Commit Graph

5526 Commits

Author SHA1 Message Date
Dustin Carlino
58e705a489 new release 2020-12-13 19:06:48 -08:00
Dustin Carlino
32f7b840e7 Try caching builds again on mac [rebuild] [release] 2020-12-13 16:50:14 -08:00
Dustin Carlino
aead2e3058 Don't animate the sprite while not moving [rebuild] 2020-12-13 16:12:26 -08:00
Dustin Carlino
edd3e11f75 Count the number of people in the isochrone. #393 2020-12-13 13:34:19 -08:00
Dustin Carlino
7ffa7f73f8 - Tune sprite size
- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
e180352f77 More steady boost while actively on a bike lane, and delete the remnants
of the other movement style
2020-12-13 11:23:05 -08:00
Dustin Carlino
c715c9dcc0 Track direction we're moving on the road, use to fix up angles 2020-12-13 10:55:24 -08:00
Dustin Carlino
1e9e23dfcb Actually, way simpler approach: keep the old manual movement, but when
we're on a road, just snap to the center line
2020-12-12 21:45:15 -08:00
Dustin Carlino
f42d1bbe95 Map arrow keys to an intended angle of the next road to pick 2020-12-12 21:18:17 -08:00
Dustin Carlino
de129e2e8e Improve that movement style by ordering choices by angle 2020-12-12 19:34:54 -08:00
Dustin Carlino
b3ce4f89a3 Prototype a different snap-to-the-road movement style. Temporarily
disables the other controls, very gross code, slow implementation, but
start to get the idea across.
2020-12-12 18:27:35 -08:00
Dustin Carlino
3b9246860a Upgrade winit and glutin. No noticeable changes. [rebuild] 2020-12-11 20:47:00 -08:00
Dustin Carlino
6c3bd13874 Get that title screen closer to Figma. 2020-12-11 14:15:28 -08:00
Dustin Carlino
607a8757dd Use widgetry to handle quitting things, so we don't just blow up on the
web.
2020-12-11 13:18:20 -08:00
Michael Kirk
5c09e24225
Correlate some more activities with OSM tags. (#423)
Thanks to Tom Skinner (@trskinner) for the patch!
2020-12-10 21:55:56 -08:00
Dustin Carlino
634b6ad375
Get more pieces of popdat working: (#421)
- adapt the Berlin logic for disaggregating people to buildings
- start some person -> activity -> schedule mappings
- clean up all the unused var warnings
2020-12-10 16:44:42 -08:00
Michael Kirk
d0f093d95a
fix compile error (#420) 2020-12-10 15:47:00 -08:00
Dustin Carlino
fb9635e8c8
Copy some pieces of the proletariat robot model into the new popdat pipeline: (#419)
- mode choice
- going off-map when there's no building on-map to satisfy a particular
  activity
2020-12-10 14:51:36 -08:00
Dustin Carlino
7e376de03f Start transforming an abstract schedule into a specific list of trips 2020-12-10 12:28:12 -08:00
Dustin Carlino
1510ff21c8 Allow and ignore a 3rd coordinate in KML files 2020-12-10 12:02:35 -08:00
Michael Kirk
d445ca386a
fix typo (#418) 2020-12-10 09:41:14 -08:00
Dustin Carlino
77a37f897b Wire together a UI to generate census-based scenarios 2020-12-10 09:35:50 -08:00
Dustin Carlino
f23dacbde7 Start some skeleton code for tomorrow's hackathon 2020-12-09 22:11:05 -08:00
Dustin Carlino
97a9f38e0c Fix github actions build after adding music [rebuild] 2020-12-09 18:24:47 -08:00
Dustin Carlino
dbbfe18076 Link to OSM objects from the area info panel, to help debug water polygons easily 2020-12-09 16:41:08 -08:00
Dustin Carlino
aa5010f2d0 Import part of Manhattan. Need to adjust the boundary to fix water
polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
6e6e975923
There's no way it's this easy to add music... (#417) 2020-12-09 13:46:27 -08:00
Dustin Carlino
737b35f68d Document --scale_factor flag for #381 and #415 2020-12-08 14:54:42 -08:00
Dustin Carlino
87b4d1bb93 Performance optimization: don't update panels unnecessarily, and don't
do expensive updates unless time is passing. Before this, you could
introduce serious by wiggling the mouse!
2020-12-08 09:56:59 -08:00
Dustin Carlino
3d361074ab Draw traffic signals changing over time in the experiment 2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0 Create 3 new small maps of Seattle for the experiment. Notably, 2 of
them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874 Update minimap style and other bits from Figma, better snowflakes 2020-12-07 16:42:41 -08:00
Dustin Carlino
86814f6867 Make A/B Street's minimap specialize the generic widget, instead of duplicating code. 2020-12-07 15:40:35 -08:00
Dustin Carlino
2153b1605b Move the legend to the minimap in the experiment, by parameterizing the
minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
d799b20d93 Refactor colors 2020-12-07 13:57:55 -08:00
Michael Kirk
0e759aa934
replace custom logger with env_logger (#414) 2020-12-07 12:58:47 -08:00
Dustin Carlino
83dee1cf59 Write player JSON data to local storage in WASM. Now progress in the
experiment is saved across browser sessions too!
2020-12-07 11:44:56 -08:00
Dustin Carlino
8af6e1343d Serialize game state on native. Figuring out how to do this on web next... 2020-12-07 11:01:43 -08:00
Dustin Carlino
e03f356a0e Depend on upstream usvg and fontdb, now with pure-Rust rustybuzz support
in web!
2020-12-07 10:30:50 -08:00
Dustin Carlino
af9f9080a2 Some experiments to chop Seattle into some smaller pieces. Not used yet. 2020-12-06 21:25:22 -08:00
Dustin Carlino
4d56786289 Don't move faster diagonally 2020-12-06 19:49:59 -08:00
Dustin Carlino
4c947f05f6 Attempt more precise collision response, but it doesn't feel good, so
disable it
2020-12-06 19:24:19 -08:00
Dustin Carlino
b1811c21ab Add a progress bar for the initial .wasm loading. #377
It's now easier to understand the possibly slow downloading of the 80MB
.wasm.
2020-12-05 20:55:07 -08:00
Dustin Carlino
8e0a2ea8d5 Work on snow again 2020-12-05 18:42:22 -08:00
Dustin Carlino
139f442ba7 Flatten transforms in the Santa SVGs from Illustrator. The pitiful SVG
processing code in widgetry doesn't handle paths nested under groups
with transforms. To workaround, preprocess the SVGs:

1) Open in Inkscape
2) Click the problematic group
3) Menu "Path > Object to path"
4) Menu "Extensions > Modify path > Apply transform"

And scale down the two bike sprites
2020-12-05 17:57:46 -08:00
Dustin Carlino
9fb26eed0a Earn permanent upgrades by completing levels, show them on the title screen, add a flag to unlock everything for dev 2020-12-04 16:40:27 -08:00
Dustin Carlino
3b5aac7d7e Unlock levels in sequence 2020-12-04 16:19:31 -08:00
Dustin Carlino
df04fd7e18 Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment. 2020-12-04 15:08:15 -08:00
Dustin Carlino
c9809c805b Prepare to track high scores 2020-12-04 14:53:11 -08:00
Dustin Carlino
2ece6d0c05 Create a more interesting animation for delivery and refilling 2020-12-04 14:19:42 -08:00