Dustin Carlino
222ddf6a96
use Distance, not f64, for some params in geom/ layer, simplifying other code
2019-05-17 12:42:36 -07:00
Dustin Carlino
db04553626
batch traffic signal drawing
2019-05-16 17:55:26 -07:00
Dustin Carlino
d5aebd4d4a
prevent double-use of Escape key between context and modal menus
2019-05-15 11:02:02 -07:00
Dustin Carlino
5b6e541f9c
fix mac scrolling and the directory name in the release script
2019-05-15 10:06:42 -07:00
Dustin Carlino
639ce25d09
hatching shader's stripes are now in map-space, are crosses, and have
...
color/size tuned
2019-05-12 18:35:12 -07:00
Dustin Carlino
f4620c1951
add basic hatching support to fragment shader. use it to visualize map
...
edits when zoomed in
2019-05-12 17:59:12 -07:00
Dustin Carlino
240efa5ad7
make warping be slightly snappier with impatient keypressing and a
...
minimum speed
2019-05-08 12:07:32 -07:00
Dustin Carlino
939f2fefdd
adding hands to the bikes
2019-05-06 18:33:01 -07:00
Dustin Carlino
b0ca4429ad
make turn blinkers work even when sim is paused
2019-05-06 12:56:19 -07:00
Dustin Carlino
26ee29ff62
actually do need to throttle redraws on loading screen
2019-05-05 19:07:54 -07:00
Dustin Carlino
272503873c
avoid menu flickering and incorrect entries by sending a NoOp after used events
2019-05-05 18:23:36 -07:00
Dustin Carlino
08282186a7
only keep so many lines in the loading screen logger
2019-05-05 09:47:57 -07:00
Dustin Carlino
af30d93ba8
also reprint Timer lines -- has a bug, but this is a start
2019-05-04 17:47:02 -07:00
Dustin Carlino
73f32854be
fix up other ezgui apps, run clippy
2019-05-04 17:25:05 -07:00
Dustin Carlino
a921469da9
dont special-case having a loading screen during make_gui. pass in EventCtx to make_gui to undo some hacks
2019-05-04 17:19:45 -07:00
Dustin Carlino
798a7b5354
be able to trigger a loading screen anywhere
2019-05-04 17:07:07 -07:00
Dustin Carlino
eed33931de
proof-of-concept for gluing Timer to loading screen. hacky and not
...
featurefull yet.
2019-05-04 16:41:01 -07:00
Dustin Carlino
951e2f37ce
flush text to display immediately, not at the end. prerequisite to drawing scaled text better
2019-05-04 15:36:40 -07:00
Dustin Carlino
2f66c8ca5c
remember if modal menus are hidden or not
2019-05-04 09:30:44 -07:00
Dustin Carlino
625d9890d7
dont allow dupe keys in menus
2019-05-03 14:55:40 -07:00
Dustin Carlino
3db78d1ddd
hacky way of showing context menu hotkeys in OSD
2019-05-03 14:21:43 -07:00
Dustin Carlino
4b4e6f17a0
start a really basic OSD
2019-05-02 12:38:12 -05:00
Dustin Carlino
08e1d3f353
place the context menu onscreen, be smart about going OOB
2019-05-02 12:02:15 -05:00
Dustin Carlino
96c3907655
combo calls to update prompt for ModalMenu
2019-05-01 21:45:34 -05:00
Dustin Carlino
a0b69db71e
recalculate modal menu when resizing, hiding, updating prompt...
2019-05-01 17:00:23 -07:00
Dustin Carlino
bc3b883e2f
optional modal menu keys
2019-05-01 16:22:14 -07:00
Dustin Carlino
3b6ecbf4af
draw everything from ezgui in screencap mode
2019-05-01 16:14:15 -07:00
Dustin Carlino
913ec8d4c7
remove top menu from ezgui. unused right now, can restore it later if needed
2019-05-01 16:06:40 -07:00
Dustin Carlino
e767a704d3
remove old modal menu stuff from ezgui
2019-05-01 16:02:50 -07:00
Dustin Carlino
36df2e7908
convert more to NewModalMenu
2019-05-01 14:55:47 -07:00
Dustin Carlino
d10cbd9b7c
manage the ModalMenu directly in each state, not in ezgui. convert 2
...
uses of it to start.
2019-05-01 14:00:46 -07:00
Dustin Carlino
1eb1b0ea40
slightly refactoring Text creation
2019-05-01 11:46:22 -07:00
Dustin Carlino
c904e9cdcf
get rid of set_mode_with_extra; legend plugin is gone
2019-05-01 11:27:28 -07:00
Dustin Carlino
b42bba799d
ModalMenus can be mostly hidden
2019-05-01 11:17:30 -07:00
Dustin Carlino
3b2c1a1d73
new warp function that autocompletes street names
2019-04-30 12:48:00 -07:00
Dustin Carlino
8b2d74cad8
simplify instructions after all the GUI refactor
2019-04-28 20:24:37 -07:00
Dustin Carlino
aa6f8f61fd
make escape key work in modal menus
2019-04-28 20:16:27 -07:00
Dustin Carlino
2f6cc5fe4d
remove vestiges of top menu being in the way
2019-04-28 20:10:00 -07:00
Dustin Carlino
8f69d5bbac
woops, ModalMenus and context menus broke if the top menu didnt exist. :P decouple them
2019-04-28 18:06:17 -07:00
Dustin Carlino
a72e779a89
remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
...
more forwarding to UI ever
2019-04-28 18:00:44 -07:00
Dustin Carlino
01628624c0
hotkeys on the wizard splash screen
2019-04-27 13:48:22 -07:00
Dustin Carlino
ce25f8bbf6
making menus support multi-line prompts
2019-04-24 16:51:35 -07:00
Dustin Carlino
2384157108
simplify ezgui API -- event takes &mut EventCtx
2019-04-23 21:28:03 -07:00
Dustin Carlino
6c247d376c
clean up ezgui draw() API by putting screencap and naming_hint inside GfxCtx
2019-04-23 15:42:15 -07:00
Dustin Carlino
51db6887fa
combine SplashScreen and About modes by adding LogScroller functionality to Wizard natively
2019-04-23 15:30:53 -07:00
Dustin Carlino
e627930757
draw text in map-space, except drawing zoomed-in text is extremely slow!
2019-04-23 14:12:30 -07:00
Dustin Carlino
320c91faf7
bam, variable font size
2019-04-22 20:17:18 -07:00
Dustin Carlino
008b2f9de5
preps for variable font size
2019-04-22 20:02:18 -07:00
Dustin Carlino
4eece7bae7
borrow text to draw, stop cloning everywhere
2019-04-22 13:29:24 -07:00
Dustin Carlino
26fd30191d
removing controls from LogScroller, which doesn't do the right thing and
...
also crashes if you try to scroll
2019-04-22 11:06:07 -07:00
Dustin Carlino
45083198ea
load different maps from splash menu
2019-04-21 15:59:04 -07:00
Dustin Carlino
17870baf9d
actually start with a menu. just play and quit right now.
2019-04-21 13:32:28 -07:00
Dustin Carlino
8ff293bdc4
dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing.
2019-04-21 13:20:40 -07:00
Dustin Carlino
0b4694dcba
start splash screen wrapping everything. doesn't do anything yet
2019-04-21 13:05:03 -07:00
Dustin Carlino
4b1107bf57
clean up ezgui runner API
2019-04-20 15:10:03 -07:00
Dustin Carlino
a1176e053b
use hotkey color in OSD, to make OSD slightly more readable
2019-04-19 16:05:06 -07:00
Dustin Carlino
46d24a7c58
compile on mac
2019-04-19 09:23:36 -07:00
Dustin Carlino
b610139f89
woops, screencap everything cut off the bottom and right
2019-04-15 11:42:38 -07:00
Dustin Carlino
9a2699aab9
take a single screenshot (hiding menus and stuff)
2019-04-15 10:07:50 -07:00
Dustin Carlino
0772e6e3c8
make_arrow only for PolyLine, simplify and improve the result in most
...
cases
2019-04-12 15:06:44 -07:00
Dustin Carlino
a9afc3efdd
improve arrow API, at least -- creating them from a polyline is fine
2019-04-11 17:39:07 -07:00
Dustin Carlino
94d08efd61
clicking outside of a menu shouldnt do anything
2019-04-03 15:16:54 +09:00
Dustin Carlino
35d6995a7b
starting a plugin to visualize a scenario, by just displaying
...
neighborhood polygons
2019-04-03 15:03:07 +09:00
Dustin Carlino
0cf9e1a1cd
draw a simple loading screen
2019-04-03 08:24:06 +09:00
Dustin Carlino
7100900714
load different glsl versions
2019-03-18 14:58:41 -07:00
Dustin Carlino
8bf8b958d7
supporting glsl 110 as well as 140
2019-03-18 12:26:40 -07:00
Dustin Carlino
3eb5270d51
trying to cross-compile to windows. making some unix-only dependencies
...
optional.
2019-03-11 17:09:47 -07:00
Dustin Carlino
5ca359998c
upgrade some dependencies and list data source licenses in README
2019-03-11 16:04:47 -07:00
Dustin Carlino
cab95e91e2
dont redraw on ignored Update events either
2019-03-11 13:15:16 -07:00
Dustin Carlino
0c26e3e127
dont redraw if key release event was unused
2019-03-11 13:08:57 -07:00
Dustin Carlino
40206eccc3
removing most log usage from editor
2019-02-20 11:29:36 -08:00
Dustin Carlino
1848387ef0
starting to organize warnings in a much more reasonable way.
2019-02-20 10:08:02 -08:00
Dustin Carlino
e4e07e7ba6
make it easier to debug areas
2019-02-18 15:56:15 -08:00
Dustin Carlino
5830908604
version control checksums of screencaps for all maps... well,
...
still not small_seattle. :P
2019-02-17 14:27:48 -08:00
Dustin Carlino
e445f972dd
move ToggleableLayers out of ezgui, stop associating a zoom with them
2019-02-14 16:51:27 -08:00
Dustin Carlino
c3cbd47645
organize DES model code a bit
2019-02-14 14:00:44 -08:00
Dustin Carlino
06c8ed72a9
flag-based profiling of GUI
2019-02-14 13:16:43 -08:00
Dustin Carlino
a2e2c3311e
drawing border arrows way better
2019-02-12 14:42:03 -08:00
Dustin Carlino
6a573dfbd0
use better glium buffer types
2019-02-11 14:08:43 -08:00
Dustin Carlino
d655bdc588
pass color to GPU as u8, not f32
2019-02-11 13:52:17 -08:00
Dustin Carlino
72e823c2c6
only have one Prerender object constructed, simplifying the plumbing of the Cell counters
2019-02-11 12:14:43 -08:00
Dustin Carlino
1d3e4284a7
do some tracking of video memory used by RenderMap
2019-02-11 12:02:29 -08:00
Dustin Carlino
8693bbc1e3
import residential building dataset
2019-02-10 19:24:34 -08:00
Dustin Carlino
ec01207369
try upgrading rand and serde again
2019-02-10 15:57:28 -08:00
Dustin Carlino
72b044c64f
plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
2019-02-09 11:46:31 -08:00
Dustin Carlino
579097dbb1
fiddling with the event loop. simplified code, but didn't fix issues.
2019-02-06 12:58:26 -08:00
Dustin Carlino
e1155a1d9c
WIP stabilize screenshotting
2019-02-05 15:18:02 -08:00
Dustin Carlino
72b39b0401
aha, a slight optimization to not call draw() when events happen that aren't even sent to the application
2019-02-05 15:10:15 -08:00
Dustin Carlino
40d3c6b0ca
count all Prerender uploads, not just the ones that happen in draw()
2019-02-05 15:02:10 -08:00
Dustin Carlino
e0fd39bb7c
stop requiring hotkeys for TopMenu folders
2019-02-02 16:09:30 -08:00
Dustin Carlino
d08751fb64
preupload pedestrian geometry
2019-02-02 13:44:27 -08:00
Dustin Carlino
61d1d2fe83
revamp handling of onscreen stuff. no more callback plumbing, and can
...
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
2019-02-02 12:32:07 -08:00
Dustin Carlino
e4b95c936b
organizing ezgui into subdirectories
2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716
split ezgui runner into setup and loop functions
2019-02-01 09:30:01 -08:00
Dustin Carlino
bd7d18592b
simplify screenshot internals
2019-02-01 09:23:16 -08:00
Dustin Carlino
8c80755bbd
moving screenshot code into a module
2019-02-01 09:09:27 -08:00
Dustin Carlino
5181a3db34
starting to move some text drawing code out of canvas
2019-01-31 23:40:15 -08:00
Dustin Carlino
64573ea0ea
own canvas inside of ezgui, not in applications. lots of refactoring
...
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
4d5bafd551
slightly simplify interaction between Canvas and text module
2019-01-26 10:25:08 -08:00
Dustin Carlino
067ee108c7
make screencap work (and more simply) with custom event loop
2019-01-26 10:04:20 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
25bc02fb32
using prerender for lanes... a good start.
2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665
inverting the ezgui/GUI control to plumb Prerender
2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95
plumbing colorscheme early to support prerendering in DrawMap construction...
2019-01-25 09:46:19 -08:00
Dustin Carlino
4882e98933
start a way to upload once, draw many times
2019-01-25 09:09:55 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
8cc652514d
making a simple way to batch drawn stuff. not using it yet, it's buggy!
2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55
exposing some basic drawing performance stats...
2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec
appease the clippy
2019-01-24 16:17:22 -08:00
Dustin Carlino
590ab4bccb
just moving GfxCtx to its own module
2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4
use the pts/indices for rendering
2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
c8385b52d6
explicitly pass index buffer, even though points are repeated
2019-01-24 12:18:51 -08:00
Dustin Carlino
d2f0cd91ee
send Update events, fixing animation
2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a
make text entry work when empty
2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5
enabling draw_arrow again... math is not quite great
2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0
draw top menu items individually, so we don't have to mess with measuring whitespace from the font
2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4
fixing srgb issue... geez
2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec
revamping fork math
2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295
hacking around top menu issue mostly
2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6
calculating line height from the font
2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374
simplify text API and storage to have one bg color per line
2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268
use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
2019-01-23 13:15:51 -08:00
Dustin Carlino
c9587ebd01
more text positioning fixes... now that we can see the actual height of some rendered text
2019-01-23 12:51:08 -08:00
Dustin Carlino
c4b7196570
fixing some text positioning bugs
2019-01-23 12:30:48 -08:00
Dustin Carlino
9b14206be0
implementing GfxCtx forking... aka, reset uniforms
2019-01-23 12:22:26 -08:00
Dustin Carlino
d9d89e93dd
using glium_glyph... things initially kind of work
2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be
drawing circles in glium
2019-01-23 10:00:36 -08:00
Dustin Carlino
5dc8542856
upload data once per polygon, not once per triangle. derp.
2019-01-22 23:19:48 -08:00
Dustin Carlino
03215a5836
disable unneeded depth testing. enable antialiasing and alpha blending
2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c
dont redraw unnecessarily
2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc
fix y inversion. camera now feels totally correct
2019-01-22 18:20:20 -08:00
Dustin Carlino
f896e92d25
simplifying camera math drastically... passing in stuff to the vertex
...
shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892
tweaked camera based on canvas. workable, not great.
2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5
remove piston stuff, cut over to glutin in some basic way. nothing
...
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d
start to move ezgui to glium. just copying extra code in, not deleting
...
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
f018158aa3
remove copyright comment from remaining files
2019-01-20 13:57:55 -08:00
Dustin Carlino
3422877d3d
adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
2019-01-17 11:10:05 -08:00
Dustin Carlino
ac9b9fa302
dont asap combine tiles
2019-01-15 17:21:20 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
3cc1ccfd26
annotate screencaps with an intersection in the shot
2019-01-15 11:00:13 -08:00
Dustin Carlino
09a3aed407
import raw map to synthetic
2019-01-15 09:37:23 -08:00
Dustin Carlino
6d4e958ea5
retain directory of screencap tiles, for faster diffing
2019-01-14 13:02:03 -08:00
Dustin Carlino
3f88eb2142
reorganizing ezgui runner to have proper state struct...
2019-01-14 12:54:25 -08:00
Dustin Carlino
bae23f79da
even better progress, and make it easier to deal with failed montage
2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2
force showing full detail when screencapping at low zoom
2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2
combine the tiled images
2019-01-14 11:13:48 -08:00
Dustin Carlino
2f35ca5dc1
much faster screencapturing with scrot instead
2019-01-14 10:14:14 -08:00
Dustin Carlino
164cd7d757
print screengrab progress better
2019-01-14 10:11:11 -08:00
Dustin Carlino
e47ddfb1c4
call gnome-screenshot directly, removing the border
2019-01-14 09:52:46 -08:00
Dustin Carlino
afa159abb4
ezgui-driven magic for screencapping EVERYTHING
2019-01-14 08:46:40 -08:00
Dustin Carlino
e607c6574a
actually, use screengrab
2019-01-13 17:54:58 -08:00
Dustin Carlino
a94fddb209
try screenshot capture again. it's very slow and broken.
2019-01-13 15:40:58 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
b76eaa8021
dont flicker with turn cycler OSD action; put important actions in the OSD even if that key was chosen
2019-01-12 11:14:44 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
af7e12e52b
bundle ttf
2019-01-11 10:13:29 -08:00
Dustin Carlino
d95099efbe
basic installation instructions, and tweaks to scripts so that things
...
work better out-of-box
2019-01-11 10:04:56 -08:00
Dustin Carlino
0522829d9a
draw my own arrows, which don't exceed distance too much... except they
...
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
f8c7ed5ea8
woops, turn cycler assumed everything's a traffic signal
2019-01-09 12:46:44 -08:00
Dustin Carlino
37c9d01a6f
declare extra space needed by modal menus. dont stretch menus to cover
...
that amount... yet.
2019-01-09 12:26:16 -08:00
Dustin Carlino
71cf5116d6
new modal plugin to show a legend for explaining colors of stuff.
...
partially done.
2018-12-26 20:06:51 -06:00
Dustin Carlino
a232d023ff
draw signal diagram exactly below modal menu
2018-12-26 19:11:03 -06:00
Dustin Carlino
ed318f0c9e
compute full width needed for signal diagram, including labels
2018-12-26 15:08:51 -06:00
Dustin Carlino
976f210b9a
stack modal states... also fix the show score plugin drawing a bit
2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2
hide debug top menu when appropriate
2018-12-24 19:32:56 -08:00
Dustin Carlino
8202698daa
start text box with cursor at the end of prefilled
2018-12-23 09:05:39 -08:00
Dustin Carlino
551a8ef63a
aw yeah, unicode arrow key descriptions. and tweaking some wording from filip's feedback
2018-12-22 23:20:21 -08:00
Dustin Carlino
92ce83dfdd
cant start dragging on top of covered area
2018-12-22 22:21:05 -08:00
Dustin Carlino
5d28acd1af
traffic signal editor left bar should be drawn below top menu
2018-12-22 22:18:03 -08:00
Dustin Carlino
0edded5725
trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great.
2018-12-22 20:03:12 -08:00
Dustin Carlino
2d7034e9cb
canvas wont serve up map-space cursor when it's out of the window
2018-12-22 17:12:30 -08:00
Dustin Carlino
0aece4944d
prep for disabling mouseover by changing canvas API. fix neighborhood
...
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
099fd288fe
all arrows are rounded
2018-12-22 14:02:42 -08:00
Dustin Carlino
1d9f3320fa
implementing draw_line and draw_rounded_line directly
2018-12-22 13:58:45 -08:00
Dustin Carlino
9b6725fc7d
back to adjusting GUI colors
2018-12-22 13:12:10 -08:00
Dustin Carlino
9d32ef8b83
use const functions to construct constant colors in many cases, now that rust 2018 is here
2018-12-22 12:39:17 -08:00
Dustin Carlino
0f62da0f63
centralize and adjust constants for text colors. also clean up places
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unnecessarilly passing in RGB values for constants
2018-12-22 12:26:34 -08:00
Dustin Carlino
dfc08bfe97
figure out longest line for text dims by actual rendered width
2018-12-22 12:04:17 -08:00
Dustin Carlino
44c3fab9f6
working on text alignment again
2018-12-22 11:54:49 -08:00
Dustin Carlino
2510625efc
removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui
2018-12-21 10:00:45 -08:00
Dustin Carlino
c7e7f6ae75
oops, dont allow unselecting a key-controlled menu
2018-12-19 11:52:58 -08:00
Dustin Carlino
ad497ac698
make menus handle window resizing
2018-12-19 11:48:35 -08:00
Dustin Carlino
b7f31cc8f4
make canvas know initial screen size, so centering on map pt initially does work
2018-12-18 15:37:44 -08:00
Dustin Carlino
78f3107d8a
oh, piston has a helper for rendering a line of text. use it.
2018-12-18 15:02:51 -08:00
Dustin Carlino
a0160f6be0
render highlighted lines with full width when it makes sense
2018-12-18 12:42:29 -08:00
Dustin Carlino
0a18d2afd2
fix broken top menu hotkeys when a submenu is present
2018-12-18 11:50:23 -08:00
Dustin Carlino
d4592f64a0
clippy run
2018-12-18 09:59:50 -08:00
Dustin Carlino
7ebc51ee64
use arrow keys to switch cycles, not numbers. remove number_chosen. only allow arrow keys in wizard menus.
2018-12-17 20:40:32 -08:00
Dustin Carlino
54c1f1ba73
update modal menu prompt
2018-12-17 20:21:55 -08:00
Dustin Carlino
4a98e1d086
convert all plugins to modal calls
2018-12-17 16:40:03 -08:00
Dustin Carlino
e6595c0d14
destroy modal menu when done
2018-12-17 16:08:32 -08:00
Dustin Carlino
002095bc84
make menu item activeness be mutable
2018-12-17 16:01:42 -08:00
Dustin Carlino
72a39c9597
wire up modal actions
2018-12-17 14:54:36 -08:00
Dustin Carlino
c654bf2b06
revamp menu to work in screen-space, so canvas can move beneath modal menu. also fix the menu mouseover when a prompt is present.
2018-12-17 14:42:52 -08:00
Dustin Carlino
787c965985
explicit type for screen-space stuff in ezgui
2018-12-17 14:25:05 -08:00
Dustin Carlino
32db434862
trying out modal flow in UserInput... at least initially displaying the
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sidebar
2018-12-17 13:58:06 -08:00