Dustin Carlino
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03215a5836
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disable unneeded depth testing. enable antialiasing and alpha blending
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2019-01-22 23:10:14 -08:00 |
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Dustin Carlino
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099846437c
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dont redraw unnecessarily
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2019-01-22 22:30:36 -08:00 |
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Dustin Carlino
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fa075766cc
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fix y inversion. camera now feels totally correct
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2019-01-22 18:20:20 -08:00 |
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Dustin Carlino
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f896e92d25
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simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
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2019-01-22 17:43:25 -08:00 |
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Dustin Carlino
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fb7a809892
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tweaked camera based on canvas. workable, not great.
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2019-01-22 17:12:48 -08:00 |
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Dustin Carlino
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af7596f9a5
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remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
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2019-01-22 16:51:02 -08:00 |
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Dustin Carlino
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974b04e74d
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start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
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2019-01-22 16:11:49 -08:00 |
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Dustin Carlino
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6064aa10af
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changing glium example to draw a few colored triangles, not the teapot
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2019-01-22 13:47:23 -08:00 |
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Dustin Carlino
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87b885fcd7
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importing and simplifying glium teapot example
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2019-01-22 13:09:27 -08:00 |
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Dustin Carlino
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08db3bf27f
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rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
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2019-01-22 11:58:56 -08:00 |
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Dustin Carlino
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88099c73b5
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tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
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2019-01-22 09:56:03 -08:00 |
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Dustin Carlino
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63ad2c410d
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fix trace when last step is contraflow
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2019-01-21 16:33:35 -08:00 |
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Dustin Carlino
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6dee096a0e
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zorder for cars/peds too... had to rework get_objects_onscreen
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2019-01-21 14:51:57 -08:00 |
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Dustin Carlino
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1e7b8f2dfc
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end interactive trips at border nodes
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2019-01-21 13:53:24 -08:00 |
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Dustin Carlino
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a129adeaa1
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refactoring spawning plugin so far
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2019-01-21 12:43:35 -08:00 |
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Dustin Carlino
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c87c7b32ae
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make interactive driving trips still end at a building
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2019-01-21 12:21:26 -08:00 |
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Dustin Carlino
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4b42f70da4
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actually spawning walking trips...
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2019-01-21 11:59:59 -08:00 |
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Dustin Carlino
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0d297b9dac
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let mouseover happen at low zoom for the agent spawner plugin
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2019-01-21 11:47:44 -08:00 |
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Dustin Carlino
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f58f8a7ef1
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make single spawn work from bldg to bldg or driving lane to driving lane
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2019-01-21 11:34:22 -08:00 |
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Dustin Carlino
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998c27ddff
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starting a plugin to interactively spawn specific agents
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2019-01-20 19:31:07 -08:00 |
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Dustin Carlino
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11045fd44f
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zorder for lanes and intersections
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2019-01-20 14:15:50 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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e83e87786f
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use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
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2019-01-20 09:17:18 -08:00 |
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Dustin Carlino
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ae6438e8b7
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show sidewalk corners when zoomed out
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2019-01-19 21:19:49 -08:00 |
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Dustin Carlino
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4ca6571e2f
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warp by stable intersection ID
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2019-01-19 21:10:54 -08:00 |
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Dustin Carlino
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fad89ddffa
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include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
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2019-01-19 20:56:03 -08:00 |
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Dustin Carlino
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e403a6388d
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a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
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2019-01-19 19:07:07 -08:00 |
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Dustin Carlino
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b279e37bab
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trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
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2019-01-18 15:40:09 -08:00 |
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Dustin Carlino
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e2579dfbdb
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dont prematurely edit road centers
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2019-01-18 14:53:49 -08:00 |
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Dustin Carlino
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c0a81ebe59
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using the new threeway code for some more cases
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2019-01-18 14:04:51 -08:00 |
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Dustin Carlino
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a7cc077a77
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got something working for i2, but WIP generalizing it
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2019-01-18 13:26:34 -08:00 |
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Dustin Carlino
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48179d5d32
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fix number of lanes for oneways and link roads
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2019-01-18 11:41:05 -08:00 |
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Dustin Carlino
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f5850d1953
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disabled option to automatically merge all originally-short roads
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2019-01-18 10:42:11 -08:00 |
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Dustin Carlino
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317c6ecd6c
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organizing TODOs... well, some of them
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2019-01-17 22:26:35 -08:00 |
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Dustin Carlino
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d76c0d0652
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use StableRoadID directly in synthetic model
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2019-01-17 19:31:57 -08:00 |
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Dustin Carlino
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0c32faa40c
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moving neighborhood to map_model crate, so convert_osm can stop depending on sim
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2019-01-17 15:29:00 -08:00 |
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Dustin Carlino
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76dc85d5c8
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remove unnecessarily boxed closures, and use generics instead
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2019-01-17 15:22:31 -08:00 |
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Dustin Carlino
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61128f098b
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make my own retain for btreemap. also refine the loop-road filtering in
the experimental road merger
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2019-01-17 15:09:09 -08:00 |
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Dustin Carlino
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63c24ce5a7
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improve robustness of image diffing script, even when intersection IDs change
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2019-01-17 14:29:31 -08:00 |
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Dustin Carlino
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98ab06bd4e
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try manually merging some intersections again, without needing to modify geometry
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2019-01-17 14:21:34 -08:00 |
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Dustin Carlino
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be9a9b86fe
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dont modify geometry of ways touching roundabouts, now that we have raw roads pointing to intersections
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2019-01-17 12:03:08 -08:00 |
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Dustin Carlino
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761008b3ac
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make raw roads directly refer to intersections
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2019-01-17 11:30:58 -08:00 |
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Dustin Carlino
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3422877d3d
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adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
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2019-01-17 11:10:05 -08:00 |
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Dustin Carlino
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dfe50dcee4
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reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
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2019-01-16 15:05:44 -08:00 |
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Dustin Carlino
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802cf333b8
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list possible easy simplifications in the geom validator plugin
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2019-01-16 12:48:40 -08:00 |
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Dustin Carlino
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52fccbf547
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import actual lane spec in synthetic, by parsing OSM tags and stuff
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2019-01-16 11:59:00 -08:00 |
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Dustin Carlino
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6dffd466d1
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add a quadtree to speed up synthetic editor, so we can use it to explore raw maps
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2019-01-16 11:19:48 -08:00 |
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Dustin Carlino
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b48bddffc4
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make crosswalks when adjacent road has no sidewalks
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2019-01-16 09:41:30 -08:00 |
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Dustin Carlino
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8fa58a6aae
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tiny code refactoring in make/turns
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2019-01-15 17:38:32 -08:00 |
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Dustin Carlino
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ac9b9fa302
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dont asap combine tiles
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2019-01-15 17:21:20 -08:00 |
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