Dustin Carlino
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c325f91036
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fix a test broken a bit ago
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2018-08-28 12:10:15 -07:00 |
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Dustin Carlino
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bb15bdb4d4
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extracting out router for cars. along the way, kinda rearranging how
mutability and views work
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2018-08-28 12:02:52 -07:00 |
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Dustin Carlino
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a9bb71c59f
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modeling and rendering bus stops
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2018-08-27 15:06:13 -07:00 |
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Dustin Carlino
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b70648a8d4
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print relevant savestate when the sim breaks
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2018-08-27 14:18:09 -07:00 |
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Dustin Carlino
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9115a9e7f1
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use run_until_done in more places
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2018-08-27 14:05:05 -07:00 |
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Dustin Carlino
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3333aa69a8
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refactoring helpers for tests and headless
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2018-08-27 13:52:34 -07:00 |
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Dustin Carlino
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fe8a28ff34
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savestate regularly
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2018-08-27 13:21:31 -07:00 |
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Dustin Carlino
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891b07bec4
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load from map or savestate
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2018-08-27 13:14:03 -07:00 |
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Dustin Carlino
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f0a60e434d
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load most recent sim savestate
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2018-08-27 11:42:55 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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6eb935a88d
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dont stop at stop signs for priority turns
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2018-08-24 12:53:21 -07:00 |
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Dustin Carlino
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c3d7595fc3
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(slightly) smarter stop sign assignment
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2018-08-24 12:46:09 -07:00 |
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Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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f141329e85
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moving some types in the sim layer around, now that the dust has settled
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2018-08-23 13:56:49 -07:00 |
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Dustin Carlino
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2a12c338cf
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fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
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2018-08-23 10:37:17 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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0a944f9864
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making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
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2018-08-23 07:58:18 -07:00 |
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Dustin Carlino
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fbf6010715
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make peds walk to bldgs when done with path
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2018-08-22 14:19:46 -07:00 |
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Dustin Carlino
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7b28b8c988
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make peds actually walk from bldg to sidewalk when starting
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2018-08-22 14:03:08 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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82952ef198
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remembering where the front path hits the sidewalk
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2018-08-22 12:21:58 -07:00 |
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Dustin Carlino
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a2399f6613
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trimming front paths to building edges
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2018-08-22 11:54:18 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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Dustin Carlino
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0e2ae49596
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debug a car in a different color
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2018-08-22 10:13:32 -07:00 |
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Dustin Carlino
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cca0915ff3
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can only park next to an adjacent lane
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2018-08-22 09:47:46 -07:00 |
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Dustin Carlino
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19727cdcaf
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adjusting intersection policy to not deadlock?
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2018-08-22 09:30:33 -07:00 |
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Dustin Carlino
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9b4caacea7
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quick fix for signal overrun
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2018-08-22 09:02:30 -07:00 |
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Dustin Carlino
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ef307e817f
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debugging for an intersection policy problem. traffic signal allows
overrun!
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2018-08-21 19:02:24 -07:00 |
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Dustin Carlino
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9f1ad3755d
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present sim time in a nicer format
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2018-08-21 16:19:54 -07:00 |
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Dustin Carlino
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b87af4b303
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digging into stuck kinematics. seemingly unblocks completion test!
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2018-08-20 15:34:55 -07:00 |
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Dustin Carlino
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ebb83e6592
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woops, driving capacity not based on all long vehicles
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2018-08-20 13:31:24 -07:00 |
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Dustin Carlino
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d84a9b06cc
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make following distance understand different car lengths
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2018-08-20 13:05:36 -07:00 |
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Dustin Carlino
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9fdac1cfe3
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removing the defunct models module
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2018-08-20 12:53:15 -07:00 |
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Dustin Carlino
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1eecc48dbe
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removing parametric driving model for now. too much work to keep it updated as aorta driving model improves, and no benefit anticipated.
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2018-08-20 12:39:03 -07:00 |
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Dustin Carlino
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7f29e5d285
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making car length vary, and adjusting parking model in response
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2018-08-20 12:31:39 -07:00 |
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Dustin Carlino
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917c3c3ed5
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WIP storing per-car properties like accel somewhere
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2018-08-20 11:27:11 -07:00 |
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Dustin Carlino
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e2ee2ecc84
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drawing cars a bit more nicely
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2018-08-19 19:01:31 -07:00 |
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Dustin Carlino
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bf52822e37
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wrote a few tests of parking
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2018-08-19 18:07:28 -07:00 |
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Dustin Carlino
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3376633ed9
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avoid dupe commands to start parked cars
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2018-08-17 22:37:57 -07:00 |
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Dustin Carlino
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cef21f2545
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dont start a parked car if it'll cause a crash. keep trying till it
works.
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2018-08-17 14:26:42 -07:00 |
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Dustin Carlino
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8bf2b67e10
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fixing a few bugs causing bigger maps to not load at all
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2018-08-17 10:54:44 -07:00 |
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Dustin Carlino
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dd206474cc
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kind of handle being stuck at a deadend
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2018-08-16 18:43:38 -07:00 |
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Dustin Carlino
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0b57852a09
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refactor command; enum doesnt make sense
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2018-08-16 18:32:46 -07:00 |
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Dustin Carlino
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3e8aa2c43f
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start parked cars from spawner as well
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2018-08-16 18:26:05 -07:00 |
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Dustin Carlino
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29ad509401
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moving pedestrian spawning
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2018-08-16 17:46:51 -07:00 |
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Dustin Carlino
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af8a583f77
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moving spawning of parked cars to a dedicated place
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2018-08-16 15:10:26 -07:00 |
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Dustin Carlino
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6054154aaf
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roaming around (very naively) for parking
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2018-08-16 13:18:48 -07:00 |
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Dustin Carlino
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0edd4c6eff
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oops, bug where parking spots were too close to the start
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2018-08-16 12:50:46 -07:00 |
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Dustin Carlino
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e7dab9f65e
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undo an epsilon fix that broke stuff. all tests pass right now!
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2018-08-15 16:28:43 -07:00 |
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Dustin Carlino
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d8e26eb703
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woops, lookahead distance needs to stay back from cars. how did this not break earlier?
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2018-08-15 16:13:47 -07:00 |
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