Dustin Carlino
|
f7c59e710d
|
get rid of blinking turn signals. dont be in Animation mode constantly. doesnt look that great and really burns CPU.
|
2019-05-15 11:56:12 -07:00 |
|
Dustin Carlino
|
faea2e94e3
|
improve LCing turns with degenerate intersections, turn markings
|
2019-05-14 10:28:22 -07:00 |
|
Dustin Carlino
|
73aab37fc7
|
explicitly represent StraightWithLaneChanging turns. fix up preset
stop sign and traffic signal policies
|
2019-05-13 16:58:02 -07:00 |
|
Dustin Carlino
|
9252dbd14b
|
traffic signal boxes have 3 circles, more recognizable
|
2019-05-13 14:46:50 -07:00 |
|
Dustin Carlino
|
3ab012906f
|
draw stop signs to the right of the road... initial version with lots of
problems, but looks OK. removing stop lines on lanes.
|
2019-05-13 14:02:47 -07:00 |
|
Dustin Carlino
|
f4620c1951
|
add basic hatching support to fragment shader. use it to visualize map
edits when zoomed in
|
2019-05-12 17:59:12 -07:00 |
|
Dustin Carlino
|
ba71d2d5e6
|
dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room
|
2019-05-12 15:06:12 -07:00 |
|
Dustin Carlino
|
aa7bd11797
|
tweak edit mode's menu info
|
2019-05-11 16:53:30 -07:00 |
|
Dustin Carlino
|
4dcdbf0593
|
show time left for traffic signals
|
2019-05-11 16:45:24 -07:00 |
|
Dustin Carlino
|
06aa3e7cb3
|
woops, broke drawing agents in intersections in 3501c0ab4f
|
2019-05-11 16:14:45 -07:00 |
|
Dustin Carlino
|
9b848c894a
|
better selection polygons for polyline-based things
|
2019-05-11 16:03:39 -07:00 |
|
Dustin Carlino
|
2454704b6b
|
better selection polygons... at least for intersections and buildings
|
2019-05-11 15:12:12 -07:00 |
|
Dustin Carlino
|
5c9086a829
|
controls to naively flip stop signs on/off
|
2019-05-11 14:53:17 -07:00 |
|
Dustin Carlino
|
ca23950097
|
base RoadWithStopSign enabledness on turn priorities
|
2019-05-11 14:46:45 -07:00 |
|
Dustin Carlino
|
6b218fb5ab
|
base stop sign lines on lanes on RoadWithStopSign
|
2019-05-11 14:38:55 -07:00 |
|
Dustin Carlino
|
c70c83f22b
|
move the StopSignGroup abstraction to map_model. write down some rules for how stop signs _should_ work...
|
2019-05-11 14:31:46 -07:00 |
|
Dustin Carlino
|
a5505cca17
|
no reason for DrawTurn to implement Renderable. simplify its API.
|
2019-05-11 13:51:39 -07:00 |
|
Dustin Carlino
|
b7daea7fb4
|
make OSD work for intersection editors
|
2019-05-11 13:37:48 -07:00 |
|
Dustin Carlino
|
3501c0ab4f
|
dont handle turn icons in UI by default; make the two editors explicitly do mouseover and draw them
|
2019-05-11 11:51:16 -07:00 |
|
Dustin Carlino
|
be9830acc7
|
make stop signs selectable... with lots of bugginess
|
2019-05-10 16:10:18 -07:00 |
|
Dustin Carlino
|
f63f694576
|
organizing stop sign drawing code a bit
|
2019-05-10 15:55:07 -07:00 |
|
Dustin Carlino
|
8bd4ab72d4
|
draw full stop sign octagon when editing a single intersection
|
2019-05-10 15:23:31 -07:00 |
|
Dustin Carlino
|
a53e9ee8cb
|
only restore editor_state when --no_splash used. start screensaver on a random building, not potentially some dead space
|
2019-05-10 11:16:06 -07:00 |
|
Dustin Carlino
|
ba5de5ad34
|
different colors for extra shapes. also refactoring the lists of these rotating colors
|
2019-05-09 14:23:41 -07:00 |
|
Dustin Carlino
|
8b79c55d13
|
show extra shapes when zoomed out
|
2019-05-09 14:04:53 -07:00 |
|
Dustin Carlino
|
089b27fb83
|
notes on demand datasets, handling KMLs that define polygons
|
2019-05-09 13:25:08 -07:00 |
|
Dustin Carlino
|
994eb2dd73
|
fix bug with reset sim
|
2019-05-09 11:02:24 -07:00 |
|
Dustin Carlino
|
8e949d5fa9
|
make --num_agents work exactly when specified
|
2019-05-09 10:51:07 -07:00 |
|
Dustin Carlino
|
a4f6a773a9
|
fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
|
2019-05-08 20:05:52 -07:00 |
|
Dustin Carlino
|
fce5d0f6dc
|
animate pedestrian feet smoothly regardless of sim speed
|
2019-05-08 18:34:41 -07:00 |
|
Dustin Carlino
|
60eea9b413
|
change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start
|
2019-05-08 17:44:01 -07:00 |
|
Dustin Carlino
|
240efa5ad7
|
make warping be slightly snappier with impatient keypressing and a
minimum speed
|
2019-05-08 12:07:32 -07:00 |
|
Dustin Carlino
|
32b4c073a1
|
scroll through a particular route
|
2019-05-08 11:51:32 -07:00 |
|
Dustin Carlino
|
16c606c745
|
make sure to draw modal menus last; noticed route preview was covering it
|
2019-05-08 10:48:28 -07:00 |
|
Dustin Carlino
|
89b74b9137
|
random ped speeds. lots of plumbing needed to implement this. :\
|
2019-05-07 10:54:58 -07:00 |
|
Dustin Carlino
|
939f2fefdd
|
adding hands to the bikes
|
2019-05-06 18:33:01 -07:00 |
|
Dustin Carlino
|
6a66276606
|
every day the pedestrians are shuffling
|
2019-05-06 17:40:59 -07:00 |
|
Dustin Carlino
|
c034040b27
|
a start to drawing bikes with more personality
|
2019-05-06 13:20:57 -07:00 |
|
Dustin Carlino
|
b0ca4429ad
|
make turn blinkers work even when sim is paused
|
2019-05-06 12:56:19 -07:00 |
|
Dustin Carlino
|
b060a3ecc2
|
giving pedestrians more shape
|
2019-05-06 12:45:52 -07:00 |
|
Dustin Carlino
|
3ba56a76fb
|
fix a panic with bike parking
|
2019-05-06 11:00:41 -07:00 |
|
Dustin Carlino
|
f31f46e483
|
draw peds on one side of the sidewalk
|
2019-05-05 23:18:24 -07:00 |
|
Dustin Carlino
|
a921469da9
|
dont special-case having a loading screen during make_gui. pass in EventCtx to make_gui to undo some hacks
|
2019-05-04 17:19:45 -07:00 |
|
Dustin Carlino
|
798a7b5354
|
be able to trigger a loading screen anywhere
|
2019-05-04 17:07:07 -07:00 |
|
Dustin Carlino
|
eed33931de
|
proof-of-concept for gluing Timer to loading screen. hacky and not
featurefull yet.
|
2019-05-04 16:41:01 -07:00 |
|
Dustin Carlino
|
951e2f37ce
|
flush text to display immediately, not at the end. prerequisite to drawing scaled text better
|
2019-05-04 15:36:40 -07:00 |
|
Dustin Carlino
|
71be19163d
|
highlight object after warping
|
2019-05-04 10:16:01 -07:00 |
|
Dustin Carlino
|
67d34413fd
|
erase sim at strategic state-changing times
|
2019-05-04 09:56:36 -07:00 |
|
Dustin Carlino
|
2f66c8ca5c
|
remember if modal menus are hidden or not
|
2019-05-04 09:30:44 -07:00 |
|
Dustin Carlino
|
625d9890d7
|
dont allow dupe keys in menus
|
2019-05-03 14:55:40 -07:00 |
|
Dustin Carlino
|
10240aa478
|
trigger CommonState actions from a bunch of modal menus
|
2019-05-03 14:47:31 -07:00 |
|
Dustin Carlino
|
6f4252fcae
|
also draw OSD in some modes that dont use CommonState
|
2019-05-03 14:27:34 -07:00 |
|
Dustin Carlino
|
3db78d1ddd
|
hacky way of showing context menu hotkeys in OSD
|
2019-05-03 14:21:43 -07:00 |
|
Dustin Carlino
|
4b4e6f17a0
|
start a really basic OSD
|
2019-05-02 12:38:12 -05:00 |
|
Dustin Carlino
|
96c3907655
|
combo calls to update prompt for ModalMenu
|
2019-05-01 21:45:34 -05:00 |
|
Dustin Carlino
|
e25af2e450
|
remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process
|
2019-05-01 19:32:39 -07:00 |
|
Dustin Carlino
|
a0b69db71e
|
recalculate modal menu when resizing, hiding, updating prompt...
|
2019-05-01 17:00:23 -07:00 |
|
Dustin Carlino
|
bc3b883e2f
|
optional modal menu keys
|
2019-05-01 16:22:14 -07:00 |
|
Dustin Carlino
|
3b6ecbf4af
|
draw everything from ezgui in screencap mode
|
2019-05-01 16:14:15 -07:00 |
|
Dustin Carlino
|
e767a704d3
|
remove old modal menu stuff from ezgui
|
2019-05-01 16:02:50 -07:00 |
|
Dustin Carlino
|
2915af1b7c
|
converting last things to NewModalMenu
|
2019-05-01 15:55:38 -07:00 |
|
Dustin Carlino
|
36df2e7908
|
convert more to NewModalMenu
|
2019-05-01 14:55:47 -07:00 |
|
Dustin Carlino
|
d10cbd9b7c
|
manage the ModalMenu directly in each state, not in ezgui. convert 2
uses of it to start.
|
2019-05-01 14:00:46 -07:00 |
|
Dustin Carlino
|
1eb1b0ea40
|
slightly refactoring Text creation
|
2019-05-01 11:46:22 -07:00 |
|
Dustin Carlino
|
b2b7d0767c
|
use a modal menu for tutorial mode
|
2019-05-01 11:37:19 -07:00 |
|
Dustin Carlino
|
b42bba799d
|
ModalMenus can be mostly hidden
|
2019-05-01 11:17:30 -07:00 |
|
Dustin Carlino
|
a1d1c3d3bc
|
refactor some warping code
|
2019-04-30 14:54:53 -07:00 |
|
Dustin Carlino
|
82627ce927
|
prompt for the cross-street next
|
2019-04-30 14:43:57 -07:00 |
|
Dustin Carlino
|
3b2c1a1d73
|
new warp function that autocompletes street names
|
2019-04-30 12:48:00 -07:00 |
|
Dustin Carlino
|
30db2e7fc2
|
flatten mouseover_something impl
|
2019-04-29 14:44:43 -07:00 |
|
Dustin Carlino
|
5a7c712f55
|
move DrawCtx to render module
|
2019-04-29 14:42:25 -07:00 |
|
Dustin Carlino
|
096dbd99f7
|
replace RenderOptions with DrawOptions
|
2019-04-29 14:39:08 -07:00 |
|
Dustin Carlino
|
1972ceeab5
|
actually, dont plumb DrawOptions in DrawCtx
|
2019-04-29 14:27:19 -07:00 |
|
Dustin Carlino
|
623401f588
|
plumb DrawOptions through DrawCtx, get rid of RenderingHints
|
2019-04-29 14:19:45 -07:00 |
|
Dustin Carlino
|
c59d76d40c
|
organizing input to UI's draw into a struct
|
2019-04-29 14:05:43 -07:00 |
|
Dustin Carlino
|
51f279c3a2
|
always draw full turn when hovering over an icon, to be clear what the icon means
|
2019-04-29 13:33:57 -07:00 |
|
Dustin Carlino
|
1c5d3f6bbf
|
never draw turn icons for SharedSidewalkCorners. remove a field from RenderingHints accordingly.
|
2019-04-29 13:25:09 -07:00 |
|
Dustin Carlino
|
5d7769694d
|
moving loading utilities to the single module that uses them
|
2019-04-29 10:10:43 -07:00 |
|
Dustin Carlino
|
6c95bdc0cd
|
merge some stuff into a single helpers module
|
2019-04-29 10:03:43 -07:00 |
|
Dustin Carlino
|
f29570a28e
|
flatten UIState into UI
|
2019-04-29 09:52:52 -07:00 |
|
Dustin Carlino
|
8b2d74cad8
|
simplify instructions after all the GUI refactor
|
2019-04-28 20:24:37 -07:00 |
|
Dustin Carlino
|
a1f50e4dfb
|
remove OSD, which just had number of uploaded GPU things
|
2019-04-28 20:12:04 -07:00 |
|
Dustin Carlino
|
2f6cc5fe4d
|
remove vestiges of top menu being in the way
|
2019-04-28 20:10:00 -07:00 |
|
Dustin Carlino
|
a72e779a89
|
remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
more forwarding to UI ever
|
2019-04-28 18:00:44 -07:00 |
|
Dustin Carlino
|
9ed882a31c
|
deleting unused plugin boilerplate
|
2019-04-28 17:45:22 -07:00 |
|
Dustin Carlino
|
e1f35b07cf
|
moving warp into CommonState
|
2019-04-28 17:38:27 -07:00 |
|
Dustin Carlino
|
52ffb5cce7
|
common screenshot just this function
|
2019-04-28 17:23:35 -07:00 |
|
Dustin Carlino
|
db67c734ef
|
moving turn cycler to CommonState
|
2019-04-28 17:18:54 -07:00 |
|
Dustin Carlino
|
78fc973611
|
move the show_associated plugin to some CommonState, invoke it from relevant modes
|
2019-04-28 17:09:31 -07:00 |
|
Dustin Carlino
|
4caec9c5d6
|
cleaning up old UI plugin structures
|
2019-04-28 14:15:55 -07:00 |
|
Dustin Carlino
|
0fb0ee0952
|
move the other diff plugin into a/b test mode
|
2019-04-28 14:05:49 -07:00 |
|
Dustin Carlino
|
b3949d5da7
|
moving one diff plugin into a/b test mode
|
2019-04-28 13:56:24 -07:00 |
|
Dustin Carlino
|
4a3e8177c4
|
the vital swap control
|
2019-04-28 13:35:01 -07:00 |
|
Dustin Carlino
|
58b3d6d201
|
moving a/b test edit plugin to a/b test mode as the initial state. putting secondary sim state into the mode directly
|
2019-04-28 13:31:01 -07:00 |
|
Dustin Carlino
|
8cc86f623a
|
starting a/b test mode as a fork of sandbox mode, with slightly less controls
|
2019-04-28 12:47:19 -07:00 |
|
Dustin Carlino
|
6c88981d48
|
move neighborhood summary plugin to debug mode; ultimately for SandBoxMode but needs more work
|
2019-04-27 14:10:17 -07:00 |
|
Dustin Carlino
|
c10819b546
|
dont totally cover up things with the diff color after editing them
|
2019-04-27 13:52:52 -07:00 |
|
Dustin Carlino
|
01628624c0
|
hotkeys on the wizard splash screen
|
2019-04-27 13:48:22 -07:00 |
|
Dustin Carlino
|
8e20e0fa89
|
move scenario plugin to mission edit mode
|
2019-04-27 13:17:10 -07:00 |
|
Dustin Carlino
|
6207540dc0
|
debug areas in debug mode; flags are silly
|
2019-04-27 12:05:21 -07:00 |
|
Dustin Carlino
|
aaff183402
|
move neighborhood editor into mission edit mode
|
2019-04-26 14:54:21 -07:00 |
|
Dustin Carlino
|
3c85284e59
|
skeletons for mission editing and a/b test modes
|
2019-04-26 14:35:29 -07:00 |
|
Dustin Carlino
|
4fe09e3040
|
moving color picker to debug mode
|
2019-04-26 10:56:49 -07:00 |
|
Dustin Carlino
|
5450739231
|
move OSM search into debug mode. most players wont care about OSM metadata.
|
2019-04-26 10:40:37 -07:00 |
|
Dustin Carlino
|
4d73469ec2
|
screenshot everything moved into debug mode
|
2019-04-26 10:15:25 -07:00 |
|
Dustin Carlino
|
c7f96778e3
|
rm legend plugin... tricky code, low-value results... displaying a static picture or using the tutorial makes more sense
|
2019-04-25 22:49:25 -07:00 |
|
Dustin Carlino
|
cedc7ede10
|
moving toggleable layers into debug mode
|
2019-04-25 22:46:34 -07:00 |
|
Dustin Carlino
|
e754bf3a14
|
hider into debug mode
|
2019-04-25 22:17:24 -07:00 |
|
Dustin Carlino
|
f8d81a92c6
|
plumbing a ShowObjects trait to UI stuff, will use for hider and layers
|
2019-04-25 17:06:35 -07:00 |
|
Dustin Carlino
|
1e267c9d5d
|
object debugger / tooltip thingy
|
2019-04-25 16:50:05 -07:00 |
|
Dustin Carlino
|
6447657ad8
|
connected roads plugin
|
2019-04-25 16:38:46 -07:00 |
|
Dustin Carlino
|
30411b66c3
|
moving polygon debugger
|
2019-04-25 16:33:55 -07:00 |
|
Dustin Carlino
|
43628c280e
|
original road plugin to debug mode
|
2019-04-25 16:22:30 -07:00 |
|
Dustin Carlino
|
4df4a0931e
|
chokepoints finder -> debug mode
|
2019-04-25 16:15:18 -07:00 |
|
Dustin Carlino
|
a2fb26d5fb
|
starting a debug mode... for me, basically :P
|
2019-04-25 15:58:55 -07:00 |
|
Dustin Carlino
|
dd88b8724d
|
time traveler pt2 -- plumbing GetDrawAgents
|
2019-04-25 15:42:53 -07:00 |
|
Dustin Carlino
|
5d0e43269b
|
moving time traveler into sandbox mode
|
2019-04-25 15:19:26 -07:00 |
|
Dustin Carlino
|
e93bf0f357
|
moving show_activity viz to sandbox mode
|
2019-04-25 15:09:18 -07:00 |
|
Dustin Carlino
|
e763171bc9
|
moving route viewer to sandbox
|
2019-04-25 14:55:51 -07:00 |
|
Dustin Carlino
|
79b87d6040
|
agent follower in sandbox mode
|
2019-04-25 14:36:47 -07:00 |
|
Dustin Carlino
|
e1a854609c
|
moving agent spawner to sandbox mode
|
2019-04-25 14:28:36 -07:00 |
|
Dustin Carlino
|
1fabf29747
|
start the sandbox mode, just with sim controls. remove unused sim score
plugin.
|
2019-04-25 12:22:12 -07:00 |
|
Dustin Carlino
|
ce25f8bbf6
|
making menus support multi-line prompts
|
2019-04-24 16:51:35 -07:00 |
|
Dustin Carlino
|
faea4538a1
|
remove old unused debug plugins: OSM classifier, geometry validation,
floodfiller
|
2019-04-24 13:54:40 -07:00 |
|
Dustin Carlino
|
3c2a8feef3
|
cleaning up apply_map_edits
|
2019-04-24 13:46:28 -07:00 |
|
Dustin Carlino
|
e86f88199c
|
reset RenderingHints properly for traffic signal editor
|
2019-04-24 13:10:44 -07:00 |
|
Dustin Carlino
|
0694283b10
|
detect reverts to original for traffic signal
|
2019-04-24 13:06:58 -07:00 |
|
Dustin Carlino
|
02e1cd559c
|
moving traffic signal editor into edit mode
|
2019-04-24 12:58:10 -07:00 |
|
Dustin Carlino
|
81bb9c8d1b
|
moving the stop sign editor into edit mode. figuring out how to plumb show_turn_icons and color_for
|
2019-04-24 12:04:37 -07:00 |
|
Dustin Carlino
|
2384157108
|
simplify ezgui API -- event takes &mut EventCtx
|
2019-04-23 21:28:03 -07:00 |
|
Dustin Carlino
|
138b47512a
|
folding in road editor
|
2019-04-23 17:29:51 -07:00 |
|
Dustin Carlino
|
1abb5b630a
|
move load edits into new edit mode. remove old plugin.
|
2019-04-23 17:14:09 -07:00 |
|
Dustin Carlino
|
2affd5f238
|
put the screensaver and RNG into the SplashScreen state where they belong
|
2019-04-23 16:56:37 -07:00 |
|
Dustin Carlino
|
2c0c7bfc1d
|
stop calling old UI event from edit mode
|
2019-04-23 16:48:37 -07:00 |
|
Dustin Carlino
|
74c922daf6
|
taking over save edits functionality
|
2019-04-23 16:42:51 -07:00 |
|
Dustin Carlino
|
d771927576
|
moving the map diffs viewer into a top-level Edit mode
|
2019-04-23 16:01:33 -07:00 |
|
Dustin Carlino
|
c0947fcb35
|
refactor tutorial mode impl
|
2019-04-23 15:48:18 -07:00 |
|
Dustin Carlino
|
6c247d376c
|
clean up ezgui draw() API by putting screencap and naming_hint inside GfxCtx
|
2019-04-23 15:42:15 -07:00 |
|
Dustin Carlino
|
51db6887fa
|
combine SplashScreen and About modes by adding LogScroller functionality to Wizard natively
|
2019-04-23 15:30:53 -07:00 |
|
Dustin Carlino
|
410cb17c5f
|
hacky way to split GameState into multiple modules
|
2019-04-23 15:19:03 -07:00 |
|
Dustin Carlino
|
a8ca4b7dd0
|
make map edits actually show up reasonably loudly
|
2019-04-23 14:22:45 -07:00 |
|
Dustin Carlino
|
e627930757
|
draw text in map-space, except drawing zoomed-in text is extremely slow!
|
2019-04-23 14:12:30 -07:00 |
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Dustin Carlino
|
320c91faf7
|
bam, variable font size
|
2019-04-22 20:17:18 -07:00 |
|
Dustin Carlino
|
008b2f9de5
|
preps for variable font size
|
2019-04-22 20:02:18 -07:00 |
|
Dustin Carlino
|
4eece7bae7
|
borrow text to draw, stop cloning everywhere
|
2019-04-22 13:29:24 -07:00 |
|
Dustin Carlino
|
c2ddb7587b
|
make neighborhood polygon points easier to see and manipulate at all zoom levels
|
2019-04-22 12:51:43 -07:00 |
|
Dustin Carlino
|
26fd30191d
|
removing controls from LogScroller, which doesn't do the right thing and
also crashes if you try to scroll
|
2019-04-22 11:06:07 -07:00 |
|
Dustin Carlino
|
7c67ceca2d
|
remove UIState trait
|
2019-04-21 17:38:22 -07:00 |
|
Dustin Carlino
|
b433fc692e
|
delete old tutorial mode, fold splash.rs into main.rs, change flag to
skip the menu
|
2019-04-21 17:25:18 -07:00 |
|
Dustin Carlino
|
4a9f9f0ae3
|
start a new tutorial mode
|
2019-04-21 17:16:50 -07:00 |
|
Dustin Carlino
|
45083198ea
|
load different maps from splash menu
|
2019-04-21 15:59:04 -07:00 |
|
Dustin Carlino
|
a718717c5b
|
pause game and return to splash screen, but now without scrolling and
with slightly different options
|
2019-04-21 14:28:41 -07:00 |
|
Dustin Carlino
|
996cab982c
|
cleanly quit from splash menu
|
2019-04-21 14:18:45 -07:00 |
|
Dustin Carlino
|
adc12f85b9
|
continue scrolling while about screen is active
|
2019-04-21 14:16:19 -07:00 |
|
Dustin Carlino
|
c97c189975
|
about screen
|
2019-04-21 14:08:45 -07:00 |
|
Dustin Carlino
|
31f9f455bb
|
scroll the map in the background while the splash screen menu is up.
remove screensaver as a plugin.
|
2019-04-21 13:55:18 -07:00 |
|
Dustin Carlino
|
17870baf9d
|
actually start with a menu. just play and quit right now.
|
2019-04-21 13:32:28 -07:00 |
|
Dustin Carlino
|
8ff293bdc4
|
dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing.
|
2019-04-21 13:20:40 -07:00 |
|
Dustin Carlino
|
0b4694dcba
|
start splash screen wrapping everything. doesn't do anything yet
|
2019-04-21 13:05:03 -07:00 |
|
Dustin Carlino
|
bc47237f8d
|
super basic reset sim function
|
2019-04-20 16:24:48 -07:00 |
|
Dustin Carlino
|
24d6924231
|
screensaver mode
|
2019-04-20 16:00:24 -07:00 |
|
Dustin Carlino
|
4b1107bf57
|
clean up ezgui runner API
|
2019-04-20 15:10:03 -07:00 |
|
Dustin Carlino
|
669fd886d5
|
improve turn markings on lanes
|
2019-04-20 11:47:42 -07:00 |
|
Dustin Carlino
|
a1176e053b
|
use hotkey color in OSD, to make OSD slightly more readable
|
2019-04-19 16:05:06 -07:00 |
|
Dustin Carlino
|
beba58924c
|
pedestrian turn arrows
|
2019-04-19 15:35:51 -07:00 |
|
Dustin Carlino
|
46d24a7c58
|
compile on mac
|
2019-04-19 09:23:36 -07:00 |
|
Dustin Carlino
|
dc2649ad59
|
fix some crashes when spawning agents
|
2019-04-18 18:42:52 -07:00 |
|
Dustin Carlino
|
5ed6f2256e
|
also spawn peds around an intersection
|
2019-04-16 13:37:30 -07:00 |
|
Dustin Carlino
|
9a2699aab9
|
take a single screenshot (hiding menus and stuff)
|
2019-04-15 10:07:50 -07:00 |
|
Dustin Carlino
|
72ae49e25f
|
draw real map bg by default now
|
2019-04-13 16:22:37 -07:00 |
|
Dustin Carlino
|
0772e6e3c8
|
make_arrow only for PolyLine, simplify and improve the result in most
cases
|
2019-04-12 15:06:44 -07:00 |
|
Dustin Carlino
|
ab2e37e2ab
|
fix the show_route plugin, enter main state from hovering, not inactive
|
2019-04-12 12:20:36 -07:00 |
|
Dustin Carlino
|
a9afc3efdd
|
improve arrow API, at least -- creating them from a polyline is fine
|
2019-04-11 17:39:07 -07:00 |
|
Dustin Carlino
|
94b5307828
|
use the new SharedSidewalkCorner code for turn geometry, at least
|
2019-04-11 16:38:06 -07:00 |
|
Dustin Carlino
|
b910960640
|
partly working, disabled rewrite of SharedSidewalkCorner geometry
|
2019-04-11 12:46:32 -07:00 |
|
Dustin Carlino
|
d207c3c33a
|
rip out parcels entirely; unused for long time and no anticipated uses
|
2019-04-11 11:40:37 -07:00 |
|
Dustin Carlino
|
49ec5a312e
|
kind of messy impl for showing a route just by hovering
|
2019-04-11 10:40:19 -07:00 |
|
Dustin Carlino
|
834384fb10
|
remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
|
2019-04-11 10:27:28 -07:00 |
|
Dustin Carlino
|
c25d544fe2
|
fixing edits_name in map paths and also supporting Windows backslashes in paths
|
2019-04-10 11:22:36 -07:00 |
|
Dustin Carlino
|
27fc74c05a
|
implement a stop sign-ish policy
|
2019-04-10 10:22:13 -07:00 |
|
Dustin Carlino
|
f54443410f
|
draw very basic arrows foreach SpawnOverTime
|
2019-04-03 17:14:09 +09:00 |
|
Dustin Carlino
|
35d6995a7b
|
starting a plugin to visualize a scenario, by just displaying
neighborhood polygons
|
2019-04-03 15:03:07 +09:00 |
|
Dustin Carlino
|
d0a3b5c383
|
lane edit validity
|
2019-04-03 12:41:10 +09:00 |
|
Dustin Carlino
|
db23ad041d
|
plugin to show map diffs
|
2019-04-03 11:57:08 +09:00 |
|
Dustin Carlino
|
904d56e563
|
recalculate DrawTurns upon edits
|
2019-04-01 13:40:52 +09:00 |
|
Dustin Carlino
|
f3bac035d1
|
fix mouseover of turn icons by populating list from lane, not
intersection
|
2019-04-01 12:21:00 +09:00 |
|
Dustin Carlino
|
235125b77f
|
reviving intersection editors, basic functionality there
|
2019-04-01 10:25:34 +09:00 |
|
Dustin Carlino
|
9744c22955
|
draw the selected thing as an additional transparent polygon. makes changing lane types reasonable.
|
2019-03-28 14:28:57 +09:00 |
|
Dustin Carlino
|
b0035cde08
|
include option for no_edits in menus and make sure we revert things when
loading no_edits
|
2019-03-20 18:05:14 -07:00 |
|
Dustin Carlino
|
b4c1138baf
|
revive map edits plugin
|
2019-03-20 17:51:43 -07:00 |
|
Dustin Carlino
|
da3152a0e7
|
revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
|
2019-03-18 18:53:32 -07:00 |
|
Dustin Carlino
|
3ea3ea199a
|
completely remove most traces of MapEdits. quietly disconnect some
editor plugins
|
2019-03-18 15:37:02 -07:00 |
|
Dustin Carlino
|
f99a20163d
|
rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
|
2019-03-18 13:36:46 -07:00 |
|
Dustin Carlino
|
db536a04d5
|
refactor an exact_slice for polylines
|
2019-03-15 14:02:43 -07:00 |
|
Dustin Carlino
|
a5a93483c1
|
prerender neighborhood polygons
|
2019-03-15 13:47:48 -07:00 |
|
Dustin Carlino
|
961b70d1f4
|
kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
|
2019-03-15 13:39:25 -07:00 |
|
Dustin Carlino
|
88c9630f7a
|
check for gridlock every 5m and savestate when it happens
|
2019-03-15 12:17:35 -07:00 |
|
Dustin Carlino
|
dd198bb37f
|
overly conservative gridlock detection, triggered kind of manually
|
2019-03-15 12:10:47 -07:00 |
|
Dustin Carlino
|
e6d51cf421
|
fixing invisible bikes and broken warping
|
2019-03-14 16:46:09 -07:00 |
|
Dustin Carlino
|
78fe1fcc82
|
why was tooltip_lines in a different place than everything else? consolidate
|
2019-03-14 16:14:57 -07:00 |
|