Commit Graph

54 Commits

Author SHA1 Message Date
Dustin Carlino
c0e2401414 Put the headless API server in the binary release; at least one person wants to use it, but has trouble compiling [rebuild] 2020-11-12 10:01:45 -08:00
Dustin Carlino
c481567ebb Cut over from Dropbox to S3. #195, #326
Uploading files individually to Dropbox is flaky, and the unique URL per
file complicates data/MANIFEST.

While we're at it, start carving aside a directory structure for keeping
data for the last few releases.

[rebuild] to make sure github actions can download everything
2020-11-02 17:36:02 -08:00
Dustin Carlino
ba9d14102f Set the wasm MIME header in S3, to speed up initial web loading 2020-11-02 12:30:56 -08:00
Dustin Carlino
c210b0a1bd new release 2020-11-01 10:30:03 -08:00
Dustin Carlino
8920c2c0b8 Store gzipped files in S3 and decompress upon loading. A few basic tests
showed this is faster than downloading the uncompressed files, but of
course it probably depends on network speed vs CPU. #326

Also cut over the updater to use gzipped files using flate, instead of
single-file .zip's. [rebuild]
2020-10-31 18:09:48 -07:00
Dustin Carlino
17416d9fd6 Start deploying the web build to s3... #21 2020-10-08 16:29:06 -07:00
Dustin Carlino
4d66e4e91d Make the city picker list maps from the manifest, not local files. #21 2020-10-08 14:26:35 -07:00
Dustin Carlino
c101666c7c finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
Dustin Carlino
f9b41dda30 finally get github pages + mdbook to work, thanks to
https://github.com/rust-lang/mdBook/pull/1248#issuecomment-671528271 and
removing jekyll
2020-08-10 13:49:30 -07:00
Dustin Carlino
3c816b206d grab fresh osm with some lane fixes downtown. adjust the release slightly to make it easier to use the one-shot importer. [rebuild] 2020-07-12 11:46:52 -07:00
Dustin Carlino
e46f118d27 ready the alpha launch... 2020-06-21 17:49:52 -07:00
Dustin Carlino
da5973bef6 new release 2020-06-14 19:56:11 -07:00
Dustin Carlino
dfb9e7e349 move gameplay meters to the side. also start capturing logs for linux
and mac too
2020-06-11 14:55:56 -07:00
Dustin Carlino
a9226e5ba9 use Brian's new rust-only updater to finally make self-contained windows
builds! will update the finalize script later [rebuild]
2020-06-10 16:20:16 -07:00
Dustin Carlino
f8e89f2de8 working on github flow for new importer binary [rebuild] 2020-05-17 10:04:55 -07:00
Dustin Carlino
e082082c32 try again to bundle importer in release for oneshot. disable gdal.
[rebuild]
2020-05-17 09:25:44 -07:00
Dustin Carlino
9ce3061e17 have to disable gdal to build on github. give up for now [rebuild] 2020-05-12 11:35:14 -07:00
Dustin Carlino
510e75b043 include importer in release [rebuild] 2020-05-12 11:04:18 -07:00
Dustin Carlino
70c4c53d55 fix the release script [rebuild] 2020-05-08 21:36:39 -07:00
Dustin Carlino
ce12974434 start to reintroduce uber-turns (first attempted in 2011, in AORTA?) 2020-05-04 11:43:19 -07:00
Dustin Carlino
57a2d4e88d tell updater what you want. cutover the github automation to try the new
tool... [rebuild]
2020-05-02 13:19:24 -07:00
Dustin Carlino
0eaf33ff46 stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet 2020-04-26 11:38:32 -07:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
e367a5b218 patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity 2020-02-10 10:33:21 -08:00
Dustin Carlino
0fc864ee51 limit text cache size. work on build scripts again [rebuild] 2020-02-08 13:25:48 -08:00
Dustin Carlino
1b1f191663 smaller bootstrap data option for people not building maps. part of #43
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
75281ed354 when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
(also, fix release script again)
2020-01-22 11:47:06 -08:00
Dustin Carlino
d0afcedbaa work around more github action silliness [rebuild] 2020-01-22 10:44:46 -08:00
Dustin Carlino
2bb5e3032b dont double-zip things in github (https://github.com/actions/upload-artifact/issues/3) 2020-01-13 19:03:51 -08:00
Dustin Carlino
c039aed4d0 make the github build process produce usable zips [rebuild] 2020-01-11 16:07:19 -06:00
Dustin Carlino
5089843a4e use a different method for compiling linux binaries, to try to deal with #17. and update mac release script to reflect my convoluted process of building the binary on another machine, then copying it over 2019-12-15 11:32:27 -08:00
Dustin Carlino
1fc7a73882 add version number to release dirs and zips 2019-12-12 19:04:14 -08:00
Dustin Carlino
f6471cf5e4 finalize seeded data script. fixes #3, now the initial dev experience is much easier 2019-12-03 16:36:30 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
0e99f40150 merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
2019-12-03 11:55:54 -08:00
Dustin Carlino
1422554d74 fix the rng for releases, so the prebaked baseline results match 2019-11-24 13:47:00 -08:00
Dustin Carlino
3b1a659f15 prebake results per map, and store in binary 2019-11-05 10:15:44 -08:00
Dustin Carlino
06dd88ec34 first cut on prebaking challenge results against different baselines.
just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
d5c82a63e0 include stacktraces in runner scripts 2019-10-23 08:50:56 -07:00
Dustin Carlino
299b5bb77f remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
2019-10-23 08:04:55 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
9b96ef69da refactoring the common parts of the release scripts 2019-08-05 13:13:29 -07:00
Dustin Carlino
c82413fca5 make a per-map editor_state, and move a few more things into data/ 2019-08-05 13:04:31 -07:00
Dustin Carlino
d6f5c60713 include psrc scenarios in releases 2019-08-04 15:20:30 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
a816a3d0be defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
5b6e541f9c fix mac scrolling and the directory name in the release script 2019-05-15 10:06:42 -07:00