Dustin Carlino
903eab1bc4
Remove some old savestating optimizations from the simulation. The
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optimizations avoided serializing Analytics and paths of to-be-created
agents, to reduce the file size. The logic to manage all of this isn't
worth the complexity anymore, because:
1) We don't queue up a bunch of spawn commands anymore; we defer
pathfinding until the last minute anyway.
2) We're not using savestates except for occasional manual debugging.
Previously, there was an idea to quickly preview prebaked traffic
mid-day. That idea was never fleshed out.
2020-11-24 15:38:20 -08:00
Dustin Carlino
314f01496e
Save/restore camera state per map in all map_gui apps too.
2020-11-24 11:53:50 -08:00
Dustin Carlino
16b561a408
Move game/helpers into game/common. And fix github rustdoc workflow
2020-11-23 23:39:55 -08:00
Dustin Carlino
db736ceab5
Collapse some of the module indirections in the game crate.
2020-11-23 17:58:32 -08:00
Dustin Carlino
f3ff910c37
Cleanup from the great app split:
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- move show_zorder into DrawMap
- reorganize modules in map_gui
Next is to reorganize/collapse modules in game.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c450922211
Split out the 15min tool to its own crate.
2020-11-23 17:58:32 -08:00
Dustin Carlino
9f422033e9
Make a SimpleMinimap for map_gui. Will refactor later.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c3db4de087
Lift the Navigator tools to map_gui.
2020-11-23 17:58:32 -08:00
Dustin Carlino
139d435bd3
Split out the OSM viewer to its own crate, porting over a simple form of current_selection. Temporarily omit the minimap and navigator from it.
2020-11-23 17:58:32 -08:00
Dustin Carlino
ad0d1ae7a4
Split out the OSM parking mapper into a separate app, temporarily
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WITHOUT mouseover.
2020-11-23 17:58:32 -08:00
Dustin Carlino
e6d21d81e7
Add the city picker to the experiment, as a way to lift it to map_gui.
2020-11-23 17:58:32 -08:00
Dustin Carlino
859d78f2cf
Refactor the CLI flag parsing that all apps will share.
2020-11-23 17:58:32 -08:00
Dustin Carlino
ab2f6fefec
Split the controls experiment into a separate binary, get it to draw a
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map way more simply than the game
2020-11-23 17:58:32 -08:00
Dustin Carlino
558eb6f716
Extract DrawMap into a separate crate, along with everything else it
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depends on.
The goal is to be able to split things like the OSM viewer, parking
mapper, and 15 min tool into separate crates from the game, while still
sharing lots of code.
2020-11-23 17:58:32 -08:00
Dustin Carlino
67446d32b9
Refactor and rearrange misc App/PerMap things to prepare for extracting some shared functionality to other crates.
2020-11-22 19:48:09 -08:00
Dustin Carlino
f7504bf4d1
Tease AgentCache out of DrawMap
2020-11-22 19:35:35 -08:00
Dustin Carlino
0574af0b64
Move UnzoomedAgents management out of App and into AgentCache
2020-11-22 19:24:07 -08:00
Dustin Carlino
26a7277f50
Reorganize zorder_range out of PerMap and into DrawMap.
2020-11-22 19:05:09 -08:00
Dustin Carlino
abf3dbc859
Don't specify a widgetry backend by default; force every user to set the feature explicitly.
2020-11-22 18:35:03 -08:00
Dustin Carlino
0dd246c83f
Remove the old --num_agents flag, used for debugging spawning agents
2020-11-22 18:27:25 -08:00
Dustin Carlino
ed8fe187cc
new release
2020-11-22 13:41:58 -08:00
Dustin Carlino
f656468580
widgetry refactor: store all keys currently held down, let anyone query
2020-11-22 13:24:08 -08:00
Dustin Carlino
fba2391bc5
Experiment with winit key handling. And attempt [rebuild] [release] again
2020-11-22 12:56:22 -08:00
Dustin Carlino
47d09d61f0
Plumb the intended TripMode for cancelled trips; instead make the trip duration optional. Breaking change for anyone using the API. Makes way more sense. [rebuild] [release]
2020-11-22 11:21:44 -08:00
Dustin Carlino
d83133fa09
Fix the biking mode for #393
2020-11-22 10:48:41 -08:00
Dustin Carlino
594b376734
Figure out travel time for bikes. #393
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Something's wrong with the results, but it's a start.
2020-11-21 15:10:49 -08:00
Michael Kirk
32a9915d2e
dont switch buildings while panning ( #401 )
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for #393
2020-11-21 14:58:22 -08:00
Michael Kirk
d2cead2a82
15m neighborhood: switch neighborhoods ( #400 )
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for #393
2020-11-21 14:51:40 -08:00
Dustin Carlino
78eedff7c7
UI glue for switching between walking/biking. #393
2020-11-21 14:02:24 -08:00
Gedalia Kott
657a24d328
add about button to hovering panel for 15 min neighborhood sub-app ( #398 )
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for #393
2020-11-21 13:43:23 -08:00
Dustin Carlino
20523119cb
Show a tooltip of the travel time to a building while hovering. #393
2020-11-21 13:22:56 -08:00
Dustin Carlino
d8b1df5975
Click amenity categories to get more details. #393
2020-11-21 12:47:42 -08:00
Michael Kirk
b076165e0b
Mkirk/switch buildings ( #397 )
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for #393
2020-11-21 12:23:37 -08:00
Dustin Carlino
29da713903
Display a simple count of amenities reachable from a building. #393
2020-11-21 11:11:57 -08:00
Dustin Carlino
bf9d34d1a3
Drop results farther than 15 minutes away. #393
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It'd be more efficient to terminate the Dijkstra's search directly, but
petgraph doesn't have an option for that, so we'll have to implement
Dijkstra's manually (shouldn't be hard).
2020-11-21 10:12:29 -08:00
Dustin Carlino
5c6eacf781
Add a --15min flag to jump right into the tool for #393
2020-11-21 09:34:52 -08:00
Dustin Carlino
e43f551af6
New query and debug viewer to get the full graph of agents waiting on others. #392
2020-11-20 14:19:19 -08:00
Dustin Carlino
d731d57814
Silence simulation alerts on the title screen; they're very obnoxiously spammy
2020-11-20 11:15:05 -08:00
Dustin Carlino
308eb90956
Bring in Seattle parcel data to experiment with filling the negative
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space on maps with "private area around houses".
And a few tweaks to the KML viewer to make it more useful:
- optionally save the clipped file
- click an object to view all attributes in a scrollable popup
2020-11-20 10:30:13 -08:00
Dustin Carlino
d33d051d47
Make the isochrone use time, not distance, as a cost function. And
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floodfill using Dijkstra's, instead of computing loads of paths. #393
2020-11-19 14:11:59 -08:00
Dustin Carlino
5a5aaae6f7
Reorganize the half-broken isochrone tool into a dedicated mode, accessible from the main menu, in preparation for the Saturday hackathon. #393
2020-11-19 13:22:59 -08:00
Dustin Carlino
f6565988c9
Let parking aisles span multiple parking lots.
2020-11-19 12:34:31 -08:00
Dustin Carlino
3905131fe4
Track and expose total trip distance in the API. #392
2020-11-19 10:40:00 -08:00
Dustin Carlino
915e12ff7e
Remove PersonID from Scenario; the simulation will assign IDs sequentially. They're redundant. #258
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Slightly reduces scenario file size, and simpler code to construct
scenarios.
2020-11-18 14:13:25 -08:00
Dustin Carlino
cc254d86ae
Fix bug with trip tables -- changing filters in the cancelled and unfinished tables would incorrectly jump back to the finished trip table.
2020-11-18 13:23:11 -08:00
Dustin Carlino
4ab98b1477
Compact the schedule in Scenario by just storing each TripEndpoint. #258
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The schedule validation changes slightly. No-op trips between the same
origin/destination are now an error and get filtered out.
huge_seattle scenario goes from 129MB to 110MB with the redundant
endpoints removed.
2020-11-18 11:13:09 -08:00
Dustin Carlino
8d80668a56
The big cutover: a Scenario's trips are now just start/endpoints and mode, not the old SpawnTrip structure with a bunch of different cases and details picked out. #258
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Not regenerating scenarios yet...
2020-11-17 16:28:52 -08:00
Dustin Carlino
8d28274736
Simplify the old ScenarioGenerator, mostly by removing OriginDestination
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in favor of Option<TripEndpoint>. The bike/car contention tutorial stage
has to be tweaked manually, since there's no longer a nice way to spawn
vehicles at a non-border intersection and force them to use a certain
DirectedRoad. #258
2020-11-17 15:51:30 -08:00
Dustin Carlino
0599d4b47b
Whittle down places constructing SpawnTrip manually. #258
2020-11-17 14:10:47 -08:00
Dustin Carlino
7bb1d5b59c
Switch the UI's spawn_agents_around intersection to go through Scenarios instead of reaching into internal sim spawning gunk. Lock down visibility of some sim spawning things. #258
2020-11-17 11:13:42 -08:00
Dustin Carlino
2abeebc55e
Add a third TripEndpoint case to appear at an exact Position (lane + distance). This is a necessary step before simplifying Scenario's IndividTrip to use TripEndpoints and mode instead of SpawnTrip. #258
2020-11-17 10:50:42 -08:00
Dustin Carlino
5ea3c2ba6f
Remove support for remote trips, and stop plumbing off-map locations. A
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remote trip goes between two locations off-map, specified just by a GPS
coordinate. The trips aren't simulated at all. They were originally
added to support Orestis's pandemic model, to handle transmission
off-map in shared buildings. This work has died off, there are no other
anticipated use cases for remote trips, and they complicate bigger
refactorings. #258
This also has the nice side effect of substantially reducing scenario
size -- huge_seattle from 177MB to 147MB. That unused metadata was
expensive!
2020-11-17 10:14:23 -08:00
Dustin Carlino
32dea68f5d
Measure how many simulation events actually result in something
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changing. #368
2020-11-16 11:51:24 -08:00
Dustin Carlino
754749a578
Parallelize part of scenario spawning. One of the code paths calls
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biking_connection, which does a slow graph floodfill.
Prolet robot in Krakow: from 22.6s to 10.1s
Because Krakow now uses separate sidewalks and they're not properly
connected to the road graph yet, biking_connection has to search very
far. The speedup isn't noticeable in other cases.
2020-11-16 09:36:48 -08:00
Dustin Carlino
d3aa81d2d2
new tool to record a scenario consisting of all traffic around some intersections, to help with producing a better test case for #382
2020-11-15 16:57:33 -08:00
Dustin Carlino
a0daeb2f4b
new release
2020-11-15 10:59:36 -08:00
Dustin Carlino
8101c2a820
Add a favicon to the web deployment, mostly to stop an error in the devconsole
2020-11-14 10:51:33 -08:00
Dustin Carlino
d43bf2c869
Import Paris, for helping the OSM community visualize all the awesome pop-up bike lanes there
2020-11-13 17:23:36 -08:00
Dustin Carlino
2d928b7ecf
Little tweaks to the parking mapper mode to make it easier to tag dual
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carriageways. #230
2020-11-12 22:00:57 -08:00
Dustin Carlino
69699600ea
Prototype filling in the gaps near one-way roads. Needs more filtering
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out, but solid start. #230
Regenerate map data, since the Area object changed.
2020-11-12 14:21:08 -08:00
Dustin Carlino
c96f84341a
Incorporate intersection corners in the around-the-block polygon. #230
2020-11-12 13:41:47 -08:00
Dustin Carlino
1b6af3dfb1
Prototype a debug mode tool to trace a polygon on the interior of any "loop" of roads. Aka, find the polygon if you "walk around the block." This can be used to fill in the blank space between dual carriageways. #230
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Algorithm needs some work -- it doesn't trace along sidewalk corners,
and it fails for some starting lanes.
2020-11-12 12:53:41 -08:00
Dustin Carlino
7854823c28
Change the to/from permanent map edits APIs to be a little more ergonomic
2020-11-12 10:13:32 -08:00
Dustin Carlino
3583d068a6
Fix a bug introduced in e3b9c42506
on the proposal saver, and allow blocking-the-box on another Ballard intersection
2020-11-11 13:20:56 -08:00
Dustin Carlino
e5ff76e00c
Working on gridlock in the Ballard map. Allow blocking-the-box near the
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famous Green Lake intersection, and add a little debug tool to see
current queue reservation length.
2020-11-11 12:43:28 -08:00
Dustin Carlino
aa966d7533
Upgrade a bunch of dependencies
2020-11-11 12:02:53 -08:00
Dustin Carlino
2a546e528c
Skip applying no-op edits and recalculating pathfinding when leaving sandbox mode. For large maps, it's a noticeable delay
2020-11-10 15:19:41 -08:00
Dustin Carlino
9d7b8744f5
Manually recreate panels when day/night color swaps.
2020-11-10 14:13:10 -08:00
Dustin Carlino
a4dfa2f40a
Automatically toggle between day/night colorschemes at 6am and 6pm, if
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you pass --day_night. Fails to update all panels immediately.
2020-11-10 14:13:10 -08:00
Dustin Carlino
ef34b36d9f
Display tooltips in the collision viewer. #87
2020-11-10 12:49:08 -08:00
Dustin Carlino
07ac288e72
Refactor: rename Pt2D::from_gps to just gps.to_pt(bounds)
2020-11-10 12:00:43 -08:00
Dustin Carlino
e3b9c42506
Refactor: panel.replace() will set the same name on the new element
2020-11-10 11:49:55 -08:00
Dustin Carlino
b17d638d34
Display individual collisions and allow filtering by severity/time. #87
2020-11-10 11:41:35 -08:00
Dustin Carlino
8ab7855926
Update some throughput plot terminology. Also pin to upstream earcutr, now that a fix is merged. #331
2020-11-10 09:00:05 -08:00
Dustin Carlino
8ddaba0563
Base the night mode color scheme on Egregoria
2020-11-09 15:50:34 -08:00
Dustin Carlino
6ac49c3a50
Document how data/ is arranged. #195
2020-11-09 11:25:36 -08:00
Dustin Carlino
c9e24ce752
Wire up github actions to sometimes pass a feature flag to pin to a versioned directory in S3. And on that note, [rebuild] [release]. #326 , #195
2020-11-07 19:06:33 -08:00
Dustin Carlino
1b4e25e12f
Get the downloader UI to actually fetch stuff. #326
2020-11-07 18:39:15 -08:00
Dustin Carlino
54ced5b5b4
Stub out a native-only UI to download extra cities. Move the config
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about what cities somebody has opted into downloading to JSON and a more
common place. #326
Note this is a breaking change for this config file, but I don't think
many people have started using this yet.
2020-11-07 16:20:27 -08:00
Dustin Carlino
e0a8d82b61
Reorganize polygon files to importer/config, instead of data/input.
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Nothing in data/input should be under version control; all of it is
managed by the updater. #326
2020-11-06 10:10:03 -08:00
Dustin Carlino
31fcf1b863
Prototype a UI to view aggregated collisions. #87
2020-11-05 17:53:54 -08:00
Dustin Carlino
ad7a25f7f2
Prototype a simple data format for collision data. Import data for Leeds and London. #87
2020-11-05 16:16:40 -08:00
Dustin Carlino
ac6eff31ef
Rename some maps to remove the now-redundant city. #326
2020-11-05 15:24:02 -08:00
Dustin Carlino
3d84defb71
Also organize screenshots by city. #326
2020-11-05 14:42:40 -08:00
Dustin Carlino
cda586dfc9
Cleanup by moving some methods to belong to MapName. #326
2020-11-05 14:18:13 -08:00
Dustin Carlino
4f2cda8d53
Reorganize data/system/ files by city! The only interesting change is
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abstutil::path_all_maps becoming abstutil::list_all_maps. #326
2020-11-05 14:05:48 -08:00
Dustin Carlino
576e64e246
Consolidate integration tests from the map_tests crate and some of the
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stuff smushed into game for some reason
2020-11-05 12:42:52 -08:00
Dustin Carlino
c8f6e4d2c9
Cache the currently loaded Scenario, instead of re-reading it from the filesystem or (shudder) web. #377 ( #385 )
2020-11-05 09:25:02 -08:00
Dustin Carlino
67530bec07
Future-proof file organization by changing map_name from a string to a
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struct. Whatever choices we make next about naming cities hierarchially
or not can be managed in just one place. #326
This is a pretty huge change, but the compiler gives reasonable
confidence it's correct. More bugs are likely to crop up in the next
step, when filenames start being namespaced by the city too.
2020-11-04 17:26:32 -08:00
Dustin Carlino
b47121ec8b
Make the generic KML viewer also support CSV files containing one (lat, lon) point. More convenient way to explore data for #87
2020-11-04 09:47:19 -08:00
Dustin Carlino
e99dd5bba7
Use inferred sidewalks for Leeds, after detecting another geometry bug
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when building sidewalk corners. Raw sidewalks from OSM aren't suitable
for traffic simulation yet.
2020-11-04 08:46:06 -08:00
Dustin Carlino
c481567ebb
Cut over from Dropbox to S3. #195 , #326
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Uploading files individually to Dropbox is flaky, and the unique URL per
file complicates data/MANIFEST.
While we're at it, start carving aside a directory structure for keeping
data for the last few releases.
[rebuild] to make sure github actions can download everything
2020-11-02 17:36:02 -08:00
Dustin Carlino
28aaae110e
Make the native and web file loaders detect binary/JSON files from the extenson. This unbreaks the dump_scenario example described at https://dabreegster.github.io/abstreet/dev/api.html#working-with-scenarios
2020-11-02 12:18:10 -08:00
Dustin Carlino
0fcd7af895
A few improvements for the OSM viewer:
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- hotkey to expand the city picker to the full list
- add a button to edit an OSM way (just for roads, not sure there's
value for intersections, parking lots, or buildings)
- include the Z-order picker
2020-11-02 11:35:49 -08:00
Dustin Carlino
6e417340e4
Generate turns much more simply for intersections of footpaths. #161
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Also gets rid of some annoying warnings about roads with missing names.
I could continue to skip the warning for more situations, but I think
this sort of data quality check could be done better in the OSM viewer.
2020-11-01 18:20:32 -08:00
Dustin Carlino
5862835196
Fix content type on the html web runner page. Without this, initially
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loading jumped to >30s with a warning in the console. Back to the usual
few seconds with this fix.
2020-10-31 18:37:46 -07:00
Dustin Carlino
8920c2c0b8
Store gzipped files in S3 and decompress upon loading. A few basic tests
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showed this is faster than downloading the uncompressed files, but of
course it probably depends on network speed vs CPU. #326
Also cut over the updater to use gzipped files using flate, instead of
single-file .zip's. [rebuild]
2020-10-31 18:09:48 -07:00
Dustin Carlino
3e6e10f45a
Show better error messages in the web file loader for HTTP errors, instead of trying to decode the HTML body of the 404 page
2020-10-31 10:10:01 -07:00
Dustin Carlino
ca2ff08d71
Don't render intersections between footways with a special color. Also
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cut Kraków over to using the new experimental footpath support. #161
2020-10-30 14:11:00 -07:00
Michael Kirk
b1f4ca0b1b
loading screen ( #373 )
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fancy loading screen
2020-10-29 18:39:51 -07:00