Dustin Carlino
7b045146da
ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED.
2019-02-03 18:10:29 -08:00
Dustin Carlino
f9ccecad26
fix spawning of vehicles on borders
2019-02-02 14:25:50 -08:00
Dustin Carlino
d08751fb64
preupload pedestrian geometry
2019-02-02 13:44:27 -08:00
Dustin Carlino
92134f9125
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00
Dustin Carlino
142bd57aa0
refactoring some approx_eq EPSILON_DIST checks
2019-01-31 15:10:33 -08:00
Dustin Carlino
2282c5658d
make geom types Ord now
2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da
stop abusing max distance for path tracing. disable some newly brokenish stuff
2019-01-31 13:09:15 -08:00
Dustin Carlino
88af2a74d2
seeing if everything is solid...
2019-01-31 12:31:01 -08:00
Dustin Carlino
23db7cc646
try really dumb trimming... it works :O
2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
ac2b8f5a9a
switch to new units in sim... and editor, darnit, accidentally ammended
...
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
133ec037c9
switching to new units in map_model
2019-01-30 13:07:53 -08:00
Dustin Carlino
976369e7e8
switching to new units in geom crate only
2019-01-30 12:40:52 -08:00
Dustin Carlino
32b6c35c80
just defining, but not using, the new units
2019-01-30 12:11:42 -08:00
Dustin Carlino
3804e1b36c
much more trustable algorithm for dist_along_of_point and contains_pt.
...
confirmed no interesting differences. couldn't quite get rid of the
clockwise check yet...
2019-01-30 11:16:07 -08:00
Dustin Carlino
7ce2242cb2
forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
2019-01-30 09:27:23 -08:00
Dustin Carlino
1491d80da2
stop EVER representing a polyline with dupe pts
2019-01-29 19:05:20 -08:00
Dustin Carlino
2a70efde5f
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
...
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5
fixing path trace cases that wind up with points too squished together
2019-01-29 16:23:01 -08:00
Dustin Carlino
a98383db8f
dealt with cases where a pair of intersections has two roads between them
2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053
ensuring no tiny Lines exist in most cases
2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288
handle a case when drawing shared sidewalk corners
2019-01-28 23:57:39 -08:00
Dustin Carlino
a27ab279b6
just a new line intersection algorithm... that fixes a few small issues
...
:)
2019-01-28 23:19:08 -08:00
Dustin Carlino
2e982ec827
making an infinite line type, to be less confusing
2019-01-28 18:28:05 -08:00
Dustin Carlino
191b87f148
dealing with geom bugs occurring on bigger maps
2019-01-28 15:11:13 -08:00
Dustin Carlino
9fc41078c2
fixed the funky polyline gluing... angle comparisons are hard, so change
...
the API for them.
2019-01-27 14:27:40 -08:00
Dustin Carlino
76be0c1ad4
trying to restore original road geometry without polyline bugs, but...
...
only fixed one bug. :)
2019-01-26 16:59:01 -08:00
Dustin Carlino
f2d8e77759
figured out the source of a weird polyline bug, adding checks to avoid
...
it in the future
2019-01-26 16:27:11 -08:00
Dustin Carlino
07397c642a
rephrase trim_to_pt way more understandably
2019-01-26 15:05:34 -08:00
Dustin Carlino
ab6796d56c
make intersection actually be a polygon now
2019-01-26 13:31:29 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
49f0c64ef4
use the pts/indices for rendering
2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
fad89ddffa
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
2019-01-19 20:56:03 -08:00
Dustin Carlino
dfe50dcee4
reasonable support for roundabouts... collapse it to a single
...
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
57665c9325
enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later.
2019-01-15 14:14:48 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
930107793b
dedupe pts from intersection polygons without making all Pt2Ds have careful resolution yet. sidewalk corners now need work...
2019-01-12 23:17:05 -08:00
Dustin Carlino
9590ee7e78
preps for Pt2D with 1cm resolution... immutable PolyLine, helper for
...
pt-pt distance
2019-01-12 19:13:16 -08:00
Dustin Carlino
daa55026ae
making shift left/right for polyline too
2019-01-12 14:13:15 -08:00
Dustin Carlino
caf4006837
explicitly making shift right/left for Line
2019-01-12 13:48:14 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
47b5d2e4aa
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
60aebe6d74
woops, without_last_line was wrong
2019-01-10 15:04:10 -08:00
Dustin Carlino
c70057d46e
finding an intersection pt, then going back to find the angle, sometimes
...
fails due to floating point nonsense, so combo the query to fix a few
more cases
2019-01-10 12:03:14 -08:00
Dustin Carlino
7960601ff9
WIP trying to get perpendiculars on the road center...
2019-01-10 09:48:47 -08:00