Commit Graph

138 Commits

Author SHA1 Message Date
Dustin Carlino
7b045146da ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED. 2019-02-03 18:10:29 -08:00
Dustin Carlino
f9ccecad26 fix spawning of vehicles on borders 2019-02-02 14:25:50 -08:00
Dustin Carlino
d08751fb64 preupload pedestrian geometry 2019-02-02 13:44:27 -08:00
Dustin Carlino
92134f9125 get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00
Dustin Carlino
142bd57aa0 refactoring some approx_eq EPSILON_DIST checks 2019-01-31 15:10:33 -08:00
Dustin Carlino
2282c5658d make geom types Ord now 2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
Dustin Carlino
88af2a74d2 seeing if everything is solid... 2019-01-31 12:31:01 -08:00
Dustin Carlino
23db7cc646 try really dumb trimming... it works :O 2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
ac2b8f5a9a switch to new units in sim... and editor, darnit, accidentally ammended
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
133ec037c9 switching to new units in map_model 2019-01-30 13:07:53 -08:00
Dustin Carlino
976369e7e8 switching to new units in geom crate only 2019-01-30 12:40:52 -08:00
Dustin Carlino
32b6c35c80 just defining, but not using, the new units 2019-01-30 12:11:42 -08:00
Dustin Carlino
3804e1b36c much more trustable algorithm for dist_along_of_point and contains_pt.
confirmed no interesting differences. couldn't quite get rid of the
clockwise check yet...
2019-01-30 11:16:07 -08:00
Dustin Carlino
7ce2242cb2 forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers 2019-01-30 09:27:23 -08:00
Dustin Carlino
1491d80da2 stop EVER representing a polyline with dupe pts 2019-01-29 19:05:20 -08:00
Dustin Carlino
2a70efde5f simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5 fixing path trace cases that wind up with points too squished together 2019-01-29 16:23:01 -08:00
Dustin Carlino
a98383db8f dealt with cases where a pair of intersections has two roads between them 2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053 ensuring no tiny Lines exist in most cases 2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288 handle a case when drawing shared sidewalk corners 2019-01-28 23:57:39 -08:00
Dustin Carlino
a27ab279b6 just a new line intersection algorithm... that fixes a few small issues
:)
2019-01-28 23:19:08 -08:00
Dustin Carlino
2e982ec827 making an infinite line type, to be less confusing 2019-01-28 18:28:05 -08:00
Dustin Carlino
191b87f148 dealing with geom bugs occurring on bigger maps 2019-01-28 15:11:13 -08:00
Dustin Carlino
9fc41078c2 fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
2019-01-27 14:27:40 -08:00
Dustin Carlino
76be0c1ad4 trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
2019-01-26 16:59:01 -08:00
Dustin Carlino
f2d8e77759 figured out the source of a weird polyline bug, adding checks to avoid
it in the future
2019-01-26 16:27:11 -08:00
Dustin Carlino
07397c642a rephrase trim_to_pt way more understandably 2019-01-26 15:05:34 -08:00
Dustin Carlino
ab6796d56c make intersection actually be a polygon now 2019-01-26 13:31:29 -08:00
Dustin Carlino
8afe83162b collapsing all lane markings into a single Drawable 2019-01-25 11:21:46 -08:00
Dustin Carlino
b21852875e batch lots more easy things... down from 760 calls for a scene to 158 2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7 batching sidewalk lines. fix the very silly batching bug 2019-01-25 08:10:09 -08:00
Dustin Carlino
49f0c64ef4 use the pts/indices for rendering 2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd make Polygon store points and indices. don't use this fact for rendering
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
fad89ddffa include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon. 2019-01-19 20:56:03 -08:00
Dustin Carlino
dfe50dcee4 reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
e8e119dbbf remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
Dustin Carlino
57665c9325 enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later. 2019-01-15 14:14:48 -08:00
Dustin Carlino
aae021f478 oops, gigantic change trying to handle bad lane geometry
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
930107793b dedupe pts from intersection polygons without making all Pt2Ds have careful resolution yet. sidewalk corners now need work... 2019-01-12 23:17:05 -08:00
Dustin Carlino
9590ee7e78 preps for Pt2D with 1cm resolution... immutable PolyLine, helper for
pt-pt distance
2019-01-12 19:13:16 -08:00
Dustin Carlino
daa55026ae making shift left/right for polyline too 2019-01-12 14:13:15 -08:00
Dustin Carlino
caf4006837 explicitly making shift right/left for Line 2019-01-12 13:48:14 -08:00
Dustin Carlino
bc6a61fc74 WIP: better sidewalk corner geometry. it's a start. 2019-01-12 13:40:06 -08:00
Dustin Carlino
47b5d2e4aa upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
60aebe6d74 woops, without_last_line was wrong 2019-01-10 15:04:10 -08:00
Dustin Carlino
c70057d46e finding an intersection pt, then going back to find the angle, sometimes
fails due to floating point nonsense, so combo the query to fix a few
more cases
2019-01-10 12:03:14 -08:00
Dustin Carlino
7960601ff9 WIP trying to get perpendiculars on the road center... 2019-01-10 09:48:47 -08:00