Dustin Carlino
e13dd74ab4
Only consider it a store if it sells something edible or quaffable...
...
and reduce some of the vehicle parameters to make it easier to tune.
2020-12-16 17:57:27 -08:00
Dustin Carlino
3ef1e03279
Quieter music unless actively playing
2020-12-16 17:22:34 -08:00
Dustin Carlino
57aad79596
Back to the experiment: don't run out of energy quickly on larger buildings. Rephrase as cookies and blood sugar...
2020-12-16 16:54:54 -08:00
Dustin Carlino
0831d112ed
Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start
2020-12-16 16:14:33 -08:00
Dustin Carlino
d00e7f7bca
Simplify path trace API -- nobody needs dist_ahead. I think that was originally meant to be a performance trick to only draw the next little bit of a route
2020-12-16 16:09:11 -08:00
Dustin Carlino
d4fa67ac87
Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts.
2020-12-16 15:49:03 -08:00
Dustin Carlino
7c973ecacf
Expose continuous distance crossed for vehicles. #392
2020-12-16 15:29:55 -08:00
Dustin Carlino
b39aa2a45f
Expose continuous distance crossed for pedestrians. #392
2020-12-16 15:09:06 -08:00
Dustin Carlino
6e275a0a60
Track Path's total_length and crossed_so_far a bit more precisely at the beginning/end of the path, towards #392
2020-12-16 14:45:20 -08:00
Dustin Carlino
a5b62cd454
Simplify CreateCar, using the PathRequest embedded in the router's Path
2020-12-16 13:23:33 -08:00
Dustin Carlino
f36854cc5b
Simplify TripPhase now that PathRequest is embedded in the Path
2020-12-16 13:02:59 -08:00
Dustin Carlino
7efd2de939
Remove unused census generation UI from hackathon. We'll recreate this later, onc it's more clear what params there are to tune, and where the params will live. #424
2020-12-16 12:57:19 -08:00
Dustin Carlino
fccc98205c
Refactor: Store the input PathRequest inside the resulting Path. This
...
saves lots of callers from cloning the request and separately plumbing
around the requested start/end distance. Also a step towards exposing
more granular distance crossed in a path for #392 .
Still a few more places to simplify, but will do in a separate, smaller
change.
2020-12-16 12:55:57 -08:00
Dustin Carlino
e8f7e7444c
Treat vehicles waiting to spawn as active. #392
2020-12-16 12:05:15 -08:00
Dustin Carlino
2b4b92664e
Much needed refactor: map.pathfind() returns a Result, stating the failed request. Many call sites were cloning the request and doing this anyway.
2020-12-16 10:06:12 -08:00
Dustin Carlino
a0555d1df5
Add an API call to estimate the best-case duration of a trip. #392
2020-12-16 09:42:50 -08:00
Dustin Carlino
524f42ab61
Make the title screen more legible, add full credits. [rebuild]
2020-12-15 13:43:33 -08:00
Dustin Carlino
54eee6d3e4
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
Tobias
551d28b3df
Update new_city.md ( #427 )
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"will will" => "will"
2020-12-15 12:38:26 -08:00
Dustin Carlino
16392a461f
Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry.
2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd
Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
...
it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
524ea30faa
Fix inactive button style, by applying layouting hints in isolation and
...
then drawing the resulting batch. Before, the layouting hints caused the
inactive "buttons" to stretch out horizontally.
2020-12-15 11:08:00 -08:00
Dustin Carlino
271c1f5a4e
More clear upzoning UI
2020-12-15 10:49:36 -08:00
Dustin Carlino
5aecff3b9e
Regularly import Salzburg. #366
2020-12-15 06:02:06 -08:00
Michael Kirk
375e0caeb8
integrate census scenario ( #426 )
...
#424
2020-12-14 20:27:57 -08:00
Michael Kirk
8b9b3ce2b1
census areas import ( #425 )
...
#424
2020-12-14 17:48:47 -08:00
Dustin Carlino
3c2c3cda5a
Output lane width as feet in the Streetmix export, not meters.
...
Also few unrelated tiny wording changes in the experiment
2020-12-14 16:13:32 -08:00
Dustin Carlino
f6db70b0e5
Nicer panel for picking a vehicle before a level
2020-12-14 16:02:18 -08:00
Dustin Carlino
4d057cb74f
Improve the out-of-energy arrow:
...
- point to the driveway, not the building center
- scale arrow length so it doesn't overshoot where we're supposed to go
- explicitly say to go refill from a store
2020-12-14 15:03:22 -08:00
Dustin Carlino
2abf87c1a8
More useful results screen, letting the player strategize before the next attempt
2020-12-14 09:19:32 -08:00
Dustin Carlino
67081a77ea
Improve the game over transition
2020-12-13 19:49:22 -08:00
Dustin Carlino
58e705a489
new release
2020-12-13 19:06:48 -08:00
Dustin Carlino
32f7b840e7
Try caching builds again on mac [rebuild] [release]
2020-12-13 16:50:14 -08:00
Dustin Carlino
aead2e3058
Don't animate the sprite while not moving [rebuild]
2020-12-13 16:12:26 -08:00
Dustin Carlino
edd3e11f75
Count the number of people in the isochrone. #393
2020-12-13 13:34:19 -08:00
Dustin Carlino
7ffa7f73f8
- Tune sprite size
...
- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
e180352f77
More steady boost while actively on a bike lane, and delete the remnants
...
of the other movement style
2020-12-13 11:23:05 -08:00
Dustin Carlino
c715c9dcc0
Track direction we're moving on the road, use to fix up angles
2020-12-13 10:55:24 -08:00
Dustin Carlino
1e9e23dfcb
Actually, way simpler approach: keep the old manual movement, but when
...
we're on a road, just snap to the center line
2020-12-12 21:45:15 -08:00
Dustin Carlino
f42d1bbe95
Map arrow keys to an intended angle of the next road to pick
2020-12-12 21:18:17 -08:00
Dustin Carlino
de129e2e8e
Improve that movement style by ordering choices by angle
2020-12-12 19:34:54 -08:00
Dustin Carlino
b3ce4f89a3
Prototype a different snap-to-the-road movement style. Temporarily
...
disables the other controls, very gross code, slow implementation, but
start to get the idea across.
2020-12-12 18:27:35 -08:00
Dustin Carlino
3b9246860a
Upgrade winit and glutin. No noticeable changes. [rebuild]
2020-12-11 20:47:00 -08:00
Dustin Carlino
6c3bd13874
Get that title screen closer to Figma.
2020-12-11 14:15:28 -08:00
Dustin Carlino
607a8757dd
Use widgetry to handle quitting things, so we don't just blow up on the
...
web.
2020-12-11 13:18:20 -08:00
Michael Kirk
5c09e24225
Correlate some more activities with OSM tags. ( #423 )
...
Thanks to Tom Skinner (@trskinner) for the patch!
2020-12-10 21:55:56 -08:00
Dustin Carlino
634b6ad375
Get more pieces of popdat working: ( #421 )
...
- adapt the Berlin logic for disaggregating people to buildings
- start some person -> activity -> schedule mappings
- clean up all the unused var warnings
2020-12-10 16:44:42 -08:00
Michael Kirk
d0f093d95a
fix compile error ( #420 )
2020-12-10 15:47:00 -08:00
Dustin Carlino
fb9635e8c8
Copy some pieces of the proletariat robot model into the new popdat pipeline: ( #419 )
...
- mode choice
- going off-map when there's no building on-map to satisfy a particular
activity
2020-12-10 14:51:36 -08:00
Dustin Carlino
7e376de03f
Start transforming an abstract schedule into a specific list of trips
2020-12-10 12:28:12 -08:00