Dustin Carlino
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90236c3afb
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filter OSM restrictions only to roads where they really apply
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2019-07-04 18:47:59 -05:00 |
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Dustin Carlino
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d1fc655aec
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move some methods from helpers.rs to debug/objects, the one call-site
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2019-07-03 17:23:04 -05:00 |
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Dustin Carlino
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9f9db35c38
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capture raw turn restriction data from OSM, hacky way to debug them
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2019-07-03 17:16:00 -05:00 |
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Dustin Carlino
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f6105f3998
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include OSM IDs in search results
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2019-07-03 16:24:56 -05:00 |
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Dustin Carlino
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57425c170c
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actually use OSM turn restrictions
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2019-07-03 09:44:50 -05:00 |
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Dustin Carlino
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5fa824f504
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preps for interpreting turn:lanes from OSM
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2019-07-02 15:03:18 -05:00 |
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Dustin Carlino
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142c34af4e
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interpret lanes:forward and lanes:backward from OSM
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2019-07-02 14:00:54 -05:00 |
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Dustin Carlino
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f26289e176
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woops, we were double-drawing in debug mode. detected by trying to screenshot everything
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2019-07-01 14:37:07 -05:00 |
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Dustin Carlino
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6bb5ed4407
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parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
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2019-07-01 14:14:18 -05:00 |
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Dustin Carlino
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7349d4aaa5
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use separate states for some traffic signal editor code. allow general actions even when an icon is selected
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2019-06-30 11:01:01 -05:00 |
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Dustin Carlino
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e215a36bf1
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adding fresh videos to README
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2019-06-28 10:38:53 -05:00 |
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Dustin Carlino
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334081b844
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very basic tool to explore an agent's full trip
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2019-06-27 11:58:55 -07:00 |
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Dustin Carlino
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218082140f
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don't use a bimap for NodeMap. less dependencies, marginal speed boost
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2019-06-27 10:30:56 -07:00 |
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Dustin Carlino
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ab088479dd
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use bincode, not json, for savestates. add loading screens around saving/loading
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2019-06-27 09:56:04 -07:00 |
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Dustin Carlino
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f6dafe2118
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refresh front-page README. still need to take new GIFs
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2019-06-26 19:27:41 -07:00 |
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Dustin Carlino
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5e1a7238e8
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preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
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2019-06-26 17:33:31 -07:00 |
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Dustin Carlino
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d08c794cfe
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woops, didnt use GeomBatch for all the new ModalMenu stuff
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2019-06-26 15:20:25 -07:00 |
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Dustin Carlino
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9707dbd9b3
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highlight search results even when unzoomed
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2019-06-26 14:46:47 -07:00 |
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Dustin Carlino
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5e97c9f548
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add a minimize/expand icon to modal menus
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2019-06-26 12:14:43 -07:00 |
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Dustin Carlino
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8d1581241f
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render separators between groups of menu items. very messy
implementation, but many other ideas fell through, and this works.
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2019-06-25 10:58:40 -07:00 |
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Dustin Carlino
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f7b5cf9a9f
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organize all modal menus into groups. dont render them yet.
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2019-06-24 15:43:22 -07:00 |
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Dustin Carlino
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02c50453ad
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tiny anti-refactor: explicitly copy the 3 CommonState keys into the 4 places they're used
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2019-06-24 15:28:37 -07:00 |
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Dustin Carlino
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b996b3773e
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view all routes tool in debug mode
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2019-06-24 15:04:16 -07:00 |
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Dustin Carlino
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66b21c81ec
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use a loading screen when exiting a/b test mode, since it's so laggy
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2019-06-24 14:46:06 -07:00 |
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Dustin Carlino
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36b3558db5
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share agent following and route tools also
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2019-06-24 14:38:37 -07:00 |
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Dustin Carlino
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b9c9a77f40
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share time stepping controls btwn sandbox and abtest mode
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2019-06-24 14:03:44 -07:00 |
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Dustin Carlino
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e137fcf15c
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refactor mouseover recalculation for the common case
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2019-06-24 13:31:04 -07:00 |
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Dustin Carlino
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17460b1deb
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use debug mode's special baselayer drawing
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2019-06-24 10:28:32 -07:00 |
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Dustin Carlino
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8c67267d28
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moving time traveler over to new stackable state model. and with that,
the stackable state model is good enough!
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2019-06-23 18:57:45 -07:00 |
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Dustin Carlino
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6905595a05
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less work for the default InputOnly
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2019-06-23 17:25:41 -07:00 |
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Dustin Carlino
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fe38f2ff97
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move secondary to UI, fixing two things that needed access
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2019-06-23 16:54:34 -07:00 |
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Dustin Carlino
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eac7be2028
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recalculate mouseover when unhiding stuff in debug mode. can do this now
that we're not borrowing the world.
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2019-06-23 09:56:02 -07:00 |
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Dustin Carlino
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e67305d084
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a way to pop states and pass data back
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2019-06-22 20:37:01 -07:00 |
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Dustin Carlino
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3958ec556e
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state transitions for nicely handling a few things... in particular,
clearing splash screen wizard state so we dont get stuck on a choice ;)
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2019-06-22 20:05:12 -07:00 |
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Dustin Carlino
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551866169a
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make Warp and Navigate use nested states inside CommonState
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2019-06-22 18:24:46 -07:00 |
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Dustin Carlino
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8250bd5a1e
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restore jumping to time in sandbox
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2019-06-22 18:07:39 -07:00 |
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Dustin Carlino
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965a458b15
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move state stuff into game.rs too
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2019-06-22 17:04:23 -07:00 |
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Dustin Carlino
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6c6299c1d0
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moving splash screen code to its own file
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2019-06-22 13:57:38 -07:00 |
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Dustin Carlino
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665ba52d63
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convert tutorial mode
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2019-06-22 13:51:15 -07:00 |
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Dustin Carlino
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281a0ffcb9
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converting mission mode
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2019-06-22 13:42:11 -07:00 |
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Dustin Carlino
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859429a493
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converting abtest mode
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2019-06-22 12:59:21 -07:00 |
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Dustin Carlino
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6f2f6a3a75
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converting editmode over
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2019-06-22 11:36:17 -07:00 |
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Dustin Carlino
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f86e9666d5
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convert DebugMode to stackable states
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2019-06-22 10:30:40 -07:00 |
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Dustin Carlino
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a451c06d46
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proof of concept for stackable game states. most things in splash screen
and sandbox mode converted. already feeling MUCH cleaner.
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2019-06-21 16:01:07 -07:00 |
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Dustin Carlino
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0711056d89
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save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
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2019-06-21 12:47:00 -07:00 |
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Dustin Carlino
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284a0f8c69
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dont start crossing a traffic signal if the timer will run out. optimistically move at full speed.
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2019-06-20 15:36:31 -07:00 |
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Dustin Carlino
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1ce616b0be
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recenter when loading a different map
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2019-06-20 15:19:35 -07:00 |
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Dustin Carlino
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6738de2488
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draw text beneath Sliders, not in the ModalMenu
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2019-06-20 14:48:32 -07:00 |
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Dustin Carlino
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220d3d57ab
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tool to convert to a ped scramble cycle completely
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2019-06-20 12:36:26 -07:00 |
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Dustin Carlino
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994cdd20ae
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new release
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2019-06-19 14:59:57 -07:00 |
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