Dustin Carlino
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15786cddf5
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warping to anything
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2018-07-06 09:05:39 -07:00 |
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Dustin Carlino
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445a1925eb
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making geom validation interactive
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2018-07-06 08:47:56 -07:00 |
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Dustin Carlino
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dee6c97f4c
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draw stop sign in intersections too
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2018-07-04 14:05:21 -07:00 |
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Dustin Carlino
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c58b91ee4d
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cleaning up intersection colors
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2018-07-04 13:29:46 -07:00 |
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Dustin Carlino
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92f8aeff1e
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drawing a traffic signal, no good colors yet
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2018-07-04 13:22:15 -07:00 |
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Dustin Carlino
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fb24efe1f1
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fix bbox for bldgs to include path
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2018-07-03 17:57:19 -07:00 |
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Dustin Carlino
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73455017c2
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depicting stop signs very primitively
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2018-07-03 17:15:03 -07:00 |
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Dustin Carlino
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2f9ff9d069
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refactoring road markings
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2018-07-03 17:02:20 -07:00 |
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Dustin Carlino
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33fdab17dd
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project plan
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2018-07-03 15:00:12 -07:00 |
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Dustin Carlino
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2f8d1e8150
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highlight the road after warping to it
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2018-07-03 14:47:42 -07:00 |
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Dustin Carlino
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f1024792e4
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validate geometry doesn't overlap for a rendered map
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2018-07-03 14:43:53 -07:00 |
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Dustin Carlino
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d66d070dd6
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reset selection state after hiding something
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2018-07-03 09:44:39 -07:00 |
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Dustin Carlino
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cacf3aea62
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halve the number of lanes from OSM for two-ways
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2018-07-03 09:42:17 -07:00 |
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Dustin Carlino
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46b159ae8f
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be able to hide stuff temporarily
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2018-06-29 12:23:24 -07:00 |
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Dustin Carlino
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5a6ea9bf7e
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handle motorways and roads with a known number of driving lanes
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2018-06-29 11:41:26 -07:00 |
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Dustin Carlino
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f9c1b3b526
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WIP representing polyline shifting failure
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2018-06-29 11:17:39 -07:00 |
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Dustin Carlino
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fe53536024
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prototyping crosswalks
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2018-06-29 10:30:36 -07:00 |
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Dustin Carlino
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a082fbb511
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moving stuff to geom crate
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2018-06-28 20:35:00 -07:00 |
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Dustin Carlino
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34e7f11cda
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get rid of vecmath
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2018-06-28 19:46:21 -07:00 |
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Dustin Carlino
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8e1f9b79f0
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PolyLine struct
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2018-06-28 18:02:14 -07:00 |
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Dustin Carlino
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7f09f22bcf
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making a line struct
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2018-06-28 17:14:27 -07:00 |
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Dustin Carlino
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4bdf70365e
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making my own angle class
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2018-06-28 15:07:48 -07:00 |
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Dustin Carlino
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987f039404
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LonLat to Pt2D more explicit
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2018-06-28 14:19:59 -07:00 |
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Dustin Carlino
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c7c9fa64df
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WIP not using ordered float for Pt2D
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2018-06-28 14:03:35 -07:00 |
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Dustin Carlino
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ff526a6854
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split out HashablePt2D
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2018-06-28 13:55:43 -07:00 |
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Dustin Carlino
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69d6c4ab43
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organizing map making code a little
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2018-06-27 13:58:11 -07:00 |
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Dustin Carlino
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849a132a6a
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dashed white lines on big roads
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2018-06-27 12:48:11 -07:00 |
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Dustin Carlino
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5e362cdfc5
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multiple driving lanes on big roads, and simplifying LaneSpecs
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2018-06-26 14:46:27 -07:00 |
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Dustin Carlino
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02d7053239
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trying to fix the general case... maybe detecting the problem. giving up
for now.
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2018-06-26 14:09:53 -07:00 |
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Dustin Carlino
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f5fc04a14e
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WIP debugging bad polygons. seemingly fixed one pt inversion case that
happens only on the first pt.
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2018-06-26 13:23:56 -07:00 |
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Dustin Carlino
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ed799097dc
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render parcel interior with nice colors, but draw it lowest
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2018-06-26 11:22:18 -07:00 |
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Dustin Carlino
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50aa53e9a9
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drawing parking markings too
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2018-06-26 11:11:34 -07:00 |
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Dustin Carlino
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736d143b30
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draw sidewalk marks
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2018-06-26 10:36:24 -07:00 |
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Dustin Carlino
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82bac55275
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use cbor for maps
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2018-06-26 09:45:01 -07:00 |
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Dustin Carlino
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43536743a8
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warp plugin, and making text entry handle numbers
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2018-06-26 09:05:14 -07:00 |
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Dustin Carlino
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091d1ef98d
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handle parallel line intersection, which was making bigger maps break
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2018-06-26 08:36:18 -07:00 |
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Dustin Carlino
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8de92c095a
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OSM tags as a hash, now that serialization is easy
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2018-06-26 07:35:34 -07:00 |
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Dustin Carlino
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bc92c3ca8d
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replacing the pb with serde stuff
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2018-06-25 18:56:57 -07:00 |
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Dustin Carlino
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fcec05cdfa
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rm old thick line stuff at last
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2018-06-25 16:16:40 -07:00 |
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Dustin Carlino
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afeaed1065
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fix length fxn
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2018-06-25 15:45:17 -07:00 |
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Dustin Carlino
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e1e3abbb28
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fixed turns that vanished
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2018-06-25 15:42:04 -07:00 |
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Dustin Carlino
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5a9bc56c32
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center lines are finally gone
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2018-06-25 15:34:21 -07:00 |
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Dustin Carlino
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0fa7fc25d4
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use center pts in more places...
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2018-06-25 15:23:15 -07:00 |
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Dustin Carlino
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ebbdc82f14
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trim back center pts, not center lines
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2018-06-25 14:55:09 -07:00 |
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Dustin Carlino
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729ad9df24
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plumb in new lane center pts, and use them for rendering always. looks OK...
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2018-06-25 14:50:18 -07:00 |
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Dustin Carlino
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571673b02f
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figuring out where polygons go wrong...
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2018-06-25 14:41:00 -07:00 |
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Dustin Carlino
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9133f7edc1
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split lane profiles into a fxn
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2018-06-25 14:33:03 -07:00 |
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Dustin Carlino
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94e8f7a4bf
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switch to new polygons for cars. seems to work.
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2018-06-25 14:01:55 -07:00 |
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Dustin Carlino
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7c747ea9ee
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working on calculating start/end crossings explicitly
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2018-06-25 13:48:30 -07:00 |
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Dustin Carlino
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fef18fbf2f
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use new polygons for parcels...
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2018-06-25 13:29:31 -07:00 |
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