Commit Graph

45 Commits

Author SHA1 Message Date
Dustin Carlino
3c816b206d grab fresh osm with some lane fixes downtown. adjust the release slightly to make it easier to use the one-shot importer. [rebuild] 2020-07-12 11:46:52 -07:00
Dustin Carlino
e46f118d27 ready the alpha launch... 2020-06-21 17:49:52 -07:00
Dustin Carlino
da5973bef6 new release 2020-06-14 19:56:11 -07:00
Dustin Carlino
dfb9e7e349 move gameplay meters to the side. also start capturing logs for linux
and mac too
2020-06-11 14:55:56 -07:00
Dustin Carlino
a9226e5ba9 use Brian's new rust-only updater to finally make self-contained windows
builds! will update the finalize script later [rebuild]
2020-06-10 16:20:16 -07:00
Dustin Carlino
f8e89f2de8 working on github flow for new importer binary [rebuild] 2020-05-17 10:04:55 -07:00
Dustin Carlino
e082082c32 try again to bundle importer in release for oneshot. disable gdal.
[rebuild]
2020-05-17 09:25:44 -07:00
Dustin Carlino
9ce3061e17 have to disable gdal to build on github. give up for now [rebuild] 2020-05-12 11:35:14 -07:00
Dustin Carlino
510e75b043 include importer in release [rebuild] 2020-05-12 11:04:18 -07:00
Dustin Carlino
70c4c53d55 fix the release script [rebuild] 2020-05-08 21:36:39 -07:00
Dustin Carlino
ce12974434 start to reintroduce uber-turns (first attempted in 2011, in AORTA?) 2020-05-04 11:43:19 -07:00
Dustin Carlino
57a2d4e88d tell updater what you want. cutover the github automation to try the new
tool... [rebuild]
2020-05-02 13:19:24 -07:00
Dustin Carlino
0eaf33ff46 stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet 2020-04-26 11:38:32 -07:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
e367a5b218 patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity 2020-02-10 10:33:21 -08:00
Dustin Carlino
0fc864ee51 limit text cache size. work on build scripts again [rebuild] 2020-02-08 13:25:48 -08:00
Dustin Carlino
1b1f191663 smaller bootstrap data option for people not building maps. part of #43
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
75281ed354 when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
(also, fix release script again)
2020-01-22 11:47:06 -08:00
Dustin Carlino
d0afcedbaa work around more github action silliness [rebuild] 2020-01-22 10:44:46 -08:00
Dustin Carlino
2bb5e3032b dont double-zip things in github (https://github.com/actions/upload-artifact/issues/3) 2020-01-13 19:03:51 -08:00
Dustin Carlino
c039aed4d0 make the github build process produce usable zips [rebuild] 2020-01-11 16:07:19 -06:00
Dustin Carlino
5089843a4e use a different method for compiling linux binaries, to try to deal with #17. and update mac release script to reflect my convoluted process of building the binary on another machine, then copying it over 2019-12-15 11:32:27 -08:00
Dustin Carlino
1fc7a73882 add version number to release dirs and zips 2019-12-12 19:04:14 -08:00
Dustin Carlino
f6471cf5e4 finalize seeded data script. fixes #3, now the initial dev experience is much easier 2019-12-03 16:36:30 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
0e99f40150 merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
2019-12-03 11:55:54 -08:00
Dustin Carlino
1422554d74 fix the rng for releases, so the prebaked baseline results match 2019-11-24 13:47:00 -08:00
Dustin Carlino
3b1a659f15 prebake results per map, and store in binary 2019-11-05 10:15:44 -08:00
Dustin Carlino
06dd88ec34 first cut on prebaking challenge results against different baselines.
just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
d5c82a63e0 include stacktraces in runner scripts 2019-10-23 08:50:56 -07:00
Dustin Carlino
299b5bb77f remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
2019-10-23 08:04:55 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
9b96ef69da refactoring the common parts of the release scripts 2019-08-05 13:13:29 -07:00
Dustin Carlino
c82413fca5 make a per-map editor_state, and move a few more things into data/ 2019-08-05 13:04:31 -07:00
Dustin Carlino
d6f5c60713 include psrc scenarios in releases 2019-08-04 15:20:30 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
a816a3d0be defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
5b6e541f9c fix mac scrolling and the directory name in the release script 2019-05-15 10:06:42 -07:00
Dustin Carlino
eae301ee1b only need one runner script for the releases, now that we can load different maps easily 2019-04-21 18:27:38 -07:00
Dustin Carlino
e5b6fb5216 actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
2019-04-17 14:17:50 -07:00
Dustin Carlino
d542e6675f filling out some instructions for the binary releases. also writing down
some interview questions / actual tasks for a UX person I'd love to
hire. :)
2019-04-12 12:11:26 -07:00
Dustin Carlino
3dbbf9dc0f windows runner script to capture STDOUT 2019-04-11 10:11:39 -07:00