Dustin Carlino
544dda9c5c
When looking for turn conflicts, treat reserved turns (created before
...
starting an uber-turn) the same as accepted turns, updating the
blocked-by graph and allowing a movement to start if a cycle is
detected.
No effect in montlake or lakeslice, and very slight progress at the
Krakow roundabout for #382 -- increasing a tiny 26 trips by 7:20 am.
2020-12-03 10:56:42 -08:00
Dustin Carlino
5dba8f5896
Make the blocked-by graph used for debugging and the API detect problems
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from somebody about to start an uber-turn.
2020-12-03 10:21:43 -08:00
Dustin Carlino
ad37d612b4
Just attempt to reorganize code a little bit before a barrage of
...
changes.
2020-12-02 19:18:49 -08:00
Dustin Carlino
08d6f6987f
Figure out when we pass a building along a road
2020-12-02 18:00:51 -08:00
Dustin Carlino
6a947ba3e9
Snap movement to roads. The collisions are funky, but it mostly works?
...
Temporarily breaks gameplay, because now we can't touch buildings.
2020-12-02 17:09:32 -08:00
Dustin Carlino
f57fb8f2f6
Run the experiment on the web
2020-12-02 13:44:10 -08:00
Dustin Carlino
0727619e18
Disable caching on Mac builds; something keeps breaking. [rebuild]
2020-12-02 13:20:43 -08:00
Dustin Carlino
a11646a6fc
Overhaul building colors [rebuild]
2020-12-02 13:01:01 -08:00
Dustin Carlino
49459463b6
Add all the meters for the experiment.
2020-12-02 12:37:59 -08:00
Dustin Carlino
d37e86db6f
Alter gameplay mechanics for the experiment after some playtesting sessions:
...
- no more last recharge station or cost to different houses
- energy based on presents carried
- instant recharge
2020-12-02 12:02:15 -08:00
Michael Kirk
727fe32fdd
little typo in summaries table
2020-12-02 10:51:46 -08:00
Dustin Carlino
60117a64e8
Handle starting/ending in a zone when pathfinding, regardless of Dijkstra/CH implementation. #411
...
The import bug in Münster is still happening though! Still digging in.
(But regardless, this change fixes some old technical debt)
2020-12-02 10:42:01 -08:00
Dustin Carlino
17e850908c
Reorganizing pathfinder code to prepare for sharing the start/stop-in-a-zone logic between the CH and Dijkstra implementation. #411
2020-12-02 09:22:16 -08:00
Dustin Carlino
69b14e444f
Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere.
2020-12-02 08:44:07 -08:00
Dustin Carlino
01737ea0c5
Update prebaked data after #412
2020-12-01 19:22:32 -08:00
Michael Kirk
09e484b2a3
change default log level
2020-12-01 19:20:53 -08:00
Michael Kirk
ddfaf73eae
Improve lane changing vis-a-vis uber turns.
...
1. Allow lane changing in an uber turn. Because of the way uber turns
work, we lock in and commit to all the lane changes just before
entering the uber turn.
2. Avoid overzealous lane changing by combining number-of-lanes-crossed
and numer-of-vehicles-in-lane into a single cost, rather than always
preferring the least number-of-vehicles-in-lane.
3. Don't lane-change unless the candidate lane's cost is strictly better
than the current lane cost.
2020-12-01 19:20:53 -08:00
Michael Kirk
dab38e36ac
fixup! map_err -> or_else
2020-12-01 17:49:41 -08:00
Michael Kirk
9ebd939b3f
map_err -> or_else
2020-12-01 17:49:41 -08:00
Michael Kirk
4a9cfab935
fallback for shader versions
2020-12-01 17:49:41 -08:00
Michael Kirk
4f2cf1a714
context builder fallbacks
2020-12-01 17:49:41 -08:00
Dustin Carlino
30ce82bd3c
Collapse get_pathfinding_request from TripSpec into start_trip. Avoids double-calculating paths (for driving trips, because of capping) and consolidates logic a bit more. #258
2020-12-01 16:42:36 -08:00
Dustin Carlino
14fd697282
Collapse/consolidate some logic involving DrivingGoal and TripEndpoint. #258
2020-12-01 16:04:48 -08:00
Dustin Carlino
d0b25d3530
Slightly refactor spawning cars during trip transitions #258
2020-12-01 15:30:17 -08:00
Dustin Carlino
4f764d6b87
Plumb options for delaying capped trips, instead of cancelling. Don't actually handle it yet. #325
2020-12-01 14:37:55 -08:00
Dustin Carlino
675427f940
Track the direction the player is facing when moving around. And...
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hello, Santa.
2020-12-01 13:06:27 -08:00
Dustin Carlino
57963126fa
Fold number of housing units into Building; ditch the extra file approach.
2020-12-01 12:43:19 -08:00
Dustin Carlino
2ebaf99e0d
A fresh attempt at finding the root causes of gridlock map-wide
2020-12-01 10:50:05 -08:00
Dustin Carlino
b5ea263fc1
Expose the blocked-by graph through the API, and add root-cause analysis
...
to the UI debugger. #392
2020-11-30 17:01:15 -08:00
Dustin Carlino
8501ec70f9
Make the blocked-by graph more exploreable. Remove older debug code that
...
did something similar. #392
2020-11-30 15:15:13 -08:00
Dustin Carlino
6dd14c8bed
Don't crash when jumping to nonexistent trip or when clicking
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follow/unfollow for a trip without an agent.
2020-11-30 14:20:37 -08:00
Dustin Carlino
3eda17627b
Handle binary or JSON scenarios
2020-11-30 14:00:19 -08:00
Dustin Carlino
6b736b48e5
Add instructions. [rebuild]
2020-11-30 11:39:31 -08:00
Dustin Carlino
c6a204332c
Score deliveries based on the number of housing units, and color single-family vs apartments to reflect the points
2020-11-30 11:21:20 -08:00
Dustin Carlino
aa4d848a0e
Figure out the number of single family and multi-family units per OSM building, from parcel data. Just store it in an extra system file for now.
2020-11-30 10:58:47 -08:00
Dustin Carlino
8ee3466815
new release
2020-11-29 17:02:34 -08:00
Dustin Carlino
be3d1dc83b
Refactor github workflow, since most steps are OS-independent. Build all of the separate binaries. [rebuild] [release]
2020-11-29 16:01:18 -08:00
Dustin Carlino
057587076c
Split config for different levels, add some sort of title screen
2020-11-29 15:44:45 -08:00
Dustin Carlino
2716c44bf7
Fix commuter patterns dashboard, which broke whenever we cleared the sim upon setup
2020-11-29 08:59:10 -08:00
Dustin Carlino
fe7a3e44f6
Instructions to recharge
2020-11-28 21:00:00 -08:00
Dustin Carlino
51d4f4dac8
When out of energy, point to a depot.
2020-11-28 20:47:49 -08:00
Dustin Carlino
966ff76cd3
Let it snow...? Needs considerable work, looks awful.
2020-11-28 19:32:03 -08:00
Dustin Carlino
f030086e8e
Overhaul how buildings get colored in different states, and reset things
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when changing depots
2020-11-28 17:07:14 -08:00
Dustin Carlino
02d5e3cea3
Express energy and points needed to next upzone as meters, not text
2020-11-28 16:11:08 -08:00
Dustin Carlino
d6c179385e
Start in night mode, and adjust minimap coloring there
2020-11-28 10:19:21 -08:00
Dustin Carlino
fad0358553
Experiment with animation
2020-11-28 10:12:00 -08:00
Dustin Carlino
4b28cfe806
Add a minimap
2020-11-28 09:45:58 -08:00
Dustin Carlino
b6484f31d4
Upzoning
2020-11-27 17:42:58 -08:00
Dustin Carlino
ab18b72b4c
Can't move while recharging. Slow down when out of energy.
2020-11-27 10:12:00 -08:00
Dustin Carlino
fddfd680de
Recharge energy
2020-11-27 09:41:34 -08:00