Dustin Carlino
|
72ae49e25f
|
draw real map bg by default now
|
2019-04-13 16:22:37 -07:00 |
|
Dustin Carlino
|
0772e6e3c8
|
make_arrow only for PolyLine, simplify and improve the result in most
cases
|
2019-04-12 15:06:44 -07:00 |
|
Dustin Carlino
|
ab2e37e2ab
|
fix the show_route plugin, enter main state from hovering, not inactive
|
2019-04-12 12:20:36 -07:00 |
|
Dustin Carlino
|
a9afc3efdd
|
improve arrow API, at least -- creating them from a polyline is fine
|
2019-04-11 17:39:07 -07:00 |
|
Dustin Carlino
|
94b5307828
|
use the new SharedSidewalkCorner code for turn geometry, at least
|
2019-04-11 16:38:06 -07:00 |
|
Dustin Carlino
|
b910960640
|
partly working, disabled rewrite of SharedSidewalkCorner geometry
|
2019-04-11 12:46:32 -07:00 |
|
Dustin Carlino
|
d207c3c33a
|
rip out parcels entirely; unused for long time and no anticipated uses
|
2019-04-11 11:40:37 -07:00 |
|
Dustin Carlino
|
49ec5a312e
|
kind of messy impl for showing a route just by hovering
|
2019-04-11 10:40:19 -07:00 |
|
Dustin Carlino
|
834384fb10
|
remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
|
2019-04-11 10:27:28 -07:00 |
|
Dustin Carlino
|
c25d544fe2
|
fixing edits_name in map paths and also supporting Windows backslashes in paths
|
2019-04-10 11:22:36 -07:00 |
|
Dustin Carlino
|
27fc74c05a
|
implement a stop sign-ish policy
|
2019-04-10 10:22:13 -07:00 |
|
Dustin Carlino
|
f54443410f
|
draw very basic arrows foreach SpawnOverTime
|
2019-04-03 17:14:09 +09:00 |
|
Dustin Carlino
|
35d6995a7b
|
starting a plugin to visualize a scenario, by just displaying
neighborhood polygons
|
2019-04-03 15:03:07 +09:00 |
|
Dustin Carlino
|
d0a3b5c383
|
lane edit validity
|
2019-04-03 12:41:10 +09:00 |
|
Dustin Carlino
|
db23ad041d
|
plugin to show map diffs
|
2019-04-03 11:57:08 +09:00 |
|
Dustin Carlino
|
904d56e563
|
recalculate DrawTurns upon edits
|
2019-04-01 13:40:52 +09:00 |
|
Dustin Carlino
|
f3bac035d1
|
fix mouseover of turn icons by populating list from lane, not
intersection
|
2019-04-01 12:21:00 +09:00 |
|
Dustin Carlino
|
235125b77f
|
reviving intersection editors, basic functionality there
|
2019-04-01 10:25:34 +09:00 |
|
Dustin Carlino
|
9744c22955
|
draw the selected thing as an additional transparent polygon. makes changing lane types reasonable.
|
2019-03-28 14:28:57 +09:00 |
|
Dustin Carlino
|
b0035cde08
|
include option for no_edits in menus and make sure we revert things when
loading no_edits
|
2019-03-20 18:05:14 -07:00 |
|
Dustin Carlino
|
b4c1138baf
|
revive map edits plugin
|
2019-03-20 17:51:43 -07:00 |
|
Dustin Carlino
|
da3152a0e7
|
revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
|
2019-03-18 18:53:32 -07:00 |
|
Dustin Carlino
|
3ea3ea199a
|
completely remove most traces of MapEdits. quietly disconnect some
editor plugins
|
2019-03-18 15:37:02 -07:00 |
|
Dustin Carlino
|
f99a20163d
|
rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
|
2019-03-18 13:36:46 -07:00 |
|
Dustin Carlino
|
db536a04d5
|
refactor an exact_slice for polylines
|
2019-03-15 14:02:43 -07:00 |
|
Dustin Carlino
|
a5a93483c1
|
prerender neighborhood polygons
|
2019-03-15 13:47:48 -07:00 |
|
Dustin Carlino
|
961b70d1f4
|
kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
|
2019-03-15 13:39:25 -07:00 |
|
Dustin Carlino
|
88c9630f7a
|
check for gridlock every 5m and savestate when it happens
|
2019-03-15 12:17:35 -07:00 |
|
Dustin Carlino
|
dd198bb37f
|
overly conservative gridlock detection, triggered kind of manually
|
2019-03-15 12:10:47 -07:00 |
|
Dustin Carlino
|
e6d51cf421
|
fixing invisible bikes and broken warping
|
2019-03-14 16:46:09 -07:00 |
|
Dustin Carlino
|
78fe1fcc82
|
why was tooltip_lines in a different place than everything else? consolidate
|
2019-03-14 16:14:57 -07:00 |
|
Dustin Carlino
|
17ef2c5a3a
|
separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
|
2019-03-13 15:14:49 -07:00 |
|
Dustin Carlino
|
05800e16f9
|
just step the sim from the UI after spawning stuff. problem solved.
|
2019-03-12 13:35:13 -07:00 |
|
Dustin Carlino
|
505b0a9496
|
store events in Sim, not a plugin. switch tutorial mode.
|
2019-03-12 13:23:39 -07:00 |
|
Dustin Carlino
|
9c3c0cca7c
|
move spawning code to better plugin. also stop spawning individ agents
+TIMESTEP later
|
2019-03-12 13:11:57 -07:00 |
|
Dustin Carlino
|
5711e343e8
|
spawn cars around an intersection
|
2019-03-12 11:06:42 -07:00 |
|
Dustin Carlino
|
417615cf3a
|
porting extract_colorscheme.py to rust
|
2019-03-11 17:54:37 -07:00 |
|
Dustin Carlino
|
5ca359998c
|
upgrade some dependencies and list data source licenses in README
|
2019-03-11 16:04:47 -07:00 |
|
Dustin Carlino
|
cab95e91e2
|
dont redraw on ignored Update events either
|
2019-03-11 13:15:16 -07:00 |
|
Dustin Carlino
|
387ced08ea
|
dont try to show detailed active traffic heatmap when unzoomed
|
2019-03-09 12:33:07 -08:00 |
|
Dustin Carlino
|
1f16687c3e
|
flag for num_agents in UI too
|
2019-03-09 12:23:02 -08:00 |
|
Dustin Carlino
|
1eebea8001
|
cutting over to new graph search in some cases. adding support for
one-step walking paths.
|
2019-03-08 10:47:39 -08:00 |
|
Dustin Carlino
|
ce340f5668
|
more frequent status updates, based on real time passing, not sim time
|
2019-03-05 17:10:27 -08:00 |
|
Dustin Carlino
|
385a9044db
|
store requests to intersections, as a prep for notifying them when to retry
|
2019-03-03 20:01:38 -08:00 |
|
Dustin Carlino
|
81d604367e
|
make buses cycle between stops. move the waiting at stop state to
CarState, since idling in Queued doesn't make sense
|
2019-03-01 15:25:42 -08:00 |
|
Dustin Carlino
|
8d9a44fd76
|
making sure to call TripManager and publish events for most transitions
|
2019-02-28 19:07:40 -08:00 |
|
Dustin Carlino
|
50451b6120
|
make tests build again. cleanup sim::load
|
2019-02-27 13:16:28 -08:00 |
|
Dustin Carlino
|
17d9a42218
|
delete the first attempt at a simpler model, the one with time-space intervals
|
2019-02-27 12:27:47 -08:00 |
|
Dustin Carlino
|
54935ab5de
|
draw unzoomed cars, color peds preparing bikes
|
2019-02-27 12:23:15 -08:00 |
|
Dustin Carlino
|
f249c6b2d9
|
call Timer.done automatically using Drop trait. use throwaway less
|
2019-02-27 12:15:04 -08:00 |
|
Dustin Carlino
|
f6a6bb888e
|
cleanup crate dependencies, fix spawning car from lane, reduce
mutability of debug_car
|
2019-02-27 12:06:29 -08:00 |
|
Dustin Carlino
|
11c549331e
|
finally, the big cutover! editor and headless work. tests dont compile.
|
2019-02-27 11:53:45 -08:00 |
|
Dustin Carlino
|
8e522e13dc
|
prepping helpers to spawn ala carte trips
|
2019-02-27 11:25:13 -08:00 |
|
Dustin Carlino
|
350428b6e9
|
impl remaining Sim methods
|
2019-02-27 09:33:49 -08:00 |
|
Dustin Carlino
|
d52be43a30
|
lift owner into Vehicle
|
2019-02-27 09:18:30 -08:00 |
|
Dustin Carlino
|
874b3be519
|
prevent illegal trip from happening, fix bike_to_sidewalk
|
2019-02-27 09:04:06 -08:00 |
|
Dustin Carlino
|
ba9a545dcf
|
use Path natively in Router
|
2019-02-27 08:50:26 -08:00 |
|
Dustin Carlino
|
18d00b7a31
|
more sim API
|
2019-02-26 23:50:18 -08:00 |
|
Dustin Carlino
|
bf52dd5c1a
|
more carefully filling out the Sim API again
|
2019-02-26 17:17:16 -08:00 |
|
Dustin Carlino
|
41d23d2e54
|
properly implementing stuff in Sim so far... removing some half-baked summary stuff
|
2019-02-26 17:06:06 -08:00 |
|
Dustin Carlino
|
c0c4dbd4d2
|
impl GetDrawAgents inside Sim
|
2019-02-26 16:49:30 -08:00 |
|
Dustin Carlino
|
b3b4f82f45
|
rename CarState enum
|
2019-02-26 16:41:32 -08:00 |
|
Dustin Carlino
|
c7b1894cd4
|
bring in few other sim files
|
2019-02-26 15:04:54 -08:00 |
|
Dustin Carlino
|
df7e9716f4
|
bring in make/ code from sim, dont use it
|
2019-02-26 14:43:21 -08:00 |
|
Dustin Carlino
|
b0abf7abff
|
make time private in Sim, force clear API
|
2019-02-26 14:23:59 -08:00 |
|
Dustin Carlino
|
76ee37c077
|
get rid of Tick externally
|
2019-02-26 14:21:57 -08:00 |
|
Dustin Carlino
|
42c7c21246
|
removing many external dependencies on Tick. moving time parsing to
Duration.
|
2019-02-26 14:09:08 -08:00 |
|
Dustin Carlino
|
d5181f6bf8
|
own time inside of Sim
|
2019-02-26 13:08:56 -08:00 |
|
Dustin Carlino
|
5d033e9bbd
|
speed up spawning with an index of bldg->owned car
|
2019-02-26 12:24:19 -08:00 |
|
Dustin Carlino
|
37ce6ff357
|
organizing scenario code a little
|
2019-02-26 12:14:03 -08:00 |
|
Dustin Carlino
|
8ab4b403fa
|
bike -> ped
|
2019-02-26 11:43:10 -08:00 |
|
Dustin Carlino
|
e404780c25
|
bikes pt1 -- start biking
|
2019-02-26 11:14:28 -08:00 |
|
Dustin Carlino
|
4bf7a6f4ea
|
use scenario for the big run
|
2019-02-25 20:01:55 -08:00 |
|
Dustin Carlino
|
f1ad9f8b0c
|
port scenario, don't use yet
|
2019-02-25 19:52:26 -08:00 |
|
Dustin Carlino
|
885f85f5a5
|
walk after parking
|
2019-02-25 16:51:28 -08:00 |
|
Dustin Carlino
|
16a6a62ce3
|
making it easier to get driving pos from parked car
|
2019-02-25 13:21:42 -08:00 |
|
Dustin Carlino
|
0e7a08a0a3
|
make peds start and end at buildings... oops, and also start parked cars
from ped. except need something more
|
2019-02-25 12:37:42 -08:00 |
|
Dustin Carlino
|
41169a7c5b
|
do validation upfront in TripSpawner
|
2019-02-24 12:34:53 -08:00 |
|
Dustin Carlino
|
3c219a035a
|
use spawner from UI
|
2019-02-24 12:10:40 -08:00 |
|
Dustin Carlino
|
aea11b72e3
|
putting together a spawn layer. not using it yet.
|
2019-02-24 11:15:49 -08:00 |
|
Dustin Carlino
|
0c9b173683
|
use scheduler for spawning (and retrying) cars
|
2019-02-23 15:46:28 -08:00 |
|
Dustin Carlino
|
2e37d673b8
|
port scheduler. use it for spawning peds.
|
2019-02-23 15:18:03 -08:00 |
|
Dustin Carlino
|
661b486870
|
WIP bring in trips, just make it build
|
2019-02-23 14:44:23 -08:00 |
|
Dustin Carlino
|
6de3b08fa7
|
an attempt to keep mechanics and higher-level planning a bit separated
|
2019-02-23 14:35:16 -08:00 |
|
Dustin Carlino
|
e7dc9cb644
|
make peds obey intersections too
|
2019-02-23 13:36:13 -08:00 |
|
Dustin Carlino
|
4f0e7fb425
|
reduce viz of parking sim state
|
2019-02-23 13:10:52 -08:00 |
|
Dustin Carlino
|
ebd9eec3c7
|
split out intersection sim state
|
2019-02-23 13:04:00 -08:00 |
|
Dustin Carlino
|
ac4044b087
|
make peds follow path, ignore intersections, vanish at end
|
2019-02-23 12:52:21 -08:00 |
|
Dustin Carlino
|
2bca40bbfd
|
skeleton of walking sim, gluing drawing
|
2019-02-23 12:35:30 -08:00 |
|
Dustin Carlino
|
b6eb62aa62
|
give commands to spawn peds, but don't do anything with them yet
|
2019-02-23 11:48:42 -08:00 |
|
Dustin Carlino
|
ce019ed08d
|
deal with case where two cars start parking in the same spot
|
2019-02-22 20:44:19 -08:00 |
|
Dustin Carlino
|
bb32525e9a
|
roam around for parking
|
2019-02-22 20:08:17 -08:00 |
|
Dustin Carlino
|
e619a620f3
|
fix a case with unparking -> last step immediately
|
2019-02-22 18:55:21 -08:00 |
|
Dustin Carlino
|
3aded47d5f
|
make some cars park when finished. works in most cases.
|
2019-02-22 15:51:51 -08:00 |
|
Dustin Carlino
|
3bcfcb8c84
|
pulling path and end_dist into a Router. handling a special case of the
last step
|
2019-02-22 13:59:37 -08:00 |
|
Dustin Carlino
|
4593e168b0
|
actually make the parked cars start slowly
|
2019-02-22 12:38:35 -08:00 |
|
Dustin Carlino
|
a928b32ebc
|
preps to start some parked cars
|
2019-02-22 12:02:12 -08:00 |
|
Dustin Carlino
|
e778241216
|
making a Sim to wrap driving and parking. seeding some parked cars.
|
2019-02-22 11:31:36 -08:00 |
|
Dustin Carlino
|
6673807422
|
bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle.
|
2019-02-22 11:09:33 -08:00 |
|
Dustin Carlino
|
ff8ddc94b5
|
splitting DES code into modules more properly
|
2019-02-22 10:45:58 -08:00 |
|
Dustin Carlino
|
cbc25cff8b
|
traffic signals allowing over-time
|
2019-02-21 22:27:32 -08:00 |
|
Dustin Carlino
|
29f03043a3
|
cleaning up some edge cases in spawning
|
2019-02-21 19:17:52 -08:00 |
|
Dustin Carlino
|
63b5c341bc
|
smooth out the position of queued cars when they become unblocked...
kind of. some bugs emerge -- clean up code to track them down...
|
2019-02-21 19:09:38 -08:00 |
|
Dustin Carlino
|
d5e30b6e06
|
allow more turns at a time, dont avoid gridlock
|
2019-02-21 18:02:59 -08:00 |
|
Dustin Carlino
|
9a26bc3659
|
queues per turn. all the prep for more complex intersections.
|
2019-02-21 17:36:33 -08:00 |
|
Dustin Carlino
|
a45b4510b6
|
speed up neighborhood<->building and road matching during scenario instantiation
|
2019-02-21 11:33:56 -08:00 |
|
Dustin Carlino
|
70cfcc9b45
|
convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes
|
2019-02-21 10:25:59 -08:00 |
|
Dustin Carlino
|
5e9d4ca7f7
|
populate more turns so that lane-changing effectively happens when
turning, but keep the lane->lane semantics
|
2019-02-20 17:03:26 -08:00 |
|
Dustin Carlino
|
86cb58b5f1
|
first make a DirectedRoad ID, finally
|
2019-02-20 16:23:24 -08:00 |
|
Dustin Carlino
|
8112df11d2
|
different vehicle lengths
|
2019-02-20 15:35:11 -08:00 |
|
Dustin Carlino
|
55c6e20db7
|
end distance, too
|
2019-02-20 15:01:56 -08:00 |
|
Dustin Carlino
|
28b2ca5e9f
|
fix a case where spawning moved existing cars
|
2019-02-20 14:52:05 -08:00 |
|
Dustin Carlino
|
e3ad0ed02a
|
prevent spillover by stopping cars from starting a turn when there's no room at the end
|
2019-02-20 14:37:18 -08:00 |
|
Dustin Carlino
|
fd7b20b01c
|
spawn cars anywhere along first lane. seems to work!
|
2019-02-20 13:49:15 -08:00 |
|
Dustin Carlino
|
890eb070b0
|
preps to spawn cars anywhere along the first lane
|
2019-02-20 12:27:01 -08:00 |
|
Dustin Carlino
|
09af9e6cda
|
removing the log crate completely. remove the DisplayLogs plugin, since
it's unused and unclear how it should work going forwards
|
2019-02-20 11:56:54 -08:00 |
|
Dustin Carlino
|
40206eccc3
|
removing most log usage from editor
|
2019-02-20 11:29:36 -08:00 |
|
Dustin Carlino
|
e4ef1ec79d
|
removing log from sim
|
2019-02-20 11:22:51 -08:00 |
|
Dustin Carlino
|
a026c02890
|
removing log crate from map_model
|
2019-02-20 11:03:34 -08:00 |
|
Dustin Carlino
|
c2791a6ead
|
using Warn in all of geom
|
2019-02-20 10:36:58 -08:00 |
|
Dustin Carlino
|
1848387ef0
|
starting to organize warnings in a much more reasonable way.
|
2019-02-20 10:08:02 -08:00 |
|
Dustin Carlino
|
381da1083b
|
split up code
|
2019-02-20 08:23:36 -08:00 |
|
Dustin Carlino
|
46fb2c94b5
|
implement DrawAgents
|
2019-02-20 08:11:03 -08:00 |
|
Dustin Carlino
|
e80eef304c
|
dont spawn in front of incoming cars
|
2019-02-19 20:44:33 -08:00 |
|
Dustin Carlino
|
c5034494a9
|
spawn lots more cars to stress test
|
2019-02-19 20:22:08 -08:00 |
|
Dustin Carlino
|
ded94d91d6
|
simplifying unzoomed mode again
|
2019-02-19 20:06:06 -08:00 |
|
Dustin Carlino
|
b254316934
|
drawing cars smoothly across steps
|
2019-02-19 18:06:20 -08:00 |
|
Dustin Carlino
|
02bc78002f
|
drawing individual cars, without handling transitions yet
|
2019-02-19 17:26:23 -08:00 |
|
Dustin Carlino
|
6aafb908b6
|
randomize spawned paths a bit
|
2019-02-19 16:17:26 -08:00 |
|
Dustin Carlino
|
28984075cc
|
spawn some conflicting traffic
|
2019-02-19 16:10:00 -08:00 |
|
Dustin Carlino
|
23aea90b2d
|
draw freeflow group better
|
2019-02-19 15:46:50 -08:00 |
|
Dustin Carlino
|
8ec2303f48
|
basic intersection modeling with new DES
|
2019-02-19 14:52:53 -08:00 |
|
Dustin Carlino
|
7a8088f772
|
actually, trying a new idea for a DES model
|
2019-02-19 14:34:39 -08:00 |
|
Dustin Carlino
|
af59307c71
|
adjust the debug_areas stuff when unzoomed
|
2019-02-18 19:06:41 -08:00 |
|
Dustin Carlino
|
e4e07e7ba6
|
make it easier to debug areas
|
2019-02-18 15:56:15 -08:00 |
|
Dustin Carlino
|
49d00c8907
|
binary search intervals
|
2019-02-18 14:53:57 -08:00 |
|
Dustin Carlino
|
914f5a6642
|
check for cars too close during the stress test
|
2019-02-18 14:38:57 -08:00 |
|
Dustin Carlino
|
2e967af830
|
robustifying car following even more. passes all tests and looks pretty
good!
|
2019-02-18 14:18:50 -08:00 |
|
Dustin Carlino
|
c7ee1fa051
|
investigating problems with more followers. some fixes.
|
2019-02-18 11:08:31 -08:00 |
|
Dustin Carlino
|
633ddde2f3
|
detect intersection of two freeflow intervals
|
2019-02-17 20:12:30 -08:00 |
|
Dustin Carlino
|
27ad53e9e6
|
WIP runtime checks that nothing's too close
|
2019-02-17 19:34:01 -08:00 |
|
Dustin Carlino
|
b45766e09a
|
handling some weird cases, making test pass everywhere
|
2019-02-17 19:19:08 -08:00 |
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Dustin Carlino
|
b8fc610997
|
moving interval validations around. no point in doing them up-front.
remove useless hit_speed.
|
2019-02-17 18:30:02 -08:00 |
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Dustin Carlino
|
43dad4090a
|
factor in dist_behind to original intersection check. looks really good
overall! but not robust yet
|
2019-02-17 17:22:30 -08:00 |
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Dustin Carlino
|
8944438164
|
fix end time for all intervals
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2019-02-17 17:04:00 -08:00 |
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Dustin Carlino
|
46a8414f21
|
make quadratic dist work for DES. seems to work! but need to adjust ALL
intervals...
|
2019-02-17 16:48:37 -08:00 |
|
Dustin Carlino
|
e1259587cb
|
updating OSM source. some tweaks to make things work.
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2019-02-17 15:58:04 -08:00 |
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Dustin Carlino
|
5830908604
|
version control checksums of screencaps for all maps... well,
still not small_seattle. :P
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2019-02-17 14:27:48 -08:00 |
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Dustin Carlino
|
ad16247695
|
active agents per road in unzoomed mode
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2019-02-16 17:55:02 -08:00 |
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Dustin Carlino
|
c388d1f772
|
disabled DES quadratic distance... but some other improvements
|
2019-02-15 14:57:50 -08:00 |
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Dustin Carlino
|
cee4c8750e
|
spawn a few more cars when there's room
|
2019-02-15 13:15:17 -08:00 |
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Dustin Carlino
|
8aee575056
|
make follower proceed to end of lane after following. and classify
intervals for easier reading.
|
2019-02-15 13:05:53 -08:00 |
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Dustin Carlino
|
6b0a70268c
|
clean up some interval epsilon stuff a bit
|
2019-02-15 12:55:36 -08:00 |
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Dustin Carlino
|
cb6595574d
|
make basic car following work on short lane. has epsilon hacks kind of
spread around, but seems solid.
|
2019-02-15 12:24:27 -08:00 |
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Dustin Carlino
|
5a350f5ec2
|
DES cars cross short roads correctly!
|
2019-02-15 11:26:31 -08:00 |
|
Dustin Carlino
|
ab5fa6025e
|
slight optimization to DrawBuilding
|
2019-02-15 09:06:48 -08:00 |
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Dustin Carlino
|
a52bea9835
|
some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
|
2019-02-15 09:03:02 -08:00 |
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Dustin Carlino
|
b366a2dccd
|
mouseover areas by flag
|
2019-02-14 18:42:24 -08:00 |
|
Dustin Carlino
|
134756fb22
|
simplify DrawLane a bit
|
2019-02-14 18:29:36 -08:00 |
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Dustin Carlino
|
1fb3739c71
|
remove unnecessary flags; buildings and areas are always fast to draw now
|
2019-02-14 17:57:15 -08:00 |
|
Dustin Carlino
|
7fb9f721e1
|
store Area as a Polygon natively in Map
|
2019-02-14 17:35:34 -08:00 |
|
Dustin Carlino
|
cfe9a8d662
|
dont redraw stuff that gets drawn anyway in the big batch
|
2019-02-14 17:27:41 -08:00 |
|
Dustin Carlino
|
f37415bfaa
|
fundamentally different behavior when zoomed in vs not
|
2019-02-14 17:14:01 -08:00 |
|
Dustin Carlino
|
65307e66f5
|
batch all parcels too
|
2019-02-14 16:56:33 -08:00 |
|
Dustin Carlino
|
e445f972dd
|
move ToggleableLayers out of ezgui, stop associating a zoom with them
|
2019-02-14 16:51:27 -08:00 |
|
Dustin Carlino
|
c3cbd47645
|
organize DES model code a bit
|
2019-02-14 14:00:44 -08:00 |
|
Dustin Carlino
|
06c8ed72a9
|
flag-based profiling of GUI
|
2019-02-14 13:16:43 -08:00 |
|
Dustin Carlino
|
ee16c864c5
|
batch layers of stuff together to reduce draw calls. helps performance
MASSIVELY when zoomed out.
|
2019-02-14 12:37:33 -08:00 |
|
Dustin Carlino
|
a2e2c3311e
|
drawing border arrows way better
|
2019-02-12 14:42:03 -08:00 |
|
Dustin Carlino
|
adcf5ca2a8
|
tune min zoom levels a bit
|
2019-02-12 13:09:36 -08:00 |
|
Dustin Carlino
|
f91fbb67d6
|
remove duplicated polygon from DrawBuilding by passing in map
|
2019-02-12 12:37:29 -08:00 |
|
Dustin Carlino
|
b8eec25116
|
store Polygon in Building natively
|
2019-02-12 12:28:12 -08:00 |
|
Dustin Carlino
|
21ddbc2ecc
|
very primitive breakdown of where memory is going
|
2019-02-12 12:11:10 -08:00 |
|
Dustin Carlino
|
e8b80526ae
|
making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom.
|
2019-02-12 09:16:33 -08:00 |
|
Dustin Carlino
|
9ea7493483
|
handle border nodes being bidirectional. also only assign borders during
convert_osm. still disabled... am confused. some hacks to make things
work in the meantime.
|
2019-02-11 23:25:39 -08:00 |
|
Dustin Carlino
|
4dd7dabde5
|
display boundary polygon, actually
|
2019-02-11 22:24:19 -08:00 |
|
Dustin Carlino
|
e68d6225c8
|
clipping roads based on original boundary polygons. buggy, so disabled.
|
2019-02-11 22:13:49 -08:00 |
|
Dustin Carlino
|
5d30a90810
|
draw border nodes with nice big arrows
|
2019-02-11 17:45:50 -08:00 |
|
Dustin Carlino
|
e2de3e208c
|
use FindClosest quadtree helper for residential bldg permit matching
|
2019-02-11 15:35:06 -08:00 |
|
Dustin Carlino
|
1d3e4284a7
|
do some tracking of video memory used by RenderMap
|
2019-02-11 12:02:29 -08:00 |
|
Dustin Carlino
|
195d077c98
|
flags to disable drawing some expensive stuff, to make debugging small_seattle a bit easier
|
2019-02-11 11:31:25 -08:00 |
|
Dustin Carlino
|
8693bbc1e3
|
import residential building dataset
|
2019-02-10 19:24:34 -08:00 |
|
Dustin Carlino
|
e186b24dac
|
very primitive building type classification, with coloring
|
2019-02-10 17:38:46 -08:00 |
|
Dustin Carlino
|
ec01207369
|
try upgrading rand and serde again
|
2019-02-10 15:57:28 -08:00 |
|
Dustin Carlino
|
51399e19ed
|
organize convert_osm lib better. also make clippy build everything
again.
|
2019-02-10 15:52:21 -08:00 |
|
Dustin Carlino
|
8139cf2113
|
disable mouseover for areas, now that they work pretty well
|
2019-02-10 14:46:13 -08:00 |
|
Dustin Carlino
|
1fc0efb639
|
woops, forgot to make bus stop prerender. also make it use nicer
polyline slice()
|
2019-02-10 12:49:36 -08:00 |
|
Dustin Carlino
|
f693316290
|
parse OSM multipolygons, like bodies of water, correctly, when they're
completely present in the .osm
|
2019-02-09 21:03:44 -08:00 |
|
Dustin Carlino
|
0f1d0d24ca
|
prerender areas and be able to debug their geometry
|
2019-02-09 19:25:27 -08:00 |
|
Dustin Carlino
|
9d450363ea
|
be able to launch DES model on any lane
|
2019-02-09 18:38:44 -08:00 |
|
Dustin Carlino
|
f7d3db302d
|
make simple model an exclusive blocking plugin, since it otherwise eats keys :)
|
2019-02-09 13:40:47 -08:00 |
|
Dustin Carlino
|
e00d85e1c0
|
split out Plugin trait into a few types...
|
2019-02-09 12:59:15 -08:00 |
|
Dustin Carlino
|
21e869cb0e
|
rename Ctx to DrawCtx
|
2019-02-09 11:52:43 -08:00 |
|
Dustin Carlino
|
72b044c64f
|
plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
|
2019-02-09 11:46:31 -08:00 |
|
Dustin Carlino
|
e95baab153
|
adjust dedupe threshold so there arent tiny little gaps in intersections
|
2019-02-08 23:22:09 -08:00 |
|
Dustin Carlino
|
18391811e4
|
use better symbols for stable roads/intersections
|
2019-02-08 12:45:12 -08:00 |
|
Dustin Carlino
|
bb6f5e0af0
|
plugin to show original road centers at the end
|
2019-02-08 12:06:17 -08:00 |
|
Dustin Carlino
|
5bf4a711b1
|
quick tooltips for simple model
|
2019-02-07 19:23:20 -08:00 |
|
Dustin Carlino
|
0eed17f81c
|
toggle playing forwards or backwards
|
2019-02-07 18:27:12 -08:00 |
|
Dustin Carlino
|
b547db43b6
|
basic impl of crossing entire long lane and waiting at the end
|
2019-02-07 18:11:53 -08:00 |
|