Dustin Carlino
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c1f87395cc
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unused, WIP code for peds to wait for, board, deboard buses
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2018-08-31 11:23:30 -07:00 |
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Dustin Carlino
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fc2abb1524
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silence spammy logs
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2018-08-28 14:50:16 -07:00 |
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Dustin Carlino
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c9a0ea213b
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spawning a bus that follows a route
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2018-08-28 14:44:11 -07:00 |
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Dustin Carlino
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a9bb71c59f
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modeling and rendering bus stops
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2018-08-27 15:06:13 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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c3d7595fc3
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(slightly) smarter stop sign assignment
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2018-08-24 12:46:09 -07:00 |
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Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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7b28b8c988
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make peds actually walk from bldg to sidewalk when starting
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2018-08-22 14:03:08 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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82952ef198
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remembering where the front path hits the sidewalk
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2018-08-22 12:21:58 -07:00 |
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Dustin Carlino
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a2399f6613
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trimming front paths to building edges
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2018-08-22 11:54:18 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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Dustin Carlino
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cca0915ff3
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can only park next to an adjacent lane
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2018-08-22 09:47:46 -07:00 |
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Dustin Carlino
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bf52822e37
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wrote a few tests of parking
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2018-08-19 18:07:28 -07:00 |
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Dustin Carlino
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8bf2b67e10
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fixing a few bugs causing bigger maps to not load at all
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2018-08-17 10:54:44 -07:00 |
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Dustin Carlino
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511aab4483
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representing departing vehicles
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2018-08-15 11:53:04 -07:00 |
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Dustin Carlino
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d3611c6084
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easier queries for lane type
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2018-08-14 21:25:19 -07:00 |
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Dustin Carlino
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1720e51828
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WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
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2018-08-14 21:13:05 -07:00 |
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Dustin Carlino
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432c9644fc
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slightly different speed limits
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2018-08-09 13:14:30 -07:00 |
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Dustin Carlino
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40cb2bf6f4
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making draw_polygon only accept a geom Polygon. guess ezgui depending on geom is fine.
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2018-08-09 10:57:19 -07:00 |
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Dustin Carlino
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9e2ac24b0c
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rm unused methods
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2018-08-09 10:38:11 -07:00 |
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Dustin Carlino
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bf2bd09a54
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WIP converting lanes and draw car to new polygon
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2018-08-09 10:36:29 -07:00 |
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Dustin Carlino
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7b53264bb8
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WIP debugging bad building polygon drawing
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2018-08-08 13:21:45 -07:00 |
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Dustin Carlino
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4c0a8f588a
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still debugging various breakages. drawing lane IDs
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2018-08-07 12:23:00 -07:00 |
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Dustin Carlino
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82902199a2
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moving parcel grouping into convert_osm, which is run with --release anyway
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2018-08-06 13:10:48 -07:00 |
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Dustin Carlino
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e31061860b
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drawing groups of parcels with different colors. very slow, since it's
done without a quadtree and every load
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2018-08-06 12:54:56 -07:00 |
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Dustin Carlino
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a4b8c2247f
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debugging for intersections
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2018-08-01 14:39:38 -07:00 |
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Dustin Carlino
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5ad6f53607
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use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
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2018-08-01 14:05:38 -07:00 |
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Dustin Carlino
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890f6541af
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turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem.
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2018-08-01 13:31:14 -07:00 |
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Dustin Carlino
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473b5bf22e
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handle missing objects in warp plugin
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2018-07-31 13:49:04 -07:00 |
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Dustin Carlino
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298babc85d
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parallelizing parked->driving car pathfinding too
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2018-07-28 11:02:28 -07:00 |
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Dustin Carlino
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30eb23816c
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deduping biking and driving turns, fixing a turn icon offset glitch
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2018-07-27 11:46:03 -07:00 |
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Dustin Carlino
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b6a9e2e1a4
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dont make u-turns unless really at a dead-end
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2018-07-26 17:08:50 -07:00 |
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Dustin Carlino
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d5f002e35c
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incoming/outgoing roads made no sense. oops.
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2018-07-26 13:42:27 -07:00 |
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Dustin Carlino
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ab986a3a8a
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debugging turn-making funkiness
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2018-07-26 13:18:37 -07:00 |
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Dustin Carlino
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d22d955dbb
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deleting and adding turns when edited
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2018-07-26 13:06:37 -07:00 |
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Dustin Carlino
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7b4df16c8e
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printing reasons why edits are invalid
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2018-07-26 12:14:37 -07:00 |
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Dustin Carlino
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904aa4449e
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editing lane types, vastly simplified, no turns yet
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2018-07-26 12:04:02 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
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use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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120e7c5db1
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plumb through UI controls for road edits
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2018-07-24 15:43:01 -07:00 |
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Dustin Carlino
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2ba0647b7c
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saving and loading road edits in the UI
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2018-07-24 15:30:40 -07:00 |
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Dustin Carlino
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9fbf48c495
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defining the basic data model for some road edits
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2018-07-24 12:30:56 -07:00 |
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Dustin Carlino
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30b992e7f0
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wait, make road remember lane types too
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2018-07-24 11:40:58 -07:00 |
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Dustin Carlino
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0bfcae6aa6
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WIP making intersections know in/out roads too, using for simpler turn-making
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2018-07-24 11:13:08 -07:00 |
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Dustin Carlino
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7d187bcceb
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ripping out other_side too
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2018-07-24 10:56:23 -07:00 |
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Dustin Carlino
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c04572e4c7
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dont store siblings anymore, simplify LaneSpec
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2018-07-24 10:07:31 -07:00 |
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