* PERF: lower memory requirements for clip_osm
- don't accumulate things unless they are at least partially within the boundary
- accumulate id's, not entire objects.
This entails doing a second pass of the file, but keeps memory usage
much lower.
e.g. a largeish area of Los Angeles, covering east hollywood to downtown, clipped thus:
- north: San Fernando Blvd
- east: LA River east of Downtown
- south: the 10
- west: Western ave,
Before: importing the above stalled out for me during clipping, which
had ballooned into swap at more than 16GB.
After: in the above scenario, clipping peaks around 55MB, and the import
process as a whole peaks during pathfinding - at around 4.0GB.
* fixup! PERF: lower memory requirements for clip_osm
Remove unnecessary casting
"rise / run" calculation used the trimmed road center-lines, which don't
match up with the elevation at each original intersection point.
Also handle infinity in the output and reduce the resolution of the
query from every 1m to every 5m.
Regenerate all maps due to the map format change. Try bringing in
elevation data for all of Seattle using the LIDAR source, since
the data quality assessed in eldang/elevation_lookups#12 seems to be
similar, and LIDAR is way faster than contours.
* Import screen UI fixups
- even out the spacing a bit
- use underline style for "Alternate Instructions" web link
- left/right switch is more intuitive than right/left
- disambiguate label from toggle id
Regenerate all maps. Gridlock-wise, Rainier and Poundbury broke, but
Wallingford started working again. Acceptable cost for a change this
useful; I'll work on fixing those maps later.
stop importing golf cart paths, even though they would be kind of
interesting to use for this proposal...
Interventions needed to keep lakeslice running, of course
Instead of just picking the intersectin closest to the origin or
destination, calculate the full path length, and take the one with the
shortest distance. This fixes some of the weird problems routing around
Broadmoor. Regenerate all prebaked data.
Also fix the original request for paths involving zones, so tracing it
later works.
Found using: vi `./rgrep.sh 'Text::from(Line'|grep -v fg|grep -v
big_h|grep -v displa|grep -v big_m|grep -v small|grep -v second | grep
-v underl|grep2files ` (Some of those are local bash aliases)
The GenericTable machinery lost a lot of it's utility now that we have
proper tabs. I've left a couple of free functions to be shared, and
inlined the remaining simple functionality.
TODO:
- tooltips (or is that just a responsibility of the button builder?)
- widgetry color scheme should use day-theme
- pick nice tab colors
- start applying!
- jump in time
- info panel
- "more data"
- fix width to match widest? Or maybe width modes?
Longer term I think we should default to day_theme for all widgetry apps.
That will be easier if we can get rid of pregame theme all together, but
that requires re-styling the pre-game screens (which we want to do, but
that will take time).