Michael Kirk
dde3ca9f67
rethink rename... keep Style.ButtonStyle, rename button::ButtonStyle->ButtonStateStyle
2021-02-23 09:56:58 -08:00
Michael Kirk
e6ed2e67de
Collapse button styles to be theme specified (no visible changes).
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Button colors are now determined by the color scheme, but for now all
schemes are hardcoded to use the same "night" button colors. Read on for
rationale...
Previously, which button colors to use (dark/light) was specified inline
while building the UI.
Eventually we want to live in a world where color scheme determines:
- panel colors
- button colors
- text colors
The theme could already choose panel colors easily enough, but because
the buttons and text were not determined by theme, choosing anything
other than a black or dark grey panel color makes the buttons and text
unreadable.
This PR tackled the themeable "button colors" portion, but all themes
continue to use the "night" colors for now, because using the actual
"day" colors would still make the text unreadable.
next up: themeable text!
The one intentional regression is within the pregame tutorial,
which has always been styled differently from the rest of the app. An
expeditious hack has caused the prev/next/continue buttons to lose their
visible hover state. I'll restore this upon completing the day theme
work.
2021-02-23 09:52:33 -08:00
Michael Kirk
cfaf441b89
rename ButtonStyle to ButtonTheme to avoid ambiguity
...
widgetry::styles::button:ButtonStyle -> ButtonTheme is a collection of
colors
vs. widgetry::widgets::button::ButtonStyle which is a per-state styling
(hover vs. disabled etc.)
2021-02-23 07:24:48 -08:00
Michael Kirk
2ed55f40a1
cargo fmt
2021-02-23 07:24:48 -08:00
Dustin Carlino
ecf7c0c836
On HiDPI screens with low resolution, allow widgetry applications to ( #521 )
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* On HiDPI screens with low resolution, allow widgetry applications to
override the default scale factor in order to achieve a minimum width.
2021-02-22 15:59:57 -08:00
Dustin Carlino
03989bf3a6
Don't allow u-turns on really short deadends. This problem started happening when more service roads were imported, and caused gridlock in lakeslice. This gets montlake and lakeslice running again, but rainier_valley remains gridlocked with service roads.
2021-02-22 14:48:49 -08:00
Dustin Carlino
81dd5740e6
Import Mt Vernon
2021-02-22 09:41:10 -08:00
Dustin Carlino
6ceac88cbe
Import most service roads, except driveways. #449
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Added an extra step to classify service roads as running through a
parking lot, to prevent them from being treated as regular roads.
Had to fix up a few prebaked traffic signals. lakeslice falls back into
gridlock; will fix separately -- too much effort behind this change to
stop.
2021-02-21 18:27:34 -08:00
Dustin Carlino
c5056fd135
new release
2021-02-21 10:38:19 -08:00
Dustin Carlino
f4103cf1fe
Redraw the intersection in map_editor when deleting or creating a road.
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[rebuild] [release]
2021-02-21 10:17:38 -08:00
Dustin Carlino
a7de2eef14
Disable parking simulation for actdev. I noticed people in Poundbury walking very far just to fetch their car, because the data about available parking is nonexistent.
2021-02-20 13:19:38 -08:00
Dustin Carlino
c7ae44d02a
Start actdev simulations at 8, not 6. And refactor the ffw-after-starting pattern. cyipt/actdev#66
2021-02-20 13:12:41 -08:00
Dustin Carlino
0804f877dd
Toggle between the baseline/go active scenario in actdev mode. Don't allow opening up any scenario. If we settle on a good background traffic generator, that can probably be exposed as an orthogonal checkbox. cyipt/actdev#66
2021-02-20 13:03:42 -08:00
Dustin Carlino
7592d192e3
Rename the blog gameplay mode to actdev, since it's specific to that integration. In the future if we have a simplified simulation running in a blog, we can figure out common requirements and refactor.
2021-02-20 12:44:27 -08:00
Dustin Carlino
b11cd48fb3
On the web, constantly update the --cam param in the URL with the current viewport.
2021-02-20 11:10:14 -08:00
Dustin Carlino
add122549f
Modernize map_editor code: EventCtx should always be the first param
2021-02-20 10:03:06 -08:00
Dustin Carlino
1ed5e7c444
Add a toggle in the map_editor to show all intersection geometry or not. Subsumes the confusing previous preview tool.
2021-02-20 09:57:06 -08:00
Dustin Carlino
2c0334a37d
Make the map_editor read .osm directly
2021-02-20 09:31:52 -08:00
Dustin Carlino
15b154aa23
Explicitly draw the OSM boundary in the map_editor, so we can effectively create borders
2021-02-19 17:33:37 -08:00
Dustin Carlino
94c8a34804
More map_editor:
...
- toggle traffic signals / stop signs
- show the direction of a road when editing it, so left/right have
context
2021-02-19 16:54:22 -08:00
Dustin Carlino
d74fa982b5
Context-sensitive instructions in the map_editor, once again
2021-02-19 16:31:57 -08:00
Dustin Carlino
cce43daecc
Restore the map_editor to some of its former glory:
...
- start showing partial instructions again
- remove old debug popup
- start a new road editor
2021-02-19 16:24:13 -08:00
Dustin Carlino
5139a88a66
Also sort city districts by zorder when creating them from many maps. Noticed this issue in Leeds.
2021-02-19 10:26:51 -08:00
Dustin Carlino
05622760fc
Fix crash when opening the tutorial when the wrong map is previously opened.
2021-02-19 10:15:48 -08:00
Dustin Carlino
9e83823620
When a city is missing a city.bin, just list files to discover districts. Better experience after importing a oneshot map.
2021-02-18 15:07:08 -08:00
Dustin Carlino
aefefedee9
Don't crash when we're missing a country flag. Discovered for oneshot
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imports (which wind up in the dummy zz country code)
2021-02-18 14:55:15 -08:00
Dustin Carlino
a596cb8d04
Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519
2021-02-18 10:28:11 -08:00
Dustin Carlino
487c7f3a01
Delete data/other_polygons -- this was a place to store boundaries that people were interested in, before it was easy to maintain lots of cities. If demand for any of these areas comes up, we can just import properly.
2021-02-17 19:33:15 -08:00
Dustin Carlino
6673521ee9
Import Wynyard, now that the pathfinding bug is fixed.
2021-02-17 15:45:36 -08:00
Dustin Carlino
64d150690a
When building the contraction hierarchies for different vehicle types,
...
be more careful with nodes representing uber-turns. Even if that vehicle
type doesn't use an uber-turn, we still need to force the nodes to exist
and match up between input graphs.
Although this really only fixes gb/charleville_mezieres/secteur4, it
potentially affects all maps, because the node map changes. So
regenerate everything...
2021-02-17 14:17:27 -08:00
Dustin Carlino
2d182a4582
Fix crash in commuter viz layer. The block-finding algorithm was written before pedestrian-only roads.
2021-02-17 12:00:13 -08:00
Dustin Carlino
4de7cb68c0
Start actdev mode with the baseline scenario, if it exists. Improve the follow shortcut. cyipt/actdev#66
2021-02-16 17:58:20 -08:00
Dustin Carlino
12d73e10bc
Add a few shortcut buttons to the actdev UI. cyipt/actdev#66
2021-02-16 17:34:56 -08:00
Dustin Carlino
612e257fbf
Revert "Fix actdev deployment script again -- how did I forget the data/ directory?!"
...
This reverts commit c9cef2ac8c
.
I got confused by cyipt/actdev-ui#10 , but the web version doesn't ship
data/input or data/player, so no need for the extra nesting.
2021-02-16 14:53:55 -08:00
Dustin Carlino
c87940a858
Fix an issue with a6dfc95aa9
: districts in a city are ordered in a z-order friendly way
2021-02-16 14:52:47 -08:00
Dustin Carlino
d8061f3bf6
Update prebaked data after UT change
2021-02-16 13:44:23 -08:00
Bruce
e6e3fc844a
Improve Uberturns ( #518 )
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If starting an UT and blocked, remove the reservation, allowing others to proceed.
If awakened, and banned and reserved attempt to proceed through the intersection.
2021-02-16 13:32:59 -08:00
Dustin Carlino
1fa57a1e17
Import Charleville-Mézières. So many new places from Twitter!
...
Few workarounds based on importing crashes found.
2021-02-15 16:35:24 -08:00
Dustin Carlino
c9cef2ac8c
Fix actdev deployment script again -- how did I forget the data/ directory?!
2021-02-15 14:39:04 -08:00
Dustin Carlino
f55a40e3df
Import Rostock
2021-02-15 14:33:17 -08:00
Dustin Carlino
932da8b262
Fix actdev deployment script a bit
2021-02-15 13:34:58 -08:00
Dustin Carlino
5d0c5766e5
Import scenarios for all actdev sites. Delete the old code for actdev
...
scenarios, which did a little disaggregation itself from desire lines.
2021-02-15 13:26:44 -08:00
Dustin Carlino
3f23a3c57c
Remove hotkey buttons entirely, to get closer to Yuwen's button spec.
2021-02-15 13:02:29 -08:00
Dustin Carlino
a6dfc95aa9
Improve city picker UI:
...
- stop color-coding the buttons
- highlight the district when hovering on a button (broken recently)
- sort the districts
2021-02-15 13:02:29 -08:00
Dustin Carlino
6d2cfa5750
Don't list a country in the city picker if there's nowhere different to navigate to there.
2021-02-15 12:03:06 -08:00
Dustin Carlino
46c746d446
Generate buildings for all the new actdev sites too
2021-02-15 11:57:41 -08:00
Dustin Carlino
7c3ced6401
Import 10 more actdev sites. Start a script for importing Robin's
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scenario JSON, but don't run it yet.
2021-02-15 11:06:28 -08:00
Dustin Carlino
e8d1a4bb0d
Import Anchorage
2021-02-14 17:21:02 -08:00
Dustin Carlino
9b1b9f467e
new release
2021-02-14 14:31:04 -08:00
Dustin Carlino
48bf0e504d
Fix a rendering crash that's hard to reproduce. #514 [rebuild] [release]
2021-02-14 14:12:34 -08:00