Dustin Carlino
|
e215a36bf1
|
adding fresh videos to README
|
2019-06-28 10:38:53 -05:00 |
|
Dustin Carlino
|
334081b844
|
very basic tool to explore an agent's full trip
|
2019-06-27 11:58:55 -07:00 |
|
Dustin Carlino
|
218082140f
|
don't use a bimap for NodeMap. less dependencies, marginal speed boost
|
2019-06-27 10:30:56 -07:00 |
|
Dustin Carlino
|
ab088479dd
|
use bincode, not json, for savestates. add loading screens around saving/loading
|
2019-06-27 09:56:04 -07:00 |
|
Dustin Carlino
|
f6dafe2118
|
refresh front-page README. still need to take new GIFs
|
2019-06-26 19:27:41 -07:00 |
|
Dustin Carlino
|
5e1a7238e8
|
preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
|
2019-06-26 17:33:31 -07:00 |
|
Dustin Carlino
|
d08c794cfe
|
woops, didnt use GeomBatch for all the new ModalMenu stuff
|
2019-06-26 15:20:25 -07:00 |
|
Dustin Carlino
|
9707dbd9b3
|
highlight search results even when unzoomed
|
2019-06-26 14:46:47 -07:00 |
|
Dustin Carlino
|
5e97c9f548
|
add a minimize/expand icon to modal menus
|
2019-06-26 12:14:43 -07:00 |
|
Dustin Carlino
|
8d1581241f
|
render separators between groups of menu items. very messy
implementation, but many other ideas fell through, and this works.
|
2019-06-25 10:58:40 -07:00 |
|
Dustin Carlino
|
f7b5cf9a9f
|
organize all modal menus into groups. dont render them yet.
|
2019-06-24 15:43:22 -07:00 |
|
Dustin Carlino
|
02c50453ad
|
tiny anti-refactor: explicitly copy the 3 CommonState keys into the 4 places they're used
|
2019-06-24 15:28:37 -07:00 |
|
Dustin Carlino
|
b996b3773e
|
view all routes tool in debug mode
|
2019-06-24 15:04:16 -07:00 |
|
Dustin Carlino
|
66b21c81ec
|
use a loading screen when exiting a/b test mode, since it's so laggy
|
2019-06-24 14:46:06 -07:00 |
|
Dustin Carlino
|
36b3558db5
|
share agent following and route tools also
|
2019-06-24 14:38:37 -07:00 |
|
Dustin Carlino
|
b9c9a77f40
|
share time stepping controls btwn sandbox and abtest mode
|
2019-06-24 14:03:44 -07:00 |
|
Dustin Carlino
|
e137fcf15c
|
refactor mouseover recalculation for the common case
|
2019-06-24 13:31:04 -07:00 |
|
Dustin Carlino
|
17460b1deb
|
use debug mode's special baselayer drawing
|
2019-06-24 10:28:32 -07:00 |
|
Dustin Carlino
|
8c67267d28
|
moving time traveler over to new stackable state model. and with that,
the stackable state model is good enough!
|
2019-06-23 18:57:45 -07:00 |
|
Dustin Carlino
|
6905595a05
|
less work for the default InputOnly
|
2019-06-23 17:25:41 -07:00 |
|
Dustin Carlino
|
fe38f2ff97
|
move secondary to UI, fixing two things that needed access
|
2019-06-23 16:54:34 -07:00 |
|
Dustin Carlino
|
eac7be2028
|
recalculate mouseover when unhiding stuff in debug mode. can do this now
that we're not borrowing the world.
|
2019-06-23 09:56:02 -07:00 |
|
Dustin Carlino
|
e67305d084
|
a way to pop states and pass data back
|
2019-06-22 20:37:01 -07:00 |
|
Dustin Carlino
|
3958ec556e
|
state transitions for nicely handling a few things... in particular,
clearing splash screen wizard state so we dont get stuck on a choice ;)
|
2019-06-22 20:05:12 -07:00 |
|
Dustin Carlino
|
551866169a
|
make Warp and Navigate use nested states inside CommonState
|
2019-06-22 18:24:46 -07:00 |
|
Dustin Carlino
|
8250bd5a1e
|
restore jumping to time in sandbox
|
2019-06-22 18:07:39 -07:00 |
|
Dustin Carlino
|
965a458b15
|
move state stuff into game.rs too
|
2019-06-22 17:04:23 -07:00 |
|
Dustin Carlino
|
6c6299c1d0
|
moving splash screen code to its own file
|
2019-06-22 13:57:38 -07:00 |
|
Dustin Carlino
|
665ba52d63
|
convert tutorial mode
|
2019-06-22 13:51:15 -07:00 |
|
Dustin Carlino
|
281a0ffcb9
|
converting mission mode
|
2019-06-22 13:42:11 -07:00 |
|
Dustin Carlino
|
859429a493
|
converting abtest mode
|
2019-06-22 12:59:21 -07:00 |
|
Dustin Carlino
|
6f2f6a3a75
|
converting editmode over
|
2019-06-22 11:36:17 -07:00 |
|
Dustin Carlino
|
f86e9666d5
|
convert DebugMode to stackable states
|
2019-06-22 10:30:40 -07:00 |
|
Dustin Carlino
|
a451c06d46
|
proof of concept for stackable game states. most things in splash screen
and sandbox mode converted. already feeling MUCH cleaner.
|
2019-06-21 16:01:07 -07:00 |
|
Dustin Carlino
|
0711056d89
|
save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
|
2019-06-21 12:47:00 -07:00 |
|
Dustin Carlino
|
284a0f8c69
|
dont start crossing a traffic signal if the timer will run out. optimistically move at full speed.
|
2019-06-20 15:36:31 -07:00 |
|
Dustin Carlino
|
1ce616b0be
|
recenter when loading a different map
|
2019-06-20 15:19:35 -07:00 |
|
Dustin Carlino
|
6738de2488
|
draw text beneath Sliders, not in the ModalMenu
|
2019-06-20 14:48:32 -07:00 |
|
Dustin Carlino
|
220d3d57ab
|
tool to convert to a ped scramble cycle completely
|
2019-06-20 12:36:26 -07:00 |
|
Dustin Carlino
|
994cdd20ae
|
new release
|
2019-06-19 14:59:57 -07:00 |
|
Dustin Carlino
|
5a3862dda0
|
expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
|
2019-06-19 14:51:09 -07:00 |
|
Dustin Carlino
|
d72aefdc7c
|
add more hints, trying to get a full PSRC day on 23rd to work...
|
2019-06-19 14:27:53 -07:00 |
|
Dustin Carlino
|
c90073c64a
|
start a very primitive scoreboard for a/b tests
|
2019-06-19 12:42:16 -07:00 |
|
Dustin Carlino
|
177b33795c
|
adjust building color, update screenshot test
|
2019-06-18 16:34:28 -07:00 |
|
Dustin Carlino
|
91cc74a30c
|
dramatically slash the one-time preparation time for the 3 VehiclePathfinders by using the node ordering from one for the other two. this actually also exposed a bug that would eventually muck with recalculating after edits (node IDs depending on the original state of the map)
|
2019-06-18 16:21:35 -07:00 |
|
Dustin Carlino
|
7a49c585cf
|
remove building_type and stop reading the residential permit shapefile
|
2019-06-18 14:58:57 -07:00 |
|
Dustin Carlino
|
04021f9fd1
|
print more complete and robust building names. adjust intersection and
building colors -- stop coloring buildings based on type (adds visual
noise, data is very bad)
|
2019-06-18 14:47:24 -07:00 |
|
Dustin Carlino
|
1835155a47
|
dont recalculate pathfinder after every map edit; just once at the end
|
2019-06-18 14:28:14 -07:00 |
|
Dustin Carlino
|
c2576b9ad7
|
disable path validation. 2.8s down to an even 2s.
|
2019-06-18 10:53:45 -07:00 |
|
Dustin Carlino
|
cdda463ee4
|
speed up pathfinding queries even more by reusing the PathCalculator
each thread
|
2019-06-18 10:25:35 -07:00 |
|