Dustin Carlino
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1ce616b0be
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recenter when loading a different map
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2019-06-20 15:19:35 -07:00 |
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Dustin Carlino
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0adeac1d53
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remove the single point associated with intersections, now that we're
actually going to be mucking with geometry. it wasnt doing anything
useful anyway. also a round of clippy.
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2019-06-12 10:10:04 -07:00 |
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Dustin Carlino
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7d4df3df8e
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do a/b test setup in one loading screen timer
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2019-06-07 11:04:16 -07:00 |
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Dustin Carlino
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36cddbf5df
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recalculate current selection in all the places that used to before a big UI refactor. if not, hovering on agent + jumping savestates can crash badly. also refactor how mouseover is detected
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2019-06-06 12:51:49 -07:00 |
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Dustin Carlino
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df88486b5e
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better default for run name when there are scenarios
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2019-06-05 17:23:04 -07:00 |
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Dustin Carlino
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e87581a86e
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adjusting map of 23rd ave for first real demo. making unzoomed colors
match between sim and psrc trip viz
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2019-06-05 11:47:17 -07:00 |
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Dustin Carlino
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c8846b9e74
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color unzoomed agents by mode, not stuckness
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2019-06-04 18:38:26 -07:00 |
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Dustin Carlino
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5e48cde4fc
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refactor speed controls. savestate WAY less often, now that the sim is
so fast running.
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2019-06-04 15:23:37 -07:00 |
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Dustin Carlino
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314489c63f
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overhaul unzoomed agent rendering -- just colored circles
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2019-06-01 10:13:17 -07:00 |
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Dustin Carlino
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1cdbe0ea81
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refactor parallelized pathfinding and use it in trip viz too
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2019-05-24 12:50:01 -07:00 |
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Dustin Carlino
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21520c6afa
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also mouseover KML shapes in debug mode when unzoomed
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2019-05-19 15:01:40 -07:00 |
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Dustin Carlino
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bb2ce2c2f5
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only mouseover areas in unzoomed debug mode
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2019-05-15 14:28:35 -07:00 |
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Dustin Carlino
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06aa3e7cb3
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woops, broke drawing agents in intersections in 3501c0ab4f
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2019-05-11 16:14:45 -07:00 |
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Dustin Carlino
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9b848c894a
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better selection polygons for polyline-based things
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2019-05-11 16:03:39 -07:00 |
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Dustin Carlino
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2454704b6b
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better selection polygons... at least for intersections and buildings
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2019-05-11 15:12:12 -07:00 |
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Dustin Carlino
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3501c0ab4f
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dont handle turn icons in UI by default; make the two editors explicitly do mouseover and draw them
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2019-05-11 11:51:16 -07:00 |
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Dustin Carlino
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f63f694576
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organizing stop sign drawing code a bit
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2019-05-10 15:55:07 -07:00 |
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Dustin Carlino
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a53e9ee8cb
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only restore editor_state when --no_splash used. start screensaver on a random building, not potentially some dead space
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2019-05-10 11:16:06 -07:00 |
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Dustin Carlino
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8b79c55d13
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show extra shapes when zoomed out
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2019-05-09 14:04:53 -07:00 |
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Dustin Carlino
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8e949d5fa9
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make --num_agents work exactly when specified
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2019-05-09 10:51:07 -07:00 |
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Dustin Carlino
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fce5d0f6dc
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animate pedestrian feet smoothly regardless of sim speed
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2019-05-08 18:34:41 -07:00 |
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Dustin Carlino
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b060a3ecc2
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giving pedestrians more shape
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2019-05-06 12:45:52 -07:00 |
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Dustin Carlino
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a921469da9
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dont special-case having a loading screen during make_gui. pass in EventCtx to make_gui to undo some hacks
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2019-05-04 17:19:45 -07:00 |
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Dustin Carlino
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eed33931de
|
proof-of-concept for gluing Timer to loading screen. hacky and not
featurefull yet.
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2019-05-04 16:41:01 -07:00 |
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Dustin Carlino
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67d34413fd
|
erase sim at strategic state-changing times
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2019-05-04 09:56:36 -07:00 |
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Dustin Carlino
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e25af2e450
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remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process
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2019-05-01 19:32:39 -07:00 |
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Dustin Carlino
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30db2e7fc2
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flatten mouseover_something impl
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2019-04-29 14:44:43 -07:00 |
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Dustin Carlino
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5a7c712f55
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move DrawCtx to render module
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2019-04-29 14:42:25 -07:00 |
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Dustin Carlino
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096dbd99f7
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replace RenderOptions with DrawOptions
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2019-04-29 14:39:08 -07:00 |
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Dustin Carlino
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1972ceeab5
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actually, dont plumb DrawOptions in DrawCtx
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2019-04-29 14:27:19 -07:00 |
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Dustin Carlino
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623401f588
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plumb DrawOptions through DrawCtx, get rid of RenderingHints
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2019-04-29 14:19:45 -07:00 |
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Dustin Carlino
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c59d76d40c
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organizing input to UI's draw into a struct
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2019-04-29 14:05:43 -07:00 |
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Dustin Carlino
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1c5d3f6bbf
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never draw turn icons for SharedSidewalkCorners. remove a field from RenderingHints accordingly.
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2019-04-29 13:25:09 -07:00 |
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Dustin Carlino
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6c95bdc0cd
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merge some stuff into a single helpers module
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2019-04-29 10:03:43 -07:00 |
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Dustin Carlino
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f29570a28e
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flatten UIState into UI
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2019-04-29 09:52:52 -07:00 |
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Dustin Carlino
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a1f50e4dfb
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remove OSD, which just had number of uploaded GPU things
|
2019-04-28 20:12:04 -07:00 |
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Dustin Carlino
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a72e779a89
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remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
more forwarding to UI ever
|
2019-04-28 18:00:44 -07:00 |
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Dustin Carlino
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9ed882a31c
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deleting unused plugin boilerplate
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2019-04-28 17:45:22 -07:00 |
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Dustin Carlino
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e1f35b07cf
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moving warp into CommonState
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2019-04-28 17:38:27 -07:00 |
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Dustin Carlino
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52ffb5cce7
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common screenshot just this function
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2019-04-28 17:23:35 -07:00 |
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Dustin Carlino
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4caec9c5d6
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cleaning up old UI plugin structures
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2019-04-28 14:15:55 -07:00 |
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Dustin Carlino
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0fb0ee0952
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move the other diff plugin into a/b test mode
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2019-04-28 14:05:49 -07:00 |
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Dustin Carlino
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b3949d5da7
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moving one diff plugin into a/b test mode
|
2019-04-28 13:56:24 -07:00 |
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Dustin Carlino
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4a3e8177c4
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the vital swap control
|
2019-04-28 13:35:01 -07:00 |
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Dustin Carlino
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58b3d6d201
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moving a/b test edit plugin to a/b test mode as the initial state. putting secondary sim state into the mode directly
|
2019-04-28 13:31:01 -07:00 |
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Dustin Carlino
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8cc86f623a
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starting a/b test mode as a fork of sandbox mode, with slightly less controls
|
2019-04-28 12:47:19 -07:00 |
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Dustin Carlino
|
6c88981d48
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move neighborhood summary plugin to debug mode; ultimately for SandBoxMode but needs more work
|
2019-04-27 14:10:17 -07:00 |
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Dustin Carlino
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8e20e0fa89
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move scenario plugin to mission edit mode
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2019-04-27 13:17:10 -07:00 |
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Dustin Carlino
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6207540dc0
|
debug areas in debug mode; flags are silly
|
2019-04-27 12:05:21 -07:00 |
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Dustin Carlino
|
aaff183402
|
move neighborhood editor into mission edit mode
|
2019-04-26 14:54:21 -07:00 |
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