Dustin Carlino
f23dacbde7
Start some skeleton code for tomorrow's hackathon
2020-12-09 22:11:05 -08:00
Dustin Carlino
97a9f38e0c
Fix github actions build after adding music [rebuild]
2020-12-09 18:24:47 -08:00
Dustin Carlino
dbbfe18076
Link to OSM objects from the area info panel, to help debug water polygons easily
2020-12-09 16:41:08 -08:00
Dustin Carlino
aa5010f2d0
Import part of Manhattan. Need to adjust the boundary to fix water
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polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
6e6e975923
There's no way it's this easy to add music... ( #417 )
2020-12-09 13:46:27 -08:00
Dustin Carlino
737b35f68d
Document --scale_factor flag for #381 and #415
2020-12-08 14:54:42 -08:00
Dustin Carlino
87b4d1bb93
Performance optimization: don't update panels unnecessarily, and don't
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do expensive updates unless time is passing. Before this, you could
introduce serious by wiggling the mouse!
2020-12-08 09:56:59 -08:00
Dustin Carlino
3d361074ab
Draw traffic signals changing over time in the experiment
2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0
Create 3 new small maps of Seattle for the experiment. Notably, 2 of
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them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874
Update minimap style and other bits from Figma, better snowflakes
2020-12-07 16:42:41 -08:00
Dustin Carlino
86814f6867
Make A/B Street's minimap specialize the generic widget, instead of duplicating code.
2020-12-07 15:40:35 -08:00
Dustin Carlino
2153b1605b
Move the legend to the minimap in the experiment, by parameterizing the
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minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
d799b20d93
Refactor colors
2020-12-07 13:57:55 -08:00
Michael Kirk
0e759aa934
replace custom logger with env_logger ( #414 )
2020-12-07 12:58:47 -08:00
Dustin Carlino
83dee1cf59
Write player JSON data to local storage in WASM. Now progress in the
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experiment is saved across browser sessions too!
2020-12-07 11:44:56 -08:00
Dustin Carlino
8af6e1343d
Serialize game state on native. Figuring out how to do this on web next...
2020-12-07 11:01:43 -08:00
Dustin Carlino
e03f356a0e
Depend on upstream usvg and fontdb, now with pure-Rust rustybuzz support
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in web!
2020-12-07 10:30:50 -08:00
Dustin Carlino
af9f9080a2
Some experiments to chop Seattle into some smaller pieces. Not used yet.
2020-12-06 21:25:22 -08:00
Dustin Carlino
4d56786289
Don't move faster diagonally
2020-12-06 19:49:59 -08:00
Dustin Carlino
4c947f05f6
Attempt more precise collision response, but it doesn't feel good, so
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disable it
2020-12-06 19:24:19 -08:00
Dustin Carlino
b1811c21ab
Add a progress bar for the initial .wasm loading. #377
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It's now easier to understand the possibly slow downloading of the 80MB
.wasm.
2020-12-05 20:55:07 -08:00
Dustin Carlino
8e0a2ea8d5
Work on snow again
2020-12-05 18:42:22 -08:00
Dustin Carlino
139f442ba7
Flatten transforms in the Santa SVGs from Illustrator. The pitiful SVG
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processing code in widgetry doesn't handle paths nested under groups
with transforms. To workaround, preprocess the SVGs:
1) Open in Inkscape
2) Click the problematic group
3) Menu "Path > Object to path"
4) Menu "Extensions > Modify path > Apply transform"
And scale down the two bike sprites
2020-12-05 17:57:46 -08:00
Dustin Carlino
9fb26eed0a
Earn permanent upgrades by completing levels, show them on the title screen, add a flag to unlock everything for dev
2020-12-04 16:40:27 -08:00
Dustin Carlino
3b5aac7d7e
Unlock levels in sequence
2020-12-04 16:19:31 -08:00
Dustin Carlino
df04fd7e18
Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment.
2020-12-04 15:08:15 -08:00
Dustin Carlino
c9809c805b
Prepare to track high scores
2020-12-04 14:53:11 -08:00
Dustin Carlino
2ece6d0c05
Create a more interesting animation for delivery and refilling
2020-12-04 14:19:42 -08:00
Dustin Carlino
7381bd6b8d
Add a time limit and a results screen. Make the upzone screen always
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happen, use it as a place to prep the player before the level
2020-12-04 13:55:46 -08:00
Dustin Carlino
766fea1441
Prevent warping near bridges, and ban travel along light rail entirely
2020-12-03 21:04:38 -08:00
Dustin Carlino
97c5c45ca4
Add a basic boost mechanic
2020-12-03 20:36:35 -08:00
Dustin Carlino
12d0294692
Minimap tracker and new meters
2020-12-03 15:09:54 -08:00
Dustin Carlino
8531c8c773
Pick different vehicles, animate the player a bit
2020-12-03 14:23:30 -08:00
Dustin Carlino
2aaa7e4dee
Split into multiple panels, add a pause screen, fix switching maps
2020-12-03 12:38:28 -08:00
Dustin Carlino
866d56ebcf
Have a separate upzone phase before starting the level
2020-12-03 12:07:48 -08:00
Dustin Carlino
23222bd846
For the experiment, extract the code to color buildings based on type.
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Also start to dismantle the old in-game upzone logic.
2020-12-03 11:32:37 -08:00
Dustin Carlino
544dda9c5c
When looking for turn conflicts, treat reserved turns (created before
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starting an uber-turn) the same as accepted turns, updating the
blocked-by graph and allowing a movement to start if a cycle is
detected.
No effect in montlake or lakeslice, and very slight progress at the
Krakow roundabout for #382 -- increasing a tiny 26 trips by 7:20 am.
2020-12-03 10:56:42 -08:00
Dustin Carlino
5dba8f5896
Make the blocked-by graph used for debugging and the API detect problems
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from somebody about to start an uber-turn.
2020-12-03 10:21:43 -08:00
Dustin Carlino
ad37d612b4
Just attempt to reorganize code a little bit before a barrage of
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changes.
2020-12-02 19:18:49 -08:00
Dustin Carlino
08d6f6987f
Figure out when we pass a building along a road
2020-12-02 18:00:51 -08:00
Dustin Carlino
6a947ba3e9
Snap movement to roads. The collisions are funky, but it mostly works?
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Temporarily breaks gameplay, because now we can't touch buildings.
2020-12-02 17:09:32 -08:00
Dustin Carlino
f57fb8f2f6
Run the experiment on the web
2020-12-02 13:44:10 -08:00
Dustin Carlino
0727619e18
Disable caching on Mac builds; something keeps breaking. [rebuild]
2020-12-02 13:20:43 -08:00
Dustin Carlino
a11646a6fc
Overhaul building colors [rebuild]
2020-12-02 13:01:01 -08:00
Dustin Carlino
49459463b6
Add all the meters for the experiment.
2020-12-02 12:37:59 -08:00
Dustin Carlino
d37e86db6f
Alter gameplay mechanics for the experiment after some playtesting sessions:
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- no more last recharge station or cost to different houses
- energy based on presents carried
- instant recharge
2020-12-02 12:02:15 -08:00
Michael Kirk
727fe32fdd
little typo in summaries table
2020-12-02 10:51:46 -08:00
Dustin Carlino
60117a64e8
Handle starting/ending in a zone when pathfinding, regardless of Dijkstra/CH implementation. #411
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The import bug in Münster is still happening though! Still digging in.
(But regardless, this change fixes some old technical debt)
2020-12-02 10:42:01 -08:00
Dustin Carlino
17e850908c
Reorganizing pathfinder code to prepare for sharing the start/stop-in-a-zone logic between the CH and Dijkstra implementation. #411
2020-12-02 09:22:16 -08:00
Dustin Carlino
69b14e444f
Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere.
2020-12-02 08:44:07 -08:00