Struct game::sandbox::SandboxControls
source · [−]pub struct SandboxControls {
pub common: Option<CommonState>,
route_preview: Option<RoutePreview>,
tool_panel: Option<Panel>,
pub time_panel: Option<TimePanel>,
minimap: Option<Minimap<App, MinimapController>>,
}
Fields
common: Option<CommonState>
route_preview: Option<RoutePreview>
tool_panel: Option<Panel>
time_panel: Option<TimePanel>
minimap: Option<Minimap<App, MinimapController>>
Implementations
sourceimpl SandboxControls
impl SandboxControls
pub fn new(
ctx: &mut EventCtx<'_>,
app: &App,
gameplay: &dyn GameplayState
) -> SandboxControls
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
Auto Trait Implementations
impl !RefUnwindSafe for SandboxControls
impl !Send for SandboxControls
impl !Sync for SandboxControls
impl Unpin for SandboxControls
impl !UnwindSafe for SandboxControls
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
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