Struct sim::mechanics::walking::WalkingSimState [−][src]
pub(crate) struct WalkingSimState {
peds: FixedMap<PedestrianID, Pedestrian>,
peds_per_traversable: MultiMap<Traversable, PedestrianID>,
events: Vec<Event>,
}
Expand description
Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Fields
peds: FixedMap<PedestrianID, Pedestrian>
peds_per_traversable: MultiMap<Traversable, PedestrianID>
events: Vec<Event>
Implementations
pub fn spawn_ped(
&mut self,
now: Time,
params: CreatePedestrian,
map: &Map,
scheduler: &mut Scheduler
)
pub fn get_draw_ped(
&self,
id: PedestrianID,
now: Time,
map: &Map
) -> Option<DrawPedestrianInput>
pub fn get_all_draw_peds(
&self,
now: Time,
map: &Map
) -> Vec<DrawPedestrianInput>ⓘ
pub fn update_ped(
&mut self,
id: PedestrianID,
now: Time,
ctx: &mut Ctx<'_>,
trips: &mut TripManager,
transit: &mut TransitSimState
)
Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>ⓘ
pub fn get_draw_peds_on(
&self,
now: Time,
on: Traversable,
map: &Map
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)
pub fn collect_events(&mut self) -> Vec<Event>ⓘ
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for WalkingSimState
impl Send for WalkingSimState
impl Sync for WalkingSimState
impl Unpin for WalkingSimState
impl UnwindSafe for WalkingSimState
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self