Struct sim::trips::TripManager[][src]

pub(crate) struct TripManager {
    trips: Vec<Trip>,
    people: Vec<Person>,
    active_trip_mode: BTreeMap<AgentID, TripID>,
    unfinished_trips: usize,
    car_id_counter: usize,
    events: Vec<Event>,
}
Expand description

Manages people, each of which executes some trips through the day. Each trip is further broken down into legs – for example, a driving trip might start with somebody walking to their car, driving somewhere, parking, and then walking to their final destination. https://a-b-street.github.io/tech/docs/trafficsim/trips.html describes some of the variations.

Fields

trips: Vec<Trip>people: Vec<Person>active_trip_mode: BTreeMap<AgentID, TripID>unfinished_trips: usizecar_id_counter: usizeevents: Vec<Event>

Implementations

This is idempotent to handle the case of cars retrying their spawning.

If no route is returned, the pedestrian boarded a bus immediately.

Cancel a trip before it’s started. The person will stay where they are.

Cancel a trip after it’s started. The person will be magically warped to their destination, along with their car, as if the trip had completed normally.

This will be None for parked cars and buses. Should always work for pedestrians.

Recreate the Scenario from an instantiated simulation. The results should match the original Scenario used.

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