[][src]Struct game::sandbox::SandboxMode

pub struct SandboxMode {
    gameplay: Box<dyn GameplayState>,
    pub gameplay_mode: GameplayMode,
    pub controls: SandboxControls,
}

Fields

gameplay: Box<dyn GameplayState>gameplay_mode: GameplayModecontrols: SandboxControls

Implementations

impl SandboxMode[src]

pub fn new(
    ctx: &mut EventCtx,
    app: &mut App,
    mode: GameplayMode
) -> Box<dyn State>
[src]

pub fn contextual_actions(&self) -> Actions[src]

Trait Implementations

impl State for SandboxMode[src]

Auto Trait Implementations

impl !RefUnwindSafe for SandboxMode

impl !Send for SandboxMode

impl !Sync for SandboxMode

impl Unpin for SandboxMode

impl !UnwindSafe for SandboxMode

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,