[−][src]Struct game::sandbox::SandboxMode
Fields
gameplay: Box<dyn GameplayState>
gameplay_mode: GameplayMode
controls: SandboxControls
Implementations
impl SandboxMode
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pub fn new(
ctx: &mut EventCtx,
app: &mut App,
mode: GameplayMode
) -> Box<dyn State>
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ctx: &mut EventCtx,
app: &mut App,
mode: GameplayMode
) -> Box<dyn State>
pub fn contextual_actions(&self) -> Actions
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Trait Implementations
impl State for SandboxMode
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition
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fn draw(&self, g: &mut GfxCtx, app: &App)
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fn on_destroy(&mut self, _: &mut EventCtx, app: &mut App)
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fn draw_baselayer(&self) -> DrawBaselayer
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Auto Trait Implementations
impl !RefUnwindSafe for SandboxMode
impl !Send for SandboxMode
impl !Sync for SandboxMode
impl Unpin for SandboxMode
impl !UnwindSafe for SandboxMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,