In https://github.com/wez/wezterm/issues/2932 the user desired to have
brightened text without the boldness, as they were accustomed to that
behavior in a couple of other terminal emulators.
This commit changes the `bold_brightens_ansi_colors` from a simple
boolean to a tristate that allows for not changing the brightness,
changing the brightness, and changing the brightness while adjusting
the boldness down to normal levels.
boolean values are accepted for backwards compatibility.
This commit introduces a rough first pass at a command palette modal.
It is an adaptation of the emoji character selector and needs
refinement.
Importantly, the default pane selector key assignment now calls
into this new command palette instead.
refs: https://github.com/wez/wezterm/issues/1485
This allows defining those help actions that open URLs in the main
commands list, and not just for the macOS Help menu.
refs: https://github.com/wez/wezterm/issues/1485
I'd like to push that into the status bar, so nudge people towards
that in the docs for this.
There is a config option to restore it. I'd like to ultimately
remove that though.
refs: https://github.com/wez/wezterm/discussions/2542
* Expose `activate-pane-direction` cli command
Add a new subcommand for `wezterm cli` called `activate-pane-direction`.
It allows switching the active pane in the current tab in the given
direction.
* Bump codec version
* Replace boolean flags with a single direction arg
* Run cargo fmt
This provides a means for more easily extending the default key
tables without forcing the user to recreate the entire config
for themselves.
wezterm.gui.default_keys is also added by this, but it is likely
not as useful.
ad9490ee8f unset SHELL from the
environment on startup which had the consequence of causing
`os.getenv("SHELL")` to return `nil` when used in the config file.
Rather than simply restoring SHELL env var, recognize that reading
the environment from a long lived process is prone to seeing
stable environment forever.
We already compensate for this in the pty crate's understanding
of the base environment, so this commit patches `os.getenv`
and replaces it with our own imlementation that uses that same
logic.
The base environment logic has been extended to set SHELL from
the passwd database to round things out.
refs: https://github.com/wez/wezterm/discussions/2481
There are caveats to determining this, but when we think
password entry is enabled, switch the cursor to the font-awesome
lock glyph instead of the normal cursor sprite.
fa_lock is used because it is monochrome and can thus be tinted
to the configured cursor color, and it respects blinking/easing.
refs: https://github.com/wez/wezterm/issues/2460
The default behavior for charselect is to show the recent category
if you have previously used it, otherwise, show the default emotion
category.
refs: https://github.com/wez/wezterm/issues/2163
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons. The category can by cycled through the suggested
emoji categories using CTRL-r. Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.
The modal also allows fuzzy searching based on:
* The official unicode name
* The github shortcode
* codepoint value in hex
so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.
Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.
I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.
refs: https://github.com/wez/wezterm/issues/2163
This is really a proof of concept commit; I want to be able to pass
more structured data into the shader as uniforms and the basic
macros provided by glium make that a bit awkward.
What I came up with is a slightly more dynamic uniform builder
thingy.
I'm using this to pass in a copy of the various blinking easing
functions.
Those are incomplete and unused, but it shows that the technique works.
It's not the first time that I've solved a problem by slowing things
down... in this situation, a couple of very inefficient TUI programs had
flickering outputs in wezterm because they were filling a buffer with a
bunch of spaces to erase a screen before sending the main body of their
updates in a subsequent buffer chunk. wezterm would render the
intervening partially blank frame and appear to flicker.
The resolution is to add a small delay (3ms by default) before sending
data to the terminal model. If the output is readable in that time
we'll accumulate it with the pending set of actions so that the
whole batch can be applied "more atomically".
Take care: `time cat bigfile` is sensitive to this, so we want to
keep the latency as small as possible, and we also want to avoid
accumulating actions and only flushing them at the end of the file.
We use the existing buffer size (~1MB) as a threshold: we bump
a count of the number of input bytes that resulted in the current
set of actions, and if that exceeds that buffer size we flush it.
refs: https://github.com/wez/wezterm/issues/2443
The prior mutually exclusive behavior kept surprising people so let's
just flip this around.
This is potentially a "breaking" change for folks, but I think it is
worth it.