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Commit Graph

226 Commits

Author SHA1 Message Date
Wez Furlong
4ec48b1245 gifs: start at frame 0, not 1!
This fixes the panic that @mborejdo reported in
<https://matrix.to/#/!PirwUBcuIlTXwNveYz:matrix.org/$skjhC1EgMG5x0Wte0i6JquMHkQK2mST2zJoB_qrLMRc?via=matrix.org>
2021-03-12 08:39:53 -08:00
Wez Furlong
1097f329cf fixup x position for new tab button 2021-03-11 21:25:54 -08:00
Wez Furlong
eb4323ee59 add config for customizing the tabs and new tab button
```lua
local wezterm = require 'wezterm';

-- The filled in variant of the < symbol
local SOLID_LEFT_ARROW = utf8.char(0xe0b2)

-- The filled in variant of the > symbol
local SOLID_RIGHT_ARROW = utf8.char(0xe0b0)

return {
  tab_bar_style = {
    active_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    active_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#2b2042"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
    inactive_tab_left = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_LEFT_ARROW},
    }),
    inactive_tab_right = wezterm.format({
      {Background={Color="#0b0022"}},
      {Foreground={Color="#1b1032"}},
      {Text=SOLID_RIGHT_ARROW},
    }),
  }
}
```
2021-03-11 21:22:10 -08:00
Wez Furlong
62d1d11eaf fall back to single frame gif parse if animated mode fails
At least we'll show something if we have a malformed gif.
2021-03-11 19:54:41 -08:00
Wez Furlong
9b3d35623f handle image decoding errors and return a placeholder
https://i.giphy.com/media/3owvKqP4VSydZE4pvq/200w.gif cannot
be decoded as an animated gif due to this error: `No end code in lzw stream`

Ensure that we don't completely fail to process the render phase
as a result.
2021-03-11 19:45:48 -08:00
Wez Furlong
b8390b3f7a animated images: now schedule repaint based on next frame time
Previously, invalidation for animation was driven by the cursor
blink rate, which meant that animated gifs/pngs could not play
faster than 5fps (default blink interval is 200ms).

This commit calculates the next invalidation time based on the
closes next frame time of all animated cells in the viewport.
2021-03-11 08:14:39 -08:00
Wez Furlong
c5cb0ef66d Added support for animated gifs and pngs
This is first draft; the animation rate is currently tied
to the cursor_blink_rate setting, so if the gif has frames that
are intended to display more frequently than that, they will
animate more slowly.

Animation is only carried out while the window has focus.
Animation increases the load on the GPU and thus uses more power.

It's kinda fun to stick one of these animated pixel gifs in the background:
https://imgur.com/gallery/F9DAH
2021-03-11 00:41:54 -08:00
Wez Furlong
182a4d068b ensure that we only use the default size when spawning new windows 2021-03-10 00:19:50 -08:00
Wez Furlong
83e9d672a4 spawning a new window should use the size from the config
rather than the size of the current window.
2021-03-10 00:15:26 -08:00
Wez Furlong
18cb179227 x11: query Xft.dpi from the root window
We should now be using the root window specified default dpi
if the dpi is left unspecified in the wezterm configuration.

refs: #515
2021-03-08 22:19:44 -08:00
Wez Furlong
5f1bb0a1bc "de-bounce" lua event callbacks
During a live resize, we could queue up a lot of `window-resized`
events, which is undesirable.

This commit introduces a simple but effective mechanism to manage this;
a given event can have at most one executing and one pending copy.

So if we get a burst of resize events (eg: during a live window resize)
that might have previously queued hundreds of discrete events, we now
get a more manageable situation with 1 executing and 1 queued.

With this change, a given event can only have 1 executing instance at a
time (with the exception that the open-uri event doesn't go through this
mechanism).

refs: https://github.com/wez/wezterm/issues/291
2021-03-07 18:11:27 -08:00
Wez Furlong
9c19fa1929 Add window-config-reloaded event
refs: #291
2021-03-07 15:06:04 -08:00
Benoit de Chezelles
683d8e96e8 windows: Add option to treat left ctrl-alt as altgr
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.

ref: #472
2021-03-07 12:52:03 -08:00
Wez Furlong
ba5d50ba9e add window-resized event
This is to support <https://github.com/wez/wezterm/issues/291>.

The window resized event happens asynchronously wrt. processing
a window resize, triggering at the end of the normal window
resize handling.

This commit introduces the notion of whether we are in full screen
mode or not in the underlying event callback, which is useful to
gate the desired feature, which is: when in full screen mode,
increase the padding for the window to center its content.

While poking around at this, I noticed that we weren't passing
the per-window config down to the code that computes the quad
locations for the window.

This commit also changes the font size increase/decrease behavior
so that in full screen mode it doesn't try to resize the window.

```lua
local wezterm = require 'wezterm';

wezterm.on("window-resized", function(window, pane)
  local window_dims = window:get_dimensions();
  local pane_dims = pane:get_dimensions();
  local overrides = window:get_config_overrides() or {}

  if not window_dims.is_full_screen then
    if not overrides.window_padding then
      -- not changing anything
      return;
    end
    overrides.window_padding = nil;
  else
    -- Use only the middle 33%
    local third = math.floor(window_dims.pixel_width / 3)
    local new_padding = {
      left = third,
      right = third,
      top = 0,
      bottom = 0
    };
    if overrides.window_padding and new_padding.left == overrides.window_padding.left then
      -- padding is same, avoid triggering further changes
      return
    end
    overrides.window_padding = new_padding

  end
  window:set_config_overrides(overrides)
end);

return {
}
```
2021-03-07 11:54:15 -08:00
Wez Furlong
336f209ede Revert and gate shaping changes
I'm calling it a temporary defeat on the shaping changes;
this commit effectively reverts the series of changes made
to support slicing up ligatures like `->` when the cursor
moves through them.

They've introduced so many issues and I've spent hours
that haven't resulted in a complete solution, so I've
disabled those changes by putting them behind a boolean
option.

I'll revisit them after I've cut the next release.

refs: https://github.com/wez/wezterm/issues/478
2021-03-06 23:49:37 -08:00
Wez Furlong
dcb6fec28f don't kill pane when closing copy or search mode overlays
I recently introduced this bug when tidying up reaping overlay panes.
2021-03-06 13:46:30 -08:00
Wez Furlong
30144ef964 more guesswork to compensate for shaping weirdness 2021-03-06 13:38:38 -08:00
Wez Furlong
ac3ac43c2b warn instead of panic if there's already something assigned
I saw this trigger and couldn't repro; I want to understand it
better when it next occurs.
2021-03-06 12:56:36 -08:00
Wez Furlong
9cfa93bf8b tidy up some of the texture atlas invalidation
There was a bit of redundancy with things that happen
inside some of these calls, so centralize and clarify it.
2021-03-06 10:25:39 -08:00
Wez Furlong
f0527f646c simplify shape preprocessing
Manual test scenario:

```
wezterm -n --config adjust_window_size_when_changing_font_size=false --config 'exit_behavior="Hold"' start -- sh -c "echo '(...)'"
```

then CTRL +/- to change font size; the first cell of the `...` was
previously random garbage, now is more consistent.

refs: https://github.com/wez/wezterm/issues/478
2021-03-06 10:19:59 -08:00
Wez Furlong
cfed798e79 window: allow window layer to hold per-window config
This is to allow for eg: hotkey to change window decorations
(https://wezfurlong.org/wezterm/config/lua/window/set_config_overrides.html)

So far only macos actually keeps a per-window config.
Hopefully this still compiles for windows and x11.
2021-03-04 23:05:44 -08:00
Wez Furlong
1178639a22 windows: implement decoration setting, change to bitfield
Can now set `window_decorations = "TITLE|RESIZE"` or variations
on those flags.  `NONE` is a shortcut for no flags.
2021-03-04 09:40:38 -08:00
Wez Furlong
3356a3a149 don't trigger status bar update after each paint or mouse move
mouse move events in the tab bar, and paint events, could cause
the title bar state to be recomputed.

Make sure that we don't trigger the status event to trigger for those.

refs: https://github.com/wez/wezterm/issues/500
2021-03-03 23:53:09 -08:00
Wez Furlong
7e1d16e671 Add SUPER+Drag to drag the window 2021-03-03 23:45:02 -08:00
Wez Furlong
5a5d08080c gui: allow dragging the window by non-tab areas in tab bar
I've only tested this on macos, but it should be cross platform,
with the caveat that Wayland doesn't let a window position itself,
so this won't work there.
2021-03-03 23:29:18 -08:00
Wez Furlong
4834a29791 macos: support disabling the titlebar
This isn't fully baked yet, so I'm not documenting it yet.
2021-03-03 22:47:31 -08:00
Wez Furlong
783f445c57 allow changing status_update_interval dynamically
We were using the value that was active when the window was created,
and never updating it.

This commit sweeps the interval check into the existing periodic
window maintenance routine.

refs: https://github.com/wez/wezterm/issues/500
2021-03-03 19:58:46 -08:00
Wez Furlong
c305abdcd7 trigger the status event when the title is updated, too
This makes it quicker to respond to things like eg: the cwd
in the pane changing.

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 22:36:39 -08:00
Wez Furlong
9ac230876c Add status_update_interval option for status updates
The status event is triggered at window creation, and
then every `status_update_interval` milliseconds.

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 20:44:08 -08:00
Wez Furlong
99a0b044a0 experimental: add right-status concept and event
The API isn't finalized; this is proof of concept for putting something
in the area to the right of the new tab button.

The info will be right aligned to the tab area.

```lua
local wezterm = require 'wezterm';

wezterm.on("update-right-status", function(window, pane)
  -- demonstrates shelling out to get some external status.
  -- wezterm will parse escape sequences output by the
  -- child process and include them in the status area, too.
  local success, date, stderr = wezterm.run_child_process({"date"})

  -- Make it italic and underlined
  window:set_right_status(wezterm.format({
    {Attribute={Underline="Single"}},
    {Attribute={Italic=true}},
    {Text="Hello "..date},
  }));
end)

return {
}
```

refs: https://github.com/wez/wezterm/issues/500
2021-03-02 09:52:54 -08:00
Wez Furlong
48f5fccb86 block glyphs: fix quad rendering
The line drawing routine takes inclusive start/end coordinates,
so if we're feeding the start/end from Range (which is exclusive),
then we need to reduce by 1.

refs: https://github.com/wez/wezterm/issues/433#issuecomment-787640338
2021-03-01 09:52:25 -08:00
Wez Furlong
d56c5178da shaping: add test for FiraCode
Adds a test and seemingly a fix for https://github.com/wez/wezterm/issues/478#issuecomment-787520977

Fira Code is OFL-1.1 licensed like the other fonts we include,
however, I'm not distributing Fira Code with wezterm.
2021-02-28 13:35:00 -08:00
Wez Furlong
b4b92a68f7 block glyphs: handle very small sizes better!
refs: #433
2021-02-28 10:06:00 -08:00
Wez Furlong
0597684ebd Render custom block glyphs
As explained in the docs included in this commit, ideally this
wouldn't be needed, but due to a long-standing hinting bug in
freetype <https://gitlab.freedesktop.org/freetype/freetype/-/issues/761>
it seems most expedient to just render our own block glyphs,
so that's what this does!

refs: #433
2021-02-28 09:43:26 -08:00
Wez Furlong
a3b25324b2 build fixes for macos, windows 2021-02-28 07:39:49 -08:00
Wez Furlong
27837b56b4 fix: triple click (line selection) to consider wrapped lines
closes: https://github.com/wez/wezterm/issues/466
2021-02-28 00:31:26 -08:00
Wez Furlong
c5b7fbaccf refactor: pull gui sources up one level
It hasn't been necessary to have them go under `gui` since
the mux server was moved out to its own binary.
2021-02-28 00:11:17 -08:00
Wez Furlong
ac376fb9c6 refactor: move frontend up a level -> own module 2021-02-28 00:04:10 -08:00
Wez Furlong
04ecd16493 remove --front-end CLI option
Can use `--config front_end="Software"` instead.
2021-02-27 23:59:04 -08:00
Wez Furlong
d837dc45a1 selection: reduce gap used for scrolling viewport
This doesn't fix https://github.com/wez/wezterm/issues/354
but perhaps makes it a bit less annoying.
2021-02-27 18:58:28 -08:00
Wez Furlong
6b0fef18f0 refactor: split more things out 2021-02-27 18:40:04 -08:00
Wez Furlong
452c76ea89 refactor: break more stuff out of termwindow 2021-02-27 18:21:36 -08:00
Wez Furlong
840173af61 refactor: split PrevCursorPos out of termwindow 2021-02-27 17:30:48 -08:00
Wez Furlong
dbf33984d7 refactor: move clipboard out of termwindow 2021-02-27 17:28:00 -08:00
Wez Furlong
63ca8e88b6 refactor: split out termwindow spawn functions 2021-02-27 17:22:11 -08:00
Wez Furlong
6ff349308b refactor: split termwindow.rs in two 2021-02-27 17:11:25 -08:00
Wez Furlong
db08b8c1dc add window:set_config_overrides lua method
This commit expands on the prior commits to introduce the concept
of per-window configuration overrides.

Each TermWindow maintains json compatible object value holding
a map of config key -> config value overrides.

When the window notices that the config has changed, the config
file is loaded, the CLI overrides (if any) are applied, and then
finally the per-window overrides, before attempting to coerce
the resultant lua value into a Config object.

This mechanism has some important constraints:

* Only data can be assigned to the overrides.  Closures or special
  lua userdata object handles are not permitted.  This is because
  the lifetime of those objects is tied to the lua context in which
  they were parsed, which doesn't really exist in the context of
  the window.
* Only simple keys are supported for the per-window overrides.
  That means that trying to override a very specific field of
  a deeply structured value (eg: something like `font_rules[1].italic = false`
  isn't able to be expressed in this scheme.  Instead, you would
  need to assign the entire `font_rules` key.  I don't anticipate
  this being a common desire at this time; if more advance manipulations
  are required, then I have some thoughts on an event where arbitrary
  lua modifications can be applied.

The implementation details are fairly straight-forward, but in testing
the two examplary use cases I noticed that some hangovers from
supporting overrides for a couple of font related options meant that the
window-specific config wasn't being honored.  I've removed the code that
handled those overrides in favor of the newer more general CLI option
override support, and threaded the config through to the font code.

closes: #469
closes: #329
2021-02-27 14:53:19 -08:00
Wez Furlong
60be1a98a0 lua: add window::effective_config() method
Expose the current window configuration to lua scripts.

refs: https://github.com/wez/wezterm/issues/469
2021-02-27 12:39:22 -08:00
Wez Furlong
4389e6dd13 gui: maintain a local copy of the ConfigHandle in TermWindow
This is a pre-req for having a window-specific config.

refs: #469
2021-02-27 12:04:55 -08:00
Wez Furlong
2d02df5f38 add --config name=value CLI options
`wezterm`, `wezterm-gui` and `wezterm-mux-server` now all support
a new `--config name=value` CLI option that can be specified
multiple times to supply config overrides.

Since there isn't a simple, direct way to update arbitrary fields
of a struct in Rust (there's no runtime reflection), we do this
work in lua.

The config file returns a config table. Before that is mapped
to the Rust Config type, we have a new phase that takes each
of the `--config` values and applies it to the config table.

For example, you can think of configuration as working like this
if wezterm is started as `wezterm --config foo="bar"`:

```lua
config = load_config_file();
config.foo = "bar";
return config;
```

The `--config name=value` option is split into `name` and `value`
parts.  The name part is literally concatenated with `config` in
the generated lua code, so the name MUST be valid in that context.
The `value` portion is literally inserted verbatim as the rvalue in the
assignment.  Not quoting or other processing is done, which means
that you can (and must!) use the same form that you would use in
the config file for the RHS.  Strings must be quoted.  This allows
you to use more complicated expressions on the right hand side,
such as:

```
wezterm --config 'font=wezterm.font("Fira Code")'
```

The overrides stick for the lifetime of the process; even if
you change the config file and reload, then the value specified
by the override will take precedence.

refs: https://github.com/wez/wezterm/issues/469
refs: https://github.com/wez/wezterm/issues/499
2021-02-27 10:53:45 -08:00
Wez Furlong
823213703c mux: introduce can_close_without_prompting concept to model
This is defined as a trait method on Pane (default: false), and has the
obvious transitive equivalent methods in Tab and Window (eg: if all
contained items are `can_close_without_prompting`, then that container
is also `can_close_without_prompting`).

The intent is to avoid bothering the user to confirm closing a window
when the content is not stateful and doesn't warrant it.

For example: the window that is displayed in the event of a
configuration error really shouldn't prompt to the user to confirm
closing it.

All termwiztermtab panes are `can_close_without_prompting==true`
to effect this policy.

In the future, we could teach LocalPane to lookup the session leader
process against a list of "uninteresting" or "stateless" processes
and return an appropriate result (as suggested in
https://github.com/wez/wezterm/issues/280).  That functionality
is NOT part of this commit.
2021-02-27 09:03:13 -08:00
Wez Furlong
697a6abd04 add exit_behavior config option
`exit_behavior = "Hold"` will keep the pane alive until explicitly
closed.  More details in the docs that are part of this commit.

refs: https://github.com/wez/wezterm/issues/499
2021-02-27 00:15:51 -08:00
Wez Furlong
8009863f9b fonts: shaper: also handle <wideglyph><spacer><spacer> ligatures
The Cascadia Code font has ligatures for `---` that consist of
a triple wide glyph followed by two zero-width glyphs.  Rewrite
that into a single glyph that spans three cells and remove the
zero-width glyphs from the shaped info.

refs: https://github.com/wez/wezterm/issues/478
2021-02-25 21:16:10 -08:00
Wez Furlong
9f89dde899 Avoid an unwrap
refs: https://github.com/wez/wezterm/issues/478
2021-02-23 22:06:02 -08:00
Wez Furlong
c964b69b1d Add ScrollByLine key assignment
refs: #497
2021-02-23 08:02:07 -08:00
Wez Furlong
3e44abcca8 Adopt new shaper logic in gui
Connect the gui to the new shaping logic; this means that we
can now correctly render fg/bg color when the cursor moves
through the cells that comprise a ligature.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
63555086b6 move shaper helper bits into shapecache
refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
5eb7634403 gui: factor image cell rendering into its own function 2021-02-22 19:17:24 -08:00
Wez Furlong
ee17e4e174 Add shaper post-processing function
This function is intended to deal with certain kinds of ligatures
and certain combining sequences that don't have corresponding glyphs.

It isn't hooked up to the gui yet, but does have unit tests that
are probably mostly correct.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
7a16e71e07 Add ResetFontAndWindowSize key assignment
closes: https://github.com/wez/wezterm/issues/480
2021-02-20 21:50:20 -08:00
Wez Furlong
a91c0a5d98 fixup render for macos
Apparently we need to enable srgb for all three stages in order
to output correct color.

refs: #491
2021-02-20 20:32:30 -08:00
Wez Furlong
82fc53d736 rasterize: refine blending math
Refine the colorization logic to make it more of a blending operation.
Previously, we were relying on opengl to carry out blending between
layers on our behalf, but that wasn't perfect.

This commit is inspired by this post:
https://www.puredevsoftware.com/blog/2019/01/22/sub-pixel-gamma-correct-font-rendering/
and factors in the background color when computing the colorized
glyph.

This appears to reduce the dark fringes/edges that we were seeing
before, without noticeably changing the brightness of the result.

refs: #491
2021-02-20 18:00:23 -08:00
Wez Furlong
4e2b2eddba split shaders, adjust srgb opengl render settings
https://learnopengl.com/Advanced-Lighting/Gamma-Correction suggests
some good practices:

* Only enable SRGB output on the final draw call, so that all prior
  stages can operate on linear values and avoid converting to/from
  linear multiple times.
* The SRGBA textures automatically linearize when sampled, but:
  * The RGB data must be SRGB (non-linear)
  * The A channel is assumed to be linear!

This commit nudges us closer to that by:

* Converting the freetype coverage map from its linear value to
  non-linear when rasterizing.
* Splitting the shader files into one per stage (background, lines,
  glyphs) and only setting outputs_srgb for the glyph stage

refs: #491
2021-02-20 17:12:36 -08:00
Wez Furlong
08b6043166 gui: introduce foreground_text_hsb transform
This allows explicitly manipulating the hue, saturation, brightness
of the text rendered in the terminal, allowing users to dial in
the accidental effect that was introduced by
d886de8300

For example, this will punch up the brightness:

```
  foreground_text_hsb = {
    hue = 1.0,
    saturation = 1.0,
    brightness = 1.5,
  },
```

refs: https://github.com/wez/wezterm/issues/491
2021-02-19 08:30:32 -08:00
Wez Furlong
651e536d87 term: plumb Bell through toast notification channel
Per my comment: https://github.com/wez/wezterm/issues/3#issuecomment-780750798

this routes the bell through to the GUI layer, where it currently
does nothing about it.
2021-02-18 22:34:05 -08:00
Wez Furlong
3f91e30719 toast: windows: setup own AppUserModelID for our notifications
This is so that our notifications show as coming from wezterm
rather than powershell.
2021-02-17 23:45:52 -08:00
Wez Furlong
d886de8300 remove overzealous alpha manipulation
This isn't a complete fix, but it's best to get this out
of the way and then take another pass as the dark outline.

refs: #491
2021-02-17 21:46:03 -08:00
Wez Furlong
83da7216c3 toast: hook notifications up to OSC 9
refs: #489
2021-02-17 09:33:58 -08:00
Wez Furlong
145b7695c7 wezterm: more adventures in antialiasing
This commit:

* Fixes up the alpha blending draw parameters as discussed in
  https://github.com/glium/glium/issues/1844 and
  https://github.com/PistonDevelopers/conrod/issues/1347

* Introduces `colorize` and `colorize_hsv` functions to the shader.
  comments in the code explain those functions in detail.

As of this commit, `colorize_hsv` is what is used now.  To my
eye on this mac, it produces blended glyphs with less noticeable
dark antialiasing fringes.

refs: #470
2021-02-15 21:21:24 -08:00
Wez Furlong
0473e1de78 wezterm: more adventures with background alpha
Is it *right*? Hard to say, but it looks better than
the behavior I see with master at the moment.

This is a partial revert of #413, but respins it to
try to get a better alpha value for glyphs.

refs: #413
refs: #470
2021-02-13 13:16:37 -08:00
Wez Furlong
7b86a84bc3 window: avoid invalidating on mouse move
We weren't didn't treat the "No existing hyperlink, No new hyperlink"
case as no change in hyperlink, and were invalidating the window on
every mouse except for those over text with a hyperlink.
2021-02-13 08:49:09 -08:00
Greg V
58e2a181f2 wayland: do not create OpenGL context before the configure event
The existing code seems to use "configure" for just resizes,
so introduce a "start" flag in pending events to handle the
initial configure.
2021-02-12 16:56:24 -08:00
Wez Furlong
6410827581 wayland: remove window from mux if gui fails to create window
This avoids a weird "headless hang" if a window doesn't come up with
opengl support.
2021-02-12 08:21:00 -08:00
Wez Furlong
6371ec501a OSC 52: update it so that it we respect primary vs. clipboard selection 2021-02-08 08:56:06 -08:00
Wez Furlong
005b492a8b deps: update to ordered-float 2.1 2021-02-07 22:54:02 -08:00
Benoit de Chezelles
1eaa7ed47c Add Ctrl-u in search mode to clear the current search pattern 2021-02-07 18:57:06 -08:00
Benoit de Chezelles
c576b9d534
Add cli option --config-file (#459)
* Add cli option --config-file
* Update cli arg doc & make it conflict with skipping config
* When the config is given explicitly (either using --config-file or via WEZTERM_CONFIG_FILE), failing to load this file will use the default config.
* Otherwise the config file is searched one by one in a few directories.
2021-02-07 08:47:33 -08:00
Wez Furlong
d9275e110c deps: update metrics from 0.12 -> 0.14 2021-02-03 23:50:29 -08:00
Wez Furlong
70a364eb3f wezterm: use full alpha blending for glyphs
refs: https://github.com/wez/wezterm/issues/413
2021-02-03 08:55:49 -08:00
Wez Furlong
0c1ecc0fad wezterm: macos: show a toast notification when an update is available
This commit implements the deprecated NSUserNotification bits needed
to be able to handle clicking on a notification and open our choice
of URL.

Ideally we'd use the newer UserNotifications framework, but that
requires code signing.
2021-02-01 23:37:43 -08:00
Wez Furlong
17435d9589 wezterm: make it clearer which keys to use in confirmation dialogs
refs: https://github.com/wez/wezterm/issues/436
2021-02-01 18:48:54 -08:00
Wez Furlong
6bfadfac0a macos: handle dead keys without IME
Dead key processing respects the
`send_composed_key_when_left_alt_is_pressed` and
`send_composed_key_when_right_alt_is_pressed` options.

See doc changes included in this commit for more info.

refs: https://github.com/wez/wezterm/issues/410
2021-01-31 17:06:30 -08:00
Wez Furlong
df3387e12c wezterm: change default copy/paste behavior on X11
This commit changes mouse-based selection and middle click to use the
PrimarySelection.

CTRL-SHIFT-{C,V} use Clipboard.

{SHIFT,CTRL}-Insert use PrimarySelection.

`CompleteSelection` and `CompleteSelectionOrOpenLinkAtMouseCursor` now
require a parameter to specify the destination clipboard.

Removed the `default_clipboard_XXX` options added in
8dad34fa61 in favor of just explicitly
assigning the key/mouse bindings.

closes: #417
2021-01-31 09:28:42 -08:00
Zeyi (Rice) Fan
6b9401365c
Only disable drop shadow on macOS when window background opacity is transparent (#445)
* only set shadow when background is transparent

* set opaque correctly
2021-01-30 07:58:53 -08:00
Wez Furlong
8dad34fa61 more configuration options for Copy/Paste
* Adds `CopyTo` and `PasteFrom` assignments that specify the
  destination/source.
* Adds `default_clipboard_copy_destination` and `default_paste_source`
  config options that specify the default destination/source for
  existing `Copy` and `Paste` operations (for @bew)
* Deprecating `PastePrimarySelection` in favor of `PasteFrom`.
* Added `CTRL-Insert` -> `Copy` (for @Babar)

Aside from the new key assignment, these changes shouldn't change
the default behavior, but do make it easier to consider changing
that in a later commit.

They should allow for example:

* Set `default_clipboard_copy_destination = "PrimarySelection"` to
  prevent populating the clipboard by default when using the mouse.
* Overriding the CTRL-Insert, CTRL-SHIFT-C to explicitly populate
  the clipboard
* Set `default_paste_source = "PrimarySelection"` for middle click
  to paste the selection.
* Overriding SHIFT-Insert, CTRL-SHIFT-V to explicitly paste from
  the clipboard.

refs: #417
2021-01-27 10:20:17 -08:00
Dylan Frankland
88f44f5b5f
Add erase mode to ClearScrollback action (#439)
* Add ClearBuffer action

Clears all lines, both visible and those scrolled off the top of the viewport, making the prompt line the new first line and resetting the scrollbar thumb to the full height of the window.

This is the behavior that Hyper / xterm has for clearing the terminal.

* Combine ClearBuffer into ClearScrollback as enum with associated erase mode

Makes it easier to manage the different options of clearing the terminal.
2021-01-25 21:26:23 -08:00
Wez Furlong
3256a949d8 wezterm: tidy up the "update available" banner
Change the underline color so it looks a bit less crowded on hover
2021-01-18 16:21:56 -08:00
Wez Furlong
89c1ac5b4c wezterm: add adjust_window_size_when_changing_font_size option
The default is true, which means that adjusting the font size will
cause the window to resize to preserve the number of rows/cols in
the terminal.

When set to false, the window size is preserved and the number of
terminal rows/cols is adjusted instead.

refs: https://github.com/wez/wezterm/issues/431
2021-01-18 13:23:02 -08:00
Wez Furlong
da3a41e018 wezterm: fix mapping scroll wheel to cursor up/down in alt screen
This appears to have been broken since the introduction of mouse
assignments :-/

This commit adds Pane::is_alt_screen_active so that the gui layer
can tell whether the alt screen is active, and allow passing down
the event.

refs: #429
2021-01-17 21:44:02 -08:00
Wez Furlong
957ad6af90 windows: avoid panic on startup
In 30b262c1c0 I introduced an unwrap
here.  On Windows, this code can be called before we've set up opengl.
Allow for that!
2021-01-17 10:24:58 -08:00
Wez Furlong
fa4bbbd077 ugh, fix stupid formatting syntax error
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:47:36 -08:00
Wez Furlong
4bbe67aac3 gui: refuse to scale to sizes where cell height would be < 2 pixels
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:45:38 -08:00
Wez Furlong
db964a91a0 gui: handle a failure to compute font metrics at very small scales
https://github.com/wez/wezterm/issues/428
2021-01-16 08:27:32 -08:00
Wez Furlong
42f3a729a8 gui: fix OutOfTextureSpace error when scaling to large font sizes
refs: https://github.com/wez/wezterm/issues/428
2021-01-16 08:12:45 -08:00
Wez Furlong
30b262c1c0 gui: tidy up RenderState enum
Since we no longer have our fallback Software renderer (only mesa),
remove what has become an empty variant and hoist the GL state up
into RenderState, holding Option<RenderState> in the window.
2021-01-16 08:00:17 -08:00
Wez Furlong
f39c4f9d6e deps: update to mlua 0.5 2021-01-13 10:06:35 -08:00
Wez Furlong
5d360ae365 termwiz: Remove anyhow::Result from public API
It's been replaced with an opaque termwiz error type instead.

This is a bit of a more conservative approach than that in (refs: #407)
and has less of an impact on the surrounding code, which appeals to
me from a maintenance perspective.

refs: #406
refs: #407
2021-01-08 00:32:30 -08:00
Wez Furlong
697d41aeb1 Render the various underline styles
```
$ printf "\x1b[58;2;255;0;0m\x1b[4msingle\x1b[21mdouble\x1b[60mcurly\x1b[61mdotted\x1b[62mdashed\x1b[0m"
```

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 23:46:15 -08:00
Wez Furlong
93576691fe compute most line-glyphs on-the-fly
We now have too many permutations to pre-render in the initial
texture size, so do this on the fly instead.

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 14:16:21 -08:00
Wez Furlong
7c8f2b7445 respect new underline color when rendering
```
printf "\x1b[4m\x1b[58;2;255;0;0mred underline\x1b[0m"
```

prints "red underline" in the foreground color, with an
underline that is bright red `rgb(255, 0, 0)`.

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 12:12:16 -08:00