- Removes closures and function calls for types that implement default:
```rust
// Change
let _my_str = get_str().unwrap_or(String::new);
// To
let _my_str = get_str().unwrap_or_default();
```
- Uses the `.cloned()/.copied()` methods where possible
- Use function pointer instead of simple closure
May improve performace, as closures generate more code, and this might
unlock some inlining opportunities.
- Use `find` instead of `position(..).next()`
- Use `any` instead of `position(..).next().is_some()/.is_none()`
- Use `first/next` instead of `get(0)/nth(0)`
- Prefer `for` loops over `while let` loops on iterators
May improve performance.
Threads through a GuiPosition from mux window creation to allow it to be
used when the corresponding gui window is created.
SpawnCommand now has an optional position field to use for that purpose.
```lua
wezterm.mux.spawn_window {
position = {
x = 10,
y = 300,
-- Optional origin to use for x and y.
-- Possible values:
-- * "ScreenCoordinateSystem" (this is the default)
-- * "MainScreen" (the primary or main screen)
-- * "ActiveScreen" (whichever screen hosts the active/focused window)
-- * {Named="HDMI-1"} - uses a screen by name. See wezterm.gui.screens()
-- origin = "ScreenCoordinateSystem"
},
}
```
refs: https://github.com/wez/wezterm/issues/2976
Brief usage notes here:
```lua
local wezterm = require 'wezterm'
local a_plugin = wezterm.plugin.require "https://github.com/owner/repo"
local config = wezterm.config_builder()
a_plugin.apply_to_config(config)
return config
```
The referenced repo is expected to have a `plugin/init.lua` file,
and by convention, return a module that exports an `apply_to_config`
function that accepts at least a config builder parameter, but may
pass other parameters, or a lua table with a `config` field that maps
to a config build parameter.
`wezterm.plugin.require` will clone the repo if it doesn't already
exist and store it in the runtime dir under `plugins/NAME` where
`NAME` is derived from the repo URL. Once cloned, the repo is
NOT automatically updated.
Only HTTP (or local filesystem) repos are allowed for the git URL;
we cannot currently use ssh for this due to conflicting version
requirements that I'll take a look at later.
`wezterm.plugin.require` will then perform `require "NAME"`,
and since the default `package.path` now includes the appropriate
location from the runtime dir, the module should load.
Two other functions are available:
`wezterm.plugin.list()` will list the plugin repos.
`wezterm.plugin.update_all()` will attempt to fast-forward or `pull
--rebase` each of the repos it finds. It doesn't currently do anything
proactive to reload the configuration afterwards; the user will need to
do that themselves.
config_builder helps to make issues more visible/useful in the case
where you may have typod a config option, or otherwise assigned
an incorrect value.
In https://github.com/wez/wezterm/issues/2932 the user desired to have
brightened text without the boldness, as they were accustomed to that
behavior in a couple of other terminal emulators.
This commit changes the `bold_brightens_ansi_colors` from a simple
boolean to a tristate that allows for not changing the brightness,
changing the brightness, and changing the brightness while adjusting
the boldness down to normal levels.
boolean values are accepted for backwards compatibility.
This commit introduces a rough first pass at a command palette modal.
It is an adaptation of the emoji character selector and needs
refinement.
Importantly, the default pane selector key assignment now calls
into this new command palette instead.
refs: https://github.com/wez/wezterm/issues/1485
This allows defining those help actions that open URLs in the main
commands list, and not just for the macOS Help menu.
refs: https://github.com/wez/wezterm/issues/1485
I'd like to push that into the status bar, so nudge people towards
that in the docs for this.
There is a config option to restore it. I'd like to ultimately
remove that though.
refs: https://github.com/wez/wezterm/discussions/2542
* Expose `activate-pane-direction` cli command
Add a new subcommand for `wezterm cli` called `activate-pane-direction`.
It allows switching the active pane in the current tab in the given
direction.
* Bump codec version
* Replace boolean flags with a single direction arg
* Run cargo fmt
This provides a means for more easily extending the default key
tables without forcing the user to recreate the entire config
for themselves.
wezterm.gui.default_keys is also added by this, but it is likely
not as useful.
ad9490ee8f unset SHELL from the
environment on startup which had the consequence of causing
`os.getenv("SHELL")` to return `nil` when used in the config file.
Rather than simply restoring SHELL env var, recognize that reading
the environment from a long lived process is prone to seeing
stable environment forever.
We already compensate for this in the pty crate's understanding
of the base environment, so this commit patches `os.getenv`
and replaces it with our own imlementation that uses that same
logic.
The base environment logic has been extended to set SHELL from
the passwd database to round things out.
refs: https://github.com/wez/wezterm/discussions/2481
There are caveats to determining this, but when we think
password entry is enabled, switch the cursor to the font-awesome
lock glyph instead of the normal cursor sprite.
fa_lock is used because it is monochrome and can thus be tinted
to the configured cursor color, and it respects blinking/easing.
refs: https://github.com/wez/wezterm/issues/2460
The default behavior for charselect is to show the recent category
if you have previously used it, otherwise, show the default emotion
category.
refs: https://github.com/wez/wezterm/issues/2163
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons. The category can by cycled through the suggested
emoji categories using CTRL-r. Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.
The modal also allows fuzzy searching based on:
* The official unicode name
* The github shortcode
* codepoint value in hex
so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.
Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.
I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.
refs: https://github.com/wez/wezterm/issues/2163
This is really a proof of concept commit; I want to be able to pass
more structured data into the shader as uniforms and the basic
macros provided by glium make that a bit awkward.
What I came up with is a slightly more dynamic uniform builder
thingy.
I'm using this to pass in a copy of the various blinking easing
functions.
Those are incomplete and unused, but it shows that the technique works.
It's not the first time that I've solved a problem by slowing things
down... in this situation, a couple of very inefficient TUI programs had
flickering outputs in wezterm because they were filling a buffer with a
bunch of spaces to erase a screen before sending the main body of their
updates in a subsequent buffer chunk. wezterm would render the
intervening partially blank frame and appear to flicker.
The resolution is to add a small delay (3ms by default) before sending
data to the terminal model. If the output is readable in that time
we'll accumulate it with the pending set of actions so that the
whole batch can be applied "more atomically".
Take care: `time cat bigfile` is sensitive to this, so we want to
keep the latency as small as possible, and we also want to avoid
accumulating actions and only flushing them at the end of the file.
We use the existing buffer size (~1MB) as a threshold: we bump
a count of the number of input bytes that resulted in the current
set of actions, and if that exceeds that buffer size we flush it.
refs: https://github.com/wez/wezterm/issues/2443
The prior mutually exclusive behavior kept surprising people so let's
just flip this around.
This is potentially a "breaking" change for folks, but I think it is
worth it.
Allows the following assignment actions; I was just over-using z for
no real reason, I'm not suggesting that these are good assignments.
```
-- move the cursor backwards to the start of the current zone, or
-- to the prior zone if already at the start
{ key = 'z', mods = 'NONE', action = act.CopyMode 'MoveBackwardSemanticZone' },
-- move the cursor forwards to the start of the next zone
{ key = 'Z', mods = 'NONE', action = act.CopyMode 'MoveForwardSemanticZone' },
-- start selecting by zone: both the start point and the cursor
-- position will be expanded to the containing zone and the union
-- of those two will be used for the selection
{
key = 'z',
mods = 'CTRL',
action = act.CopyMode { SetSelectionMode = 'SemanticZone' },
},
-- like MoveBackwardSemanticZone by only considers zones of the
-- specified type
{ key = 'z', mods = 'ALT', action = act.CopyMode { MoveBackwardZoneOfType ='Output' }},
-- like MoveForwardSemanticZone by only considers zones of the
-- specified type
{ key = 'Z', mods = 'ALT', action = act.CopyMode { MoveForwardZoneOfType ='Output' }},
```
refs: https://github.com/wez/wezterm/issues/2346
They prevented using other types of mouse events!
We don't have a good way to specify that kind of alias, so for now,
take it out and replace the examples in the docs with the more verbose
equivalents.
refs: #2173
refs: #2296
Adjusts how mouse events are matched so that we can now indicate whether
mouse reporting and alt-screen should be considered as part of the event
trigger criteria.
refs: #2173
refs: #581
This doesn't really change any behavior, but adjusts the types
such that CSIs that set colors have the potential to track the
alpha channel and that can make it through to the GUI/render layer.
The recent work on the scrollback made it easier to constrain the
search region, so expose those parameters to the Pane::search
interface and to the mux protocol.
Use those new parameters to constrain quickselect search to
1000 rows above and below the current viewport by default, and
add a new parameter to QuickSelectArgs that allows overriding that
range.
A follow-up commit could make the search/copy overlay issue a series
of searches in chunks so that it avoids blocking the UI when
searching very large scrollback.
refs: https://github.com/wez/wezterm/pull/1317
Various color schemes have been duplicated as they have been added to
different scheme collections. They don't always have identical names
(eg: some remove spaces) and sometimes they have very different names
(eg: _bash vs. nightfox, or Miu vs. Blazer).
We already detected duplicates from different collections but previously
we would omit those dupes.
This commit allows us to track those duplicates by recording their
aliases.
When we write out our data, we only include "interesting" alias names;
those where the name isn't trivially identical.
Some scheme collections (eg: iterm2 color schemes) have duplicates
(eg: zenbones and zenbones_light are identical) and we have previously
shipped with both of those names, so we special case to emit dupes
for which we have prior version information in order to avoid
breaking backwards compatibility for our users.
In the doc generation we can generate links to the aliases if we
included them, but also note about the other names and how we don't
include them. That is so that someone searching the docs for say
"_bash" can discover that it is actually a duplicate of "nightfox" and
use nightfox instead.
This allows the hook to choose how to handle eg: `wezterm start -- top`.
Previously, if you had implemented this event you would essentially lose
the ability to specify a command that you wanted to launch.
refs: https://github.com/wez/wezterm/issues/284
I needed this while swinging through to the new color scheme data stuff,
but I don't need it any more, and it causes problems with external toml
files.
Record the version in which we first saw a color scheme.
For schemes from iterm2-color-schemes, we just assume that
we've had them forever as it isn't easy to reverse engineer
that metadata.
Everything else is tagged as 'nightly builds only' and I'll update
that to match the version number in the next release.
Newly discovered items will be added with 'nightly builds only'
from this point onwards.
Originally I had names like `base 16:foo` but wanted `foo` to
sort with `f` rather than `b`, so this prefix extraction
handled that.
I later changed the names to be `foo (base 16)` so we don't
need this.
This moves the `X::Erosion` scheme to sort under `x` where it
feels more natural.
Ensure that scheme_data.rs has a deterministic sort order that
matches the json data.
Adjust importer to read directly from the source .itermcolors
files in the upstream repo. Extract some author information
from the comments in those files.
All data is now fetched (and cached!) via relatively minimal
http requests rather than requiring a git repo locally.
Also search for .yml files in base16 repos; found another
couple of schemes this way.
The toml files under assets/colors are no longer read by
anything in the repo. I plan to remove them, but since the
docs reference them as examples, I will first ensure that
there are docs and tooling that explains how to write and
share your own scheme files.
It's now possible to specify a validation function for config
items.
Use that to validate line_height:
```
; ./target/debug/wezterm --config line_height=-1
08:41:10.576 ERROR wezterm > Error converting lua value from overrides to Config struct: Error processing Config::line_height: Illegal value -1 for line_height; it must be positive and greater than zero!; terminating
```
refs: https://github.com/wez/wezterm/issues/2247
Moved the gradient function into the color module, but kept an alias
under the old name.
Gradients now return color objects.
Converting colors to string now uses rgba format when alpha is not 100%.
The intent is that when set, it changes defaults to something
more suitable for distributions.
I've also added a readme for distro maintainers.
refs: https://github.com/wez/wezterm/issues/1795
This commit expands the toml file definition to include
metadata for the origin url, author and name.
A new sync utility fills out that metadata when it pulls from the iterm2
color schemes repo.
The utility also pulls down the scheme data json maintained by
the Gogh project: https://gogh-co.github.io/Gogh/ and converts
it to wezterm's format.
About 50% of Gogh overlaps with iterm2; we take the iterm2 versions
of those schemes by default because the iterm2 data has more info
about things like cursor and selection colors.
The sync utility is responsible for compiling the de-duplicated
set of scheme data into a form that is used by wezterm and its
docs.
The fixup callback can now by async, which makes it possible to use
other async functions in the callback.
There is an additional parameter to wezterm.exec_domain that allows
setting the label that is shown in the launcher menu.
It accepts either a string value or an async callback function
that can be used to compute the label dynamically.
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.
The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.
The example below shows a really crappy implementation as a
demonstration:
```
local wezterm = require 'wezterm'
return {
exec_domains = {
-- Commands executed in the woot domain have "WOOT" echoed
-- first and are then run via bash.
-- `cmd` is a SpawnCommand
wezterm.exec_domain("woot", function(cmd)
if cmd.args then
cmd.args = {
"bash",
"-c",
"echo WOOT && " .. wezterm.shell_join_args(cmd.args)
}
end
-- you must return the SpawnCommand that will be run
return cmd
end),
},
default_domain = "woot",
}
```
This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.
* Reverts the nil/null stuff from #2177 and makes the
`ExtendSelectionToMouseCursor` parameter mandatory to dodge
a whole load of urgh around nil in table values. That is
necessary because SpawnCommand uses optional fields and the
userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
to run a callback to fixup the command that will be run.
That command is converted to a SpawnCommand for the callback
to process in lua and return an adjusted version of it,
then converted back to a command builder for execution.
refs: https://github.com/wez/wezterm/issues/1776
This commit adjusts the config loading code so that we can return
information about the paths the should be watched for a subsequent
reload even in the more common error cases.
refs: #1174
- Add regex that captures URLs with IP addresses as hosts.
- Removed redundant non-capturing parentheses from the first regex.
Mirrored the change to default_hyperlink_rules().
- Switched all but the first example to use literal strings for
regex (more readable).
Adds a configuration option, `focus_change_repaint_delay` to allow customisation of the delay added in 9b6329b454.
The default delay remains 100ms, and can be disabled by setting it to `0`, if the workaround is not required on the user's system.
refs: #2063
refs: #1992
Main thing to note here is that the open crate has deprecated
open::that_in_background, but made open::that non-blocking.
I think this is OK, but I'm a little cagey about what will
happen with this on Windows. We may need to spawn our own
thread for this if things go awry.
Freetype has a compile-time feature that, when enabled, rewrites the
font names of PCF fonts to include the foundry and wide status of the
font in order to disambiguate the various versions of fonts all named
"Fixed".
That option is enabled by default in some linux distributions but not
all; it's not enabled in Fedora, for example.
When that feature is enabled it causes problems for the Terminus font as
the PCF version of the fonts are no longer resolvable via the simple
"Terminus" name but via "xos4 Terminus" instead.
wezterm builds its own version of freetype (for consistency and cross
platform support reasons), and is unaware of the choice used by the
distro.
The result of that is that fontconfig may see PCF fonts as having
different font names than how wezterm sees them.
A concrete problem is on such a system, when requesting "xos4 Terminus",
fontconfig will present a match with that name, but when wezterm opens
the font and sees that it has name "Terminus" (because of the difference
in this feature in the freetype libraries in use), wezterm will reject
that match.
This commit enables that option in the freetype library and adds a
wezterm config level option (freetype_pcf_long_family_names) that can be
used to control the underlying pcf font driver configuration.
The upshot of this is that this commit doesn't change any default
behavior, but allows users of those systems to set
`freetype_pcf_long_family_names = true` to turn that behavior on.
My personal opinion on this is that users probably shouldn't use this if
they can avoid it (and PCF fonts in general), and instead install the
OTB version of the Terminus font, which doesn't have this legacy baggage
associated with it!
refs: https://github.com/wez/wezterm/issues/2100
This allows moving past a number of outdated deps, but importantly,
allows updating miow to a version that has the correct memory layout
for SocketAddr, and satisfies a dependabot alert.
I did an ad-hoc test where I set the new tab button background to
an Animated value and saw that it eased in and out.
However, this commit doesn't make anything use this yet.
Useful if you want to add smaller items to your background layers
every so often; you can specify the distance between them and make
it independent of the item height.
The color can have alpha and blend with other layers.
This is helpful if your image has fully transparent portions
and you want to explicitly place a color in there.
The `File` variant for background layers may now be an object
that specifes a speed factor. That factor is applied to the
animation frame durations in the loaded image, allowing the
playback rate to be adjusted.
This adds some types that will enable richer background images.
* Can specify multiple layers
* Each layer can select from image files or gradient definitions
* Layers have additional properties to specify positioning, scaling,
tiling and whether they scroll with the viewport.
None of the additional properties are hooked up yet.
Wraps up the changes from the following diff and allows for the modal
layer (and box model) to use alpha for poly quads.
Change the default background color for pane select to be slightly
transparent.
This is still a bit of a WIP, but this commit:
* Introduces a new "Modal" concept to the GUI layer. The intent is
that modal intercepts key and mouse events while active, and renders
over the top of the rest of the normal display.
I think there might be a couple of cases where key events skirt
through this, but this is good enough as a first step.
Also, the render is forced into layer 1 which has some funny side
effects: if the modal choses to render transparent, it will poke
a hole in the window because all the rendering happens together:
there aren't distinct layer compositing passes.
* Add a new PaneSelect action that is implemented as a modal.
It uses quickselect style alphabet -> pane label generation and
renders the labels over ~the middle of each pane using an
enlarged version of the window frame font. Typing the label
will activate that pane. Escape will cancel the modal.
More styling and docs will follow in a later commit.
refs: #1975