A user was not seeing the "yesterday" text in their chat timestamps for
messages right before the midnight boundary
Release Notes:
- Fixed bugs in formatting of chat timestamps
This matches Neovim behaviour by setting the mode to `Normal` when using
search while in visual mode.
Release Notes:
- Fixed Vim mode not switching to normal mode from visual mode when
using search (`/`) while in visual mode.
In the process I also:
- Made the AsyncWindowContext slightly more ergonomic.
- Refactored the input handler traits to enable easy, non-view input
handlers
- Locked down the visibility on all mac-specific GPUI code
- Documented all remaining, public types
Release Notes:
- N/A
Release Notes:
- Fixes a bug where open popovers would stay over top of zoomed panels,
if already open when the panel is zoomed.
- Fixes a bug where the terminal would create a selection when clicking
the status bar or title bar.
This PR fixes an issue where having a lot of participants in a call
could cause the avatars/facepiles to overflow the title bar, pushing the
call controls off-screen.
The participant list will now scroll when it would otherwise exceed the
available space:
https://github.com/zed-industries/zed/assets/1486634/806c77e6-bd4c-4864-8567-92e0960734ee
Release Notes:
- Fixed participant list overflowing the title bar.
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)
Also remove some transmutes while we're at it
Release Notes:
- Fixed position of notifications on secondary displays
Fixes */# in visual mode, and avoids setting up irritating state.
[[PR Description]]
Release Notes:
- vim: Improved `*` and `#` to not toggle Zed's search state. Instead we
now use the regex to identify start and end of words (more like vim).
2 seconds feels a little jittery, lets try a bit longer
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)
Also remove some transmutes while we're at it
This PR adds more terminal colors that were present in the Zed1 themes
to the Zed2 theme.
Namely, we now have the `dim_` variants for the various ANSI colors and
various `foreground` colors.
Release Notes:
- Improved terminal colors.
Fix a panic caused by toggleFullScreen on one window untoggling
full-screen on
another.
I managed to reproduce this only once, which makes me sad, but this
change
should fix it regardless.
https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1705631681238979
Release Notes:
- Fixed an occasional panic when opening a new fullscreen window.