This PR updates the speaker borders to use the regular `info` status
color instead of the `info_border` color.
This should provide more contrast and make it clearer as to who is
speaking.
Release Notes:
- Made the active speakers' borders more visible when in a call.
This fixes the issue of `Cmd-shift-f` not refocusing the search bar when
a project-wide search already exists.
It also fixes the handlers for "search in new" and "new search".
Release Notes:
- N/A
I don't want to clutter this post with the asset source, so I made it
optional. I'm also checking in an example which helps me ensure my code
examples are valid.
Release Notes:
- N/A
This fixes the issue of `Cmd-shift-f` not refocusing the search bar when
a project-wide search already exists.
It also fixes the handlers for "search in new" and "new search".
Co-authored-by: Kirill <kirill@zed.dev>
This is just moving code around and doesn't change behaviour, but it's
something Julia and I bumped into yesterday while writing docs.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/4100
When the Deploy action is called in the buffer with the buffer search
bar already deployed, the focus should be on the search bar.
Release Notes:
- N/A
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.
Release Notes:
- N/A
This PR cleans up a handful of references in doc comments in the `lsp`
crate so that `rustdoc` will link and display them correctly.
Release Notes:
- N/A
When testing Zed locally, it's rarely necessary to log in the real with,
via Zed.dev and GitHub. We usually use `zed-local`. Since zed.dev is not
going to be open source (at least right away), this PR removes it from
our local development workflow.
* Remove zed.dev from the Procfile
* Change the `seed` script to not create an admin user for your
signed-in github user
* Instead have both `zed-local` and the `seed` script read from an
`.admins.json` file, which the user can create in order to customize who
they sign in as when running `zed-local`.
* Update all of the docs for building and developing zed.
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.
Solutions we attempted:
- Cache the element heights and continue the scroll calculation
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem
Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.
That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.
This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.
Release Notes:
- N/A