This chunking strategy uses the existing `outline` query to chunk files.
We try to find chunk boundaries that are:
* at starts or ends of lines
* nested within as few outline items as possible
Release Notes:
- N/A
Co-Authored-By: Mikayla <mikayla@zed.dev>
In a fit of ill-advisedness I called these things remote projects;
forgetting that remote project is also what we call collaboratively
shared projects.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Release Notes:
- Fixed#10888
This patch addresses behavior of
`Editor::move_to_{beginning|end}_of_line`. It adds a setting,
`stop_at_soft_wraps` when defining a keymap for the
`editor::MoveToBeginningOfLine` and `editor::MoveToEndOfLine` actions.
When `true`, it causes movement to the either end of the line (via, for
example Home or End), to go to the logical end, as opposed to the
nearest soft wrap point in the respective direction.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This allows function call (i.e. snippet) completion with
`typescript-language-server`. So far that didn't work, because
`typescript-language-server` doesn't respond with `insertText` when
getting the completions, but only when then sending
`completionItem/resolve` requests. See:
https://github.com/hrsh7th/nvim-cmp/issues/646#issuecomment-992765479
What this PR does is to support text edits in the response to
`completionItem/resolve`, which means updating the completion item.
It then enables this feature by default for
`typescript-language-server`.
TODOs:
- [x] Make this work over collab
- [x] Test that this doesn't break existing language server support
- [x] Refactor duplicated code
Release Notes:
- Added support for function call completion when using
`typescript-language-server`. This will result in parameters being
added, which can then be changed and navigated with `<tab>`. For this to
work with `typescript-language-server`, the documentation for a given
completion item needs to be resolved, meaning that if one types very
quickly and accepts completion before `typescript-language-server` could
respond with the documentation, no full function completion is used.
Demo:
https://github.com/zed-industries/zed/assets/1185253/c23ebe12-5902-4b50-888c-d9b8cd32965d
I was experiencing hang, and we blamed it on spawning a few hundred git
processes
simultaneously.
cc @MrNugget
Release Notes:
- Fixed slowness with hundreds of buffers open doing git blame.
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- Show server name in the titlebar for remote projects
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR cleans up the `Indicator` component:
- Renamed `IndicatorStyle` to `IndicatorKind` and made it private.
- Fixed `Indicator::bar()` to construct an indicator using the right
`IndicatorKind`.
- Removed the `IndicatorIcon`, since we didn't actually end up using it.
Release Notes:
- N/A
One contributor to some beach-balls was that the main thread was calling
block_with_timeout, but the timeout never fired.
Release Notes:
- Reduced main thread hangs under very high system load
This PR replaces the rem size literals with the `BASE_REM_SIZE_IN_PX`
constant.
This way we can retain our source of truth for the rem size that we're
designing against.
Release Notes:
- N/A
This PR updates the new assistant to use the new (temporary) icon in the
status bar to distinguish it.
We added the icon in #11257, but hadn't wired it up.
Release Notes:
- N/A
We are still getting comments from users saying they didn't know we had
extensions until just now. This doesn't fix anything for existing users,
but it helps make new users more aware, earlier on. There's probably
more we need to do for discoverability, but this feels like it should
help.
Release Notes:
- N/A
With this patch applied I can see the following line in the test output:
test tests::random_channel_buffer_tests::test_random_channel_buffers has
been running for over 60 seconds
Without it I run in a failure with 'Invalid keystroke `cmk-,`
Release Notes:
- N/A
---------
Co-authored-by: Max Linke <kain88-de@users.noreply.github.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Part of https://github.com/zed-industries/zed/issues/4523
Added two new actions with the default keybindings
```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```
that allow to browse git hunk diffs in Zed:
https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768
The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.
Release Notes:
- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
Previously, a failure to embed the search query (due to a rate limit
error) would appear the same as if there were no results.
* Avoid repeatedly embedding the search query for each worktree
* Unify tasks for searching all worktree
Release Notes:
- N/A
This PR fixes scrollbar auto-show feature when there're not visible
cursors. The intial behavior was broken in #11147.
The problem is that `selections` only contains visible selections, so
the `if` with `non_visible_cursors |= true` is only visited in rare edge
cases when we have at least part of the selection still visible on the
screen. But when we scroll far enough from the cursor,
`non_visible_cursors` keeps its default `false` value, which is
incorrect.
Release Notes:
- N/A
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.
Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.
Release Notes:
- N/A
Co-Authored-By: Mikayla <mikayla@zed.dev>
My Zed was running out with collab + chat + recent projects + two splits
on a large monitor
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR adds a suggestion for the new [SCSS
extension](https://github.com/bajrangCoder/zed-scss) when `.scss` files
are opened.
Release Notes:
- Added a suggestion for the SCSS extension when `.scss` files are
opened.
For #11084 In the case of an indentation in front of the current line,
it may also be necessary to deal with the start point of the selected
range
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR refines the UX of editing a previous message, including the
following:
- Focus the prev message body editor on double-click
- Restore previous body text on cancel
- Cancel pending completion upon submission of previous message
- Drive-by: Remove min height on composer editor
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <marshall@zed.dev>
This PR sets up the `assistant2` crate with the storybook so that UI
elements can be iterated on in isolation.
To start, we have some stories for the `ChatMessage` component:
```sh
cargo run -p storybook -- components/assistant_chat_message
```
<img width="1233" alt="Screenshot 2024-04-30 at 5 20 03 PM"
src="https://github.com/zed-industries/zed/assets/1486634/510967ea-0e9b-4fa9-94fb-421ee74bcc45">
Release Notes:
- N/A
* [x] Fixed an issue where embeddings would be assigned incorrectly to
files if a subset of embedding batches failed
* [x] Added a command to debug which paths are present in the semantic
index
* [x] Determine why so many paths are often missing from the semantic
index
* we erroring out if an embedding batch contained multiple texts that
were the same, which can happen if a worktree contains multiple copies
of the same text (e.g. a license).
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
This PR adds a new tool to the `assistant2` crate that allows the
assistant to create a new buffer with some content.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR does a slight restructuring of how tools are defined in the
`assistant2` crate to make it more amenable to adding more tools in the
near future.
Release Notes:
- N/A
I think the previous code was missing a `return` in there because it
always overwrote the `completion.documentation` field, even if the
`text.is_empty()` is true.
Release Notes:
- N/A
Release Notes:
- Added support for avatars in git blame for repositories hosted on
codeberg
<img width="1144" alt="Screenshot 2024-04-25 at 16 45 22"
src="https://github.com/zed-industries/zed/assets/43210583/d44770d8-44ea-4c6b-a1c0-ac2d1d49408f">
Questions:
- Should we move git stuff like `Commit`, `Author`, etc outside of
hosting-specific files (I don't think so, as other hostings can have
different stuff)
- Should we also add support for self hosted forgejo instances or should
it be a different PR?
Release Notes:
- Added support for line ranges in vim replace commands #9428
- not supporting anything other than bare line numbers right now
- ~need to figure out how to show range in question in search bar~
@ConradIrwin implemented showing a highlight of the selected range for a
short direction instead
- ~tests lol~
Release Notes:
- Added diagnostics for main-thread hangs on macOS. These are only
enabled if you've opted into diagnostics.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR updates the new assistant panel to use the `ChatMessage`
component to render its chat messages.
This also lays the foundation for collapsing the messages, though that
has yet to be wired up.
Adapted from the work on the `assistant-chat-ui` branch.
Release Notes:
- N/A
This PR restores the `Global` trait's status as a marker trait.
This was the original intent from #7095, when it was added, that had
been lost in #9777.
The purpose of the `Global` trait is to statically convey what types can
and can't be accessed as `Global` state, as well as provide a way of
restricting access to said globals.
For example, in the case of the `ThemeRegistry` we have a private
`GlobalThemeRegistry` that is marked as `Global`:
91b3c24ed3/crates/theme/src/registry.rs (L25-L34)
We're then able to permit reading the `ThemeRegistry` from the
`GlobalThemeRegistry` via a custom getter, while still restricting which
callers are able to mutate the global:
91b3c24ed3/crates/theme/src/registry.rs (L46-L61)
Release Notes:
- N/A
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.
Without `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634
With `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6
Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened
Release Notes:
- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
This PR adds the ability for the ESLint language server (`eslint`) to be
controlled by the `language_servers` setting.
Now in your settings you can indicate that the ESLint language server
should be used for a given language, even if that language does not have
the ESLint language server registered for it already:
```json
{
"languages": {
"My Language": {
"language_servers": ["eslint", "..."]
}
}
}
```
Release Notes:
- N/A
This should have fixed the problems that some users were reporting with
https://github.com/zed-industries/zed/pull/10695 .
The problem was with devices which send more than one valuator axis in a
single event whereas the original PR assumed there would only ever be
one axis per event. This version also does away with the complicated
device selection and instead just uses the master pointer device, which
automatically uses all sub-pointers.
Edit: Confirmed working for one of the user's which the first attempt
was broken for.
Release Notes:
- Added smooth scrolling for X11 on Linux
- Added horizontal scrolling for X11 on Linux
fixes https://github.com/zed-industries/zed/issues/9132
By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.
Release Notes:
- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
Addresses #10812
Release Notes:
- Launching an empty already-running Zed application now behaves like a
regular startup and respects the user `resume_on_startup` setting.
([#10812](https://github.com/zed-industries/zed/issues/10812)).
See attached showcase which highlights how the previous project can now
be re-opened through both "quit" and "close window".
This has a noticeable performance benefit on startup/project resume
time.
This should also make the behaviour of closing/opening an application
consistent between macOS/Linux/Windows.
https://github.com/zed-industries/zed/assets/22855292/9c37ba31-ce0a-4c3d-940d-a56e3347e64a
The culprit behind ghost images in transparent windows and bad
performance with blurred windows turns out to be one and the same:
window shadows. The simplest and most popular fix appears to be to
simply disable shadows on non-opaque windows so let's just do that.
Disabling shadows on a window that is already visible however leaves the
shadow on screen, detached from the window, until a full screen effect
such as exposé or a virtual desktop switch wipes it clean. There does
not seem to be any known solution to this, and it does not affect
windows created after switching to a transparent theme so this is a good
enough compromise for now.
Release Notes:
- Fixed ghostly artifacts in transparent window backgrounds.
- Fixed sluggishness with blurred window backgrounds.
This is a follow-up to #10685 which started to hide these errors instead
of displaying them to the user.
But the errors are still noisy and not actionable, so we hide them
instead.
Release Notes:
- Removed error message being logged when `git blame` is run in a
repository without commits.
Co-authored-by: Bennet <bennetbo@gmx.de>
Oversight from #11015, where we added `PromptLevel::Destructive`, which
should be used when a prompt performs a "destructive" action (e.g.
deleting a file). However, we accidentally set `setHasDestructiveAction`
to `true` regardless of which prompt level would be specified
Release Notes:
- N/A
https://github.com/zed-industries/zed/assets/2072378/18f0bb28-0546-4234-a11f-39af6c9fcc12
`rulesCustomizations` is an array of rule severity overrides. Globs can
be used to apply default severities for multiple rules. See
[docs](553e632fb4/README.md (L312-L333))
& [type
definitions](553e632fb4/%24shared/settings.ts (L168))
Example Zed `settings.json` to override all eslint errors to warnings:
```jsonc
{
"lsp": {
"eslint": {
"settings": {
"rulesCustomizations": [
// set all eslint errors/warnings to show as warnings
{ "rule": "*", "severity": "warn" }
]
}
}
}
}
```
Release Notes:
- Added support for configuring ESLint's `rulesCustomizations` settings,
ie. `{"lsp": {"eslint": {"settings": {"rulesCustomizations": [{"rule":
"*", "severity": "warn"}]}}}}`
### fix cropping problem
Prior to these changes the images were being cropped so you never
actually saw
the full image but you had to use your mouse to make the window bigger
to see
both the text and the images...
### activate
```rust
cx.activate(true);
```
was not in place so the window did not appear when you ran the example
### No longer need to Ctrl-c to quit the example
Now you can hit *Cmd-q* to quit out of the example instead of having to
*Ctrl-c* in your
terminal where you fired off the example
Release Notes:
- N/A
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
TODO:
- [x] Don't immediately seg fault
- [x] Implement for directories
- [x] Add cmd-delete to remove files
- [ ] ~~Add setting for trash vs. delete~~ You can just use keybindings
to change the behavior.
fixes https://github.com/zed-industries/zed/issues/7228
fixes https://github.com/zed-industries/zed/issues/5094
Release Notes:
- Added a new `project_panel::Trash` action and changed the default
behavior for `backspace` and `delete` in the project panel to send a
file to the systems trash, instead of permanently deleting it
([#7228](https://github.com/zed-industries/zed/issues/7228),
[#5094](https://github.com/zed-industries/zed/issues/5094)). The
original behavior can be restored by adding the following section to
your keybindings:
```json5
[
// ...Other keybindings...
{
"context": "ProjectPanel",
"bindings": {
"backspace": "project_panel::Delete",
"delete": "project_panel::Delete",
}
}
]
Release Notes:
- vim: Support `-` to go to `parent directory` of the project panel.
As mentioned in the comments of #11073 this adds support for netrw's `-`
to go to the parent directory in the project panel. Again tested on
linux only.
- N/A
How it looks:
https://github.com/zed-industries/zed/assets/2101250/f564111c-1019-4442-b8a6-de338e12b12e
This PR adds cursor markers to the scrollbar. They work similar to
VSCode:
1. A cursor marker takes the whole scrollbar width.
2. It's always 2px high.
3. It uses the player's `cursor` color, so it may be helpful in the
collaboration mode.
There's a setting to switch cursor markers on/off:
```json
{
"scrollbar": {
"cursors": true
}
}
```
Implementation details:
- Unlike other markers, cursor markers are displayed synchronously.
Otherwise they don't feel smooth and sometimes freez on prolonged
up/down navigation.
- Cursor markers are automatically switched off when it's more than 100
of them.
- The minimum (non-cursor) marker height is now 5px. It allows the user
to see other markers under the cursor marker.
- The way the minimum height is imposed on markers has changed a bit to
keep consistency between markers of different types.
- Selected symbol markers use less vibrant color (`info` faded out a
little).
Release Notes:
- Added displaying of cursor markers in the scrollbar. They can be
switched on/off by the `scrollbar.cursors` setting.
Release Notes:
- vim: Support `g g`/`G` to go to top/bottom of the project panel.
In vim type environments i usually expect to be able to jump to the top
and bottom and i was confused as to why that wasn't possible in the
project panel. So i added it. If anyone using different keymaps also
thinks this might be useful i would be happy to add other defaults. I
think for vim mode it is the most useful though, because you tend to not
use your mouse in vim mode.
This is my first contribution to any rust project, but it seemed like a
good starting point.
The function select_last() is inspired by select_first.
I was also thinking about adding a bigger jump keybinding, that would
jump for example 5 entries up / down, with vim default keybindings "{" /
"}".
FYI: I tested this on linux only and don't have access to any macos
machines.
- N/A
fixes#11048
## Problem
in the situation `press right`, `press left`, `release right` the
following happens right now:
- `keypressed right`, `current_keysym` is set to `right`
- `keypressed left`, `current_keysym` is set to `left`
the repeat timer runs asynchronously and emits keyrepeats since
`current_keysym.is_some()`
- `keyreleased right`, `current_keysym` is set to None
the repeat timer no longer emits keyrepeats
- `keyreleased left`, this is where `current_keysym` should actually be
set to None.
## Solution
Only reset `current_keysym` if the released key matches the last pressed
key.
Release Notes:
- N/A
* Otherwise is_maximized always returns `true`
Release Notes:
- Fixed maximized state. Tested with a dummy maximize/restore button
with the `zoom()` (not implemented yet). Without the right `maximized`,
in toggle zoom function is not possible to call `set_maximized()` or
`unset_maximized()`.
```rust
fn zoom(&self) {
if self.is_maximized() {
self.borrow_mut().toplevel.unset_maximized();
} else {
self.borrow_mut().toplevel.set_maximized();
}
}
```
This is a follow up of #10810 , `embed-resource` crate uses a different
method to link the manifest file, so this makes moving manifest file to
`gpui` possible.
Now, examples can run as expected:
![Screenshot 2024-04-26
111559](https://github.com/zed-industries/zed/assets/14981363/bb040690-8129-490b-83b3-0a7d3cbd4953)
TODO:
- [ ] check if it builds with gnu toolchain
Release Notes:
- N/A
Fixes a panic related to rendering checkboxes, see #10824.
Currently we are rendering a list into a single block, meaning the whole
block has to be rendered when it is visible on screen. This would lead
to performance problems when a single list block contained a lot of
items (especially if it contained checkboxes). This PR splits up list
items into separate blocks, meaning only the actual visible list items
on screen get rendered, instead of the whole list.
A nice side effect of the refactoring is, that you can actually click on
individual list items now:
https://github.com/zed-industries/zed/assets/53836821/5ef4200c-bd85-4e96-a8bf-e0c8b452f762
Release Notes:
- Improved rendering performance of list elements inside the markdown
preview
---------
Co-authored-by: Remco <djsmits12@gmail.com>
Still TODO:
* Disable the new save-as for local projects
* Wire up sending the new path to the remote server
Release Notes:
- Added the ability to "Save-as" in remote projects
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Release Notes:
- Allow reusing the window when opening a remote project from the recent
projects picker
- Fixed an issue, which would not let you rejoin a remote project after
disconnecting from it for the first time
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Remco <djsmits12@gmail.com>
Currently, when no tasks have been scheduled, the `task::Rerun` action
does nothing.
This PR adds a fallback, so when no tasks have been scheduled so far the
`task::Rerun` action toggles the tasks modal
https://github.com/zed-industries/zed/assets/471335/72f7a71e-cfa8-49db-a295-fb05b2e7c905
Release Notes:
- Improved the `task::Rerun` action to toggle the tasks modal when no
tasks have been scheduled so far
The divider between templates and recent runs is constant, regardless of
the currently used filter string; this can lead to situations where an
user can remove the predefined task, which isn't good at all.
Additionally, in this PR I've made it so that recent runs always show up
before task templates in filtered list.
Release Notes:
- Fixed position of list divider in task modal.
I'd like to add something back here, but it's more distracting than
helpful today.
Fixes: #10887
Release Notes:
- Removed channel notes unread indicator
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
At the moment, using the default expand_selection seems to do the job
well, without the need for some additional logic, which may also make
the code a little clearer, Fix#10945
Release Notes:
- N/A
Hi there, nice editor!
Here's my attempt at fixing #10865.
Thanks
Release Notes:
-vim: Fix ctrl+a when cursor is on a decimal point
([#10865](https://github.com/zed-industries/zed/issues/10865)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixed the cursor selection being offset, the hollow cursor was being
displayed fine when not having text selected that's why it might not
have been noticed at first.
Release Notes:
- N/A
Improved:
0d6fb08b67
For a long time, we've had problems where diagnostics can end up showing
up inconsistently in different views. This PR is my attempt to prevent
that, and to simplify the system in the process. There are some UX
changes.
Diagnostic behaviors that have *not* changed:
* In-buffer diagnostics update immediately when LSPs send diagnostics
updates.
* The diagnostic counts in the status bar indicator also update
immediately.
Diagnostic behaviors that this PR changes:
* [x] The tab title for the project diagnostics view now simply shows
the same counts as the status bar indicator - the project's current
totals. Previously, this tab title showed something slightly different -
the numbers of diagnostics *currently shown* in the diagnostics view's
excerpts. But it was pretty confusing that you could sometimes see two
different diagnostic counts.
* [x] The project diagnostics view **never** updates its excerpts while
the user might be in the middle of typing it that view, unless the user
expressed an intent for the excerpts to update (by e.g. saving the
buffer). This was the behavior we originally implemented, but has
changed a few times since then, in attempts to fix other issues. I've
restored that invariant.
Times when the excerpts will update:
* diagnostics are updated while the diagnostics view is not focused
* the user changes focus away from the diagnostics view
* the language server sends a `work done progress end` message for its
disk-based diagnostics token (i.e. cargo check finishes)
* the user saves a buffer associated with a language server, and then a
debounce timer expires
* [x] The project diagnostics view indicates when its diagnostics are
stale. States:
* when diagnostics have been updated while the diagnostics view was
focused:
* the indicator shows a 'refresh' icon
* clicking the indicator updates the excerpts
* when diagnostics have been updated, but a file has been saved, so that
the diagnostics will soon update, the indicator is disabled
With these UX changes, the only 'complex' part of the our diagnostics
presentation is the Project Diagnostics view's excerpt management,
because it needs to implement the deferred updates in order to avoid
disrupting the user while they may be typing. I want to take some steps
to reduce the potential for bugs in this view.
* [x] Reduce the amount of state that the view uses, and simplify its
implementation
* [x] Add a randomized test that checks the invariant that a mutated
diagnostics view matches a freshly computed diagnostics view
## Release Notes
- Reworked the project diagnostics view:
- Fixed an issue where the project diagnostics view could update its
excerpts while you were typing in it.
- Fixed bugs where the project diagnostics view could show the wrong
excerpts.
- Changed the diagnostics view to always update its excerpts eagerly
when not focused.
- Added an indicator to the project diagnostics view's toolbar, showing
when diagnostics have been changed.
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Switches Assistant2 to always provide functions. It's up to the model to
choose to use them. At a later point, the `Submit::Codebase` should
change the `tool_choice` to `query_codebase` rather than `auto`. For
now, I think this will improve the experience for folks testing.
Release Notes:
- N/A
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`
Release Notes:
- N/A
This PR adds the ability for the Tailwind language server
(`tailwindcss-language-server`) to be controlled by the
`language_servers` setting.
Now in your settings you can indicate that the Tailwind language server
should be used for a given language, even if that language does not have
the Tailwind language server registered for it already:
```json
{
"languages": {
"My Language": {
"language_servers": ["tailwindcss-language-server", "..."]
}
}
}
```
Release Notes:
- N/A
Creates a `ToolView` trait to allow interactivity. This brings expanding
and collapsing to the excerpts from project index searches.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Adds additional captures for theming rust code.
I'm uncertain about whether `#` belongs in the `@operator` capture, but
I didn't see a more appropriate capture name in my brief hunt in other
files. It is the prefix of an `attribute_item`.. suggestions welcome.
Release Notes:
- Added `@operator`, `@lifetime` and `@punctuation.delimiter` captures
to Rust highlights file.
This PR extracts Elixir support into an extension and removes the
built-in Elixir support from Zed.
As part of this, [Lexical](https://github.com/lexical-lsp/lexical) has
been added as an available language server for Elixir.
Since the Elixir extension provides three different language servers,
you'll need to use the `language_servers` setting to select the one you
want to use:
#### Elixir LS
```json
{
"languages": {
"Elixir": {
"language_servers": [ "elixir-ls", "!next-ls", "!lexical", "..."]
}
}
}
```
#### Next LS
```json
{
"languages": {
"Elixir": {
"language_servers": [ "next-ls", "!elixir-ls", "!lexical", "..."]
}
}
}
```
#### Lexical
```json
{
"languages": {
"Elixir": {
"language_servers": [ "lexical", "!elixir-ls", "!next-ls", "..."]
}
}
}
```
These can either go in your user settings or your project settings.
Release Notes:
- Removed built-in support for Elixir, in favor of making it available
as an extension.
Exclude go-to-definition links returned by LSP that points to the
current cursor position. This fixes#10392 . Related PR #9243 .
The previous implementation first performs go-to-definition, and if the
selected text covers the clicked position, it figures out that it is
already clicking on a definition, and should instead look for
references.
However, the selected range does not necessarily cover the clicked
position after clicking on a definition, as in VIM mode.
After the PR, if cmd+click on definitions, the definition links would be
an empty list, so no go-to-definition is performed, and
find-all-references is performed instead.
Release Notes:
- Fixed#10392 , now `cmd+click`ing to find all references works in vim
mode.
This was introduced with #10979 and was caused by a missing call to
`cx.set_view_id` in `EditorElement`, which is necessary when rendering
`EditorElement` manually instead of via a view.
Release Notes:
- N/A
[PKGBUILD] is a file used in the build system of arch linux, and it is
basically just a bash script with special functions.
Release Notes:
- Changed `PKGBUILD` files to be recognized as bash.
If the assistant has already emitted some text, we will leave the
assistant message but maintain the cursor on the previous user message,
so that the user can easily discard the message by submitting again.
If no output was emitted yet, we simply delete the empty assistant
message.
Release Notes:
- N/A
This PR reverts #10740, as it makes it too easy to close Zed
accidentally.
Quitting Zed when you don't mean to is disruptive and can break your
flow. This is even more the case when you're collaborating.
Therefore, we shouldn't make it easy to quit Zed when you don't mean to.
If we want to bring back this behavior it needs to have a corresponding
setting that should, in my opinion, be **off** by default. Additionally,
someone made the good point that this behavior should not be present on
Linux or Windows.
This reverts commit 5102e37a5b.
Release Notes:
- Changed `cmd-w` with no open tabs to no longer close the window
(preview-only).
This fixes#9934 and does two things:
1. It registers ESLint as a secondary language server for Vue.js files
(`.vue`)
2. It registers ESLint as a _secondary_ (instead of primary) language
server for TypeScript, JavaScript and TSX.
The second point because I don't see any reason why ESLint should be
registered as a primary language server for these languages. I read
through the code in `project.rs` that uses the primary language server
and I don't think there will be any differences to how it previously
worked.
I also manually tested ESLint support in a Vue.js project, a Next.js
project and a plain old JS project — still works in all three.
Release Notes:
- Added ESLint support for Vue.js files by starting it as a language
server on `.vue` files.
([#9934](https://github.com/zed-industries/zed/issues/9934)).
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.
This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
now correctly retrieves range in cases where escape characters are
present. Fixed#10827
Release Notes:
- vim: Fix logic for finding surrounding quotes to ignore escaped
characters (#10827)
Release Notes:
- N/A
Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu
Note: this PR doesn't enable transparency, this is left to follow-up
On my computer, I get `Yahei UI`, which makes sense since I'm using a
Chinese operating system, and `Yahei UI` includes Chinese codepoints. On
an English operating system, `Segoe UI` should be used instead.
Edit: I also choose to use the UI font selected by the system as the
fallback font, rather than hard-coding the `Arial` font.
Release Notes:
- N/A
use winresource for crates/zed and crates/storybook. tested on
`x86_64-pc-windows-gnu`. on `x86_64-pc-windows-msvc` I receive a error
message, that looks like a problem with my machine
Release Notes:
- N/A
This PR fixes the way we select the primary language server for use with
formatting.
Previously we were just taking the first one in the list, but this could
be the wrong one in cases where a language server was provided by an
extension in conjunction with a built-in language server (e.g.,
Tailwind).
We now use the `primary_language_server_for_buffer` method to more
accurately identify the primary one.
Fixes https://github.com/zed-industries/zed/issues/10902.
Release Notes:
- Fixed an issue where the wrong language server could be used for
formatting.
This PR adds a new log message indicating which language servers will be
started for a given language.
The aim is to make debugging the usage of the new `language_servers`
setting (#10911) easier.
Release Notes:
- N/A
This removes the manual calls to `scroll_to_reveal_item` in the new
assistant, as they are superseded by the new autoscrolling behavior of
the `List` when the editor requests one.
Release Notes:
- N/A
This PR extracts Deno support into an extension and removes the built-in
Deno support from Zed.
When using the Deno extension, you'll want to add the following to your
settings to disable the built-in TypeScript and ESLint language servers
so that they don't conflict with Deno's functionality:
```json
{
"languages": {
"TypeScript": {
"language_servers": ["deno", "!typescript-language-server", "!eslint", "..."]
},
"TSX": {
"language_servers": ["deno", "!typescript-language-server", "!eslint", "..."]
}
}
}
```
Release Notes:
- Removed built-in support for Deno, in favor of making it available as
an extension.
This PR adds a new `language_servers` setting underneath the language
settings.
This setting controls which of the available language servers for a
given language will run.
The `language_servers` setting is an array of strings. Each item in the
array must be either:
- A language server ID (e.g., `"rust-analyzer"`,
`"typescript-language-server"`, `"eslint"`, etc.) denoting a language
server that should be enabled.
- A language server ID prefixed with a `!` (e.g., `"!rust-analyzer"`,
`"!typescript-language-server"`, `"!eslint"`, etc.) denoting a language
server that should be disabled.
- A `"..."` placeholder, which will be replaced by the remaining
available language servers that haven't already been mentioned in the
array.
For example, to enable the Biome language server in place of the default
TypeScript language server, you would add the following to your
settings:
```json
{
"languages": {
"TypeScript": {
"language_servers": ["biome", "!typescript-language-server", "..."]
}
}
}
```
More details can be found in #10906.
Release Notes:
- Added `language_servers` setting to language settings for customizing
which language server(s) run for a given language.
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
The *Kitchen Sink* as well as the *Auto Height Editor* story is crashing
for the same reason that the Picker story was crashing...
### Related Topics
- Picker Story PR : #10793
- Picker Story Issue : #10739
- Introduced By : #10620
Release Notes:
- N/A
I saved the `file_types.json` file and got a diff because it had some
trailing whitespace. I ran
[`lineman`](https://github.com/JosephTLyons/lineman) on the codebase.
I've done this before, but this time, I've added in the following
settings to our `.zed` local settings, to make sure every future save
respects our desire to have consistent whitespace formatting.
```json
"remove_trailing_whitespace_on_save": true,
"ensure_final_newline_on_save": true
```
Release Notes:
- N/A
I'm not a huge fan of this change (& I expect the placement to change).
The plan is to have the button in a toolbar of terminal panel, but I'm
not sure if occupying a whole line of vertical space for a single button
is worth it; I suppose we might want to put more of tasks ui inside of
that toolbar.
Release Notes:
- Removed task status indicator and added "Spawn task" action to
terminal panel context menu.
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.
As a drive-by, we also:
- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Updates `collab` to accept a `seed.json` file that allows you to
override the defaults. Updated the `README` in collab to just have
directions inside instead of redirecting the developer to the website.
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
This PR adds a `json_merge_with` function to `SettingsSources::<T>` to
allow JSON merging settings from custom sources.
This should help avoid repeating the actual merging logic when all that
needs to be customized is which sources are being respected.
Release Notes:
- N/A
This PR makes it so the HTML extension will be installed in Zed by
default.
We feel we should keep HTML available out-of-the-box, but we want to do
so while still keeping it as an extension (as opposed to built-in to Zed
natively). There may be a world where we bundle the extension in with
the Zed binary itself, but installing it on startup gets us 99% of the
way there.
The approach for making HTML available by default is quite general, and
could be applied to any extension that we choose (likely other languages
that we want to come out-of-the-box, but that could then be moved to
extensions).
If you do not want the HTML extension in Zed, you can disable the
auto-installation in your `settings.json` and then uninstall the
extension:
```json
{
"auto_install_extensions": {
"html": false
}
}
```
Release Notes:
- Added auto-installation for the HTML extension on startup.
- This can be disabled by adding `{ "auto_install_extensions": { "html":
false } }` to your settings.
Question: I use type.super here because I made a similar change to the
ruby syntax to apply the same style to superclasses.
With this in mind, should this change be renamed to type.trait or should
it be renamed to something like type.italic so the ruby syntax or any
other language can all use type.italic? or maybe something else
altogether.
<img width="597" alt="image"
src="https://github.com/zed-industries/zed/assets/7274458/9d02dba0-75a4-4439-9f31-fd8aa0873075">
Release Notes:
- Exposed Rust traits as `type.interface` for individual syntax theming.
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
This PR adds XDG_BASE_DIR support on linux, and cleans up the path
declarations slightly. Additionally, we move the embeddings and
conversations directly to the SUPPORT_DIR on those platforms.
I _think_ that should also be done on MacOS in the future, but that has
been left out here for now to not break existing users setups.
Additionally, we move the SUPPORT_DIR into LocalAppData on windows for
consistency.
Release Notes:
- Fixed missing support of `XDG_BASE_DIR` on linux
- Fixed improper placement of data in XDG_CONFIG_HOME on linux and
windows (https://github.com/zed-industries/zed/issues/9308,
https://github.com/zed-industries/zed/issues/7155)
---------
Co-authored-by: phisch <philipp.schaffrath@gmail.com>
This PR fixes an issue where workspace-level LSP settings could be not
read using `LspSettings::for_worktree` in extensions.
We we erroneously always reading the global settings instead of
respecting the passed-in location.
Release Notes:
- Fixed a bug where workspace LSP settings could not be read by
extensions.
With this commit, it is now possible to invoke cli with a release
channel of bundle as an argument. E.g: `zed stable some_arguments` will
find CLI binary of Stable channel installed on your machine and invoke
it with `some_arguments` (so the first argument is essentially omitted).
Fixes#10851
Release Notes:
- CLI now accepts an optional name of release channel as it's first
argument. For example, `zed stable` will always use your Stable
installation's CLI. Trailing args are passed along.
We were effectively discarding value set by display_nav_history_buttons
once we've updated settings for a pane. This commit adds another bit of
state to display_nav_history_buttons by allowing it to hard-deny setting
updates.
Release Notes:
- Fixed a bug that caused disabled navigation buttons to show up in
terminal panel.
This fixes#9811 by checking for the `solargraph` binary in the `$PATH`
as it's setup in the project shell.
It also adds support for configuring the path to `solargraph` manually:
```json
{
"lsp": {
"solargraph": {
"binary": {
"path": "/Users/thorstenball/bin/solargraph",
"arguments": ["stdio"]
}
}
}
}
```
## Example
Given the following setup:
- `ruby@3.3.0` used globally, no `solargraph` installed globally
- `ruby@3.2.2` used in a project, `solargraph` installed as binstub in
`$project/bin/solargraph`, `.envrc` to configure `direnv` to add
`$project/bin` to `$PATH
Which looks like this in practice:
```shell
# GLOBAL
~ $ ruby --version
ruby 3.3.0 (2023-12-25 revision 5124f9ac75) [arm64-darwin23]
~ $ which solargraph
solargraph not found
# IN PROJECT
~ $ cd work/projs/rails-proj
direnv: loading ~/work/projs/rails-proj/.envrc
direnv: export ~PATH
~/work/projs/rails-proj $ ruby --version
ruby 3.2.2 (2023-03-30 revision e51014f9c0) [arm64-darwin23]
~/work/projs/rails-proj $ which solargraph
/Users/thorstenball/work/projs/rails-proj/bin/solargraph
```
The expectation is that Zed, when opening `~/work/projs/rails-proj`,
picks up the local `solargraph`.
But with **Zed Stable** that doesn't work, as we can see in the logs:
```
2024-04-22T10:21:37+02:00 [INFO] starting language server. binary path: "solargraph", working directory: "/Users/thorstenball/work/projs/rails-proj", args: ["stdio"]
2024-04-22T10:21:37+02:00 [ERROR] failed to start language server "solargraph": No such file or directory (os error 2)
```
With the change in this PR, it uses `rails/proj/bin/solargraph`:
```
[2024-04-22T10:33:06+02:00 INFO language] found user-installed language server for Ruby. path: "/Users/thorstenball/work/projs/rails-proj/bin/solargraph", arguments: ["stdio"]
[2024-04-22T10:33:06+02:00 INFO lsp] starting language server. binary path: "/Users/thorstenball/work/projs/rails-proj/bin/solargraph", working directory: "/Users/thorstenball/work/projs/rails-proj", args: ["stdio"]
```
**NOTE**: depending on whether `mise` (or `rbenv`, `asdf`, `chruby`,
...) or `direnv` come first in the shell-rc file, it picks one or the
other, depending on what puts itself first in `$PATH`.
## Release Notes
Release Notes:
- Added support for finding the Ruby language server `solargraph` in the
user's `$PATH` as it is when `cd`ing into a project's directory.
([#9811](https://github.com/zed-industries/zed/issues/9811))
- Added support for configuring the `path` and `arguments` for
`solargraph` language server manually. Example from settings: `{"lsp":
{"solargraph": {"binary":
{"path":"/Users/thorstenball/bin/solargraph","arguments": ["stdio"]}}}}`
([#9811](https://github.com/zed-industries/zed/issues/9811))
Reverts zed-industries/zed#10695
Some users are experiencing broken scrolling due to the changes from
this PR, so it should be reverted while I investigate what causes the
problems.
Release Notes:
- N/A
This PR adds an action to expand the excerpts lines of context in a
multibuffer.
Release Notes:
- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:
```json5
// In your keybindings array...
{
"context": "Editor && mode == full",
"bindings": {
"shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
}
}
```
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
Editor scrollbar has several issues that show up on large files:
- The thumb scrolls beyond the window.
- When dragged, the thumb goes out of sync with the mouse pointer.
- When the scrollbar trunk is clicked, the thumb jumps incorrectly.
https://github.com/zed-industries/zed/assets/2101250/320dba59-a526-4e68-99b3-1186271ba839
The reason is that the scrollbar now has two modes:
1. The "basic mode" for small files, when the thumb height correctly
represents the visible area, i.e. the top of the thumb matches the top
visible row (let's call it top-to-top sync), and the bottom of the thumb
matches the bottom visible row.
2. The "extended mode" for large files, when thumb becomes too small and
we have to impose minimal height to it. In this mode we have a vertical
offset of the first row position inside the scrollbar, we try to
position the thumb center-to-center with the editor.
...and the second mode is not implemented correctly. Also, mouse event
handlers ignore it. It is possible to fix this implementation, but I'm
not sure if it worth doing because it a) leads to some confusing cases
(for instance, in the extended mode the first row marker is not at the
top of the scrollbar), and b) differs from what all other editors do.
Here's a previous mentioning of this problem:
https://github.com/zed-industries/zed/pull/9080#pullrequestreview-1927465293
This PR changes the "extended mode", making it synchronize the thumb
top-to-top with the editor. It solves all the mentioned problems and
makes the scroll thumb work the same whay as in other editors.
But if you want to stick to the idea of the center-to-center sync for
large files, I can do that too.
Release Notes:
- Fixed scroll thumb behaviour.
Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.
- N/A
~~This is extracted from #10643.~~
~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~
The window was waiting for event propagation to update any drag. This
change makes sure the drag always gets updated, which makes sure it will
always be fluid, no matter if any element stops event propagation. Ty
@as-cii for pointing me to a better solution!
Release Notes:
- Fixed issue where dragging tab over any element that stops event
propagation would stutter