2019-11-29 09:41:08 +03:00
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use crate::assets::Assets;
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2020-05-23 21:23:38 +03:00
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use crate::tools::screenshot::screenshot_everything;
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2020-07-02 03:47:30 +03:00
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use crate::{text, Canvas, Event, EventCtx, GfxCtx, Key, Prerender, Style, UserInput, UpdateType};
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2020-01-28 20:39:44 +03:00
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use geom::Duration;
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2020-05-09 19:48:23 +03:00
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use image::{GenericImageView, Pixel};
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2020-02-15 01:28:25 +03:00
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use instant::Instant;
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2019-02-06 01:43:46 +03:00
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use std::cell::Cell;
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2020-02-10 21:01:49 +03:00
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use std::panic;
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2020-05-09 19:48:23 +03:00
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use winit::window::Icon;
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2018-09-10 03:10:34 +03:00
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2020-02-10 21:01:49 +03:00
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const UPDATE_FREQUENCY: std::time::Duration = std::time::Duration::from_millis(1000 / 30);
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2019-02-06 23:30:17 +03:00
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2019-04-21 23:07:00 +03:00
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pub trait GUI {
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2020-07-02 03:47:30 +03:00
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fn event(&mut self, ctx: &mut EventCtx);
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2019-04-24 01:33:52 +03:00
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fn draw(&self, g: &mut GfxCtx);
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2018-12-13 01:01:36 +03:00
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// Will be called if event or draw panics.
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2019-02-01 03:43:09 +03:00
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fn dump_before_abort(&self, _canvas: &Canvas) {}
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2018-12-17 22:32:52 +03:00
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// Only before a normal exit, like window close
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2019-02-01 03:43:09 +03:00
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fn before_quit(&self, _canvas: &Canvas) {}
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2018-09-10 03:10:34 +03:00
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}
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2019-02-18 00:42:01 +03:00
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#[derive(Clone, PartialEq)]
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2018-09-10 03:10:34 +03:00
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pub enum EventLoopMode {
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2020-07-02 03:47:30 +03:00
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Animation(String),
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2018-09-10 03:10:34 +03:00
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InputOnly,
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2019-02-18 00:42:01 +03:00
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ScreenCaptureEverything {
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dir: String,
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zoom: f64,
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max_x: f64,
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max_y: f64,
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},
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2018-09-10 03:10:34 +03:00
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}
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2019-04-21 23:07:00 +03:00
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pub(crate) struct State<G: GUI> {
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2019-02-01 20:02:51 +03:00
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pub(crate) gui: G,
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pub(crate) canvas: Canvas,
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2020-04-05 21:57:27 +03:00
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style: Style,
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2019-01-14 23:33:24 +03:00
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}
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2019-04-21 23:07:00 +03:00
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impl<G: GUI> State<G> {
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2019-03-11 22:44:27 +03:00
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// The bool indicates if the input was actually used.
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2020-07-02 03:47:30 +03:00
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fn event(&mut self, mut ev: Event, prerender: &Prerender) -> (Vec<UpdateType>, bool) {
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2020-02-18 18:30:32 +03:00
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if let Event::MouseWheelScroll(dx, dy) = ev {
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if self.canvas.invert_scroll {
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2020-03-08 03:13:30 +03:00
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ev = Event::MouseWheelScroll(-dx, -dy);
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2020-02-18 18:30:32 +03:00
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}
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}
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2020-04-01 20:23:28 +03:00
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// Always reset the cursor, unless we're handling an update event. If we're hovering on a
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// button, we'll discover that by plumbing through the event.
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if let Event::Update(_) = ev {
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} else {
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prerender
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.inner
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.set_cursor_icon(if self.canvas.drag_canvas_from.is_some() {
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// We haven't run canvas_movement() yet, so we don't know if the button has been
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// released. Bit of a hack to check this here, but better behavior.
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if ev == Event::LeftMouseButtonUp {
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winit::window::CursorIcon::Default
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} else {
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winit::window::CursorIcon::Grabbing
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}
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} else {
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winit::window::CursorIcon::Default
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});
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}
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2020-07-02 03:47:30 +03:00
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// It's impossible / very unlikely we'll grab the cursor in map space before the very first
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2019-01-14 23:33:24 +03:00
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// start_drawing call.
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2020-01-07 20:43:34 +03:00
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let input = UserInput::new(ev, &self.canvas);
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2019-12-12 03:08:58 +03:00
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// Update some ezgui state that's stashed in Canvas for sad reasons.
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{
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if let Event::WindowResized(width, height) = input.event {
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2020-06-23 01:51:42 +03:00
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let inner_size = prerender.inner.get_inner_size();
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println!(
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"winit event says the window was resized from {}, {} to {}, {}. But inner \
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size is {}, {}, so using that",
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self.canvas.window_width,
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self.canvas.window_height,
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width,
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height,
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inner_size.0,
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inner_size.1
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);
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let (width, height) = inner_size;
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2020-02-11 06:41:15 +03:00
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prerender.inner.window_resized(width, height);
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2020-02-10 21:01:49 +03:00
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self.canvas.window_width = width;
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self.canvas.window_height = height;
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2019-12-12 03:08:58 +03:00
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}
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if input.event == Event::KeyPress(Key::LeftControl) {
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2020-02-10 21:01:49 +03:00
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self.canvas.lctrl_held = true;
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2019-12-12 03:08:58 +03:00
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}
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if input.event == Event::KeyRelease(Key::LeftControl) {
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2020-02-10 21:01:49 +03:00
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self.canvas.lctrl_held = false;
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2019-12-12 03:08:58 +03:00
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}
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2020-03-09 23:23:03 +03:00
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if input.event == Event::KeyPress(Key::LeftShift) {
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self.canvas.lshift_held = true;
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}
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if input.event == Event::KeyRelease(Key::LeftShift) {
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self.canvas.lshift_held = false;
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}
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2019-12-12 03:08:58 +03:00
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if let Some(pt) = input.get_moved_mouse() {
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2020-02-10 21:01:49 +03:00
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self.canvas.cursor_x = pt.x;
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self.canvas.cursor_y = pt.y;
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2019-12-12 03:08:58 +03:00
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}
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if input.event == Event::WindowGainedCursor {
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2020-02-10 21:01:49 +03:00
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self.canvas.window_has_cursor = true;
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2019-12-12 03:08:58 +03:00
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}
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if input.window_lost_cursor() {
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2020-02-10 21:01:49 +03:00
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self.canvas.window_has_cursor = false;
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2019-12-12 03:08:58 +03:00
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}
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}
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2020-02-10 21:01:49 +03:00
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match panic::catch_unwind(panic::AssertUnwindSafe(|| {
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let mut ctx = EventCtx {
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fake_mouseover: false,
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input: input,
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canvas: &mut self.canvas,
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prerender,
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2020-04-05 21:57:27 +03:00
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style: &mut self.style,
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2020-07-02 03:47:30 +03:00
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updates_requested: vec![]
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2020-02-10 21:01:49 +03:00
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};
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2020-07-02 03:47:30 +03:00
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self.gui.event(&mut ctx);
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2020-02-10 21:01:49 +03:00
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// TODO We should always do has_been_consumed, but various hacks prevent this from being
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// true. For now, just avoid the specific annoying redraw case when a KeyRelease event
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// is unused.
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let input_used = match ev {
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Event::KeyRelease(_) => ctx.input.has_been_consumed(),
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_ => true,
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};
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2020-07-02 03:47:30 +03:00
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(ctx.updates_requested, input_used)
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2020-02-10 21:01:49 +03:00
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})) {
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2019-01-25 20:48:33 +03:00
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Ok(pair) => pair,
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Err(err) => {
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2020-02-10 21:01:49 +03:00
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self.gui.dump_before_abort(&self.canvas);
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2019-01-25 20:48:33 +03:00
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panic::resume_unwind(err);
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}
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2020-02-10 21:01:49 +03:00
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}
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2019-01-14 23:33:24 +03:00
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}
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2019-02-06 01:43:46 +03:00
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// Returns naming hint. Logically consumes the number of uploads.
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2020-02-11 03:18:31 +03:00
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pub(crate) fn draw(&mut self, prerender: &Prerender, screenshot: bool) -> Option<String> {
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2020-04-05 21:57:27 +03:00
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let mut g = GfxCtx::new(prerender, &self.canvas, &self.style, screenshot);
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2019-01-23 01:34:11 +03:00
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2019-04-21 23:07:00 +03:00
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self.canvas.start_drawing();
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2019-01-14 23:33:24 +03:00
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2019-04-21 23:07:00 +03:00
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if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2019-04-24 01:33:52 +03:00
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self.gui.draw(&mut g);
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2019-04-21 23:07:00 +03:00
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})) {
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self.gui.dump_before_abort(&self.canvas);
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panic::resume_unwind(err);
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}
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2019-04-24 01:33:52 +03:00
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let naming_hint = g.naming_hint.take();
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2019-01-14 23:33:24 +03:00
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2020-02-09 00:52:29 +03:00
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if false {
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println!(
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"----- {} uploads, {} draw calls, {} forks -----",
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g.get_num_uploads(),
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g.num_draw_calls,
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g.num_forks
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);
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}
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2020-02-11 03:18:31 +03:00
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g.inner.finish();
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2019-02-01 20:10:39 +03:00
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naming_hint
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2019-01-14 21:24:11 +03:00
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}
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}
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2019-01-23 01:34:11 +03:00
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2019-10-07 19:45:53 +03:00
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pub struct Settings {
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window_title: String,
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2020-02-07 22:51:41 +03:00
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font_dir: String,
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2019-10-07 19:45:53 +03:00
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profiling_enabled: bool,
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2019-10-07 20:39:09 +03:00
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default_font_size: usize,
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2020-01-12 20:35:38 +03:00
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dump_raw_events: bool,
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2020-05-18 03:02:33 +03:00
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scale_factor: Option<f64>,
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2020-05-09 19:48:23 +03:00
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window_icon: Option<String>,
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2019-10-07 19:45:53 +03:00
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}
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impl Settings {
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2020-02-07 22:51:41 +03:00
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pub fn new(window_title: &str, font_dir: &str) -> Settings {
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2019-10-07 19:45:53 +03:00
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Settings {
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window_title: window_title.to_string(),
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2020-02-07 22:51:41 +03:00
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font_dir: font_dir.to_string(),
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2019-10-07 19:45:53 +03:00
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profiling_enabled: false,
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2020-04-04 00:26:17 +03:00
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default_font_size: text::DEFAULT_FONT_SIZE,
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2020-01-12 20:35:38 +03:00
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dump_raw_events: false,
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2020-05-18 03:02:33 +03:00
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scale_factor: None,
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2020-05-09 19:48:23 +03:00
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window_icon: None,
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2019-10-07 19:45:53 +03:00
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}
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}
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pub fn enable_profiling(&mut self) {
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assert!(!self.profiling_enabled);
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self.profiling_enabled = true;
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}
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2019-10-07 20:39:09 +03:00
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2020-01-12 20:35:38 +03:00
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pub fn dump_raw_events(&mut self) {
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assert!(!self.dump_raw_events);
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self.dump_raw_events = true;
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}
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2019-10-07 20:39:09 +03:00
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pub fn default_font_size(&mut self, size: usize) {
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self.default_font_size = size;
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}
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2020-03-02 23:02:25 +03:00
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pub fn scale_factor(&mut self, scale_factor: f64) {
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2020-05-18 03:02:33 +03:00
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self.scale_factor = Some(scale_factor);
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2020-03-02 23:02:25 +03:00
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}
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2020-05-09 19:48:23 +03:00
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pub fn window_icon(&mut self, path: &str) {
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self.window_icon = Some(path.to_string());
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}
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2019-10-07 19:45:53 +03:00
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}
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2020-02-10 21:01:49 +03:00
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pub fn run<G: 'static + GUI, F: FnOnce(&mut EventCtx) -> G>(settings: Settings, make_gui: F) -> ! {
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2020-02-15 01:28:25 +03:00
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let (prerender_innards, event_loop, window_size) =
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crate::backend::setup(&settings.window_title);
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2019-01-23 01:34:11 +03:00
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2020-02-15 01:28:25 +03:00
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let mut canvas = Canvas::new(window_size.width, window_size.height);
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2020-02-11 07:10:58 +03:00
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prerender_innards.window_resized(canvas.window_width, canvas.window_height);
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2020-05-09 19:48:23 +03:00
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if let Some(ref path) = settings.window_icon {
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let image = image::open(path).unwrap();
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let (width, height) = image.dimensions();
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let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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for (_, _, pixel) in image.pixels() {
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rgba.extend_from_slice(&pixel.to_rgba().0);
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}
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let icon = Icon::from_rgba(rgba, width, height).unwrap();
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prerender_innards.set_window_icon(icon);
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}
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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2020-03-02 23:02:25 +03:00
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assets: Assets::new(
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settings.default_font_size,
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settings.font_dir,
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2020-05-18 03:02:33 +03:00
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settings
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.scale_factor
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.unwrap_or_else(|| prerender_innards.monitor_scale_factor()),
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2020-03-02 23:02:25 +03:00
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),
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2019-02-06 01:43:46 +03:00
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num_uploads: Cell::new(0),
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2020-02-11 03:18:31 +03:00
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inner: prerender_innards,
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2019-02-06 01:43:46 +03:00
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};
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2020-04-05 21:57:27 +03:00
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let mut style = Style::standard();
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2019-04-03 02:18:12 +03:00
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2019-05-05 03:11:59 +03:00
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let gui = make_gui(&mut EventCtx {
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2020-01-07 20:43:34 +03:00
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fake_mouseover: true,
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input: UserInput::new(Event::NoOp, &canvas),
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2019-05-05 03:11:59 +03:00
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canvas: &mut canvas,
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prerender: &prerender,
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2020-04-05 21:57:27 +03:00
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style: &mut style,
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2020-07-02 03:47:30 +03:00
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updates_requested: vec![]
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2019-05-05 03:11:59 +03:00
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});
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2019-01-23 21:30:06 +03:00
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2020-04-05 21:57:27 +03:00
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let mut state = State { canvas, gui, style };
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2019-01-23 01:34:11 +03:00
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2020-02-10 21:01:49 +03:00
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if settings.profiling_enabled {
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2020-06-10 04:56:33 +03:00
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abstutil::start_profiler();
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2019-02-15 00:01:26 +03:00
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}
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2020-02-10 21:01:49 +03:00
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let profiling_enabled = settings.profiling_enabled;
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let dump_raw_events = settings.dump_raw_events;
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let mut running = true;
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let mut last_update = Instant::now();
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event_loop.run(move |event, _, control_flow| {
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if dump_raw_events {
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println!("Event: {:?}", event);
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}
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let ev = match event {
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::CloseRequested,
|
|
|
|
..
|
|
|
|
} => {
|
|
|
|
// ControlFlow::Exit cleanly shuts things down, meaning on larger maps, lots of
|
|
|
|
// GPU stuff is dropped. Better to just abort violently and let the OS clean
|
|
|
|
// up.
|
|
|
|
if profiling_enabled {
|
2020-06-10 04:56:33 +03:00
|
|
|
abstutil::stop_profiler();
|
2020-01-12 20:35:38 +03:00
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
state.gui.before_quit(&state.canvas);
|
|
|
|
std::process::exit(0);
|
|
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, .. } => {
|
2020-02-09 21:56:50 +03:00
|
|
|
if let Some(ev) = Event::from_winit_event(event) {
|
2020-02-10 21:01:49 +03:00
|
|
|
ev
|
|
|
|
} else {
|
|
|
|
// Don't touch control_flow if we got an irrelevant event
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
winit::event::Event::RedrawRequested(_) => {
|
2020-02-11 03:18:31 +03:00
|
|
|
state.draw(&prerender, false);
|
2020-02-10 21:01:49 +03:00
|
|
|
prerender.num_uploads.set(0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
winit::event::Event::MainEventsCleared => {
|
|
|
|
// We might've switched to InputOnly after the WaitUntil was requested.
|
|
|
|
if running {
|
|
|
|
Event::Update(Duration::realtime_elapsed(last_update))
|
|
|
|
} else {
|
|
|
|
return;
|
2019-01-23 03:13:18 +03:00
|
|
|
}
|
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
_ => {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// We want a max of UPDATE_FREQUENCY between updates, so measure the update time before
|
|
|
|
// doing the work (which takes time).
|
|
|
|
if let Event::Update(_) = ev {
|
|
|
|
last_update = Instant::now();
|
|
|
|
*control_flow =
|
|
|
|
winit::event_loop::ControlFlow::WaitUntil(Instant::now() + UPDATE_FREQUENCY);
|
2019-01-23 03:13:18 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
|
2020-07-02 03:47:30 +03:00
|
|
|
let (updates, input_used) = state.event(ev, &prerender);
|
|
|
|
|
2020-02-10 21:01:49 +03:00
|
|
|
if input_used {
|
2020-02-11 03:18:31 +03:00
|
|
|
prerender.request_redraw();
|
2020-02-10 21:01:49 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
|
2020-02-10 21:01:49 +03:00
|
|
|
|
2020-07-02 03:47:30 +03:00
|
|
|
for update in updates {
|
|
|
|
match update {
|
|
|
|
UpdateType::InputOnly => {
|
|
|
|
running = false;
|
|
|
|
*control_flow = winit::event_loop::ControlFlow::Wait;
|
|
|
|
},
|
|
|
|
UpdateType::Game => {
|
|
|
|
// If we just unpaused, then don't act as if lots of time has passed.
|
|
|
|
if !running {
|
|
|
|
last_update = Instant::now();
|
|
|
|
*control_flow = winit::event_loop::ControlFlow::WaitUntil(
|
|
|
|
Instant::now() + UPDATE_FREQUENCY,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
running = true;
|
|
|
|
},
|
|
|
|
UpdateType::Pan => {},
|
|
|
|
UpdateType::ScreenCaptureEverything{
|
|
|
|
dir,
|
|
|
|
zoom,
|
|
|
|
max_x,
|
|
|
|
max_y
|
|
|
|
} => {
|
|
|
|
screenshot_everything(&mut state, &dir, &prerender, zoom, max_x, max_y);
|
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
}
|
2019-01-23 09:30:25 +03:00
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
});
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|