2018-12-18 00:21:59 +03:00
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use crate::input::{ContextMenu, ModalMenuState};
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2019-02-01 20:02:51 +03:00
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use crate::{
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2019-02-01 20:30:26 +03:00
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text, widgets, Canvas, Event, EventCtx, GfxCtx, ModalMenu, Prerender, TopMenu, UserInput,
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2019-02-01 20:02:51 +03:00
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};
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2019-01-23 01:34:11 +03:00
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use glium::glutin;
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2019-01-23 21:30:06 +03:00
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use glium_glyph::glyph_brush::rusttype::Font;
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2019-01-24 00:46:05 +03:00
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use glium_glyph::glyph_brush::rusttype::Scale;
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2019-01-23 21:30:06 +03:00
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use glium_glyph::GlyphBrush;
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2019-02-06 01:43:46 +03:00
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use std::cell::Cell;
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2019-01-23 01:34:11 +03:00
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use std::time::{Duration, Instant};
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2019-02-01 20:02:51 +03:00
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use std::{env, panic, process, thread};
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2018-09-10 03:10:34 +03:00
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2018-12-04 20:58:34 +03:00
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pub trait GUI<T> {
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2018-12-17 05:03:46 +03:00
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// Called once
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2019-02-01 03:43:09 +03:00
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fn top_menu(&self, _canvas: &Canvas) -> Option<TopMenu> {
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2018-12-17 05:03:46 +03:00
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None
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}
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2018-12-17 23:33:44 +03:00
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fn modal_menus() -> Vec<ModalMenu> {
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Vec::new()
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}
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2019-02-01 03:43:09 +03:00
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fn event(&mut self, ctx: EventCtx) -> (EventLoopMode, T);
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2019-01-14 22:16:55 +03:00
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// TODO Migrate all callers
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2018-12-15 23:22:00 +03:00
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fn draw(&self, g: &mut GfxCtx, data: &T);
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2019-01-15 21:33:20 +03:00
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// Return optional naming hint for screencap. TODO This API is getting gross.
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fn new_draw(&self, g: &mut GfxCtx, data: &T, _screencap: bool) -> Option<String> {
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2019-01-14 05:04:03 +03:00
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self.draw(g, data);
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2019-01-15 21:33:20 +03:00
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None
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2019-01-14 05:04:03 +03:00
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}
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2018-12-13 01:01:36 +03:00
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// Will be called if event or draw panics.
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2019-02-01 03:43:09 +03:00
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fn dump_before_abort(&self, _canvas: &Canvas) {}
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2018-12-17 22:32:52 +03:00
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// Only before a normal exit, like window close
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2019-02-01 03:43:09 +03:00
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fn before_quit(&self, _canvas: &Canvas) {}
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2018-09-10 03:10:34 +03:00
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}
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2018-11-12 21:44:24 +03:00
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#[derive(Clone, Copy, PartialEq)]
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2018-09-10 03:10:34 +03:00
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pub enum EventLoopMode {
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Animation,
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InputOnly,
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2019-01-14 05:04:03 +03:00
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ScreenCaptureEverything { zoom: f64, max_x: f64, max_y: f64 },
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2018-09-10 03:10:34 +03:00
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}
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2019-02-01 20:02:51 +03:00
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pub(crate) struct State<T, G: GUI<T>> {
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pub(crate) gui: G,
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pub(crate) canvas: Canvas,
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2019-01-14 23:33:24 +03:00
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context_menu: ContextMenu,
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top_menu: Option<TopMenu>,
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modal_state: ModalMenuState,
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2019-02-01 20:02:51 +03:00
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pub(crate) last_data: Option<T>,
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2019-01-14 23:33:24 +03:00
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}
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impl<T, G: GUI<T>> State<T, G> {
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2019-02-06 01:43:46 +03:00
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fn event(mut self, ev: Event, prerender: &Prerender) -> (State<T, G>, EventLoopMode) {
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2019-01-14 23:33:24 +03:00
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// It's impossible / very unlikey we'll grab the cursor in map space before the very first
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// start_drawing call.
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let mut input = UserInput::new(
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2019-01-23 03:13:18 +03:00
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ev,
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2019-01-14 23:33:24 +03:00
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self.context_menu,
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self.top_menu,
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self.modal_state,
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2019-02-01 03:43:09 +03:00
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&mut self.canvas,
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2019-01-14 23:33:24 +03:00
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);
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let mut gui = self.gui;
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2019-02-01 03:43:09 +03:00
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let mut canvas = self.canvas;
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2019-01-25 20:48:33 +03:00
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let (event_mode, data) = match panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2019-02-01 03:43:09 +03:00
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gui.event(EventCtx {
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input: &mut input,
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canvas: &mut canvas,
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2019-02-06 01:43:46 +03:00
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prerender,
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2019-02-01 03:43:09 +03:00
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})
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2019-01-25 20:48:33 +03:00
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})) {
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Ok(pair) => pair,
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Err(err) => {
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2019-02-01 03:43:09 +03:00
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gui.dump_before_abort(&canvas);
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2019-01-25 20:48:33 +03:00
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panic::resume_unwind(err);
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}
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};
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2019-01-14 23:33:24 +03:00
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self.gui = gui;
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2019-02-01 03:43:09 +03:00
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self.canvas = canvas;
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2019-01-14 23:33:24 +03:00
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self.last_data = Some(data);
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2019-02-01 03:43:09 +03:00
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self.context_menu = input.context_menu.maybe_build(&self.canvas);
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2019-01-14 23:33:24 +03:00
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self.top_menu = input.top_menu;
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self.modal_state = input.modal_state;
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if let Some(action) = input.chosen_action {
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panic!(
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"\"{}\" chosen from the top or modal menu, but nothing consumed it",
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action
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2018-12-16 05:27:43 +03:00
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);
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2019-01-14 23:33:24 +03:00
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}
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let mut still_active = Vec::new();
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for (mode, menu) in self.modal_state.active.into_iter() {
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if input.set_mode_called.contains(&mode) {
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still_active.push((mode, menu));
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}
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}
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self.modal_state.active = still_active;
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2019-01-23 03:13:18 +03:00
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(self, event_mode)
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2019-01-14 23:33:24 +03:00
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}
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2019-02-06 01:43:46 +03:00
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// Returns naming hint. Logically consumes the number of uploads.
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2019-02-01 20:10:39 +03:00
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pub(crate) fn draw(
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&mut self,
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display: &glium::Display,
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program: &glium::Program,
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screenshot: bool,
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2019-02-06 01:43:46 +03:00
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uploads_so_far: usize,
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2019-02-01 20:10:39 +03:00
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) -> Option<String> {
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2019-01-23 01:34:11 +03:00
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let mut target = display.draw();
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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display,
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num_uploads: Cell::new(uploads_so_far),
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};
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let mut g = GfxCtx::new(&self.canvas, &prerender, &mut target, program);
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2019-02-01 20:10:39 +03:00
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let mut naming_hint: Option<String> = None;
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2019-01-23 01:34:11 +03:00
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2019-01-14 23:33:24 +03:00
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// If the very first event is render, then just wait.
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if let Some(ref data) = self.last_data {
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2019-02-01 03:43:09 +03:00
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self.canvas.start_drawing();
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2019-01-14 23:33:24 +03:00
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2019-01-26 19:44:12 +03:00
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if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2019-02-01 20:10:39 +03:00
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naming_hint = self.gui.new_draw(&mut g, data, screenshot);
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2019-01-14 23:33:24 +03:00
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})) {
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2019-02-01 03:43:09 +03:00
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self.gui.dump_before_abort(&self.canvas);
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2019-01-26 19:44:12 +03:00
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panic::resume_unwind(err);
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2018-12-17 20:20:44 +03:00
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}
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2019-01-14 23:33:24 +03:00
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2019-02-01 20:10:39 +03:00
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if !screenshot {
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// Always draw the menus last.
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if let Some(ref menu) = self.top_menu {
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menu.draw(&mut g);
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}
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for (_, ref menu) in &self.modal_state.active {
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menu.draw(&mut g);
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}
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if let ContextMenu::Displaying(ref menu) = self.context_menu {
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menu.draw(&mut g);
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}
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2019-01-14 23:33:24 +03:00
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2019-02-01 20:10:39 +03:00
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// Always draw text last
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self.canvas
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.glyphs
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.borrow_mut()
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.draw_queued(display, &mut target);
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}
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2019-01-26 19:44:12 +03:00
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}
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2019-01-14 21:24:11 +03:00
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2019-01-26 19:44:12 +03:00
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target.finish().unwrap();
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2019-02-01 20:10:39 +03:00
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naming_hint
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2019-01-14 21:24:11 +03:00
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}
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}
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2019-01-23 01:34:11 +03:00
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2019-02-01 03:43:09 +03:00
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pub fn run<T, G: GUI<T>, F: FnOnce(&mut Canvas, &Prerender) -> G>(
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2019-01-25 20:48:33 +03:00
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window_title: &str,
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initial_width: f64,
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initial_height: f64,
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make_gui: F,
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) {
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2019-01-23 01:34:11 +03:00
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// DPI is broken on my system; force the old behavior.
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env::set_var("WINIT_HIDPI_FACTOR", "1.0");
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2019-02-01 20:25:59 +03:00
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let events_loop = glutin::EventsLoop::new();
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2019-01-23 01:34:11 +03:00
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let window = glutin::WindowBuilder::new()
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.with_title(window_title)
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2019-01-25 20:48:33 +03:00
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.with_dimensions(glutin::dpi::LogicalSize::new(initial_width, initial_height));
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2019-01-23 09:47:30 +03:00
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// 2 looks bad, 4 looks fine
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let context = glutin::ContextBuilder::new().with_multisampling(4);
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2019-01-23 01:34:11 +03:00
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let display = glium::Display::new(window, context, &events_loop).unwrap();
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2019-01-24 09:27:32 +03:00
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let program = glium::Program::new(
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2019-01-23 01:34:11 +03:00
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&display,
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2019-01-24 09:27:32 +03:00
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glium::program::ProgramCreationInput::SourceCode {
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2019-02-01 20:30:26 +03:00
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vertex_shader: include_str!("assets/vertex.glsl"),
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2019-01-24 09:27:32 +03:00
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tessellation_control_shader: None,
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tessellation_evaluation_shader: None,
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geometry_shader: None,
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2019-02-01 20:30:26 +03:00
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fragment_shader: include_str!("assets/fragment.glsl"),
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2019-01-24 09:27:32 +03:00
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transform_feedback_varyings: None,
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// Without this, SRGB gets enabled and post-processes the color from the fragment
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// shader.
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outputs_srgb: true,
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uses_point_size: false,
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},
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2019-01-23 01:34:11 +03:00
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)
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.unwrap();
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2019-02-01 20:30:26 +03:00
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let dejavu: &[u8] = include_bytes!("assets/DejaVuSans.ttf");
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2019-01-23 21:30:06 +03:00
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let fonts = vec![Font::from_bytes(dejavu).unwrap()];
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2019-01-24 00:46:05 +03:00
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let vmetrics = fonts[0].v_metrics(Scale::uniform(text::FONT_SIZE));
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// TODO This works for this font, but could be more paranoid with abs()
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2019-01-25 20:48:33 +03:00
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let line_height = f64::from(vmetrics.ascent - vmetrics.descent + vmetrics.line_gap);
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let glyphs = GlyphBrush::new(&display, fonts);
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2019-02-01 03:43:09 +03:00
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let mut canvas = Canvas::new(initial_width, initial_height, glyphs, line_height);
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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display: &display,
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num_uploads: Cell::new(0),
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};
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let gui = make_gui(&mut canvas, &prerender);
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2019-01-23 21:30:06 +03:00
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2019-02-01 20:25:59 +03:00
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let state = State {
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2019-02-01 03:43:09 +03:00
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top_menu: gui.top_menu(&canvas),
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canvas,
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2019-01-23 01:34:11 +03:00
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context_menu: ContextMenu::Inactive,
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modal_state: ModalMenuState::new(G::modal_menus()),
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last_data: None,
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gui,
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};
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2019-02-06 01:43:46 +03:00
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let num_uploads = prerender.num_uploads.get();
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loop_forever(state, events_loop, display, program, num_uploads);
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2019-02-01 20:25:59 +03:00
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}
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fn loop_forever<T, G: GUI<T>>(
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mut state: State<T, G>,
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mut events_loop: glutin::EventsLoop,
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display: glium::Display,
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program: glium::Program,
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2019-02-06 01:43:46 +03:00
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mut uploads_so_far: usize,
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2019-02-01 20:25:59 +03:00
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) {
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2019-01-23 01:34:11 +03:00
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let mut accumulator = Duration::new(0, 0);
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let mut previous_clock = Instant::now();
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2019-01-24 22:47:46 +03:00
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let mut wait_for_events = false;
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2019-01-23 01:34:11 +03:00
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loop {
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2019-01-23 03:13:18 +03:00
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let mut new_events: Vec<glutin::WindowEvent> = Vec::new();
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2019-01-23 01:34:11 +03:00
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events_loop.poll_events(|event| {
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if let glutin::Event::WindowEvent { event, .. } = event {
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2019-01-23 03:13:18 +03:00
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new_events.push(event);
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2019-01-23 01:34:11 +03:00
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}
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});
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2019-02-06 02:05:10 +03:00
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let mut any_new_events = false;
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2019-01-23 03:13:18 +03:00
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for event in new_events {
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if event == glutin::WindowEvent::CloseRequested {
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2019-02-01 03:43:09 +03:00
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state.gui.before_quit(&state.canvas);
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2019-01-23 03:13:18 +03:00
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process::exit(0);
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}
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2019-01-26 19:44:12 +03:00
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if let Some(ev) = Event::from_glutin_event(event) {
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2019-02-06 02:05:10 +03:00
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// TODO Key press+release causes us to redraw twice in quick succession. Should we
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// throttle redrawing? Or only redraw if the input was actually interesting?
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any_new_events = true;
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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display: &display,
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num_uploads: Cell::new(uploads_so_far),
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};
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let (new_state, mode) = state.event(ev, &prerender);
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2019-01-26 19:44:12 +03:00
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state = new_state;
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wait_for_events = mode == EventLoopMode::InputOnly;
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2019-02-06 01:43:46 +03:00
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uploads_so_far = prerender.num_uploads.get();
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2019-01-26 19:44:12 +03:00
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if let EventLoopMode::ScreenCaptureEverything { zoom, max_x, max_y } = mode {
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2019-02-01 20:30:26 +03:00
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state = widgets::screenshot_everything(
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2019-02-01 20:02:51 +03:00
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state, &display, &program, zoom, max_x, max_y,
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);
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2019-01-23 03:13:18 +03:00
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}
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}
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}
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2019-01-23 01:34:11 +03:00
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2019-01-24 22:47:46 +03:00
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if any_new_events || !wait_for_events {
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2019-02-06 01:43:46 +03:00
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state.draw(&display, &program, false, uploads_so_far);
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uploads_so_far = 0;
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2019-01-24 22:47:46 +03:00
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}
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2019-01-23 01:34:11 +03:00
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2019-01-24 22:47:46 +03:00
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if !wait_for_events {
|
2019-02-06 01:43:46 +03:00
|
|
|
let prerender = Prerender {
|
|
|
|
display: &display,
|
|
|
|
num_uploads: Cell::new(uploads_so_far),
|
|
|
|
};
|
|
|
|
let (new_state, mode) = state.event(Event::Update, &prerender);
|
|
|
|
uploads_so_far = prerender.num_uploads.get();
|
2019-01-24 22:47:46 +03:00
|
|
|
state = new_state;
|
|
|
|
wait_for_events = mode == EventLoopMode::InputOnly;
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|
|
|
|
|
2019-01-24 22:47:46 +03:00
|
|
|
// TODO This isn't right at all... sleep only if nothing happened.
|
|
|
|
if !any_new_events && wait_for_events {
|
|
|
|
let now = Instant::now();
|
|
|
|
accumulator += now - previous_clock;
|
|
|
|
previous_clock = now;
|
|
|
|
let fixed_time_stamp = Duration::new(0, 16_666_667);
|
|
|
|
while accumulator >= fixed_time_stamp {
|
|
|
|
accumulator -= fixed_time_stamp;
|
|
|
|
}
|
|
|
|
thread::sleep(fixed_time_stamp - accumulator);
|
2019-01-23 09:30:25 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|
|
|
|
}
|