2020-07-29 00:39:38 +03:00
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use std::cell::{Cell, RefCell};
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2020-02-10 21:01:49 +03:00
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use std::panic;
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2020-10-06 06:26:11 +03:00
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use image::{GenericImageView, Pixel};
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use instant::Instant;
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2020-05-09 19:48:23 +03:00
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use winit::window::Icon;
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2018-09-10 03:10:34 +03:00
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2020-12-08 20:56:59 +03:00
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use abstutil::{elapsed_seconds, Timer};
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2020-10-06 06:26:11 +03:00
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use geom::Duration;
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2020-10-23 03:34:59 +03:00
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use crate::app_state::App;
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2020-10-06 06:26:11 +03:00
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use crate::assets::Assets;
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use crate::tools::screenshot::screenshot_everything;
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2020-10-23 03:34:59 +03:00
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use crate::{
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2020-11-23 00:24:08 +03:00
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Canvas, Event, EventCtx, GfxCtx, Prerender, SharedAppState, Style, Text, UpdateType, UserInput,
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2020-10-23 03:34:59 +03:00
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};
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2020-10-06 06:26:11 +03:00
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2020-02-10 21:01:49 +03:00
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const UPDATE_FREQUENCY: std::time::Duration = std::time::Duration::from_millis(1000 / 30);
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2020-12-08 20:56:59 +03:00
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// Manually enable and then check STDOUT
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const DEBUG_PERFORMANCE: bool = false;
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2019-02-06 23:30:17 +03:00
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2020-10-23 03:34:59 +03:00
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// TODO Rename this GUI or something
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pub(crate) struct State<A: SharedAppState> {
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pub(crate) app: App<A>,
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2019-02-01 20:02:51 +03:00
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pub(crate) canvas: Canvas,
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2020-04-05 21:57:27 +03:00
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style: Style,
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2019-01-14 23:33:24 +03:00
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}
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2020-10-23 03:34:59 +03:00
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impl<A: SharedAppState> State<A> {
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2019-03-11 22:44:27 +03:00
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// The bool indicates if the input was actually used.
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2020-07-02 03:47:30 +03:00
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fn event(&mut self, mut ev: Event, prerender: &Prerender) -> (Vec<UpdateType>, bool) {
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2020-02-18 18:30:32 +03:00
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if let Event::MouseWheelScroll(dx, dy) = ev {
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if self.canvas.invert_scroll {
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2020-03-08 03:13:30 +03:00
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ev = Event::MouseWheelScroll(-dx, -dy);
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2020-02-18 18:30:32 +03:00
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}
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}
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2020-04-01 20:23:28 +03:00
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// Always reset the cursor, unless we're handling an update event. If we're hovering on a
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// button, we'll discover that by plumbing through the event.
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if let Event::Update(_) = ev {
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} else {
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prerender
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.inner
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.set_cursor_icon(if self.canvas.drag_canvas_from.is_some() {
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// We haven't run canvas_movement() yet, so we don't know if the button has been
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// released. Bit of a hack to check this here, but better behavior.
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if ev == Event::LeftMouseButtonUp {
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winit::window::CursorIcon::Default
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} else {
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winit::window::CursorIcon::Grabbing
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}
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} else {
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winit::window::CursorIcon::Default
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});
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}
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2020-07-02 03:47:30 +03:00
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// It's impossible / very unlikely we'll grab the cursor in map space before the very first
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2019-01-14 23:33:24 +03:00
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// start_drawing call.
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2020-01-07 20:43:34 +03:00
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let input = UserInput::new(ev, &self.canvas);
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2019-12-12 03:08:58 +03:00
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2020-08-27 20:37:04 +03:00
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// Update some widgetry state that's stashed in Canvas for sad reasons.
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2019-12-12 03:08:58 +03:00
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{
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2020-07-29 00:39:38 +03:00
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if let Event::WindowResized(new_size) = input.event {
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let inner_size = prerender.window_size();
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2020-09-11 00:20:35 +03:00
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trace!(
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2020-08-12 23:05:16 +03:00
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"winit event says the window was resized from {}, {} to {:?}. But inner size \
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2020-07-29 00:39:38 +03:00
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is {:?}, so using that",
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2020-09-11 00:29:06 +03:00
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self.canvas.window_width,
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self.canvas.window_height,
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new_size,
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inner_size
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2020-06-23 01:51:42 +03:00
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);
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2020-08-12 03:21:30 +03:00
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prerender.window_resized(new_size);
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2020-07-29 00:39:38 +03:00
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self.canvas.window_width = inner_size.width;
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self.canvas.window_height = inner_size.height;
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2019-12-12 03:08:58 +03:00
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}
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2020-11-23 00:24:08 +03:00
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if let Event::KeyPress(key) = input.event {
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self.canvas.keys_held.insert(key);
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} else if let Event::KeyRelease(key) = input.event {
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self.canvas.keys_held.remove(&key);
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2020-03-09 23:23:03 +03:00
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}
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2019-12-12 03:08:58 +03:00
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if let Some(pt) = input.get_moved_mouse() {
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2020-08-13 03:53:17 +03:00
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self.canvas.cursor = pt;
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2019-12-12 03:08:58 +03:00
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}
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if input.event == Event::WindowGainedCursor {
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2020-02-10 21:01:49 +03:00
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self.canvas.window_has_cursor = true;
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2019-12-12 03:08:58 +03:00
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}
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if input.window_lost_cursor() {
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2020-02-10 21:01:49 +03:00
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self.canvas.window_has_cursor = false;
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2019-12-12 03:08:58 +03:00
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}
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}
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2020-02-10 21:01:49 +03:00
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match panic::catch_unwind(panic::AssertUnwindSafe(|| {
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let mut ctx = EventCtx {
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fake_mouseover: false,
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input: input,
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canvas: &mut self.canvas,
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prerender,
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2020-04-05 21:57:27 +03:00
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style: &mut self.style,
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2020-07-02 03:57:43 +03:00
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updates_requested: vec![],
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2020-02-10 21:01:49 +03:00
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};
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2020-12-08 20:56:59 +03:00
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let started = Instant::now();
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2020-10-23 03:34:59 +03:00
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self.app.event(&mut ctx);
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2020-12-08 20:56:59 +03:00
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if DEBUG_PERFORMANCE {
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println!("- event() took {}s", elapsed_seconds(started));
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}
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2020-02-10 21:01:49 +03:00
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// TODO We should always do has_been_consumed, but various hacks prevent this from being
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// true. For now, just avoid the specific annoying redraw case when a KeyRelease event
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// is unused.
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let input_used = match ev {
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Event::KeyRelease(_) => ctx.input.has_been_consumed(),
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_ => true,
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};
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2020-07-02 03:47:30 +03:00
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(ctx.updates_requested, input_used)
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2020-02-10 21:01:49 +03:00
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})) {
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2019-01-25 20:48:33 +03:00
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Ok(pair) => pair,
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Err(err) => {
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2020-10-23 03:34:59 +03:00
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self.app.shared_app_state.dump_before_abort(&self.canvas);
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2019-01-25 20:48:33 +03:00
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panic::resume_unwind(err);
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}
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2020-02-10 21:01:49 +03:00
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}
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2019-01-14 23:33:24 +03:00
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}
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2019-02-06 01:43:46 +03:00
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// Returns naming hint. Logically consumes the number of uploads.
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2020-02-11 03:18:31 +03:00
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pub(crate) fn draw(&mut self, prerender: &Prerender, screenshot: bool) -> Option<String> {
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2020-04-05 21:57:27 +03:00
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let mut g = GfxCtx::new(prerender, &self.canvas, &self.style, screenshot);
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2019-01-23 01:34:11 +03:00
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2019-04-21 23:07:00 +03:00
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self.canvas.start_drawing();
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2019-01-14 23:33:24 +03:00
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2020-12-08 20:56:59 +03:00
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let started = Instant::now();
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2019-04-21 23:07:00 +03:00
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if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2020-10-23 03:34:59 +03:00
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self.app.draw(&mut g);
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2019-04-21 23:07:00 +03:00
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})) {
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2020-10-23 03:34:59 +03:00
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self.app.shared_app_state.dump_before_abort(&self.canvas);
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2019-04-21 23:07:00 +03:00
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panic::resume_unwind(err);
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}
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2019-04-24 01:33:52 +03:00
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let naming_hint = g.naming_hint.take();
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2019-01-14 23:33:24 +03:00
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2020-12-08 20:56:59 +03:00
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if DEBUG_PERFORMANCE {
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2020-08-12 23:05:16 +03:00
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println!(
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2020-12-08 20:56:59 +03:00
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"----- {} uploads, {} draw calls, {} forks. draw() took {} -----",
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2020-02-09 00:52:29 +03:00
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g.get_num_uploads(),
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g.num_draw_calls,
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2020-12-08 20:56:59 +03:00
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g.num_forks,
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elapsed_seconds(started)
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2020-08-12 23:05:16 +03:00
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);
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2020-02-09 00:52:29 +03:00
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}
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2020-08-21 01:58:51 +03:00
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prerender.inner.draw_finished(g.inner);
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2019-02-01 20:10:39 +03:00
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naming_hint
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2019-01-14 21:24:11 +03:00
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}
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}
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2019-01-23 01:34:11 +03:00
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2021-01-04 20:53:24 +03:00
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/// Customize how widgetry works. These settings can't be changed after starting.
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2019-10-07 19:45:53 +03:00
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pub struct Settings {
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window_title: String,
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2020-01-12 20:35:38 +03:00
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dump_raw_events: bool,
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2020-05-18 03:02:33 +03:00
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scale_factor: Option<f64>,
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2020-05-09 19:48:23 +03:00
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window_icon: Option<String>,
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2020-09-20 23:02:27 +03:00
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loading_tips: Option<Text>,
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2021-01-04 20:53:24 +03:00
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read_svg: Box<dyn Fn(&str) -> Vec<u8>>,
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2019-10-07 19:45:53 +03:00
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}
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impl Settings {
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2021-01-04 20:53:24 +03:00
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/// Specify the title of the window to open.
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2020-07-07 21:09:35 +03:00
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pub fn new(window_title: &str) -> Settings {
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2019-10-07 19:45:53 +03:00
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Settings {
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window_title: window_title.to_string(),
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2020-01-12 20:35:38 +03:00
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dump_raw_events: false,
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2020-05-18 03:02:33 +03:00
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scale_factor: None,
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2020-05-09 19:48:23 +03:00
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window_icon: None,
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2020-09-20 23:02:27 +03:00
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loading_tips: None,
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2021-01-04 20:53:24 +03:00
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read_svg: Box::new(|path| {
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use std::io::Read;
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let mut file = std::fs::File::open(path).expect(&format!("Couldn't read {}", path));
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let mut buffer = Vec::new();
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file.read_to_end(&mut buffer)
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.expect(&format!("Couldn't read all of {}", path));
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buffer
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}),
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2019-10-07 19:45:53 +03:00
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}
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}
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2021-01-04 20:53:24 +03:00
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/// Log every raw winit event to the DEBUG level.
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pub fn dump_raw_events(mut self) -> Self {
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2020-01-12 20:35:38 +03:00
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assert!(!self.dump_raw_events);
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self.dump_raw_events = true;
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2021-01-04 20:53:24 +03:00
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self
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2020-01-12 20:35:38 +03:00
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}
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2021-01-04 20:53:24 +03:00
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/// Override the initial HiDPI scale factor from whatever winit initially detects.
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pub fn scale_factor(mut self, scale_factor: f64) -> Self {
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2020-05-18 03:02:33 +03:00
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self.scale_factor = Some(scale_factor);
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2021-01-04 20:53:24 +03:00
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self
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2020-03-02 23:02:25 +03:00
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}
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2020-05-09 19:48:23 +03:00
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2021-01-04 20:53:24 +03:00
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/// Sets the window icon. This should be a 32x32 image.
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pub fn window_icon(mut self, path: String) -> Self {
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2020-07-07 21:09:35 +03:00
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self.window_icon = Some(path);
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2021-01-04 20:53:24 +03:00
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self
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2020-05-09 19:48:23 +03:00
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}
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2020-09-20 23:02:27 +03:00
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2021-01-04 20:53:24 +03:00
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/// Sets the text that'll appear during long `ctx.loading_screen` calls. You can use this as a
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/// way to entertain your users while they're waiting.
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pub fn loading_tips(mut self, txt: Text) -> Self {
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2020-09-20 23:02:27 +03:00
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self.loading_tips = Some(txt);
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2021-01-04 20:53:24 +03:00
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self
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}
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/// When calling `Widget::draw_svg`, `Btn::svg`, and similar, use this function to transform
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/// the filename given to the raw bytes of that SVG file. By default, this just reads the
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/// file normally. You may want to override this to more conveniently locate the file
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/// (transforming a short filename to a full path) or to handle reading files in WASM (where
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/// regular filesystem IO doesn't work).
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pub fn read_svg(mut self, function: Box<dyn Fn(&str) -> Vec<u8>>) -> Self {
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self.read_svg = function;
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self
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2020-09-20 23:02:27 +03:00
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}
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2019-10-07 19:45:53 +03:00
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}
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2020-10-23 03:34:59 +03:00
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pub fn run<
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A: 'static + SharedAppState,
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F: FnOnce(&mut EventCtx) -> (A, Vec<Box<dyn crate::app_state::State<A>>>),
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>(
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settings: Settings,
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make_app: F,
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) -> ! {
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2020-12-06 07:51:14 +03:00
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let mut timer = Timer::new("setup widgetry");
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let (prerender_innards, event_loop) = crate::backend::setup(&settings.window_title, &mut timer);
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2019-01-23 01:34:11 +03:00
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2020-05-09 19:48:23 +03:00
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if let Some(ref path) = settings.window_icon {
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2020-08-08 05:49:43 +03:00
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if !cfg!(target_arch = "wasm32") {
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let image = image::open(path).unwrap();
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let (width, height) = image.dimensions();
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let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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for (_, _, pixel) in image.pixels() {
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rgba.extend_from_slice(&pixel.to_rgba().0);
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}
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let icon = Icon::from_rgba(rgba, width, height).unwrap();
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prerender_innards.set_window_icon(icon);
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2020-05-09 19:48:23 +03:00
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}
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}
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2020-07-29 00:39:38 +03:00
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let monitor_scale_factor = prerender_innards.monitor_scale_factor();
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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2021-01-04 20:53:24 +03:00
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assets: Assets::new(settings.read_svg),
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2019-02-06 01:43:46 +03:00
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num_uploads: Cell::new(0),
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2020-02-11 03:18:31 +03:00
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inner: prerender_innards,
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2020-07-29 00:39:38 +03:00
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scale_factor: RefCell::new(settings.scale_factor.unwrap_or(monitor_scale_factor)),
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2019-02-06 01:43:46 +03:00
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};
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2020-04-05 21:57:27 +03:00
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let mut style = Style::standard();
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2020-09-20 23:02:27 +03:00
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style.loading_tips = settings.loading_tips.unwrap_or_else(Text::new);
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2019-04-03 02:18:12 +03:00
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2020-07-29 00:39:38 +03:00
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let initial_size = prerender.window_size();
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let mut canvas = Canvas::new(initial_size);
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2020-08-12 03:21:30 +03:00
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prerender.window_resized(initial_size);
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2020-07-29 00:39:38 +03:00
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2020-12-06 07:51:14 +03:00
|
|
|
timer.start("setup app");
|
2020-10-23 03:34:59 +03:00
|
|
|
let (shared_app_state, states) = make_app(&mut EventCtx {
|
2020-01-07 20:43:34 +03:00
|
|
|
fake_mouseover: true,
|
|
|
|
input: UserInput::new(Event::NoOp, &canvas),
|
2019-05-05 03:11:59 +03:00
|
|
|
canvas: &mut canvas,
|
|
|
|
prerender: &prerender,
|
2020-04-05 21:57:27 +03:00
|
|
|
style: &mut style,
|
2020-07-02 03:57:43 +03:00
|
|
|
updates_requested: vec![],
|
2019-05-05 03:11:59 +03:00
|
|
|
});
|
2020-12-06 07:51:14 +03:00
|
|
|
timer.stop("setup app");
|
2020-10-23 03:34:59 +03:00
|
|
|
let app = App {
|
|
|
|
shared_app_state,
|
|
|
|
states,
|
|
|
|
};
|
2020-12-06 07:51:14 +03:00
|
|
|
timer.done();
|
2019-01-23 21:30:06 +03:00
|
|
|
|
2020-10-23 03:34:59 +03:00
|
|
|
let mut state = State { canvas, app, style };
|
2019-01-23 01:34:11 +03:00
|
|
|
|
2020-02-10 21:01:49 +03:00
|
|
|
let dump_raw_events = settings.dump_raw_events;
|
|
|
|
|
|
|
|
let mut running = true;
|
|
|
|
let mut last_update = Instant::now();
|
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
|
|
if dump_raw_events {
|
2020-10-06 01:09:12 +03:00
|
|
|
debug!("Event: {:?}", event);
|
2020-02-10 21:01:49 +03:00
|
|
|
}
|
|
|
|
let ev = match event {
|
|
|
|
winit::event::Event::WindowEvent {
|
|
|
|
event: winit::event::WindowEvent::CloseRequested,
|
|
|
|
..
|
|
|
|
} => {
|
|
|
|
// ControlFlow::Exit cleanly shuts things down, meaning on larger maps, lots of
|
|
|
|
// GPU stuff is dropped. Better to just abort violently and let the OS clean
|
|
|
|
// up.
|
2020-10-23 03:34:59 +03:00
|
|
|
state.app.shared_app_state.before_quit(&state.canvas);
|
2020-02-10 21:01:49 +03:00
|
|
|
std::process::exit(0);
|
|
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, .. } => {
|
2020-07-29 00:39:38 +03:00
|
|
|
let scale_factor = prerender.get_scale_factor();
|
|
|
|
if let Some(ev) = Event::from_winit_event(event, scale_factor) {
|
2020-02-10 21:01:49 +03:00
|
|
|
ev
|
|
|
|
} else {
|
|
|
|
// Don't touch control_flow if we got an irrelevant event
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
winit::event::Event::RedrawRequested(_) => {
|
2020-02-11 03:18:31 +03:00
|
|
|
state.draw(&prerender, false);
|
2020-02-10 21:01:49 +03:00
|
|
|
prerender.num_uploads.set(0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
winit::event::Event::MainEventsCleared => {
|
|
|
|
// We might've switched to InputOnly after the WaitUntil was requested.
|
|
|
|
if running {
|
|
|
|
Event::Update(Duration::realtime_elapsed(last_update))
|
|
|
|
} else {
|
|
|
|
return;
|
2019-01-23 03:13:18 +03:00
|
|
|
}
|
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
_ => {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// We want a max of UPDATE_FREQUENCY between updates, so measure the update time before
|
|
|
|
// doing the work (which takes time).
|
|
|
|
if let Event::Update(_) = ev {
|
|
|
|
last_update = Instant::now();
|
|
|
|
*control_flow =
|
|
|
|
winit::event_loop::ControlFlow::WaitUntil(Instant::now() + UPDATE_FREQUENCY);
|
2019-01-23 03:13:18 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
|
2020-07-02 03:57:43 +03:00
|
|
|
let (mut updates, input_used) = state.event(ev, &prerender);
|
2020-07-02 03:47:30 +03:00
|
|
|
|
2020-02-10 21:01:49 +03:00
|
|
|
if input_used {
|
2020-02-11 03:18:31 +03:00
|
|
|
prerender.request_redraw();
|
2020-02-10 21:01:49 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
|
2020-07-02 03:57:43 +03:00
|
|
|
if updates.is_empty() {
|
|
|
|
updates.push(UpdateType::InputOnly);
|
|
|
|
}
|
2020-07-02 03:47:30 +03:00
|
|
|
for update in updates {
|
|
|
|
match update {
|
|
|
|
UpdateType::InputOnly => {
|
|
|
|
running = false;
|
|
|
|
*control_flow = winit::event_loop::ControlFlow::Wait;
|
2020-07-02 03:57:43 +03:00
|
|
|
}
|
2020-07-02 03:47:30 +03:00
|
|
|
UpdateType::Game => {
|
|
|
|
// If we just unpaused, then don't act as if lots of time has passed.
|
|
|
|
if !running {
|
|
|
|
last_update = Instant::now();
|
|
|
|
*control_flow = winit::event_loop::ControlFlow::WaitUntil(
|
|
|
|
Instant::now() + UPDATE_FREQUENCY,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
running = true;
|
2020-07-02 03:57:43 +03:00
|
|
|
}
|
|
|
|
UpdateType::Pan => {}
|
2021-01-06 01:58:31 +03:00
|
|
|
UpdateType::ScreenCaptureEverything { dir, zoom } => {
|
|
|
|
if let Err(err) = screenshot_everything(&mut state, &dir, &prerender, zoom) {
|
|
|
|
error!("Couldn't screenshot everything: {}", err);
|
|
|
|
}
|
2020-07-02 03:47:30 +03:00
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
}
|
2019-01-23 09:30:25 +03:00
|
|
|
}
|
2020-02-10 21:01:49 +03:00
|
|
|
});
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|