2019-05-02 01:58:11 +03:00
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use crate::input::ContextMenu;
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2019-05-05 03:11:59 +03:00
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use crate::{widgets, Canvas, Event, EventCtx, GfxCtx, Prerender, UserInput};
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2019-01-23 01:34:11 +03:00
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use glium::glutin;
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2019-01-23 21:30:06 +03:00
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use glium_glyph::glyph_brush::rusttype::Font;
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use glium_glyph::GlyphBrush;
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2019-02-06 01:43:46 +03:00
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use std::cell::Cell;
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2019-01-23 01:34:11 +03:00
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use std::time::{Duration, Instant};
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2019-02-01 20:02:51 +03:00
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use std::{env, panic, process, thread};
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2018-09-10 03:10:34 +03:00
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2019-02-06 23:30:17 +03:00
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// 30fps is 1000 / 30
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const SLEEP_BETWEEN_FRAMES: Duration = Duration::from_millis(33);
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2019-04-21 23:07:00 +03:00
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pub trait GUI {
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2019-04-24 07:23:47 +03:00
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fn event(&mut self, ctx: &mut EventCtx) -> EventLoopMode;
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2019-04-24 01:33:52 +03:00
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fn draw(&self, g: &mut GfxCtx);
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2018-12-13 01:01:36 +03:00
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// Will be called if event or draw panics.
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2019-02-01 03:43:09 +03:00
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fn dump_before_abort(&self, _canvas: &Canvas) {}
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2018-12-17 22:32:52 +03:00
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// Only before a normal exit, like window close
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2019-02-01 03:43:09 +03:00
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fn before_quit(&self, _canvas: &Canvas) {}
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2019-02-15 00:01:26 +03:00
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fn profiling_enabled(&self) -> bool {
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false
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}
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2018-09-10 03:10:34 +03:00
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}
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2019-02-18 00:42:01 +03:00
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#[derive(Clone, PartialEq)]
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2018-09-10 03:10:34 +03:00
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pub enum EventLoopMode {
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Animation,
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InputOnly,
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2019-02-18 00:42:01 +03:00
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ScreenCaptureEverything {
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dir: String,
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zoom: f64,
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max_x: f64,
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max_y: f64,
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},
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2019-04-15 19:50:00 +03:00
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ScreenCaptureCurrentShot,
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2018-09-10 03:10:34 +03:00
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}
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2019-04-21 23:07:00 +03:00
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pub(crate) struct State<G: GUI> {
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2019-02-01 20:02:51 +03:00
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pub(crate) gui: G,
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pub(crate) canvas: Canvas,
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2019-01-14 23:33:24 +03:00
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context_menu: ContextMenu,
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}
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2019-04-21 23:07:00 +03:00
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impl<G: GUI> State<G> {
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2019-03-11 22:44:27 +03:00
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// The bool indicates if the input was actually used.
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2019-05-05 02:45:23 +03:00
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fn event(
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mut self,
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ev: Event,
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prerender: &Prerender,
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program: &glium::Program,
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) -> (State<G>, EventLoopMode, bool) {
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2019-05-03 22:49:27 +03:00
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// Clear out the possible keys
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match self.context_menu {
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ContextMenu::Inactive(_) => {
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self.context_menu = ContextMenu::new();
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}
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_ => {}
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}
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2019-01-14 23:33:24 +03:00
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// It's impossible / very unlikey we'll grab the cursor in map space before the very first
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// start_drawing call.
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2019-05-02 02:03:54 +03:00
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let mut input = UserInput::new(ev, self.context_menu, &mut self.canvas);
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2019-01-14 23:33:24 +03:00
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let mut gui = self.gui;
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2019-02-01 03:43:09 +03:00
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let mut canvas = self.canvas;
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2019-04-21 23:07:00 +03:00
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let event_mode = match panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2019-04-24 07:23:47 +03:00
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gui.event(&mut EventCtx {
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2019-02-01 03:43:09 +03:00
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input: &mut input,
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canvas: &mut canvas,
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2019-02-06 01:43:46 +03:00
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prerender,
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2019-05-05 02:45:23 +03:00
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program,
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2019-02-01 03:43:09 +03:00
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})
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2019-01-25 20:48:33 +03:00
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})) {
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Ok(pair) => pair,
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Err(err) => {
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2019-02-01 03:43:09 +03:00
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gui.dump_before_abort(&canvas);
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2019-01-25 20:48:33 +03:00
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panic::resume_unwind(err);
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}
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};
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2019-01-14 23:33:24 +03:00
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self.gui = gui;
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2019-02-01 03:43:09 +03:00
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self.canvas = canvas;
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2019-03-11 22:44:27 +03:00
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// TODO We should always do has_been_consumed, but various hacks prevent this from being
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2019-03-11 23:14:58 +03:00
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// true. For now, just avoid the specific annoying redraw case when a KeyRelease or Update
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// event is unused.
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2019-03-11 22:44:27 +03:00
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let input_used = match ev {
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2019-03-11 23:14:58 +03:00
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Event::KeyRelease(_) | Event::Update => input.has_been_consumed(),
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2019-03-11 22:44:27 +03:00
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_ => true,
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};
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2019-02-01 03:43:09 +03:00
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self.context_menu = input.context_menu.maybe_build(&self.canvas);
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2019-01-14 23:33:24 +03:00
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2019-03-11 22:44:27 +03:00
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(self, event_mode, input_used)
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2019-01-14 23:33:24 +03:00
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}
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2019-02-06 01:43:46 +03:00
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// Returns naming hint. Logically consumes the number of uploads.
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2019-02-01 20:10:39 +03:00
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pub(crate) fn draw(
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&mut self,
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display: &glium::Display,
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program: &glium::Program,
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2019-02-11 23:05:08 +03:00
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prerender: &Prerender,
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2019-02-01 20:10:39 +03:00
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screenshot: bool,
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) -> Option<String> {
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2019-01-23 01:34:11 +03:00
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let mut target = display.draw();
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2019-05-03 22:49:27 +03:00
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let mut g = GfxCtx::new(
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&self.canvas,
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&prerender,
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2019-05-05 00:40:03 +03:00
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display,
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2019-05-03 22:49:27 +03:00
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&mut target,
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program,
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&self.context_menu,
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screenshot,
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);
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2019-01-23 01:34:11 +03:00
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2019-04-21 23:07:00 +03:00
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self.canvas.start_drawing();
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2019-01-14 23:33:24 +03:00
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2019-04-21 23:07:00 +03:00
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if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
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2019-04-24 01:33:52 +03:00
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self.gui.draw(&mut g);
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2019-04-21 23:07:00 +03:00
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})) {
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self.gui.dump_before_abort(&self.canvas);
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panic::resume_unwind(err);
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}
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2019-04-24 01:33:52 +03:00
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let naming_hint = g.naming_hint.take();
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2019-01-14 23:33:24 +03:00
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2019-05-02 02:11:22 +03:00
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// Always draw the menus last.
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if let ContextMenu::Displaying(ref menu) = self.context_menu {
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menu.draw(&mut g);
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2019-01-26 19:44:12 +03:00
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}
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2019-01-14 21:24:11 +03:00
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2019-01-26 19:44:12 +03:00
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target.finish().unwrap();
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2019-02-01 20:10:39 +03:00
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naming_hint
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2019-01-14 21:24:11 +03:00
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}
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}
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2019-01-23 01:34:11 +03:00
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2019-05-05 03:11:59 +03:00
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pub fn run<G: GUI, F: FnOnce(&mut EventCtx) -> G>(
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2019-01-25 20:48:33 +03:00
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window_title: &str,
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initial_width: f64,
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initial_height: f64,
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make_gui: F,
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) {
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2019-01-23 01:34:11 +03:00
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// DPI is broken on my system; force the old behavior.
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env::set_var("WINIT_HIDPI_FACTOR", "1.0");
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2019-02-01 20:25:59 +03:00
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let events_loop = glutin::EventsLoop::new();
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2019-01-23 01:34:11 +03:00
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let window = glutin::WindowBuilder::new()
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.with_title(window_title)
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2019-01-25 20:48:33 +03:00
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.with_dimensions(glutin::dpi::LogicalSize::new(initial_width, initial_height));
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2019-01-23 09:47:30 +03:00
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// 2 looks bad, 4 looks fine
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let context = glutin::ContextBuilder::new().with_multisampling(4);
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2019-01-23 01:34:11 +03:00
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let display = glium::Display::new(window, context, &events_loop).unwrap();
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2019-03-19 00:57:46 +03:00
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let (vertex_shader, fragment_shader) =
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if display.is_glsl_version_supported(&glium::Version(glium::Api::Gl, 1, 4)) {
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(
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include_str!("assets/vertex_140.glsl"),
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include_str!("assets/fragment_140.glsl"),
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)
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} else if display.is_glsl_version_supported(&glium::Version(glium::Api::Gl, 1, 1)) {
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(
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include_str!("assets/vertex_110.glsl"),
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include_str!("assets/fragment_110.glsl"),
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)
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} else {
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panic!(
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"GLSL 140 and 110 not supported. Try {:?} or {:?}",
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display.get_opengl_version(),
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display.get_supported_glsl_version()
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);
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};
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2019-01-24 09:27:32 +03:00
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let program = glium::Program::new(
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2019-01-23 01:34:11 +03:00
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&display,
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2019-01-24 09:27:32 +03:00
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glium::program::ProgramCreationInput::SourceCode {
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2019-03-19 00:57:46 +03:00
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vertex_shader,
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2019-01-24 09:27:32 +03:00
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tessellation_control_shader: None,
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tessellation_evaluation_shader: None,
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geometry_shader: None,
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2019-03-19 00:57:46 +03:00
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fragment_shader,
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2019-01-24 09:27:32 +03:00
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transform_feedback_varyings: None,
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// Without this, SRGB gets enabled and post-processes the color from the fragment
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// shader.
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outputs_srgb: true,
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uses_point_size: false,
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},
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2019-01-23 01:34:11 +03:00
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)
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.unwrap();
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2019-02-01 20:30:26 +03:00
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let dejavu: &[u8] = include_bytes!("assets/DejaVuSans.ttf");
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2019-04-23 05:01:55 +03:00
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let glyphs = GlyphBrush::new(&display, vec![Font::from_bytes(dejavu).unwrap()]);
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2019-01-25 20:48:33 +03:00
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2019-04-23 05:01:55 +03:00
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let mut canvas = Canvas::new(initial_width, initial_height, glyphs);
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2019-02-06 01:43:46 +03:00
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let prerender = Prerender {
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display: &display,
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num_uploads: Cell::new(0),
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2019-02-11 22:38:43 +03:00
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total_bytes_uploaded: Cell::new(0),
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2019-02-06 01:43:46 +03:00
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};
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2019-04-03 02:18:12 +03:00
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2019-05-05 03:11:59 +03:00
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let gui = make_gui(&mut EventCtx {
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input: &mut UserInput::new(
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Event::InitializeApplication,
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ContextMenu::new(),
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&mut canvas,
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),
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canvas: &mut canvas,
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prerender: &prerender,
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program: &program,
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});
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2019-01-23 21:30:06 +03:00
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2019-02-01 20:25:59 +03:00
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let state = State {
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2019-02-01 03:43:09 +03:00
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canvas,
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2019-05-03 22:49:27 +03:00
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context_menu: ContextMenu::new(),
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2019-01-23 01:34:11 +03:00
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gui,
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};
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2019-02-11 23:05:08 +03:00
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loop_forever(state, events_loop, program, prerender);
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2019-02-01 20:25:59 +03:00
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}
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2019-04-21 23:07:00 +03:00
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fn loop_forever<G: GUI>(
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mut state: State<G>,
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2019-02-01 20:25:59 +03:00
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mut events_loop: glutin::EventsLoop,
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program: glium::Program,
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2019-02-11 23:05:08 +03:00
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prerender: Prerender,
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2019-02-01 20:25:59 +03:00
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) {
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2019-02-15 00:01:26 +03:00
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if state.gui.profiling_enabled() {
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2019-04-19 19:16:13 +03:00
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#[cfg(target_os = "linux")]
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2019-03-12 02:23:39 +03:00
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{
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cpuprofiler::PROFILER
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.lock()
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.unwrap()
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.start("./profile")
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.unwrap();
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}
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2019-02-15 00:01:26 +03:00
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}
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2019-01-24 22:47:46 +03:00
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let mut wait_for_events = false;
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2019-02-11 23:05:08 +03:00
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2019-01-23 01:34:11 +03:00
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loop {
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2019-02-06 23:30:17 +03:00
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let start_frame = Instant::now();
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let mut new_events: Vec<Event> = Vec::new();
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2019-01-23 01:34:11 +03:00
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events_loop.poll_events(|event| {
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if let glutin::Event::WindowEvent { event, .. } = event {
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2019-02-06 23:30:17 +03:00
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if event == glutin::WindowEvent::CloseRequested {
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2019-02-15 00:01:26 +03:00
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if state.gui.profiling_enabled() {
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2019-04-19 19:16:13 +03:00
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#[cfg(target_os = "linux")]
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2019-03-12 02:23:39 +03:00
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{
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cpuprofiler::PROFILER.lock().unwrap().stop().unwrap();
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}
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2019-02-15 00:01:26 +03:00
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}
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2019-02-06 23:30:17 +03:00
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state.gui.before_quit(&state.canvas);
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process::exit(0);
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}
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if let Some(ev) = Event::from_glutin_event(event) {
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new_events.push(ev);
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2019-01-23 03:13:18 +03:00
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}
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}
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2019-02-06 23:30:17 +03:00
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});
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if !wait_for_events {
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new_events.push(Event::Update);
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2019-01-23 03:13:18 +03:00
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}
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2019-01-23 01:34:11 +03:00
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2019-03-11 22:44:27 +03:00
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let mut any_input_used = false;
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2019-01-23 01:34:11 +03:00
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2019-02-06 23:30:17 +03:00
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for event in new_events {
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2019-05-05 02:45:23 +03:00
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let (new_state, mode, input_used) = state.event(event, &prerender, &program);
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2019-03-11 22:44:27 +03:00
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if input_used {
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any_input_used = true;
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}
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2019-01-24 22:47:46 +03:00
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state = new_state;
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wait_for_events = mode == EventLoopMode::InputOnly;
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2019-04-15 19:50:00 +03:00
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match mode {
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EventLoopMode::ScreenCaptureEverything {
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dir,
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2019-02-11 23:05:08 +03:00
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zoom,
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max_x,
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max_y,
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2019-04-15 19:50:00 +03:00
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} => {
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state = widgets::screenshot_everything(
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&dir,
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state,
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&prerender.display,
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&program,
|
|
|
|
&prerender,
|
|
|
|
zoom,
|
|
|
|
max_x,
|
|
|
|
max_y,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
EventLoopMode::ScreenCaptureCurrentShot => {
|
|
|
|
widgets::screenshot_current(
|
|
|
|
&mut state,
|
|
|
|
&prerender.display,
|
|
|
|
&program,
|
|
|
|
&prerender,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
};
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|
|
|
|
|
2019-03-11 22:44:27 +03:00
|
|
|
// Don't draw if an event was ignored. Every keypress also fires a release event, most of
|
|
|
|
// which are ignored.
|
|
|
|
if any_input_used {
|
2019-02-11 23:05:08 +03:00
|
|
|
state.draw(&prerender.display, &program, &prerender, false);
|
|
|
|
prerender.num_uploads.set(0);
|
2019-02-06 23:30:17 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
// Primitive event loop.
|
|
|
|
// TODO Read http://gameprogrammingpatterns.com/game-loop.html carefully.
|
|
|
|
let this_frame = Instant::now().duration_since(start_frame);
|
|
|
|
if SLEEP_BETWEEN_FRAMES > this_frame {
|
|
|
|
thread::sleep(SLEEP_BETWEEN_FRAMES - this_frame);
|
2019-01-23 09:30:25 +03:00
|
|
|
}
|
2019-01-23 01:34:11 +03:00
|
|
|
}
|
|
|
|
}
|