Commit Graph

1022 Commits

Author SHA1 Message Date
Dustin Carlino
e2cc9dbb55 improving trip details, adding links to src/goal [rebuild] 2020-03-27 15:02:11 -07:00
Dustin Carlino
4d3133df91 restoring old info panel functionality... action btns, live update,
warping, outlines [rebuild]
2020-03-27 12:31:11 -07:00
Dustin Carlino
5c44f5c667 quick cleanup. ID::Person and ID::Trip no longer make sense, woot 2020-03-27 11:46:09 -07:00
Dustin Carlino
49870c0f9f continuing with some of the harder info tabs. got everything moved over! 2020-03-27 11:41:56 -07:00
Dustin Carlino
fff8c8ae9d try a huge cutover to the new info panel organization. few implemented,
going to do this in another branch
2020-03-27 10:37:26 -07:00
Dustin Carlino
ccaaff82be scrap the individual finished trips dashboard 2020-03-27 09:21:59 -07:00
Dustin Carlino
94a18c5f5f stubbing out some info for people [rebuild] 2020-03-27 08:49:57 -07:00
Dustin Carlino
863ed5877a approaching a better style for info panel tabs 2020-03-27 08:07:34 -07:00
Dustin Carlino
69dab9e27d typography overhaul... [rebuild] 2020-03-26 15:42:37 -07:00
Dustin Carlino
3ba43cbd23 alright, different building->people hops. minimal info in the list, jump to totally new panel. 2020-03-26 14:37:12 -07:00
Dustin Carlino
cf53915931 wait, the time bar's color was too complicated. I think I have problems
following basic directions.
2020-03-26 14:18:41 -07:00
Dustin Carlino
6d32db9865 add color to the time panel 2020-03-26 11:11:09 -07:00
Dustin Carlino
02a9a97bbc beef up person schedule page. plumb markers like hyperlinks... 2020-03-25 16:39:33 -07:00
Dustin Carlino
ce180f7228 merge TripStart and TripEnd 2020-03-25 13:42:33 -07:00
Dustin Carlino
f89fcb9b93 stop associating trips with buses. it makes no sense. 2020-03-25 13:18:16 -07:00
Dustin Carlino
0bed515bc6 more info about inactive trips 2020-03-25 12:22:19 -07:00
Dustin Carlino
4d690a2777 scroller for ped crowds 2020-03-25 11:25:51 -07:00
Dustin Carlino
b58cb470f6 cleanup settings page by using the new type-safe dropdowns 2020-03-24 23:36:38 -07:00
Dustin Carlino
dad4c9bef2 more fluidly glue together agents, trips, people 2020-03-24 22:47:06 -07:00
Dustin Carlino
76c0ecff43 OSM stuff in debug tab. list all trips per person, stub out unstarted
trips
2020-03-24 15:05:28 -07:00
Dustin Carlino
fdcb0e15bf slightly better API for make_table 2020-03-24 13:50:19 -07:00
Dustin Carlino
3c075f3e55 refactor tabs a bit [rebuild] 2020-03-24 13:41:03 -07:00
Dustin Carlino
c4942a0d2a add tabs to buildings. temporarily whittle down duplicated code, before the grand Outcome refactor 2020-03-24 13:10:33 -07:00
Dustin Carlino
cbc214ed38 tab-ify lanes and intersections, in a really messy quick way 2020-03-24 11:26:17 -07:00
Dustin Carlino
8b1f66a3ed clarify modes on main menu 2020-03-24 10:06:26 -07:00
Dustin Carlino
e22727ee98 reorganizing info panel code, splitting into modules 2020-03-23 14:25:16 -07:00
Dustin Carlino
fb8072d7b7 prototype embedding more state in info panels, starting with
building->people
2020-03-23 12:38:04 -07:00
Dustin Carlino
b6eb46ec04 moving ezgui stuff around a little, cleaning up some of the APIs for
instantiating widgets
2020-03-22 23:50:14 -07:00
Dustin Carlino
4df64b4c83 remove last users of ModalMenu. so long, (some variant of) the original widget. 2020-03-22 20:59:44 -07:00
Dustin Carlino
581956222c refactor some of the downcasting [rebuild] 2020-03-22 16:35:20 -07:00
Dustin Carlino
10d3c0aa60 get rid of the warping and normal item sliders. do something more manual in the (dev tools only) places using them. going to rethink slider API more carefully later.
(removed individual/all PSRC trip viz; these haven't been useful for a
long time, and the people/schedule stuff is kinda replacing it anyway)
2020-03-22 14:55:16 -07:00
Dustin Carlino
d7886fa85b move person counters to population panel 2020-03-22 10:34:32 -07:00
Dustin Carlino
1259b42ab5 same for fillers and menus 2020-03-21 18:51:07 -07:00
Dustin Carlino
dbd9dcf5dd inline sliders in the tree directly 2020-03-21 18:41:01 -07:00
Dustin Carlino
acbeb2b499 expose some settings for interactively tuning the dot / heat map of people. this way is buggy (controls constantly being recreated), but a start. 2020-03-21 17:42:17 -07:00
Dustin Carlino
4ad75f99a1 implement a super basic heatmap (many many problems) for the dot map 2020-03-21 14:46:23 -07:00
Dustin Carlino
d7c855c556 speed up dot map in trivial ways 2020-03-21 13:40:42 -07:00
Dustin Carlino
9d3adfbe40 try the dot map as a debug-only overlay. slow and weird, but getting
somewhere.
2020-03-21 13:10:50 -07:00
Dustin Carlino
1abddda18b change how inactive buttons are created, finally completing the grand button refactor 2020-03-21 12:04:12 -07:00
Dustin Carlino
b3028fd69c adjust edit overlay color, and add an explicit reset button to edits 2020-03-21 10:12:13 -07:00
Dustin Carlino
718c6a346a more arrows for one-ways. forces some changes to edit tracking -- more
computation, less code.
2020-03-21 09:56:43 -07:00
Dustin Carlino
7edb8a6190 rename Widget -> WidgetImpl, ManagedWidget -> Widget 2020-03-20 23:41:07 -07:00
Dustin Carlino
9644ff24be remove the last button constructor, except for the inactive ones 2020-03-20 15:40:43 -07:00
Dustin Carlino
7592a36fe4 tool-assisted refactor of the last 2 WrappedComposite button helpers 2020-03-20 15:22:45 -07:00
Dustin Carlino
d8744648df clean up more old button constructors -- nice_text_button 2020-03-20 15:08:08 -07:00
Dustin Carlino
606e23f7cd refactoring WrappedComposite::svg_button 2020-03-20 13:47:49 -07:00
Dustin Carlino
469c11e532 fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
2020-03-20 12:31:08 -07:00
Dustin Carlino
7368f9ef24 tiny button refactor -- svg_def instead of standard rewrite color 2020-03-20 11:59:20 -07:00
Dustin Carlino
d22b26d66b fix up overlays, part 1:
- dont show most of them when zoomed in
- change the layers icon when one is active
2020-03-20 11:55:32 -07:00
Dustin Carlino
3aacb06fa5 adjust tutorial top panel to make task selection more clear 2020-03-20 10:23:30 -07:00
Dustin Carlino
d4cd9c2899 put legend to the right of minimap, to emphasize its for minimap only 2020-03-19 18:54:06 -07:00
Dustin Carlino
5e824562ac remove Inner ACS; only one case now 2020-03-19 18:52:06 -07:00
Dustin Carlino
760ee795e7 scrap intersection delay, make a new road-or-intersection delay, based just on waiting turns 2020-03-19 08:34:02 -07:00
Dustin Carlino
fea6129f00 filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
2020-03-18 19:47:21 -07:00
Dustin Carlino
87e605a119 prototype a live dot map in debug mode 2020-03-18 19:17:54 -07:00
Dustin Carlino
eda0237ea7 improve debug mode UI -- menu style, use checkboxes. simplify and speed
up all route viz
2020-03-18 14:41:34 -07:00
Dustin Carlino
b08c2caa12 wittle down more old button constructors. also improve splash screen style. 2020-03-18 11:45:20 -07:00
Dustin Carlino
01b5617840 show recommended scale factor in options [rebuild] 2020-03-18 10:22:39 -07:00
Dustin Carlino
e47d5f7917 fix parking markings and where pedestrians walk for left-hand maps for #27 2020-03-17 10:09:44 -07:00
Dustin Carlino
6de415033e more button refactor:
- custom tooltips
- get rid of a few old Button constructors
2020-03-17 09:46:51 -07:00
Dustin Carlino
be9671a51f more fixes for left-hand maps (#27):
- avoid a crash by deduping intersection polygon points
- make shared sidewalk corners saner by flipping order of points
- improve crosswalk determination
2020-03-16 18:27:33 -07:00
Dustin Carlino
812c7fa640 start support driving on the left, more carefully tracking all the dependencies. part of #27. lots of bugs left, but it doesn't break anything for driving on the right. 2020-03-16 17:40:12 -07:00
Dustin Carlino
2ae6992a3e continue button refactor 2020-03-16 12:20:37 -07:00
Dustin Carlino
122aa1e25c starting a refactor of buttons. very modest start. [rebuild] 2020-03-15 19:58:03 -07:00
Dustin Carlino
64082501eb plot elevation over time for bikes and peds, guarded behind dev mode 2020-03-15 12:47:14 -07:00
Dustin Carlino
4accd788f2 new overlay showing elevation changes. data is bad, but the overlay is decent. 2020-03-15 12:42:30 -07:00
Dustin Carlino
fedacfe202 reduce verbosity of constructing text widgets [rebuild] 2020-03-13 23:06:52 -07:00
Dustin Carlino
8f285be4fe jump from agent or trip to person, and from person to building and trips 2020-03-13 18:41:49 -07:00
Dustin Carlino
7775546a7e really awkward manual way of going from building to people inside 2020-03-13 12:36:55 -07:00
Dustin Carlino
10a8466d5d represent people in sim layer, track their state transitions 2020-03-12 16:28:47 -07:00
Dustin Carlino
5c8529a201 argh, fix bug in prev commit. seed_parked_car happens in the middle of the TripSpawner existing. 2020-03-12 15:53:06 -07:00
Dustin Carlino
87e9431f91 rearrange people/trips in the Scenario layer 2020-03-12 15:38:58 -07:00
Dustin Carlino
d852d69535 make TripSpawner a temporary setup object, not something permanently stored in Sim 2020-03-12 15:00:50 -07:00
Dustin Carlino
6e8846bf85 bring back elevation data before the hackathon. manual revert of 35b7c18df9 2020-03-11 11:08:49 -07:00
Dustin Carlino
2939dadf23 cut out the metadata and walk button mapping for now, in favor of freeform notes. 2020-03-10 16:41:37 -07:00
Dustin Carlino
28babb414f display baseline plots for roads/intersections 2020-03-10 12:42:30 -07:00
Dustin Carlino
c316d918d7 can only type in text boxes with focus 2020-03-09 13:23:03 -07:00
Dustin Carlino
e8bb993dfd make dropdown menus work reasonably: fix z value, add background, recalculate button outline 2020-03-09 09:40:59 -07:00
Dustin Carlino
c5ad4d9135 tweak how current/conflicting turns draw, mostly just to trigger a handy dandy [rebuild] 2020-03-08 20:34:30 -07:00
Dustin Carlino
da6abc019b overhaul one of the oldest things ever, the almighty turn cycler 2020-03-08 11:27:00 -07:00
Dustin Carlino
6e8414c088 modernize full signal diagram 2020-03-08 09:41:21 -07:00
Dustin Carlino
f9b2c5de4f optionally use touchpad for different canvas movement controls 2020-03-07 16:13:30 -08:00
Dustin Carlino
5a3263df47 quick fixes after ux study:
- double finish button on signal editor
- reset ACS on each tutorial stage
2020-03-07 15:59:45 -08:00
Dustin Carlino
92447785a1 hastily avoid a div by zero [rebuild] 2020-03-07 11:43:39 -08:00
Dustin Carlino
da6b4c57a0 use route colors that match timeline 2020-03-06 09:14:19 -08:00
Dustin Carlino
4eae0c8394 trip timeline shows relative duration of each phase [rebuild] 2020-03-06 08:58:52 -08:00
Dustin Carlino
bd2cb6ddd1 first steps towards representing people, not just trips 2020-03-05 17:28:57 -08:00
Dustin Carlino
476751147c starting a new dropdown widget and using it for picking walk buttons.
avoids the cloneable mess. but has lots of new little issues...
2020-03-05 15:00:42 -08:00
Dustin Carlino
c1b9684929 editing for walk buttons. doing it the straightforwardish way requires a
dependency on abstutil for Cloneable! time to try something much nicer
2020-03-05 12:51:04 -08:00
Dustin Carlino
54f4597166 just refactoring some places that mutably build up rows/cols 2020-03-04 16:13:17 -08:00
Dustin Carlino
250b59bfee generalize checkboxes slightly. use in demo 2020-03-04 15:55:44 -08:00
Dustin Carlino
0fd4de749d enter signal metadata via a form with multiple textboxes at once. needs
work.
2020-03-04 15:33:28 -08:00
Dustin Carlino
1ad434f3d6 record some metadata about the traffic signals. bad UI for now. 2020-03-04 14:40:32 -08:00
Dustin Carlino
d44303de5c starting a new crate with a JSON schema for traffic signals. exporting
to it.
2020-03-04 11:59:41 -08:00
Dustin Carlino
0f5ab2f410 change turn group representation to prepare for cross-map edits 2020-03-03 17:20:56 -08:00
Dustin Carlino
cc1ee8384a enum for trip phases 2020-03-03 12:42:51 -08:00
Dustin Carlino
08cd956faa filling out the trip timeline a bit more 2020-03-03 12:12:42 -08:00
Dustin Carlino
798097bb3a quick fixes from ux study:
- allow escaping from trip transition dialog
- adjusting newlines on large text block
- hide the "edit entire road" tool until it's thought through
- reset to beginning of instructions after clicking help
- adjust wording of quit dialog
2020-03-03 09:38:45 -08:00
Dustin Carlino
03d4b4d717 switching to a different view for the trip timeline. needs lots of
adjustment.
2020-03-02 14:49:19 -08:00
Dustin Carlino
41fe85fe4b buttons in trip timeline to jump to endpoints 2020-03-02 14:14:54 -08:00
Dustin Carlino
a301343159 add a setting to scale up on-screen UI things [rebuild] 2020-03-02 12:02:25 -08:00
Dustin Carlino
746e1a7af0 make options screen more of a Composite 2020-03-02 11:22:16 -08:00
Dustin Carlino
b3917bf17b mechanical rename of UI -> App 2020-03-02 09:51:20 -08:00
Dustin Carlino
042bff7971 refactoring this checkbox pattern... wound up also refactoring how
widgets are found within Composites [rebuild]
2020-02-28 19:06:59 -08:00
Dustin Carlino
a17f46703c some super basic way to enable/disable stopping for traffic jams in jump-to-time 2020-02-28 18:25:20 -08:00
Dustin Carlino
52eba43522 stop and warp to gridlock in jump-to-time 2020-02-28 15:19:37 -08:00
Dustin Carlino
e5d9d80c14 make sim stepping way more precise, doing minimal amount of time
advancement in the innermost layer

tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00
Dustin Carlino
0385b96301 improve layout of challenge pregame screens 2020-02-28 13:51:20 -08:00
Dustin Carlino
8fb1f2fa37 cut off the active agent graph properly. dont assume anything about the rest of the day. also reset prebaked in a missing case 2020-02-28 13:11:31 -08:00
Dustin Carlino
0c89b98525 show trip summary after an agent finishes 2020-02-28 12:49:17 -08:00
Dustin Carlino
758fb2a1d0 remove more ModalMenus. DebugMode needs UI work, but it did anyway. 2020-02-27 13:22:57 -08:00
Dustin Carlino
dafbb788ba remove modalmenus from hidden challenges. the functionality needs to be thought out more carefully. 2020-02-27 12:46:01 -08:00
Dustin Carlino
51745d2675 add a better bg for tooltips, centralized in one place 2020-02-27 11:28:57 -08:00
Dustin Carlino
e9468b8ebf add tooltip warnings about the status of different maps. 2020-02-27 11:10:13 -08:00
Dustin Carlino
5e85eee935 clean up dev tools mode, removing ModalMenu dependencies and modernizing
different UI things
2020-02-27 10:38:48 -08:00
Dustin Carlino
01a9986aab remove scenario editor and related things. havent used in ages, the scenario abstraction has proven to be wrong anyway, and it blocks cleanup of old ezgui stuff (SliderWithTextBox). 2020-02-27 09:07:12 -08:00
Dustin Carlino
ae33beb3c9 convert agent spawners from ModalMenu to modern stuff 2020-02-26 22:08:55 -08:00
Dustin Carlino
59ec571aae tweaks to tutorial UI 2020-02-26 15:18:05 -08:00
Dustin Carlino
4af217c140 argh, pushed commit too soon, broke build 2020-02-26 14:43:52 -08:00
Dustin Carlino
1cb11e2edc make unzoomed agent radius more explicitly dependent on camera. no
visible change.
2020-02-26 14:36:19 -08:00
Dustin Carlino
e19f88cd40 experiment with finding sources of gridlock, exposed as a new heatmap 2020-02-26 12:13:28 -08:00
Dustin Carlino
cc17d9eafd fix laggy info panel circles 2020-02-25 17:41:24 -08:00
Dustin Carlino
34b1f342a2 fix map deserialization in wasm. 64-bit usizes in fast_paths was the problem. 2020-02-25 14:49:56 -08:00
Dustin Carlino
64bde1e4a3 multiple hotkeys 2020-02-25 14:17:49 -08:00
Dustin Carlino
06759dc58c new tutorial flow [rebuild] 2020-02-25 12:17:19 -08:00
Dustin Carlino
682c9e76f8 trip info panel had no header (and thus way to close it). 2020-02-25 11:01:27 -08:00
Dustin Carlino
d17be067e0 select entire roads/intersections in unzoomed edit mode, click to zoom
in
2020-02-24 16:41:43 -08:00
Dustin Carlino
cbfd0259b3 hide building paths in unzoomed mode 2020-02-24 15:36:29 -08:00
Dustin Carlino
d1757873e7 handle (some?) trip transitions in info panels [rebuild] 2020-02-24 15:26:22 -08:00
Dustin Carlino
8c26109b13 dont check the 'following car' tutorial bit until the panel is actually opened 2020-02-24 14:39:29 -08:00
Dustin Carlino
763d7ebe34 rip out the old Stage abstraction. I would do this more slowly, but we can't clone the spawn closure. the flow of the tutorial is pretty much the same, but now we could display specific message boxes better 2020-02-24 14:29:10 -08:00
Dustin Carlino
7ba9170ff6 WIP starting to group tutorial stages internally 2020-02-24 13:46:47 -08:00
Dustin Carlino
da1731ccb2 start with the realistic scenario by default. give extra info about some
scenarios by adding tooltips in the popup menus
2020-02-24 11:27:22 -08:00
Dustin Carlino
bba71844fd small tweaks after a quick round of UX testing: [rebuild]
- flip order of +.1s, +1h buttons to match qwerty keybindings
- arrow keys for changing speed
- escape key applies to info panels first
- click out of some Composites to cancel them
2020-02-23 11:37:09 -08:00
Dustin Carlino
1268890b75 revamp time warp screen 2020-02-21 12:57:51 -08:00
Dustin Carlino
74a95093bd let speed controls directly reset to midnight by plumbing gameplaymode. so now jump to time can reset, then time warp. [rebuild] 2020-02-21 12:43:30 -08:00
Dustin Carlino
64cf4c5d69 replace components in an existing Composite. use for jump to time. maybe this will be convenient in lots of other places too... 2020-02-21 12:19:24 -08:00
Dustin Carlino
c3b3b9d74c new lyon can handle the last two svgs! remove the pngs 2020-02-20 18:16:46 -08:00
Dustin Carlino
db69dbd4df fix the active agents calculation. buckets... don't make any sense. 2020-02-20 17:50:42 -08:00
Dustin Carlino
5e64a2817f starting a new jump-to-time screen 2020-02-20 15:52:21 -08:00
Dustin Carlino
d29839fa27 display a plot of activity over the day. the windowing is incorrect! but
it's some kind of start
2020-02-20 15:11:50 -08:00
Dustin Carlino
3d972389e9 tutorial tweaks:
- no moving canvas during instructions
- hint about heatmap layers more
- reset camera after watching bikes, but before fixing them
- OK -> next
- checkboxes for parts of tasks
2020-02-20 13:48:55 -08:00
Dustin Carlino
266ca19970 adjust speed controls, and make note of keybindings in the tooltip 2020-02-20 13:30:33 -08:00
Dustin Carlino
3ed6a8e6db few small tweaks:
- adjust minimap agent size
- info panel is explicit about stop signs
- adjust unzoomed threshold
2020-02-20 13:19:50 -08:00
Dustin Carlino
2a747ef46b tooltips for UI elements only. don't need the OSD fullscreen now. 2020-02-20 11:24:50 -08:00
Dustin Carlino
775a4d4035 fix crash before traffic signal preview, and weird finished trips pct 2020-02-19 14:15:22 -08:00
Dustin Carlino
e79790249e separators in meters [rebuild] 2020-02-19 13:44:09 -08:00
Dustin Carlino
fe068da3f4 hide all of the phase editing behind a menu too [rebuild] 2020-02-19 13:08:53 -08:00
Dustin Carlino
841f13f13d move some buttons behind more menus [rebuild] 2020-02-19 12:45:54 -08:00
Dustin Carlino
294ef481f3 signal editor style:
- smaller phase icons
- better currently selected phase drawing
2020-02-19 12:04:54 -08:00
Dustin Carlino
a65ea991e5 adjust tutorial wording 2020-02-19 09:40:26 -08:00
Dustin Carlino
848347a9b5 change up agent meters 2020-02-19 08:23:06 -08:00
Dustin Carlino
e713013cf9 improve lane editor. click to edit different lanes 2020-02-18 19:07:46 -08:00
Dustin Carlino
f28961e9c4 add padding to OSD 2020-02-18 17:43:00 -08:00
Dustin Carlino
a88a836752 adjust unzoomed colors 2020-02-18 17:33:41 -08:00
Dustin Carlino
b4017cc0e2 put action buttons higher up in info panels 2020-02-18 17:31:29 -08:00
Dustin Carlino
d112707261 more info about trips to/from bldgs and intersections [rebuild] 2020-02-18 15:15:31 -08:00
Dustin Carlino
f71c1d521e add the trip data button. just removed the svg clip and it worked fine. 2020-02-18 12:19:34 -08:00
Dustin Carlino
f90ac143e0 put IDs back in info panels, in a less scary way. make histogram a bit
smaller, to stop covering new scorecard
2020-02-18 12:14:05 -08:00
Dustin Carlino
8434369d94 simplify representation of intersection edits, to allow proper undoing 2020-02-18 10:45:50 -08:00
Dustin Carlino
93c159b844 convert between stop signs and traffic signals. fixes #16 2020-02-18 09:54:14 -08:00
Dustin Carlino
0f0924ac56 restore an old debug tool to spot what agents are blocking an intersection. optional mode to avoid some gridlock... seemingly working for a few cases, but breaking other stuff, so disabled. 2020-02-18 08:40:05 -08:00
Dustin Carlino
254d07223e option to invert scroll direction 2020-02-18 07:30:32 -08:00
Dustin Carlino
3555e58369 new map! tried to grab fresh OSM, but some of the old fixes broke it, so
will find a workaround tomorrow
2020-02-17 21:54:50 -08:00
Dustin Carlino
bd51208684 name intersections in info panels better, and avoid horizontal scrolling
in most?? cases
2020-02-17 17:07:25 -08:00
Dustin Carlino
46b91f0621 move map_path to be a function of GameplayMode, not Challenge. consolidate soem switch_map callers. 2020-02-17 16:43:36 -08:00
Dustin Carlino
47d367d82f when you complete a challenge, offer to jump to the next step 2020-02-17 16:08:58 -08:00
Dustin Carlino
d56803a12a include ongoing trips in measured trip times. adjust wording of
"finished trips" things.
2020-02-17 15:58:27 -08:00
Dustin Carlino
2316a725b1 show a score card in the tutorial too [rebuild] 2020-02-16 20:37:35 -08:00
Dustin Carlino
5c79efcc60 move traffic signal challenge score to agent meters. nix the confusing
details button for the moment.
2020-02-16 19:32:27 -08:00
Dustin Carlino
4a4917f2f0 plumb in pieces of SandboxMode into the gameplay. undo the event_with_speed hack. 2020-02-16 19:12:33 -08:00
Dustin Carlino
3e0246edec find some way to prebake tutorial scenarios 2020-02-16 11:45:23 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
bdb0844512 make game crate compile under wasm 2020-02-14 16:15:44 -08:00
Dustin Carlino
b2c92ab8f9 upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb

but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
d7d8b472e5 adjust escort mission 2020-02-13 14:30:14 -08:00
Dustin Carlino
152568476c no more Text::prompt 2020-02-13 13:57:48 -08:00
Dustin Carlino
b2e21ea856 disable more controls early in tutorial. change tutorial goal text in a
few more cases.
2020-02-13 13:23:48 -08:00
Dustin Carlino
88a58fac8f adjust tutorial instructions based on progress within a stage. had to
internally revamp tutorial state (again for the better!)
2020-02-12 17:08:57 -08:00
Dustin Carlino
1f0b225b6b cleaning up trip_details 2020-02-12 16:17:41 -08:00
Dustin Carlino
691dcdfbbc also revamp panels for other objects, except for the trip details part 2020-02-12 12:22:43 -08:00
Dustin Carlino
fc47d2b948 work on info panels a little more. lanes are looking pretty good now. 2020-02-12 11:16:05 -08:00
Dustin Carlino
8b50492d42 trying out a different look for info panel contents. mostly just lanes
right now
2020-02-11 17:04:25 -08:00
Dustin Carlino
ba83207477 mitigate accidental tutorial restarting 2020-02-11 16:32:53 -08:00
Dustin Carlino
b033c4f720 round of quick fixes to avoid crashes 2020-02-11 16:13:42 -08:00
Dustin Carlino
66c983d119 refactor away DrawCtx, just pass UI 2020-02-10 13:28:03 -08:00
Dustin Carlino
f359995a27 adjust the indication of some selected objects 2020-02-10 13:16:39 -08:00
Dustin Carlino
6ff0c85a14 cutover to use winit's own event loop. thanks to goddessfreya for help
fixing the animation timing in
https://github.com/rust-windowing/winit/pull/1450#pullrequestreview-355698895
2020-02-10 10:01:49 -08:00
Dustin Carlino
604c87f2c7 new release. also sneak in tiny popup menu fix for the next round 2020-02-09 17:32:03 -08:00
Dustin Carlino
1cd7629dfa dont reload prebaked data unnecessarily [rebuild] 2020-02-09 17:15:33 -08:00
Dustin Carlino
935e42aee6 upgrade glium and glutin
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
4f7bed25cd massive and trivial perf boost to draw_unzoomed_agents 2020-02-08 16:58:26 -08:00
Dustin Carlino
e46cd7b677 cache SVGs 2020-02-08 16:27:45 -08:00
Dustin Carlino
db65e1d41f slightly less inefficient draw_blocking_text 2020-02-08 13:52:29 -08:00
Dustin Carlino
c51c37caba draw the OSD better [rebuild] 2020-02-08 10:36:44 -08:00
Dustin Carlino
fad4cdbda2 plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly 2020-02-08 10:36:44 -08:00
Dustin Carlino
da59362dfe fix z values, especially for tooltips. also refactor Button::new 2020-02-08 10:36:44 -08:00
Dustin Carlino
12826fe118 start dismantling DrawBoth, and make the JustDraw API nicer 2020-02-08 10:36:44 -08:00
Dustin Carlino
3ff56f54cf prepping for a caching layer by changing render API, plumbing ctx...
getting close
2020-02-08 10:36:44 -08:00