Dustin Carlino
d4cd9c2899
put legend to the right of minimap, to emphasize its for minimap only
2020-03-19 18:54:06 -07:00
Dustin Carlino
5e824562ac
remove Inner ACS; only one case now
2020-03-19 18:52:06 -07:00
Dustin Carlino
760ee795e7
scrap intersection delay, make a new road-or-intersection delay, based just on waiting turns
2020-03-19 08:34:02 -07:00
Dustin Carlino
fea6129f00
filling out trip timeline icons and colors (with some placeholders).
...
fixing the icon for locating an object and for visibility hidden.
2020-03-18 19:47:21 -07:00
Dustin Carlino
87e605a119
prototype a live dot map in debug mode
2020-03-18 19:17:54 -07:00
Dustin Carlino
eda0237ea7
improve debug mode UI -- menu style, use checkboxes. simplify and speed
...
up all route viz
2020-03-18 14:41:34 -07:00
Dustin Carlino
b08c2caa12
wittle down more old button constructors. also improve splash screen style.
2020-03-18 11:45:20 -07:00
Dustin Carlino
01b5617840
show recommended scale factor in options [rebuild]
2020-03-18 10:22:39 -07:00
Dustin Carlino
e47d5f7917
fix parking markings and where pedestrians walk for left-hand maps for #27
2020-03-17 10:09:44 -07:00
Dustin Carlino
6de415033e
more button refactor:
...
- custom tooltips
- get rid of a few old Button constructors
2020-03-17 09:46:51 -07:00
Dustin Carlino
be9671a51f
more fixes for left-hand maps ( #27 ):
...
- avoid a crash by deduping intersection polygon points
- make shared sidewalk corners saner by flipping order of points
- improve crosswalk determination
2020-03-16 18:27:33 -07:00
Dustin Carlino
812c7fa640
start support driving on the left, more carefully tracking all the dependencies. part of #27 . lots of bugs left, but it doesn't break anything for driving on the right.
2020-03-16 17:40:12 -07:00
Dustin Carlino
2ae6992a3e
continue button refactor
2020-03-16 12:20:37 -07:00
Dustin Carlino
122aa1e25c
starting a refactor of buttons. very modest start. [rebuild]
2020-03-15 19:58:03 -07:00
Dustin Carlino
64082501eb
plot elevation over time for bikes and peds, guarded behind dev mode
2020-03-15 12:47:14 -07:00
Dustin Carlino
4accd788f2
new overlay showing elevation changes. data is bad, but the overlay is decent.
2020-03-15 12:42:30 -07:00
Dustin Carlino
fedacfe202
reduce verbosity of constructing text widgets [rebuild]
2020-03-13 23:06:52 -07:00
Dustin Carlino
8f285be4fe
jump from agent or trip to person, and from person to building and trips
2020-03-13 18:41:49 -07:00
Dustin Carlino
7775546a7e
really awkward manual way of going from building to people inside
2020-03-13 12:36:55 -07:00
Dustin Carlino
10a8466d5d
represent people in sim layer, track their state transitions
2020-03-12 16:28:47 -07:00
Dustin Carlino
5c8529a201
argh, fix bug in prev commit. seed_parked_car happens in the middle of the TripSpawner existing.
2020-03-12 15:53:06 -07:00
Dustin Carlino
87e9431f91
rearrange people/trips in the Scenario layer
2020-03-12 15:38:58 -07:00
Dustin Carlino
d852d69535
make TripSpawner a temporary setup object, not something permanently stored in Sim
2020-03-12 15:00:50 -07:00
Dustin Carlino
6e8846bf85
bring back elevation data before the hackathon. manual revert of 35b7c18df9
2020-03-11 11:08:49 -07:00
Dustin Carlino
2939dadf23
cut out the metadata and walk button mapping for now, in favor of freeform notes.
2020-03-10 16:41:37 -07:00
Dustin Carlino
28babb414f
display baseline plots for roads/intersections
2020-03-10 12:42:30 -07:00
Dustin Carlino
c316d918d7
can only type in text boxes with focus
2020-03-09 13:23:03 -07:00
Dustin Carlino
e8bb993dfd
make dropdown menus work reasonably: fix z value, add background, recalculate button outline
2020-03-09 09:40:59 -07:00
Dustin Carlino
c5ad4d9135
tweak how current/conflicting turns draw, mostly just to trigger a handy dandy [rebuild]
2020-03-08 20:34:30 -07:00
Dustin Carlino
da6abc019b
overhaul one of the oldest things ever, the almighty turn cycler
2020-03-08 11:27:00 -07:00
Dustin Carlino
6e8414c088
modernize full signal diagram
2020-03-08 09:41:21 -07:00
Dustin Carlino
f9b2c5de4f
optionally use touchpad for different canvas movement controls
2020-03-07 16:13:30 -08:00
Dustin Carlino
5a3263df47
quick fixes after ux study:
...
- double finish button on signal editor
- reset ACS on each tutorial stage
2020-03-07 15:59:45 -08:00
Dustin Carlino
92447785a1
hastily avoid a div by zero [rebuild]
2020-03-07 11:43:39 -08:00
Dustin Carlino
da6b4c57a0
use route colors that match timeline
2020-03-06 09:14:19 -08:00
Dustin Carlino
4eae0c8394
trip timeline shows relative duration of each phase [rebuild]
2020-03-06 08:58:52 -08:00
Dustin Carlino
bd2cb6ddd1
first steps towards representing people, not just trips
2020-03-05 17:28:57 -08:00
Dustin Carlino
476751147c
starting a new dropdown widget and using it for picking walk buttons.
...
avoids the cloneable mess. but has lots of new little issues...
2020-03-05 15:00:42 -08:00
Dustin Carlino
c1b9684929
editing for walk buttons. doing it the straightforwardish way requires a
...
dependency on abstutil for Cloneable! time to try something much nicer
2020-03-05 12:51:04 -08:00
Dustin Carlino
54f4597166
just refactoring some places that mutably build up rows/cols
2020-03-04 16:13:17 -08:00
Dustin Carlino
250b59bfee
generalize checkboxes slightly. use in demo
2020-03-04 15:55:44 -08:00
Dustin Carlino
0fd4de749d
enter signal metadata via a form with multiple textboxes at once. needs
...
work.
2020-03-04 15:33:28 -08:00
Dustin Carlino
1ad434f3d6
record some metadata about the traffic signals. bad UI for now.
2020-03-04 14:40:32 -08:00
Dustin Carlino
d44303de5c
starting a new crate with a JSON schema for traffic signals. exporting
...
to it.
2020-03-04 11:59:41 -08:00
Dustin Carlino
0f5ab2f410
change turn group representation to prepare for cross-map edits
2020-03-03 17:20:56 -08:00
Dustin Carlino
cc1ee8384a
enum for trip phases
2020-03-03 12:42:51 -08:00
Dustin Carlino
08cd956faa
filling out the trip timeline a bit more
2020-03-03 12:12:42 -08:00
Dustin Carlino
798097bb3a
quick fixes from ux study:
...
- allow escaping from trip transition dialog
- adjusting newlines on large text block
- hide the "edit entire road" tool until it's thought through
- reset to beginning of instructions after clicking help
- adjust wording of quit dialog
2020-03-03 09:38:45 -08:00
Dustin Carlino
03d4b4d717
switching to a different view for the trip timeline. needs lots of
...
adjustment.
2020-03-02 14:49:19 -08:00
Dustin Carlino
41fe85fe4b
buttons in trip timeline to jump to endpoints
2020-03-02 14:14:54 -08:00
Dustin Carlino
a301343159
add a setting to scale up on-screen UI things [rebuild]
2020-03-02 12:02:25 -08:00
Dustin Carlino
746e1a7af0
make options screen more of a Composite
2020-03-02 11:22:16 -08:00
Dustin Carlino
b3917bf17b
mechanical rename of UI -> App
2020-03-02 09:51:20 -08:00
Dustin Carlino
042bff7971
refactoring this checkbox pattern... wound up also refactoring how
...
widgets are found within Composites [rebuild]
2020-02-28 19:06:59 -08:00
Dustin Carlino
a17f46703c
some super basic way to enable/disable stopping for traffic jams in jump-to-time
2020-02-28 18:25:20 -08:00
Dustin Carlino
52eba43522
stop and warp to gridlock in jump-to-time
2020-02-28 15:19:37 -08:00
Dustin Carlino
e5d9d80c14
make sim stepping way more precise, doing minimal amount of time
...
advancement in the innermost layer
tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00
Dustin Carlino
0385b96301
improve layout of challenge pregame screens
2020-02-28 13:51:20 -08:00
Dustin Carlino
8fb1f2fa37
cut off the active agent graph properly. dont assume anything about the rest of the day. also reset prebaked in a missing case
2020-02-28 13:11:31 -08:00
Dustin Carlino
0c89b98525
show trip summary after an agent finishes
2020-02-28 12:49:17 -08:00
Dustin Carlino
758fb2a1d0
remove more ModalMenus. DebugMode needs UI work, but it did anyway.
2020-02-27 13:22:57 -08:00
Dustin Carlino
dafbb788ba
remove modalmenus from hidden challenges. the functionality needs to be thought out more carefully.
2020-02-27 12:46:01 -08:00
Dustin Carlino
51745d2675
add a better bg for tooltips, centralized in one place
2020-02-27 11:28:57 -08:00
Dustin Carlino
e9468b8ebf
add tooltip warnings about the status of different maps.
2020-02-27 11:10:13 -08:00
Dustin Carlino
5e85eee935
clean up dev tools mode, removing ModalMenu dependencies and modernizing
...
different UI things
2020-02-27 10:38:48 -08:00
Dustin Carlino
01a9986aab
remove scenario editor and related things. havent used in ages, the scenario abstraction has proven to be wrong anyway, and it blocks cleanup of old ezgui stuff (SliderWithTextBox).
2020-02-27 09:07:12 -08:00
Dustin Carlino
ae33beb3c9
convert agent spawners from ModalMenu to modern stuff
2020-02-26 22:08:55 -08:00
Dustin Carlino
59ec571aae
tweaks to tutorial UI
2020-02-26 15:18:05 -08:00
Dustin Carlino
4af217c140
argh, pushed commit too soon, broke build
2020-02-26 14:43:52 -08:00
Dustin Carlino
1cb11e2edc
make unzoomed agent radius more explicitly dependent on camera. no
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visible change.
2020-02-26 14:36:19 -08:00
Dustin Carlino
e19f88cd40
experiment with finding sources of gridlock, exposed as a new heatmap
2020-02-26 12:13:28 -08:00
Dustin Carlino
cc17d9eafd
fix laggy info panel circles
2020-02-25 17:41:24 -08:00
Dustin Carlino
34b1f342a2
fix map deserialization in wasm. 64-bit usizes in fast_paths was the problem.
2020-02-25 14:49:56 -08:00
Dustin Carlino
64bde1e4a3
multiple hotkeys
2020-02-25 14:17:49 -08:00
Dustin Carlino
06759dc58c
new tutorial flow [rebuild]
2020-02-25 12:17:19 -08:00
Dustin Carlino
682c9e76f8
trip info panel had no header (and thus way to close it).
2020-02-25 11:01:27 -08:00
Dustin Carlino
d17be067e0
select entire roads/intersections in unzoomed edit mode, click to zoom
...
in
2020-02-24 16:41:43 -08:00
Dustin Carlino
cbfd0259b3
hide building paths in unzoomed mode
2020-02-24 15:36:29 -08:00
Dustin Carlino
d1757873e7
handle (some?) trip transitions in info panels [rebuild]
2020-02-24 15:26:22 -08:00
Dustin Carlino
8c26109b13
dont check the 'following car' tutorial bit until the panel is actually opened
2020-02-24 14:39:29 -08:00
Dustin Carlino
763d7ebe34
rip out the old Stage abstraction. I would do this more slowly, but we can't clone the spawn closure. the flow of the tutorial is pretty much the same, but now we could display specific message boxes better
2020-02-24 14:29:10 -08:00
Dustin Carlino
7ba9170ff6
WIP starting to group tutorial stages internally
2020-02-24 13:46:47 -08:00
Dustin Carlino
da1731ccb2
start with the realistic scenario by default. give extra info about some
...
scenarios by adding tooltips in the popup menus
2020-02-24 11:27:22 -08:00
Dustin Carlino
bba71844fd
small tweaks after a quick round of UX testing: [rebuild]
...
- flip order of +.1s, +1h buttons to match qwerty keybindings
- arrow keys for changing speed
- escape key applies to info panels first
- click out of some Composites to cancel them
2020-02-23 11:37:09 -08:00
Dustin Carlino
1268890b75
revamp time warp screen
2020-02-21 12:57:51 -08:00
Dustin Carlino
74a95093bd
let speed controls directly reset to midnight by plumbing gameplaymode. so now jump to time can reset, then time warp. [rebuild]
2020-02-21 12:43:30 -08:00
Dustin Carlino
64cf4c5d69
replace components in an existing Composite. use for jump to time. maybe this will be convenient in lots of other places too...
2020-02-21 12:19:24 -08:00
Dustin Carlino
c3b3b9d74c
new lyon can handle the last two svgs! remove the pngs
2020-02-20 18:16:46 -08:00
Dustin Carlino
db69dbd4df
fix the active agents calculation. buckets... don't make any sense.
2020-02-20 17:50:42 -08:00
Dustin Carlino
5e64a2817f
starting a new jump-to-time screen
2020-02-20 15:52:21 -08:00
Dustin Carlino
d29839fa27
display a plot of activity over the day. the windowing is incorrect! but
...
it's some kind of start
2020-02-20 15:11:50 -08:00
Dustin Carlino
3d972389e9
tutorial tweaks:
...
- no moving canvas during instructions
- hint about heatmap layers more
- reset camera after watching bikes, but before fixing them
- OK -> next
- checkboxes for parts of tasks
2020-02-20 13:48:55 -08:00
Dustin Carlino
266ca19970
adjust speed controls, and make note of keybindings in the tooltip
2020-02-20 13:30:33 -08:00
Dustin Carlino
3ed6a8e6db
few small tweaks:
...
- adjust minimap agent size
- info panel is explicit about stop signs
- adjust unzoomed threshold
2020-02-20 13:19:50 -08:00
Dustin Carlino
2a747ef46b
tooltips for UI elements only. don't need the OSD fullscreen now.
2020-02-20 11:24:50 -08:00
Dustin Carlino
775a4d4035
fix crash before traffic signal preview, and weird finished trips pct
2020-02-19 14:15:22 -08:00
Dustin Carlino
e79790249e
separators in meters [rebuild]
2020-02-19 13:44:09 -08:00
Dustin Carlino
fe068da3f4
hide all of the phase editing behind a menu too [rebuild]
2020-02-19 13:08:53 -08:00
Dustin Carlino
841f13f13d
move some buttons behind more menus [rebuild]
2020-02-19 12:45:54 -08:00
Dustin Carlino
294ef481f3
signal editor style:
...
- smaller phase icons
- better currently selected phase drawing
2020-02-19 12:04:54 -08:00
Dustin Carlino
a65ea991e5
adjust tutorial wording
2020-02-19 09:40:26 -08:00
Dustin Carlino
848347a9b5
change up agent meters
2020-02-19 08:23:06 -08:00
Dustin Carlino
e713013cf9
improve lane editor. click to edit different lanes
2020-02-18 19:07:46 -08:00
Dustin Carlino
f28961e9c4
add padding to OSD
2020-02-18 17:43:00 -08:00
Dustin Carlino
a88a836752
adjust unzoomed colors
2020-02-18 17:33:41 -08:00
Dustin Carlino
b4017cc0e2
put action buttons higher up in info panels
2020-02-18 17:31:29 -08:00
Dustin Carlino
d112707261
more info about trips to/from bldgs and intersections [rebuild]
2020-02-18 15:15:31 -08:00
Dustin Carlino
f71c1d521e
add the trip data button. just removed the svg clip and it worked fine.
2020-02-18 12:19:34 -08:00
Dustin Carlino
f90ac143e0
put IDs back in info panels, in a less scary way. make histogram a bit
...
smaller, to stop covering new scorecard
2020-02-18 12:14:05 -08:00
Dustin Carlino
8434369d94
simplify representation of intersection edits, to allow proper undoing
2020-02-18 10:45:50 -08:00
Dustin Carlino
93c159b844
convert between stop signs and traffic signals. fixes #16
2020-02-18 09:54:14 -08:00
Dustin Carlino
0f0924ac56
restore an old debug tool to spot what agents are blocking an intersection. optional mode to avoid some gridlock... seemingly working for a few cases, but breaking other stuff, so disabled.
2020-02-18 08:40:05 -08:00
Dustin Carlino
254d07223e
option to invert scroll direction
2020-02-18 07:30:32 -08:00
Dustin Carlino
3555e58369
new map! tried to grab fresh OSM, but some of the old fixes broke it, so
...
will find a workaround tomorrow
2020-02-17 21:54:50 -08:00
Dustin Carlino
bd51208684
name intersections in info panels better, and avoid horizontal scrolling
...
in most?? cases
2020-02-17 17:07:25 -08:00
Dustin Carlino
46b91f0621
move map_path to be a function of GameplayMode, not Challenge. consolidate soem switch_map callers.
2020-02-17 16:43:36 -08:00
Dustin Carlino
47d367d82f
when you complete a challenge, offer to jump to the next step
2020-02-17 16:08:58 -08:00
Dustin Carlino
d56803a12a
include ongoing trips in measured trip times. adjust wording of
...
"finished trips" things.
2020-02-17 15:58:27 -08:00
Dustin Carlino
2316a725b1
show a score card in the tutorial too [rebuild]
2020-02-16 20:37:35 -08:00
Dustin Carlino
5c79efcc60
move traffic signal challenge score to agent meters. nix the confusing
...
details button for the moment.
2020-02-16 19:32:27 -08:00
Dustin Carlino
4a4917f2f0
plumb in pieces of SandboxMode into the gameplay. undo the event_with_speed hack.
2020-02-16 19:12:33 -08:00
Dustin Carlino
3e0246edec
find some way to prebake tutorial scenarios
2020-02-16 11:45:23 -08:00
Dustin Carlino
d292e29ad0
get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log
2020-02-15 16:44:06 -08:00
Dustin Carlino
9a9619ec32
moving game assets to data/system, to more easily bundle in wasm
...
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
bdb0844512
make game crate compile under wasm
2020-02-14 16:15:44 -08:00
Dustin Carlino
b2c92ab8f9
upstreaming some changes for wasm here
...
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb
but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
d7d8b472e5
adjust escort mission
2020-02-13 14:30:14 -08:00
Dustin Carlino
152568476c
no more Text::prompt
2020-02-13 13:57:48 -08:00
Dustin Carlino
b2e21ea856
disable more controls early in tutorial. change tutorial goal text in a
...
few more cases.
2020-02-13 13:23:48 -08:00
Dustin Carlino
88a58fac8f
adjust tutorial instructions based on progress within a stage. had to
...
internally revamp tutorial state (again for the better!)
2020-02-12 17:08:57 -08:00
Dustin Carlino
1f0b225b6b
cleaning up trip_details
2020-02-12 16:17:41 -08:00
Dustin Carlino
691dcdfbbc
also revamp panels for other objects, except for the trip details part
2020-02-12 12:22:43 -08:00
Dustin Carlino
fc47d2b948
work on info panels a little more. lanes are looking pretty good now.
2020-02-12 11:16:05 -08:00
Dustin Carlino
8b50492d42
trying out a different look for info panel contents. mostly just lanes
...
right now
2020-02-11 17:04:25 -08:00
Dustin Carlino
ba83207477
mitigate accidental tutorial restarting
2020-02-11 16:32:53 -08:00
Dustin Carlino
b033c4f720
round of quick fixes to avoid crashes
2020-02-11 16:13:42 -08:00
Dustin Carlino
66c983d119
refactor away DrawCtx, just pass UI
2020-02-10 13:28:03 -08:00
Dustin Carlino
f359995a27
adjust the indication of some selected objects
2020-02-10 13:16:39 -08:00
Dustin Carlino
6ff0c85a14
cutover to use winit's own event loop. thanks to goddessfreya for help
...
fixing the animation timing in
https://github.com/rust-windowing/winit/pull/1450#pullrequestreview-355698895
2020-02-10 10:01:49 -08:00
Dustin Carlino
604c87f2c7
new release. also sneak in tiny popup menu fix for the next round
2020-02-09 17:32:03 -08:00
Dustin Carlino
1cd7629dfa
dont reload prebaked data unnecessarily [rebuild]
2020-02-09 17:15:33 -08:00
Dustin Carlino
935e42aee6
upgrade glium and glutin
...
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
4f7bed25cd
massive and trivial perf boost to draw_unzoomed_agents
2020-02-08 16:58:26 -08:00
Dustin Carlino
e46cd7b677
cache SVGs
2020-02-08 16:27:45 -08:00
Dustin Carlino
db65e1d41f
slightly less inefficient draw_blocking_text
2020-02-08 13:52:29 -08:00
Dustin Carlino
c51c37caba
draw the OSD better [rebuild]
2020-02-08 10:36:44 -08:00
Dustin Carlino
fad4cdbda2
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
da59362dfe
fix z values, especially for tooltips. also refactor Button::new
2020-02-08 10:36:44 -08:00
Dustin Carlino
12826fe118
start dismantling DrawBoth, and make the JustDraw API nicer
2020-02-08 10:36:44 -08:00
Dustin Carlino
3ff56f54cf
prepping for a caching layer by changing render API, plumbing ctx...
...
getting close
2020-02-08 10:36:44 -08:00
Dustin Carlino
7c76f2d119
migrating all callers of draw_text_at_mapspace to do something better now
2020-02-08 10:36:44 -08:00
Dustin Carlino
d806d9509b
draw traffic signal text label properly (and way more efficiently now)
2020-02-08 10:36:44 -08:00
Dustin Carlino
95c1f47047
clean up text_dims, then unplumb a BUNCH of stuff
2020-02-08 10:36:44 -08:00
Dustin Carlino
a3149d2219
no_edits -> untitled edits
2020-02-06 13:15:09 -08:00
Dustin Carlino
872cd0cba6
'save as' feature for map edits. autosave otherwise.
2020-02-06 12:31:06 -08:00
Dustin Carlino
1147d29d98
get rid of some modalmenus in edit mode [rebuild]
2020-02-05 18:02:19 -08:00
Dustin Carlino
bdb4ba43ba
less terrible stop sign editor [rebuild]
2020-02-05 16:54:10 -08:00
Dustin Carlino
950238af81
close intersections from signal and stop sign editor
2020-02-05 16:34:42 -08:00
Dustin Carlino
2f2f0506fa
jump to lane editor straight from sandbox mode. tune lane editor style
...
slightly [rebuild]
2020-02-05 16:17:16 -08:00
Dustin Carlino
462a812348
ripping out lane paintbrush editor, changing to a popup per lane
2020-02-05 16:03:20 -08:00
Dustin Carlino
bcf4550be2
no info panels in edit mode, just click to jump to editors. no more
...
selecting buildings. removing some of the revert shortcuts from the
direct edit mode, since there's no more info panel to see multiple
actions
2020-02-05 15:22:05 -08:00
Dustin Carlino
a878f57a42
refactor rotating colors, and use a different palette for the 10 bucket case
2020-02-05 14:53:22 -08:00
Dustin Carlino
10ef4057a0
make buttons in sandbox dash look more like tabs
2020-02-05 13:01:35 -08:00
Dustin Carlino
2d73513b0c
flexbox trick to make sure plot axes arent stretched out too much when embedded in larger panels
2020-02-05 12:44:05 -08:00
Dustin Carlino
0909344c15
minimap tuning: add vertical separator, make the dropdown appear by the
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button
2020-02-05 12:15:37 -08:00
Dustin Carlino
f4c6b4453a
scrape info from PSRC to relate trips to people. not plumbed into
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scenario layer yet.
2020-02-04 19:54:13 -08:00
Dustin Carlino
91234bf49a
slow day. prototype a dot map from scenarios
2020-02-04 16:30:44 -08:00
Dustin Carlino
b0a56abb6e
no more prompt in some of the popups, adjust the menu coloring, cancel
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popups by clicking on the map
2020-02-04 13:41:09 -08:00
Dustin Carlino
7f82241ed9
put some popup menus beneath their buttons
2020-02-04 13:25:53 -08:00
Dustin Carlino
17ebb506b5
draw previous state underneath wizards, so everything doesnt vanish
2020-02-04 12:52:47 -08:00
Dustin Carlino
0890a37ee1
carve out a section for showing off curated proposals [rebuild]
2020-02-03 18:01:49 -08:00
Dustin Carlino
28d593797a
overhaul fullscreen layouts: splash menu, about, challenge picker,
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sandbox dashboards. I think I understand enough of the tricks now.
2020-02-03 16:13:40 -08:00
Dustin Carlino
92c2fca55e
make the details button in signal challenge inactivate
2020-02-03 12:01:13 -08:00
Dustin Carlino
28dcf63c8e
simplify challenge picking flow. stop listing previous proposals, for now. use the same tab style as sandbox dashboards
2020-02-03 11:53:54 -08:00
Dustin Carlino
59f2f03acb
refactoring some UI-related colors
2020-02-03 11:14:17 -08:00
Dustin Carlino
8a2d73ae23
stick tutorial state in UI session data. now we can remember current and
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latest stage, start dev mode in the right place, and start at any stage
via flag
2020-02-03 10:21:13 -08:00
Dustin Carlino
17bb3548ff
loading screen while clearing edits, and clear edits when leaving
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tutorial
2020-02-02 17:46:52 -08:00
Dustin Carlino
116d0dfef0
revamp tutorial mode as a gameplay mode underneath sandbox. few small
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bugs left after the transition. unlocks more fixes and improvements
2020-02-02 14:17:27 -08:00
Dustin Carlino
6f6dda72bd
better turn group blocks that handle variable lane width and
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non-contiguous turn lanes. also clarify part of tutorial for #42
2020-02-01 19:11:01 -08:00
Dustin Carlino
abba4be202
filter out overlays intelligently
2020-02-01 11:39:48 -08:00
Dustin Carlino
719e720bf7
more obvious way to leave edit mode [rebuild]
2020-01-31 15:34:55 -08:00
Dustin Carlino
2daf5c51ca
fix bugs transitioning around edit mode
2020-01-31 15:30:46 -08:00
Dustin Carlino
adbbe669d7
working on the tutorial again
2020-01-31 15:16:26 -08:00
Dustin Carlino
8228f53d02
make it easier to debug objects by warping to them, draw turn cycler
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arrows a little more successfully
2020-01-31 14:06:37 -08:00
Dustin Carlino
1d13ae39c3
explain a few more things in the tutorial, improve arrows a bit
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[rebuild]
2020-01-31 12:18:44 -08:00
Dustin Carlino
800008dc03
making the histogram more clear about same trips
2020-01-30 15:33:27 -08:00
Dustin Carlino
da92518d62
align all overlay panels above the minimap
2020-01-30 14:38:26 -08:00
Dustin Carlino
e96fa0f96f
fix bounds of tutorial levels, so max unzoom and minimap and such work.
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always display minimap in sim modes.
2020-01-30 14:25:02 -08:00
Dustin Carlino
e87e77f06e
hide other challenges outside of dev mode
2020-01-30 13:55:48 -08:00
Dustin Carlino
c62ca1a125
try again or back out of challenge after final score
2020-01-30 13:50:46 -08:00
Dustin Carlino
a0ec59b6c3
remove the modalmenu from traffic sig challenge. show target goal always. pop up score when all trips are done
2020-01-30 12:00:21 -08:00
Dustin Carlino
2cc536608a
move trffic signal score into the top-center panel, put a button there to launch the full histogram
2020-01-30 11:28:39 -08:00
Dustin Carlino
cc489ae03f
dismantle GameplayRunner indirection
2020-01-30 11:08:33 -08:00
Dustin Carlino
92c6b8e282
give ownership of the top-center panel to each gameplay state
2020-01-30 11:01:40 -08:00
Dustin Carlino
78344ee2a4
simplify traffic signal challenge's communication of main score. move
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count/duration comparators to a more general place.
2020-01-30 10:49:20 -08:00
Dustin Carlino
d3fe865ad9
tuning signal editor
2020-01-29 16:22:49 -08:00
Dustin Carlino
cfbaf80fe3
autoscroll signal editor to show the current phase
2020-01-29 15:59:56 -08:00
Dustin Carlino
d54384742a
tune minimap controls. also avoid the brief flash of a loading screen
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when it's very fast [rebuild]
2020-01-29 13:35:36 -08:00
Dustin Carlino
c07d5b7c55
add a 4th speed option (uncapped)
2020-01-29 12:47:33 -08:00
Dustin Carlino
2750035172
tuning the speed panel, to fix #34
2020-01-29 12:26:09 -08:00
Dustin Carlino
43ea723111
tune lane editor style, and refactor some widget centering patterns
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[rebuild]
2020-01-29 12:16:18 -08:00
Dustin Carlino
4ceae3de14
embed a version number in the title screen
2020-01-29 11:43:54 -08:00
Dustin Carlino
5914b39fc5
adjust bus stop and crosswalk icons after thinner sidewalks. deactivate
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turn cycler when hovering on bus stops (and other objects)
2020-01-29 11:13:45 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
5048c69750
scrape named amenities from OSM, match to buildings
2020-01-28 15:57:45 -08:00
Dustin Carlino
8a966395af
prevent a crash with spawning agents around intersections. tiny tutorial tweaks
2020-01-28 14:33:55 -08:00
Dustin Carlino
e733fe9d94
plumb real time passed through Update event, just base off of that
2020-01-28 09:39:44 -08:00
Dustin Carlino
8d3f58f214
whoa, time_limited_step always jumped too much
2020-01-28 09:07:09 -08:00
Dustin Carlino
6c0d42ffe7
open bus analytics from an individual bus. open up bus analytic actions
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in tutorial mode.
2020-01-27 15:57:34 -08:00
Dustin Carlino
bef513ec8b
inactive buttons in tutorial mode
2020-01-27 15:22:53 -08:00
Dustin Carlino
07995fb060
starting a tutorial for bus lanes too
2020-01-27 12:38:51 -08:00
Dustin Carlino
426ebdc606
let vehicles spawn on all lanes from a border. lets the bike tutorial have a better solution
2020-01-27 11:54:36 -08:00
Dustin Carlino
2747ca5181
bike trips were counting as driving trips
2020-01-27 11:01:02 -08:00
Dustin Carlino
0d3cfb90ec
wire up edit mode in tutorial properly. add end condition to bike lane
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tutorial [rebuild]
2020-01-26 09:31:03 -08:00
Dustin Carlino
1c7764843a
reorder and tune some info panel contents
2020-01-25 14:56:30 -08:00
Dustin Carlino
5f82c855ed
slidey windows for thruput plots
2020-01-25 14:19:03 -08:00
Dustin Carlino
91cd0e9852
working more on the bike lane tutorial
2020-01-25 10:28:34 -08:00
Dustin Carlino
a45405055a
start a tutorial stage to justify bike lanes
2020-01-24 16:04:58 -08:00
Dustin Carlino
4f60d6cb77
make the all-walk conversion idempotent, and some other bugfixes to the
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editor
2020-01-24 15:30:32 -08:00
Dustin Carlino
09b0c47f3c
show better names for maps and scenarios
2020-01-24 14:13:27 -08:00
Dustin Carlino
041b28ad2a
remove the last traces of override_colors!
2020-01-24 13:38:15 -08:00
Dustin Carlino
0b528c1eff
and buildings with (parked) car. remove the old ShowAssociated debug
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thing -- if I ever need to see agents doing turns or extra shapes
matched to roads again, I'll impl it differently
2020-01-24 13:17:54 -08:00
Dustin Carlino
89e27b5e3d
associate cars with owner buildings
2020-01-24 13:10:24 -08:00
Dustin Carlino
6452953370
when an info panel is open, keep an outline on the object. dont quite
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handle peds <-> crowds
2020-01-24 12:59:34 -08:00
Dustin Carlino
ffdde86fc6
reduce use of override_colors. make ColorerBuilder slightly easier to
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use
2020-01-24 12:02:40 -08:00
Dustin Carlino
971e8ae3a5
rainy night fixes:
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- skip out-of-bounds turn restrictions during map creation
- don't enter sandbox mode with a tutorial map loaded
- fix intersection demand overlay getting clobbered
- keep updating info panel even when we hover over something else
- tweak bad order in trip details info
2020-01-23 23:03:07 -08:00
Dustin Carlino
6d016cd01b
stop blindly plumbing through no-op events after any input is used. do
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it more explicitly in just a few places.
fixes crash when cycling through turns while sim is running.
this makes modal menus appear laggy, but that's fine; phasing those out
anyway.
2020-01-23 17:11:29 -08:00
Dustin Carlino
89a269a59e
consolidating other button styles, and adjusting signal editor colors
2020-01-23 16:05:35 -08:00
Dustin Carlino
76f5cde433
nicer text button style for the top bar
2020-01-23 15:35:08 -08:00
Dustin Carlino
ee38657a31
change the escort mission to focus on the parked car, since it's so easy to miss the ped getting out
2020-01-23 15:02:58 -08:00
Dustin Carlino
13e139bd84
encode edits as an overlay, let it be shown in sandbox mode too. some
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shuffling around to update the overlay in edit mode
2020-01-23 14:31:41 -08:00
Dustin Carlino
622072721b
make download links and build from source instructions easier to see,
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for #41
2020-01-22 17:27:24 -08:00
Dustin Carlino
1043008ba8
and bus lanes [rebuild]
2020-01-22 15:55:04 -08:00
Dustin Carlino
1b9d5d7c07
bike lane markings! \o/
2020-01-22 15:51:42 -08:00
Dustin Carlino
bdd05ee1a7
point out the car to follow
2020-01-22 15:36:17 -08:00
Dustin Carlino
f8501ace6a
button in info panels to follow an agent, aka, unpause sim
2020-01-22 15:17:33 -08:00
Dustin Carlino
06b83a5f73
less colors: use sidewalk/road color for building connections
2020-01-22 14:12:12 -08:00
Dustin Carlino
1ff48e728e
woops, little crash [rebuild]
2020-01-22 13:02:16 -08:00
Dustin Carlino
c2b4d39efb
applying easy tutorial feedback [rebuild]
2020-01-22 12:56:46 -08:00
Dustin Carlino
2bc48d0568
found a fun case entering tutorial. get rid of scary hack a few commits ago by properly recursing when waking up new states [rebuild]
2020-01-22 12:03:40 -08:00
Dustin Carlino
2a194a9bea
actually, with the previous fix, now we can get rid of all the transitions that ask for Animation when entering a new state!
2020-01-22 11:57:37 -08:00
Dustin Carlino
75281ed354
when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
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(also, fix release script again)
2020-01-22 11:47:06 -08:00
Dustin Carlino
9a10c52d92
rename the wrapped managed things, for great sanity
2020-01-22 10:41:58 -08:00
Dustin Carlino
54d7f31097
generalize overlays, stick it in UI. only sandbox and tutorial mode can modify it for now though.
2020-01-22 10:24:52 -08:00
Dustin Carlino
09e87687db
more of the minimap tut
2020-01-21 15:45:43 -08:00
Dustin Carlino
95a84fd26a
tweaking rustfmt options; the long literal string vecs in tutorial look awful
2020-01-21 15:20:02 -08:00
Dustin Carlino
dfd8d43b83
tutorial stage introducing the minimap. point to widgets more precisely.
2020-01-21 15:01:10 -08:00
Dustin Carlino
42e5597539
warp to certain positions in some tutorial phases, and other polishing
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to the tutorial so far [rebuild]
2020-01-21 12:17:46 -08:00
Dustin Carlino
f198a6c35f
dont insist on prebaked data existing in some places. also go update
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scenarios with the new name, oops.
2020-01-21 11:50:56 -08:00
Dustin Carlino
6303cf52a4
next tutorial stage, following an agent
2020-01-21 11:23:39 -08:00