Dustin Carlino
54eee6d3e4
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
Tobias
551d28b3df
Update new_city.md ( #427 )
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"will will" => "will"
2020-12-15 12:38:26 -08:00
Dustin Carlino
16392a461f
Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry.
2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd
Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
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it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
524ea30faa
Fix inactive button style, by applying layouting hints in isolation and
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then drawing the resulting batch. Before, the layouting hints caused the
inactive "buttons" to stretch out horizontally.
2020-12-15 11:08:00 -08:00
Dustin Carlino
271c1f5a4e
More clear upzoning UI
2020-12-15 10:49:36 -08:00
Dustin Carlino
5aecff3b9e
Regularly import Salzburg. #366
2020-12-15 06:02:06 -08:00
Michael Kirk
375e0caeb8
integrate census scenario ( #426 )
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#424
2020-12-14 20:27:57 -08:00
Michael Kirk
8b9b3ce2b1
census areas import ( #425 )
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#424
2020-12-14 17:48:47 -08:00
Dustin Carlino
3c2c3cda5a
Output lane width as feet in the Streetmix export, not meters.
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Also few unrelated tiny wording changes in the experiment
2020-12-14 16:13:32 -08:00
Dustin Carlino
f6db70b0e5
Nicer panel for picking a vehicle before a level
2020-12-14 16:02:18 -08:00
Dustin Carlino
4d057cb74f
Improve the out-of-energy arrow:
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- point to the driveway, not the building center
- scale arrow length so it doesn't overshoot where we're supposed to go
- explicitly say to go refill from a store
2020-12-14 15:03:22 -08:00
Dustin Carlino
2abf87c1a8
More useful results screen, letting the player strategize before the next attempt
2020-12-14 09:19:32 -08:00
Dustin Carlino
67081a77ea
Improve the game over transition
2020-12-13 19:49:22 -08:00
Dustin Carlino
58e705a489
new release
2020-12-13 19:06:48 -08:00
Dustin Carlino
32f7b840e7
Try caching builds again on mac [rebuild] [release]
2020-12-13 16:50:14 -08:00
Dustin Carlino
aead2e3058
Don't animate the sprite while not moving [rebuild]
2020-12-13 16:12:26 -08:00
Dustin Carlino
edd3e11f75
Count the number of people in the isochrone. #393
2020-12-13 13:34:19 -08:00
Dustin Carlino
7ffa7f73f8
- Tune sprite size
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- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
e180352f77
More steady boost while actively on a bike lane, and delete the remnants
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of the other movement style
2020-12-13 11:23:05 -08:00
Dustin Carlino
c715c9dcc0
Track direction we're moving on the road, use to fix up angles
2020-12-13 10:55:24 -08:00
Dustin Carlino
1e9e23dfcb
Actually, way simpler approach: keep the old manual movement, but when
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we're on a road, just snap to the center line
2020-12-12 21:45:15 -08:00
Dustin Carlino
f42d1bbe95
Map arrow keys to an intended angle of the next road to pick
2020-12-12 21:18:17 -08:00
Dustin Carlino
de129e2e8e
Improve that movement style by ordering choices by angle
2020-12-12 19:34:54 -08:00
Dustin Carlino
b3ce4f89a3
Prototype a different snap-to-the-road movement style. Temporarily
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disables the other controls, very gross code, slow implementation, but
start to get the idea across.
2020-12-12 18:27:35 -08:00
Dustin Carlino
3b9246860a
Upgrade winit and glutin. No noticeable changes. [rebuild]
2020-12-11 20:47:00 -08:00
Dustin Carlino
6c3bd13874
Get that title screen closer to Figma.
2020-12-11 14:15:28 -08:00
Dustin Carlino
607a8757dd
Use widgetry to handle quitting things, so we don't just blow up on the
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web.
2020-12-11 13:18:20 -08:00
Michael Kirk
5c09e24225
Correlate some more activities with OSM tags. ( #423 )
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Thanks to Tom Skinner (@trskinner) for the patch!
2020-12-10 21:55:56 -08:00
Dustin Carlino
634b6ad375
Get more pieces of popdat working: ( #421 )
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- adapt the Berlin logic for disaggregating people to buildings
- start some person -> activity -> schedule mappings
- clean up all the unused var warnings
2020-12-10 16:44:42 -08:00
Michael Kirk
d0f093d95a
fix compile error ( #420 )
2020-12-10 15:47:00 -08:00
Dustin Carlino
fb9635e8c8
Copy some pieces of the proletariat robot model into the new popdat pipeline: ( #419 )
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- mode choice
- going off-map when there's no building on-map to satisfy a particular
activity
2020-12-10 14:51:36 -08:00
Dustin Carlino
7e376de03f
Start transforming an abstract schedule into a specific list of trips
2020-12-10 12:28:12 -08:00
Dustin Carlino
1510ff21c8
Allow and ignore a 3rd coordinate in KML files
2020-12-10 12:02:35 -08:00
Michael Kirk
d445ca386a
fix typo ( #418 )
2020-12-10 09:41:14 -08:00
Dustin Carlino
77a37f897b
Wire together a UI to generate census-based scenarios
2020-12-10 09:35:50 -08:00
Dustin Carlino
f23dacbde7
Start some skeleton code for tomorrow's hackathon
2020-12-09 22:11:05 -08:00
Dustin Carlino
97a9f38e0c
Fix github actions build after adding music [rebuild]
2020-12-09 18:24:47 -08:00
Dustin Carlino
dbbfe18076
Link to OSM objects from the area info panel, to help debug water polygons easily
2020-12-09 16:41:08 -08:00
Dustin Carlino
aa5010f2d0
Import part of Manhattan. Need to adjust the boundary to fix water
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polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
6e6e975923
There's no way it's this easy to add music... ( #417 )
2020-12-09 13:46:27 -08:00
Dustin Carlino
737b35f68d
Document --scale_factor flag for #381 and #415
2020-12-08 14:54:42 -08:00
Dustin Carlino
87b4d1bb93
Performance optimization: don't update panels unnecessarily, and don't
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do expensive updates unless time is passing. Before this, you could
introduce serious by wiggling the mouse!
2020-12-08 09:56:59 -08:00
Dustin Carlino
3d361074ab
Draw traffic signals changing over time in the experiment
2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0
Create 3 new small maps of Seattle for the experiment. Notably, 2 of
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them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874
Update minimap style and other bits from Figma, better snowflakes
2020-12-07 16:42:41 -08:00
Dustin Carlino
86814f6867
Make A/B Street's minimap specialize the generic widget, instead of duplicating code.
2020-12-07 15:40:35 -08:00
Dustin Carlino
2153b1605b
Move the legend to the minimap in the experiment, by parameterizing the
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minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
d799b20d93
Refactor colors
2020-12-07 13:57:55 -08:00
Michael Kirk
0e759aa934
replace custom logger with env_logger ( #414 )
2020-12-07 12:58:47 -08:00