Dustin Carlino
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23db7cc646
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try really dumb trimming... it works :O
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2019-01-31 08:53:30 -08:00 |
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Dustin Carlino
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a9cd42dd86
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fix synthetic maps; field got renamed
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2019-01-30 21:46:35 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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3e00789960
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allow a NaN in kinematics
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2019-01-30 15:02:12 -08:00 |
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Dustin Carlino
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0c6f7c424d
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removing dimensioned from last few crates
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2019-01-30 14:29:42 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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32b6c35c80
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just defining, but not using, the new units
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2019-01-30 12:11:42 -08:00 |
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Dustin Carlino
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7ce2242cb2
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forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
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2019-01-30 09:27:23 -08:00 |
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Dustin Carlino
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1491d80da2
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stop EVER representing a polyline with dupe pts
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2019-01-29 19:05:20 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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ca058331e5
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fixing path trace cases that wind up with points too squished together
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2019-01-29 16:23:01 -08:00 |
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Dustin Carlino
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a98383db8f
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dealt with cases where a pair of intersections has two roads between them
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2019-01-29 15:34:53 -08:00 |
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Dustin Carlino
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103a4ca053
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ensuring no tiny Lines exist in most cases
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2019-01-29 13:23:54 -08:00 |
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Dustin Carlino
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7495d29288
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handle a case when drawing shared sidewalk corners
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2019-01-28 23:57:39 -08:00 |
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Dustin Carlino
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a27ab279b6
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just a new line intersection algorithm... that fixes a few small issues
:)
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2019-01-28 23:19:08 -08:00 |
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Dustin Carlino
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2e982ec827
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making an infinite line type, to be less confusing
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2019-01-28 18:28:05 -08:00 |
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Dustin Carlino
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191b87f148
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dealing with geom bugs occurring on bigger maps
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2019-01-28 15:11:13 -08:00 |
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Dustin Carlino
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4e89b0fcfe
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filter out cul-de-sacs earlier, so convert_osm works again
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2019-01-28 13:19:42 -08:00 |
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Dustin Carlino
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6aaa55891e
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saving lots of InitialMaps... and manually loading one at a time
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2019-01-28 09:42:28 -08:00 |
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Dustin Carlino
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79c316c9d9
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restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
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2019-01-27 14:59:46 -08:00 |
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Dustin Carlino
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9fc41078c2
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fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
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2019-01-27 14:27:40 -08:00 |
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Dustin Carlino
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1de36283ae
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trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start.
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2019-01-26 17:18:46 -08:00 |
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Dustin Carlino
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76be0c1ad4
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trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
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2019-01-26 16:59:01 -08:00 |
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Dustin Carlino
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aa09303b44
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moving rest of map construction into halfmap
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2019-01-26 14:18:38 -08:00 |
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Dustin Carlino
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ab6796d56c
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make intersection actually be a polygon now
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2019-01-26 13:31:29 -08:00 |
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Dustin Carlino
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dcad4a3c87
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create halfmap from initialmap
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2019-01-26 13:18:00 -08:00 |
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Dustin Carlino
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ec38717a2c
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making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet.
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2019-01-26 12:49:09 -08:00 |
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Dustin Carlino
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4d5bafd551
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slightly simplify interaction between Canvas and text module
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2019-01-26 10:25:08 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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2a59f90abb
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do basic polygon batching for cars
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2019-01-25 14:23:39 -08:00 |
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Dustin Carlino
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a999cdd57b
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prerender intersection stuff too
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2019-01-25 12:10:30 -08:00 |
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Dustin Carlino
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9cd2795329
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prerender lane polygons for MASSIVE win
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2019-01-25 11:24:43 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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f59879011d
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prerender buildings and parcels
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2019-01-25 10:50:40 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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Dustin Carlino
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b21852875e
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batch lots more easy things... down from 760 calls for a scene to 158
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2019-01-25 08:39:45 -08:00 |
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Dustin Carlino
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9ac0674e62
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stop rounding yellow center lines. the roundness gets cut off by the intersection anyway.
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2019-01-24 18:14:35 -08:00 |
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Dustin Carlino
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8cc652514d
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making a simple way to batch drawn stuff. not using it yet, it's buggy!
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2019-01-24 18:04:54 -08:00 |
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Dustin Carlino
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c7eaa2cf55
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exposing some basic drawing performance stats...
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2019-01-24 16:21:56 -08:00 |
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Dustin Carlino
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590ab4bccb
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just moving GfxCtx to its own module
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2019-01-24 16:10:18 -08:00 |
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Dustin Carlino
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49f0c64ef4
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use the pts/indices for rendering
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2019-01-24 15:32:46 -08:00 |
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Dustin Carlino
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d2f0cd91ee
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send Update events, fixing animation
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2019-01-24 12:07:46 -08:00 |
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Dustin Carlino
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46c07dc57a
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make text entry work when empty
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2019-01-24 11:12:13 -08:00 |
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Dustin Carlino
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9182a57af5
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enabling draw_arrow again... math is not quite great
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2019-01-24 10:01:30 -08:00 |
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Dustin Carlino
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5a8e2349e0
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draw top menu items individually, so we don't have to mess with measuring whitespace from the font
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2019-01-24 09:41:11 -08:00 |
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Dustin Carlino
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2cbb28a1a4
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fixing srgb issue... geez
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2019-01-23 23:13:30 -08:00 |
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Dustin Carlino
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8d270574ec
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revamping fork math
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2019-01-23 17:27:34 -08:00 |
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Dustin Carlino
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a25f358295
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hacking around top menu issue mostly
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2019-01-23 16:19:32 -08:00 |
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