Dustin Carlino
a45b4510b6
speed up neighborhood<->building and road matching during scenario instantiation
2019-02-21 11:33:56 -08:00
Dustin Carlino
70cfcc9b45
convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes
2019-02-21 10:25:59 -08:00
Dustin Carlino
c2791a6ead
using Warn in all of geom
2019-02-20 10:36:58 -08:00
Dustin Carlino
1848387ef0
starting to organize warnings in a much more reasonable way.
2019-02-20 10:08:02 -08:00
Dustin Carlino
b254316934
drawing cars smoothly across steps
2019-02-19 18:06:20 -08:00
Dustin Carlino
7a8088f772
actually, trying a new idea for a DES model
2019-02-19 14:34:39 -08:00
Dustin Carlino
e4e07e7ba6
make it easier to debug areas
2019-02-18 15:56:15 -08:00
Dustin Carlino
914f5a6642
check for cars too close during the stress test
2019-02-18 14:38:57 -08:00
Dustin Carlino
cb6595574d
make basic car following work on short lane. has epsilon hacks kind of
...
spread around, but seems solid.
2019-02-15 12:24:27 -08:00
Dustin Carlino
a2e2c3311e
drawing border arrows way better
2019-02-12 14:42:03 -08:00
Dustin Carlino
e68d6225c8
clipping roads based on original boundary polygons. buggy, so disabled.
2019-02-11 22:13:49 -08:00
Dustin Carlino
e2de3e208c
use FindClosest quadtree helper for residential bldg permit matching
2019-02-11 15:35:06 -08:00
Dustin Carlino
8b6a863b60
print timer iterations and durations more legibly
2019-02-11 11:16:07 -08:00
Dustin Carlino
ec01207369
try upgrading rand and serde again
2019-02-10 15:57:28 -08:00
Dustin Carlino
bb6f5e0af0
plugin to show original road centers at the end
2019-02-08 12:06:17 -08:00
Dustin Carlino
b547db43b6
basic impl of crossing entire long lane and waiting at the end
2019-02-07 18:11:53 -08:00
Dustin Carlino
6354a09293
using interval intersection to correctly find the time and position of a
...
hit!
2019-02-07 10:18:20 -08:00
Dustin Carlino
f6a53797f0
manually glueing together some fixed intervals
2019-02-06 22:53:43 -08:00
Dustin Carlino
3bf4807364
thoughts on a different simulation model and a plugin skeleton to play
...
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
3ee73668f2
just trying to detect the weirdness that is O253. pretty much works.
2019-02-06 15:48:33 -08:00
Dustin Carlino
6b29a2a38d
fixing issues with bikes spawning close to intersections, by making the
...
bound be really conservative
2019-02-05 09:56:07 -08:00
Dustin Carlino
7b045146da
ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED.
2019-02-03 18:10:29 -08:00
Dustin Carlino
f9ccecad26
fix spawning of vehicles on borders
2019-02-02 14:25:50 -08:00
Dustin Carlino
d08751fb64
preupload pedestrian geometry
2019-02-02 13:44:27 -08:00
Dustin Carlino
92134f9125
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00
Dustin Carlino
142bd57aa0
refactoring some approx_eq EPSILON_DIST checks
2019-01-31 15:10:33 -08:00
Dustin Carlino
2282c5658d
make geom types Ord now
2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da
stop abusing max distance for path tracing. disable some newly brokenish stuff
2019-01-31 13:09:15 -08:00
Dustin Carlino
88af2a74d2
seeing if everything is solid...
2019-01-31 12:31:01 -08:00
Dustin Carlino
23db7cc646
try really dumb trimming... it works :O
2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
ac2b8f5a9a
switch to new units in sim... and editor, darnit, accidentally ammended
...
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
133ec037c9
switching to new units in map_model
2019-01-30 13:07:53 -08:00
Dustin Carlino
976369e7e8
switching to new units in geom crate only
2019-01-30 12:40:52 -08:00
Dustin Carlino
32b6c35c80
just defining, but not using, the new units
2019-01-30 12:11:42 -08:00
Dustin Carlino
3804e1b36c
much more trustable algorithm for dist_along_of_point and contains_pt.
...
confirmed no interesting differences. couldn't quite get rid of the
clockwise check yet...
2019-01-30 11:16:07 -08:00
Dustin Carlino
7ce2242cb2
forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
2019-01-30 09:27:23 -08:00
Dustin Carlino
1491d80da2
stop EVER representing a polyline with dupe pts
2019-01-29 19:05:20 -08:00
Dustin Carlino
2a70efde5f
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
...
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5
fixing path trace cases that wind up with points too squished together
2019-01-29 16:23:01 -08:00
Dustin Carlino
a98383db8f
dealt with cases where a pair of intersections has two roads between them
2019-01-29 15:34:53 -08:00
Dustin Carlino
103a4ca053
ensuring no tiny Lines exist in most cases
2019-01-29 13:23:54 -08:00
Dustin Carlino
7495d29288
handle a case when drawing shared sidewalk corners
2019-01-28 23:57:39 -08:00
Dustin Carlino
a27ab279b6
just a new line intersection algorithm... that fixes a few small issues
...
:)
2019-01-28 23:19:08 -08:00
Dustin Carlino
2e982ec827
making an infinite line type, to be less confusing
2019-01-28 18:28:05 -08:00
Dustin Carlino
191b87f148
dealing with geom bugs occurring on bigger maps
2019-01-28 15:11:13 -08:00
Dustin Carlino
9fc41078c2
fixed the funky polyline gluing... angle comparisons are hard, so change
...
the API for them.
2019-01-27 14:27:40 -08:00
Dustin Carlino
76be0c1ad4
trying to restore original road geometry without polyline bugs, but...
...
only fixed one bug. :)
2019-01-26 16:59:01 -08:00
Dustin Carlino
f2d8e77759
figured out the source of a weird polyline bug, adding checks to avoid
...
it in the future
2019-01-26 16:27:11 -08:00
Dustin Carlino
07397c642a
rephrase trim_to_pt way more understandably
2019-01-26 15:05:34 -08:00
Dustin Carlino
ab6796d56c
make intersection actually be a polygon now
2019-01-26 13:31:29 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
49f0c64ef4
use the pts/indices for rendering
2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
fad89ddffa
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
2019-01-19 20:56:03 -08:00
Dustin Carlino
dfe50dcee4
reasonable support for roundabouts... collapse it to a single
...
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
57665c9325
enable the polyline angle-fixing... it improves lots of problems and only makes one intersection look worse. still needs more work later.
2019-01-15 14:14:48 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
930107793b
dedupe pts from intersection polygons without making all Pt2Ds have careful resolution yet. sidewalk corners now need work...
2019-01-12 23:17:05 -08:00
Dustin Carlino
9590ee7e78
preps for Pt2D with 1cm resolution... immutable PolyLine, helper for
...
pt-pt distance
2019-01-12 19:13:16 -08:00
Dustin Carlino
daa55026ae
making shift left/right for polyline too
2019-01-12 14:13:15 -08:00
Dustin Carlino
caf4006837
explicitly making shift right/left for Line
2019-01-12 13:48:14 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
47b5d2e4aa
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
60aebe6d74
woops, without_last_line was wrong
2019-01-10 15:04:10 -08:00
Dustin Carlino
c70057d46e
finding an intersection pt, then going back to find the angle, sometimes
...
fails due to floating point nonsense, so combo the query to fix a few
more cases
2019-01-10 12:03:14 -08:00
Dustin Carlino
7960601ff9
WIP trying to get perpendiculars on the road center...
2019-01-10 09:48:47 -08:00
Dustin Carlino
0522829d9a
draw my own arrows, which don't exceed distance too much... except they
...
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
b7dfa3effc
make neighborhood editor work with synthetic maps, so i stop thinking the plugin is broken
2018-12-22 16:53:50 -08:00
Dustin Carlino
0aece4944d
prep for disabling mouseover by changing canvas API. fix neighborhood
...
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
1d9f3320fa
implementing draw_line and draw_rounded_line directly
2018-12-22 13:58:45 -08:00
Dustin Carlino
0c2a389f96
dont draw complicated stop sign depiction when hovering. simplify lots of the rendering hints, also fixing up traffic signal crosswalk depiction.
2018-12-20 11:28:42 -08:00
Dustin Carlino
4805892acd
caching polyline length, even though it doesn't seem to affect total
...
performance
2018-12-10 14:59:52 -08:00
Dustin Carlino
f48757c5e7
clippy pt2
2018-12-08 19:56:54 -08:00
Dustin Carlino
ab86835611
initially playing with clippy... pt1
2018-12-08 18:21:56 -08:00
Dustin Carlino
b7edc07580
moving a few inlined unit tests to my test framework. didnt spot these before.
2018-12-06 12:59:08 -08:00
Dustin Carlino
91b2b07fbd
remove more extern crate's; import macros directly
2018-12-06 11:22:12 -08:00
Dustin Carlino
375a923a9d
try removing most extern crate's
2018-12-06 11:00:13 -08:00
Dustin Carlino
f64f411093
upgrade all crates to 2018 in Cargo.toml. this requires switching to
...
crate:: paths everywhere. not yet fiddling with 'extern crate's
2018-12-06 10:57:31 -08:00
Dustin Carlino
6a0cd7f71e
rust 2018: run the new fmt, delete the unneeded script
2018-12-06 10:05:50 -08:00
Dustin Carlino
7c53e9bb4a
dashed polylines for yielding turns
2018-12-03 13:45:06 -08:00
Dustin Carlino
5bc9992fc0
using blockface kml in convert_osm to prescribe parking lanes
2018-11-21 22:43:14 -08:00
Dustin Carlino
bd67d88bab
adjust the blockface<->road matching
2018-11-21 15:39:49 -08:00
Dustin Carlino
044a25fce2
give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
2018-11-18 16:28:43 -08:00
Dustin Carlino
7b6f1c4624
refactoring a proper way to draw/use rectangles
2018-11-14 09:57:58 -08:00
Dustin Carlino
7ddbd753f4
storing neighborhoods as GPS
2018-11-09 14:12:20 -08:00
Dustin Carlino
cda4a9ad81
improve lane trimming by picking the closest collision of a polyline to a polygon
2018-11-07 14:01:58 -08:00
Dustin Carlino
4bede29429
make trim_to_pt panic
2018-11-07 13:54:39 -08:00
Dustin Carlino
0008712c9a
revamping driving turns to handle multi-lane cases better. seems to work
...
well!
2018-11-07 10:53:48 -08:00
Dustin Carlino
db34ddb2b7
changing the activity plugin to show a heatmap of what's currently in view
2018-11-01 16:07:48 -07:00
Dustin Carlino
ab1254870a
fixing some of the 3-way cases... others arent even detected, seemingly
2018-10-31 12:02:18 -07:00
Dustin Carlino
c22ec98259
get_bounds for PolyLine
2018-10-31 08:31:16 -07:00
Dustin Carlino
27406a5a5c
rotating stop signs (really an excuse to start using the geo crate in geom...)
2018-10-30 16:04:46 -07:00
Dustin Carlino
f8f2ea3f95
switching to a simpler GPS<->Pt2D scheme that's bijective
2018-10-29 15:01:15 -07:00
Dustin Carlino
bb9c98b54e
splitting into two Bounds types
2018-10-29 14:16:30 -07:00
Dustin Carlino
cc9f0289ab
exporting polygons in the osmosis format... wait, may need to change the
...
coordinate system first. let's first refactor bounds to be more careful
about existing code.
2018-10-29 12:29:11 -07:00