Commit Graph

422 Commits

Author SHA1 Message Date
Dustin Carlino
9084f0060b PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer 2018-11-17 17:12:03 -08:00
Dustin Carlino
3036511c9e another darn bike/parking lane case, unrelated 2018-11-16 14:34:01 -08:00
Dustin Carlino
7e571618be deal with unrelated bus/parking lane problem that cropped up 2018-11-16 14:20:41 -08:00
Dustin Carlino
b9770dc4bd plumbing through the commands in spawn, finally... 2018-11-16 13:40:14 -08:00
Dustin Carlino
504b818800 drawing lanes in synthetic editor 2018-11-14 12:17:58 -08:00
Dustin Carlino
ac1272f660 control lanes of synthetic roads 2018-11-14 11:50:04 -08:00
Dustin Carlino
8f15eccf8d exclude cul-de-sacs 2018-11-13 14:13:41 -08:00
Dustin Carlino
88334d50ca WIP rewriting pathfinding natively in terms of PathSteps 2018-11-13 14:06:52 -08:00
Dustin Carlino
98620ece6b sending some peds to border nodes, testing it 2018-11-12 17:20:09 -08:00
Dustin Carlino
70c1fae4f1 encoding ability to go to a border node in scenarios 2018-11-12 16:02:14 -08:00
Dustin Carlino
8e7021e958 update walking model to handle starting at a border 2018-11-12 15:34:09 -08:00
Dustin Carlino
0c95122576 encoding spawn-peds-at-border in scenario layer 2018-11-12 14:11:50 -08:00
Dustin Carlino
d6084078d3 fix to lanes_to_path that was exposed by border nodes 2018-11-12 10:36:07 -08:00
Dustin Carlino
474d92f5db modeling border nodes in map, control, sim, editor layers 2018-11-11 14:49:27 -08:00
Dustin Carlino
f243048c45 drawing border nodes differently 2018-11-10 16:57:01 -08:00
Dustin Carlino
8c2db6de82 another tiny trace_route bug 2018-11-10 15:50:44 -08:00
Dustin Carlino
498568d06e fixing an edge case with trace_route starting at the end of a lane 2018-11-10 15:16:26 -08:00
Dustin Carlino
61b18bb16f improve lane clipping also for outgoing lanes. oops. 2018-11-07 14:49:02 -08:00
Dustin Carlino
cda4a9ad81 improve lane trimming by picking the closest collision of a polyline to a polygon 2018-11-07 14:01:58 -08:00
Dustin Carlino
4bede29429 make trim_to_pt panic 2018-11-07 13:54:39 -08:00
Dustin Carlino
9ba9acb3d2 modeling bus lanes 2018-11-07 13:50:22 -08:00
Dustin Carlino
023bb5cf5d making bike lane turn handling use the common driving turn code too, with preferred lanes 2018-11-07 13:07:40 -08:00
Dustin Carlino
6e786d5630 refactoring intersection->roads query 2018-11-07 11:55:40 -08:00
Dustin Carlino
9eb1469c89 handling dead-ends 2018-11-07 11:44:47 -08:00
Dustin Carlino
a43a529d90 validating every lane has turns to/from it 2018-11-07 11:17:54 -08:00
Dustin Carlino
0008712c9a revamping driving turns to handle multi-lane cases better. seems to work
well!
2018-11-07 10:53:48 -08:00
Dustin Carlino
9c75514925 draw turn restrictions when relevant. needs tuning later 2018-11-06 14:47:39 -08:00
Dustin Carlino
c6cd36071c make the large maps still work: fixes to bus route verification and
degenerate stop sign handling
2018-11-06 12:39:27 -08:00
Dustin Carlino
ac81888e44 handle degenerate intersections trivially now 2018-11-06 09:37:36 -08:00
Dustin Carlino
f341f67cc5 finally construct the mirror turns for sidewalks, and avoid double-rendering 2018-11-06 09:34:01 -08:00
Dustin Carlino
02f24bfe15 removing annoying duplicated fields in Turn 2018-11-06 09:29:50 -08:00
Dustin Carlino
dc70d4eb9a was overthinking turn-making... going back to something simple 2018-11-06 08:59:27 -08:00
Dustin Carlino
4a9eb6d224 rewriting sidewalk turn creation based on angles. not correct yet, but
better.
2018-11-05 21:06:28 -08:00
Dustin Carlino
9f0d3b610a introducing TurnType 2018-11-05 18:42:33 -08:00
Dustin Carlino
bd96b4ff5f storing src/dst intersection with Road directly 2018-11-05 17:39:23 -08:00
Dustin Carlino
9cb1337785 starting a rewrite of the code to find turns between sidewalks, based on
road adjacencies. needs a few more intermediate steps.
2018-11-05 17:15:54 -08:00
Dustin Carlino
aa23d76243 simplify API: PathStep is Copy 2018-11-05 14:37:26 -08:00
Dustin Carlino
d69804e485 fixing chokepoints plugin by looking at paths 2018-11-04 15:25:48 -08:00
Dustin Carlino
59c22be0f0 fix bug with 1 step 2018-11-04 14:24:43 -08:00
Dustin Carlino
9400352ab0 refactoring PathStep.slice helper 2018-11-04 14:17:26 -08:00
Dustin Carlino
d6b98dc39b fixing some cases with 1 step 2018-11-04 13:52:46 -08:00
Dustin Carlino
376f9bd3c5 new, simple implementation of trace_route and lots of deleted old code 2018-11-04 08:27:35 -08:00
Dustin Carlino
029879828e hacky implementation of pathfind to move forwards 2018-11-03 21:37:37 -07:00
Dustin Carlino
df6628e5b5 preps for filling out pathfind impl 2018-11-03 20:57:58 -07:00
Dustin Carlino
d4dc5fc658 percolating changes to sim layer slowly... 2018-11-03 20:46:41 -07:00
Dustin Carlino
74c60709a3 WIP starting the great Path refactor... changing the API, but not impl,
of pathfind
2018-11-03 14:48:50 -07:00
Dustin Carlino
e60fe0f0fe logging that repeats after a verbose setup 2018-11-01 13:24:15 -07:00
Dustin Carlino
161081da6d simplify intersection polygon code a bit, then handle the degenerate cases 2018-11-01 13:10:28 -07:00
Dustin Carlino
8c83c22002 revamping trim_lines for lanes to use the intersection polygon 2018-10-31 15:08:19 -07:00
Dustin Carlino
01b230b47f fix location of stop signs / signals, based on bad center 2018-10-31 12:29:31 -07:00
Dustin Carlino
841944f84c force some intersections with similar angles between incident roads to use the line projection fix too. now things are looking great mostly \o/ 2018-10-31 12:19:46 -07:00
Dustin Carlino
ab1254870a fixing some of the 3-way cases... others arent even detected, seemingly 2018-10-31 12:02:18 -07:00
Dustin Carlino
e2a21cf5af simplifying the code a bit more to prepare for handling 3-ways 2018-10-31 11:21:57 -07:00
Dustin Carlino
dc12555b03 simplified the intersection polygon algorithm to just look at angle-adjacent pairs of lines. same results, simpler code. almost ready to fix the triangle intersections. 2018-10-31 10:55:59 -07:00
Dustin Carlino
0ac633905b remove duplicate points in intersection geom, after understanding why they happen 2018-10-31 09:43:16 -07:00
Dustin Carlino
be7bd2ede5 calculating a much simpler, more robust intersection polygon!!! \o/ 2018-10-31 09:38:34 -07:00
Dustin Carlino
c22ec98259 get_bounds for PolyLine 2018-10-31 08:31:16 -07:00
Dustin Carlino
27406a5a5c rotating stop signs (really an excuse to start using the geo crate in geom...) 2018-10-30 16:04:46 -07:00
Dustin Carlino
f8f2ea3f95 switching to a simpler GPS<->Pt2D scheme that's bijective 2018-10-29 15:01:15 -07:00
Dustin Carlino
bb9c98b54e splitting into two Bounds types 2018-10-29 14:16:30 -07:00
Dustin Carlino
20347a6de9 splitting up code in playground 2018-10-29 11:03:39 -07:00
Dustin Carlino
3a62ed8695 refactor get_bbox 2018-10-28 18:43:36 -07:00
Dustin Carlino
a45521e1a6 using Timer with read_binary 2018-10-28 17:17:35 -07:00
Dustin Carlino
f011f8f56d making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
2018-10-28 16:40:37 -07:00
Dustin Carlino
245d1707db handling few new OSM highway types 2018-10-28 14:09:37 -07:00
Dustin Carlino
15da2fe9cd using quadtrees to MASSIVELY speed up sidewalk matching 2018-10-28 13:59:54 -07:00
Dustin Carlino
65d8c92f63 investigating and fixing orphaned intersections 2018-10-28 12:50:15 -07:00
Dustin Carlino
c78b721bce implementing progress bars and trackers for large file readers, using in map loading phases that might be slow 2018-10-28 08:31:51 -07:00
Dustin Carlino
45bd7ee128 eliminate bus stops that dont line up with short driving lanes 2018-10-24 14:59:22 -07:00
Dustin Carlino
86d578f4f8 oops, nondeterminism in map model routes 2018-10-24 14:28:56 -07:00
Dustin Carlino
dd0578d504 dont cancel diff worlds when an agent is mode-switching 2018-10-23 10:04:11 -07:00
Dustin Carlino
b8fa12d0d5 terminating ped trace_route at the right SidewalkSpot 2018-10-22 14:18:25 -07:00
Dustin Carlino
9c1ae28bf8 ped trace_routes were wrong for contraflow steps 2018-10-22 13:16:30 -07:00
Dustin Carlino
52535771e3 making road editor stateless; map should hold the changed edits 2018-10-22 08:39:32 -07:00
Dustin Carlino
050a9a1400 load pre-baked maps. now starting an a/b test is very fast! \o/ 2018-10-20 09:18:57 -07:00
Dustin Carlino
66bbdc0362 script to save all the maps with edits. no loading yet 2018-10-20 09:02:44 -07:00
Dustin Carlino
d6253a1721 dont draw stop sign on degenerate intersections 2018-10-18 15:28:34 -07:00
Dustin Carlino
10a6ee09d1 debugging why we wound up with disconnected roads, breaking parking seeding... ah, there are roads in the neighborhood without any buildings 2018-10-18 13:57:38 -07:00
Dustin Carlino
1208fcea8b use OSM speed limit when available 2018-10-18 12:34:11 -07:00
Dustin Carlino
94863b7bcc bring in footways... actually disable it, they'll need more work 2018-10-18 12:20:54 -07:00
Dustin Carlino
1509a674b1 WIP some fixes to OSM->lane types
- roundabouts have less stuff
- simplify the code
- motorways and motorway links are just driving
- sidewalks on one-ways
2018-10-18 12:05:11 -07:00
Dustin Carlino
d02c5004f9 clean up Pt2D::from_gps API 2018-10-17 13:14:10 -07:00
Dustin Carlino
24edfcd784 place parked cars close to buildings, in a stable way 2018-10-17 11:49:15 -07:00
Dustin Carlino
90af8a84c6 woops, car pathfinding shouldnt use bike lanes. and A/B test manager
should set json filename
2018-10-13 16:34:02 -07:00
Dustin Carlino
4bee9fa4e9 found the source of trace_route mismatch. epsilon strikes again. 2018-10-13 16:08:21 -07:00
Dustin Carlino
25a1beba4e generalize traces a bit to handle 0-length turns properly 2018-10-13 16:05:52 -07:00
Dustin Carlino
e4dc075871 WIP trying to solve problem of driving traces not matching up sometimes 2018-10-13 15:41:40 -07:00
Dustin Carlino
99559fa578 also retain the logical pieces of a Trace, so we can next find chokepoints 2018-10-13 11:27:22 -07:00
Dustin Carlino
fddc56dca5 trying to fix building with driving lane thats hard to find... ah,
because we wound up making a road without a driving lane. :D
2018-10-13 10:50:26 -07:00
Dustin Carlino
6f33c9a6da failure crate actually sucks for context, rolling my own simple thing 2018-10-10 16:24:33 -07:00
Dustin Carlino
843742b708 adding error messages for map model queries that can fail 2018-10-10 15:58:00 -07:00
Dustin Carlino
4672994777 fixed one problem with ped trace_route... walking model is so complicated. >< 2018-10-09 17:43:22 -07:00
Dustin Carlino
dcbf373896 constructing traces way more directly. still broken for peds. :( 2018-10-09 16:14:48 -07:00
Dustin Carlino
d0f88f8d52 use new Trace for show_route plugin. handle 0-length turns 2018-10-09 14:36:53 -07:00
Dustin Carlino
2716a2272b making trace handle lanes and turns 2018-10-09 13:43:59 -07:00
Dustin Carlino
d3e5fdb7c4 moving on->traversable, in the map model directly 2018-10-09 13:09:26 -07:00
Dustin Carlino
d7a36889b2 some of the pieces to render smart arrows in front of agents 2018-10-09 12:56:58 -07:00
Dustin Carlino
7ca7f08ef7 refactoring focus pt per object 2018-10-08 16:20:45 -07:00
Dustin Carlino
661d784b6e adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
Dustin Carlino
da550910c7 prune unrouteable bus routes in map model layer 2018-10-06 12:13:36 -07:00
Dustin Carlino
2c8aa62f97 describe map edits in GUI 2018-10-04 11:16:00 -07:00
Dustin Carlino
7b718b4621 bundling all map edits together 2018-10-02 15:48:10 -07:00
Dustin Carlino
09c3b017b9 logging in map layer too 2018-09-23 14:15:24 -07:00
Dustin Carlino
20a1bb7923 dispersing the remainders of map_model::geometry 2018-09-18 14:35:10 -07:00
Dustin Carlino
1050d86e67 making a proper Circle type in geom 2018-09-18 14:00:55 -07:00
Dustin Carlino
e8ef4545fb remove to_vec from Pt2D; only need it in one triangulation-specific place 2018-09-18 13:44:14 -07:00
Dustin Carlino
7dc192b0c9 refactoring helpers to draw lines 2018-09-18 13:29:30 -07:00
Dustin Carlino
18a5a2f2f8 remove parcels too far from sidewalks 2018-09-16 16:54:35 -07:00
Dustin Carlino
67ef04b3c2 unifying tooltip handling a bit 2018-09-16 15:57:23 -07:00
Dustin Carlino
dba3893ee5 handle linear waterway areas 2018-09-16 15:38:33 -07:00
Dustin Carlino
304b4e929e detecting parks, swamps, waterways from OSM 2018-09-16 14:02:42 -07:00
Dustin Carlino
361755400d rendering for areas 2018-09-16 13:37:11 -07:00
Dustin Carlino
966d7bb03d adding Areas to map and UI; not instantiating them yet 2018-09-16 13:25:31 -07:00
Dustin Carlino
e4339436fc make bus stops a separate layer to render. easy! 2018-09-15 19:58:25 -07:00
Dustin Carlino
74ad9d0819 split bus stops into their own first-class object in the map model layer 2018-09-15 19:02:10 -07:00
Dustin Carlino
e65f3aecc7 update to rust 1.29, re-run format 2018-09-15 16:54:00 -07:00
Dustin Carlino
48a47ff013 make parcels selectable too 2018-09-13 14:14:10 -07:00
Dustin Carlino
013b3e11c5 pathfinding using bus stops, unused, and not the right interface yet 2018-09-09 14:03:20 -07:00
Dustin Carlino
0b127e979a WIP generalizing pathfinding to have different expansion and costs 2018-09-09 13:15:56 -07:00
Dustin Carlino
0876315d50 make large.abst load, damnit!
- deal with loop lanes screwing up trim_lines
- give up when trim_lines fails and just keep the full geometry
- tune some epsilons
- delete duplicate turns instead of panicking
2018-09-08 21:16:58 -07:00
Dustin Carlino
dc4806bbcc drop buildings too far away from sidewalks 2018-09-08 15:04:05 -07:00
Dustin Carlino
b14fcf8449 match bus stops to driving lanes more robustly 2018-09-08 14:54:54 -07:00
Dustin Carlino
f3982282de speed up building creation by doing sidewalk finding in bulk 2018-09-08 13:28:09 -07:00
Dustin Carlino
630f6504f4 stick in some flamegraph timings to part of map loading 2018-09-08 13:01:39 -07:00
Dustin Carlino
ba9fe54c2a trying to make medium map load!
- new polyline shifting that keeps a constant width, even at sharp
  corners. it breaks and is slow when shifting just to make thick
  polygons, so keep the old version around for that. actually, disable
  it always. :(

- deal with bus stops on sidewalks with no associated driving lane

- more hacks to make dist_along_of_pt work for horiz/vertical lines

- handling bus stops close to the end of a sidewalk
2018-09-08 12:48:25 -07:00
Dustin Carlino
99fe9f170c fixing up tests 2018-09-07 14:08:36 -07:00
Dustin Carlino
58b01fce9e instantiate bus routes from GTFS too 2018-09-07 13:03:50 -07:00
Dustin Carlino
143084a8a9 parse gtfs during map conversion 2018-09-07 11:54:27 -07:00
Dustin Carlino
1b30dafb03 now construct bus stops in the map model layer... working, seemingly 2018-09-06 19:14:29 -07:00
Dustin Carlino
c1ad5fb39f working on turning GTFS into map model layer bus stops, but interlude of
refactoring a sidewalk pt finder thing
2018-09-06 18:18:56 -07:00
Dustin Carlino
a2c7b8b5bd fixing warping peds and preventing it from happening again 2018-09-05 14:22:47 -07:00
Dustin Carlino
551c0c3170 making BusStop a lightweight ID-like thing 2018-09-04 13:21:01 -07:00
Dustin Carlino
55b02e6c5c making a sample ped using the bus 2018-09-04 11:49:22 -07:00
Dustin Carlino
c1f87395cc unused, WIP code for peds to wait for, board, deboard buses 2018-08-31 11:23:30 -07:00
Dustin Carlino
fc2abb1524 silence spammy logs 2018-08-28 14:50:16 -07:00
Dustin Carlino
c9a0ea213b spawning a bus that follows a route 2018-08-28 14:44:11 -07:00
Dustin Carlino
a9bb71c59f modeling and rendering bus stops 2018-08-27 15:06:13 -07:00
Dustin Carlino
269235d1e1 writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Dustin Carlino
c3d7595fc3 (slightly) smarter stop sign assignment 2018-08-24 12:46:09 -07:00
Dustin Carlino
f36c94c730 render individual points from extra KML, and refactor some circle helpers 2018-08-23 15:17:37 -07:00
Dustin Carlino
7745678794 make the spawner deal with trips and transitions... big revamp for it 2018-08-23 10:11:56 -07:00
Dustin Carlino
7b28b8c988 make peds actually walk from bldg to sidewalk when starting 2018-08-22 14:03:08 -07:00
Dustin Carlino
3fba70a9a9 make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
2018-08-22 13:43:11 -07:00
Dustin Carlino
82952ef198 remembering where the front path hits the sidewalk 2018-08-22 12:21:58 -07:00
Dustin Carlino
a2399f6613 trimming front paths to building edges 2018-08-22 11:54:18 -07:00
Dustin Carlino
00056e6e81 require a front path for buildings, by ignoring street names 2018-08-22 11:33:29 -07:00
Dustin Carlino
cca0915ff3 can only park next to an adjacent lane 2018-08-22 09:47:46 -07:00
Dustin Carlino
bf52822e37 wrote a few tests of parking 2018-08-19 18:07:28 -07:00
Dustin Carlino
8bf2b67e10 fixing a few bugs causing bigger maps to not load at all 2018-08-17 10:54:44 -07:00
Dustin Carlino
511aab4483 representing departing vehicles 2018-08-15 11:53:04 -07:00
Dustin Carlino
d3611c6084 easier queries for lane type 2018-08-14 21:25:19 -07:00
Dustin Carlino
1720e51828 WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
2018-08-14 21:13:05 -07:00
Dustin Carlino
432c9644fc slightly different speed limits 2018-08-09 13:14:30 -07:00
Dustin Carlino
40cb2bf6f4 making draw_polygon only accept a geom Polygon. guess ezgui depending on geom is fine. 2018-08-09 10:57:19 -07:00
Dustin Carlino
9e2ac24b0c rm unused methods 2018-08-09 10:38:11 -07:00
Dustin Carlino
bf2bd09a54 WIP converting lanes and draw car to new polygon 2018-08-09 10:36:29 -07:00
Dustin Carlino
7b53264bb8 WIP debugging bad building polygon drawing 2018-08-08 13:21:45 -07:00
Dustin Carlino
4c0a8f588a still debugging various breakages. drawing lane IDs 2018-08-07 12:23:00 -07:00
Dustin Carlino
82902199a2 moving parcel grouping into convert_osm, which is run with --release anyway 2018-08-06 13:10:48 -07:00
Dustin Carlino
e31061860b drawing groups of parcels with different colors. very slow, since it's
done without a quadtree and every load
2018-08-06 12:54:56 -07:00
Dustin Carlino
a4b8c2247f debugging for intersections 2018-08-01 14:39:38 -07:00
Dustin Carlino
5ad6f53607 use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
2018-08-01 14:05:38 -07:00
Dustin Carlino
890f6541af turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem. 2018-08-01 13:31:14 -07:00
Dustin Carlino
473b5bf22e handle missing objects in warp plugin 2018-07-31 13:49:04 -07:00
Dustin Carlino
298babc85d parallelizing parked->driving car pathfinding too 2018-07-28 11:02:28 -07:00
Dustin Carlino
30eb23816c deduping biking and driving turns, fixing a turn icon offset glitch 2018-07-27 11:46:03 -07:00
Dustin Carlino
b6a9e2e1a4 dont make u-turns unless really at a dead-end 2018-07-26 17:08:50 -07:00
Dustin Carlino
d5f002e35c incoming/outgoing roads made no sense. oops. 2018-07-26 13:42:27 -07:00
Dustin Carlino
ab986a3a8a debugging turn-making funkiness 2018-07-26 13:18:37 -07:00
Dustin Carlino
d22d955dbb deleting and adding turns when edited 2018-07-26 13:06:37 -07:00
Dustin Carlino
7b4df16c8e printing reasons why edits are invalid 2018-07-26 12:14:37 -07:00
Dustin Carlino
904aa4449e editing lane types, vastly simplified, no turns yet 2018-07-26 12:04:02 -07:00
Dustin Carlino
de54b917bc changing turns to have IDs thatll be stable across edits 2018-07-25 19:01:47 -07:00
Dustin Carlino
3e72f39121 planning how to do live road edits 2018-07-25 18:19:39 -07:00
Dustin Carlino
9200a5ef3d use pretty assertions 2018-07-24 16:23:25 -07:00
Dustin Carlino
c321c07bd7 make map use road edits when loading from scratch 2018-07-24 16:06:25 -07:00
Dustin Carlino
120e7c5db1 plumb through UI controls for road edits 2018-07-24 15:43:01 -07:00
Dustin Carlino
2ba0647b7c saving and loading road edits in the UI 2018-07-24 15:30:40 -07:00
Dustin Carlino
9fbf48c495 defining the basic data model for some road edits 2018-07-24 12:30:56 -07:00
Dustin Carlino
30b992e7f0 wait, make road remember lane types too 2018-07-24 11:40:58 -07:00
Dustin Carlino
0bfcae6aa6 WIP making intersections know in/out roads too, using for simpler turn-making 2018-07-24 11:13:08 -07:00
Dustin Carlino
7d187bcceb ripping out other_side too 2018-07-24 10:56:23 -07:00
Dustin Carlino
c04572e4c7 dont store siblings anymore, simplify LaneSpec 2018-07-24 10:07:31 -07:00
Dustin Carlino
83d5e75e43 store children in road, and stop storing some state in lane and query it instead 2018-07-24 09:23:23 -07:00
Dustin Carlino
549aa75d9c lifted unshifted pts to road 2018-07-24 08:59:01 -07:00
Dustin Carlino
4bf72b36c8 removing osm metadata from lanes now 2018-07-24 08:18:47 -07:00
Dustin Carlino
62139c1abc introducing road structures, with a copy of OSM metadata 2018-07-24 07:39:26 -07:00
Dustin Carlino
cb26955f8e introduce RoadID 2018-07-24 07:28:11 -07:00
Dustin Carlino
4207b2cacf rename existing roads to lanes 2018-07-23 20:24:53 -07:00
Dustin Carlino
166dd907b1 detect bike lanes in OSM 2018-07-23 14:12:29 -07:00
Dustin Carlino
52d5c5b69b bike lane turns 2018-07-23 14:03:13 -07:00
Dustin Carlino
3017728515 introducing bike lanes! no turns yet 2018-07-23 10:56:45 -07:00
Dustin Carlino
7ee8ef0d8d cleaning up after polyline trimming 2018-07-23 10:05:20 -07:00
Dustin Carlino
342870f6ab seemingly got the polyline trimming working for intersections now \o/ 2018-07-23 09:53:56 -07:00
Dustin Carlino
a52b966b03 make some more pedestrian paths possible by forcing turns even when line trimming fails 2018-07-23 08:39:58 -07:00
Dustin Carlino
36bfa9cfdf be able to relate lanes to orig road idx, for debugging 2018-07-22 17:18:13 -07:00
Dustin Carlino
5b018fdf06 adding tests for map conversion determinism 2018-07-22 17:09:12 -07:00
Dustin Carlino
1c85188a64 WIP removing disconnected chunks of map. leaves orphaned intersections
still, so disabled.
2018-07-22 16:31:31 -07:00
Dustin Carlino
51fa14d934 parsing shapefiles again for traffic signals 2018-07-20 11:27:57 -07:00
Dustin Carlino
9c21dae3d9 making turns for crosswalks. had to rethink how turns work slightly. 2018-07-11 12:10:56 -07:00