Dustin Carlino
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579097dbb1
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fiddling with the event loop. simplified code, but didn't fix issues.
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2019-02-06 12:58:26 -08:00 |
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Dustin Carlino
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904991e8e0
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sorting roads per intersection by adjacency more carefully for merged
intersections. no real noticeable effect yet.
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2019-02-06 10:53:30 -08:00 |
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Dustin Carlino
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40d3c6b0ca
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count all Prerender uploads, not just the ones that happen in draw()
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2019-02-05 15:02:10 -08:00 |
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Dustin Carlino
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17a0b57644
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squeeze in vehicle type to CarID, for debugging convenience
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2019-02-04 20:26:22 -08:00 |
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Dustin Carlino
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be1735d715
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just skip bike trips that are silly loops
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2019-02-04 15:32:46 -08:00 |
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Dustin Carlino
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09193d5f51
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be able to spawn cars from buildings too
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2019-02-04 13:58:23 -08:00 |
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Dustin Carlino
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13698cdb20
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small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
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2019-02-04 11:56:54 -08:00 |
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Dustin Carlino
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e0fd39bb7c
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stop requiring hotkeys for TopMenu folders
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2019-02-02 16:09:30 -08:00 |
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Dustin Carlino
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461efe4ef8
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prerender crosswalks
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2019-02-02 15:24:54 -08:00 |
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Dustin Carlino
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3f4711b13d
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at last, prerender cars
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2019-02-02 14:43:24 -08:00 |
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Dustin Carlino
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e330061b91
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undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet
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2019-02-02 14:16:15 -08:00 |
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Dustin Carlino
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5a4a6bddf2
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prerender bikes
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2019-02-02 14:03:00 -08:00 |
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Dustin Carlino
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d08751fb64
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preupload pedestrian geometry
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2019-02-02 13:44:27 -08:00 |
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Dustin Carlino
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8a7413ac68
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clean up old traits
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2019-02-02 12:50:28 -08:00 |
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Dustin Carlino
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12540970b3
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actually, can refactor further by borrowing the AgentCache in the
call-site. doh, that was so simple in hind-sight.
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2019-02-02 12:47:55 -08:00 |
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Dustin Carlino
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61d1d2fe83
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revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
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2019-02-02 12:32:07 -08:00 |
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Dustin Carlino
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bc4ba647bc
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caching Renderables for agents
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2019-02-01 15:10:35 -08:00 |
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Dustin Carlino
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ff80d0d445
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disable time travel recording by default
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2019-02-01 14:38:55 -08:00 |
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Dustin Carlino
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3451b65823
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lazily compute SimStats
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2019-02-01 14:31:35 -08:00 |
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Dustin Carlino
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58c4cb5e1b
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dont look up full SimStats unless needed
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2019-02-01 13:45:37 -08:00 |
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Dustin Carlino
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92134f9125
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get halloween working with small lines. refactor a Line::maybe_new.
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2019-02-01 12:12:40 -08:00 |
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Dustin Carlino
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097d1591e1
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load previous/next initial map. refactor this functionality for sim
savestates
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2019-02-01 11:03:57 -08:00 |
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Dustin Carlino
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c4d09b6e4f
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rearrange colorscheme ownership
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2019-01-31 23:28:26 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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8d897f2266
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speed up mouseover in main UI, and do it any zoom level now
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2019-01-31 16:41:11 -08:00 |
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Dustin Carlino
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142bd57aa0
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refactoring some approx_eq EPSILON_DIST checks
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2019-01-31 15:10:33 -08:00 |
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Dustin Carlino
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32a308f120
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dont crash when warping to a thing twice
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2019-01-31 14:57:52 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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0c6f7c424d
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removing dimensioned from last few crates
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2019-01-30 14:29:42 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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a98383db8f
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dealt with cases where a pair of intersections has two roads between them
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2019-01-29 15:34:53 -08:00 |
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Dustin Carlino
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103a4ca053
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ensuring no tiny Lines exist in most cases
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2019-01-29 13:23:54 -08:00 |
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Dustin Carlino
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7495d29288
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handle a case when drawing shared sidewalk corners
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2019-01-28 23:57:39 -08:00 |
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Dustin Carlino
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2e982ec827
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making an infinite line type, to be less confusing
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2019-01-28 18:28:05 -08:00 |
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Dustin Carlino
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f2d8e77759
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figured out the source of a weird polyline bug, adding checks to avoid
it in the future
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2019-01-26 16:27:11 -08:00 |
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Dustin Carlino
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c58113d631
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port the simpler intersection merging to InitialMap-world. try the
geometry restoration... wait, need more stuff first
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2019-01-26 14:59:18 -08:00 |
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Dustin Carlino
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ab6796d56c
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make intersection actually be a polygon now
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2019-01-26 13:31:29 -08:00 |
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Dustin Carlino
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5ca066a7df
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dont even draw parcels by default
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2019-01-26 10:58:08 -08:00 |
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Dustin Carlino
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476a4346e8
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disable slow and unused startup step, and add more timing in DrawMap
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2019-01-26 10:39:43 -08:00 |
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Dustin Carlino
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2a59f90abb
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do basic polygon batching for cars
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2019-01-25 14:23:39 -08:00 |
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Dustin Carlino
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a999cdd57b
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prerender intersection stuff too
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2019-01-25 12:10:30 -08:00 |
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Dustin Carlino
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9cd2795329
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prerender lane polygons for MASSIVE win
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2019-01-25 11:24:43 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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f59879011d
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prerender buildings and parcels
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2019-01-25 10:50:40 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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Dustin Carlino
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b21852875e
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batch lots more easy things... down from 760 calls for a scene to 158
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2019-01-25 08:39:45 -08:00 |
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