Commit Graph

322 Commits

Author SHA1 Message Date
Dustin Carlino
25bc02fb32 using prerender for lanes... a good start. 2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665 inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95 plumbing colorscheme early to support prerendering in DrawMap construction... 2019-01-25 09:46:19 -08:00
Dustin Carlino
4882e98933 start a way to upload once, draw many times 2019-01-25 09:09:55 -08:00
Dustin Carlino
b21852875e batch lots more easy things... down from 760 calls for a scene to 158 2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7 batching sidewalk lines. fix the very silly batching bug 2019-01-25 08:10:09 -08:00
Dustin Carlino
8cc652514d making a simple way to batch drawn stuff. not using it yet, it's buggy! 2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55 exposing some basic drawing performance stats... 2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec appease the clippy 2019-01-24 16:17:22 -08:00
Dustin Carlino
590ab4bccb just moving GfxCtx to its own module 2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4 use the pts/indices for rendering 2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd make Polygon store points and indices. don't use this fact for rendering
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
c8385b52d6 explicitly pass index buffer, even though points are repeated 2019-01-24 12:18:51 -08:00
Dustin Carlino
d2f0cd91ee send Update events, fixing animation 2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a make text entry work when empty 2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5 enabling draw_arrow again... math is not quite great 2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0 draw top menu items individually, so we don't have to mess with measuring whitespace from the font 2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4 fixing srgb issue... geez 2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec revamping fork math 2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6 calculating line height from the font 2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374 simplify text API and storage to have one bg color per line 2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268 use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway 2019-01-23 13:15:51 -08:00
Dustin Carlino
c9587ebd01 more text positioning fixes... now that we can see the actual height of some rendered text 2019-01-23 12:51:08 -08:00
Dustin Carlino
c4b7196570 fixing some text positioning bugs 2019-01-23 12:30:48 -08:00
Dustin Carlino
9b14206be0 implementing GfxCtx forking... aka, reset uniforms 2019-01-23 12:22:26 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be drawing circles in glium 2019-01-23 10:00:36 -08:00
Dustin Carlino
5dc8542856 upload data once per polygon, not once per triangle. derp. 2019-01-22 23:19:48 -08:00
Dustin Carlino
03215a5836 disable unneeded depth testing. enable antialiasing and alpha blending 2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c dont redraw unnecessarily 2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc fix y inversion. camera now feels totally correct 2019-01-22 18:20:20 -08:00
Dustin Carlino
f896e92d25 simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892 tweaked camera based on canvas. workable, not great. 2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5 remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
f018158aa3 remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
Dustin Carlino
3422877d3d adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions. 2019-01-17 11:10:05 -08:00
Dustin Carlino
ac9b9fa302 dont asap combine tiles 2019-01-15 17:21:20 -08:00
Dustin Carlino
e8e119dbbf remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
Dustin Carlino
aae021f478 oops, gigantic change trying to handle bad lane geometry
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
3cc1ccfd26 annotate screencaps with an intersection in the shot 2019-01-15 11:00:13 -08:00
Dustin Carlino
09a3aed407 import raw map to synthetic 2019-01-15 09:37:23 -08:00
Dustin Carlino
6d4e958ea5 retain directory of screencap tiles, for faster diffing 2019-01-14 13:02:03 -08:00
Dustin Carlino
3f88eb2142 reorganizing ezgui runner to have proper state struct... 2019-01-14 12:54:25 -08:00
Dustin Carlino
bae23f79da even better progress, and make it easier to deal with failed montage 2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2 force showing full detail when screencapping at low zoom 2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2 combine the tiled images 2019-01-14 11:13:48 -08:00
Dustin Carlino
2f35ca5dc1 much faster screencapturing with scrot instead 2019-01-14 10:14:14 -08:00
Dustin Carlino
164cd7d757 print screengrab progress better 2019-01-14 10:11:11 -08:00
Dustin Carlino
e47ddfb1c4 call gnome-screenshot directly, removing the border 2019-01-14 09:52:46 -08:00
Dustin Carlino
afa159abb4 ezgui-driven magic for screencapping EVERYTHING 2019-01-14 08:46:40 -08:00
Dustin Carlino
e607c6574a actually, use screengrab 2019-01-13 17:54:58 -08:00
Dustin Carlino
a94fddb209 try screenshot capture again. it's very slow and broken. 2019-01-13 15:40:58 -08:00
Dustin Carlino
bc6a61fc74 WIP: better sidewalk corner geometry. it's a start. 2019-01-12 13:40:06 -08:00
Dustin Carlino
b76eaa8021 dont flicker with turn cycler OSD action; put important actions in the OSD even if that key was chosen 2019-01-12 11:14:44 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
af7e12e52b bundle ttf 2019-01-11 10:13:29 -08:00
Dustin Carlino
d95099efbe basic installation instructions, and tweaks to scripts so that things
work better out-of-box
2019-01-11 10:04:56 -08:00
Dustin Carlino
0522829d9a draw my own arrows, which don't exceed distance too much... except they
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
f8c7ed5ea8 woops, turn cycler assumed everything's a traffic signal 2019-01-09 12:46:44 -08:00
Dustin Carlino
37c9d01a6f declare extra space needed by modal menus. dont stretch menus to cover
that amount... yet.
2019-01-09 12:26:16 -08:00
Dustin Carlino
71cf5116d6 new modal plugin to show a legend for explaining colors of stuff.
partially done.
2018-12-26 20:06:51 -06:00
Dustin Carlino
a232d023ff draw signal diagram exactly below modal menu 2018-12-26 19:11:03 -06:00
Dustin Carlino
ed318f0c9e compute full width needed for signal diagram, including labels 2018-12-26 15:08:51 -06:00
Dustin Carlino
976f210b9a stack modal states... also fix the show score plugin drawing a bit 2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2 hide debug top menu when appropriate 2018-12-24 19:32:56 -08:00
Dustin Carlino
8202698daa start text box with cursor at the end of prefilled 2018-12-23 09:05:39 -08:00
Dustin Carlino
551a8ef63a aw yeah, unicode arrow key descriptions. and tweaking some wording from filip's feedback 2018-12-22 23:20:21 -08:00
Dustin Carlino
92ce83dfdd cant start dragging on top of covered area 2018-12-22 22:21:05 -08:00
Dustin Carlino
5d28acd1af traffic signal editor left bar should be drawn below top menu 2018-12-22 22:18:03 -08:00
Dustin Carlino
0edded5725 trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great. 2018-12-22 20:03:12 -08:00
Dustin Carlino
2d7034e9cb canvas wont serve up map-space cursor when it's out of the window 2018-12-22 17:12:30 -08:00
Dustin Carlino
0aece4944d prep for disabling mouseover by changing canvas API. fix neighborhood
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
099fd288fe all arrows are rounded 2018-12-22 14:02:42 -08:00
Dustin Carlino
1d9f3320fa implementing draw_line and draw_rounded_line directly 2018-12-22 13:58:45 -08:00
Dustin Carlino
9b6725fc7d back to adjusting GUI colors 2018-12-22 13:12:10 -08:00
Dustin Carlino
9d32ef8b83 use const functions to construct constant colors in many cases, now that rust 2018 is here 2018-12-22 12:39:17 -08:00
Dustin Carlino
0f62da0f63 centralize and adjust constants for text colors. also clean up places
unnecessarilly passing in RGB values for constants
2018-12-22 12:26:34 -08:00
Dustin Carlino
dfc08bfe97 figure out longest line for text dims by actual rendered width 2018-12-22 12:04:17 -08:00
Dustin Carlino
44c3fab9f6 working on text alignment again 2018-12-22 11:54:49 -08:00
Dustin Carlino
2510625efc removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui 2018-12-21 10:00:45 -08:00
Dustin Carlino
c7e7f6ae75 oops, dont allow unselecting a key-controlled menu 2018-12-19 11:52:58 -08:00
Dustin Carlino
ad497ac698 make menus handle window resizing 2018-12-19 11:48:35 -08:00
Dustin Carlino
b7f31cc8f4 make canvas know initial screen size, so centering on map pt initially does work 2018-12-18 15:37:44 -08:00
Dustin Carlino
78f3107d8a oh, piston has a helper for rendering a line of text. use it. 2018-12-18 15:02:51 -08:00
Dustin Carlino
a0160f6be0 render highlighted lines with full width when it makes sense 2018-12-18 12:42:29 -08:00
Dustin Carlino
0a18d2afd2 fix broken top menu hotkeys when a submenu is present 2018-12-18 11:50:23 -08:00
Dustin Carlino
d4592f64a0 clippy run 2018-12-18 09:59:50 -08:00
Dustin Carlino
7ebc51ee64 use arrow keys to switch cycles, not numbers. remove number_chosen. only allow arrow keys in wizard menus. 2018-12-17 20:40:32 -08:00
Dustin Carlino
54c1f1ba73 update modal menu prompt 2018-12-17 20:21:55 -08:00
Dustin Carlino
4a98e1d086 convert all plugins to modal calls 2018-12-17 16:40:03 -08:00
Dustin Carlino
e6595c0d14 destroy modal menu when done 2018-12-17 16:08:32 -08:00
Dustin Carlino
002095bc84 make menu item activeness be mutable 2018-12-17 16:01:42 -08:00
Dustin Carlino
72a39c9597 wire up modal actions 2018-12-17 14:54:36 -08:00
Dustin Carlino
c654bf2b06 revamp menu to work in screen-space, so canvas can move beneath modal menu. also fix the menu mouseover when a prompt is present. 2018-12-17 14:42:52 -08:00
Dustin Carlino
787c965985 explicit type for screen-space stuff in ezgui 2018-12-17 14:25:05 -08:00
Dustin Carlino
32db434862 trying out modal flow in UserInput... at least initially displaying the
sidebar
2018-12-17 13:58:06 -08:00
Dustin Carlino
bbacdfb676 declaring modal menus 2018-12-17 13:08:46 -08:00
Dustin Carlino
2194ea38a5 grey out irrelevant top menu items 2018-12-17 12:13:32 -08:00
Dustin Carlino
875edddc7a undo the few remaining places that pass in keys to plugins 2018-12-17 11:49:36 -08:00
Dustin Carlino
661c9715b3 handle idle event; happens when running sim 2018-12-17 11:36:14 -08:00
Dustin Carlino
b3dea902de handle window close event 2018-12-17 11:33:57 -08:00
Dustin Carlino
806a139788 dont panic on unknown keypresses 2018-12-17 11:30:20 -08:00
Dustin Carlino
a11fe98ca9 oh yeah, still let keys be pressed for top menu actions. :D 2018-12-17 10:27:35 -08:00
Dustin Carlino
21c61e4a60 avoid typos in action_chosen 2018-12-17 10:23:14 -08:00
Dustin Carlino
6f92a82efe glue TopMenu to UserInput... get ready to change lots of calls to it 2018-12-17 09:47:53 -08:00
Dustin Carlino
1f1f3b63e2 wiring up submenu events 2018-12-17 09:07:49 -08:00
Dustin Carlino
6595f804e0 spawn submenu in the proper place 2018-12-16 20:19:30 -08:00
Dustin Carlino
b571f410ef spawn submenus... but not in the right place. no input wiring yet. 2018-12-16 19:57:39 -08:00
Dustin Carlino
7c5ba61e89 touchscreen support. (not) 2018-12-16 19:49:00 -08:00
Dustin Carlino
8aa12fb6d9 highlight selected item in top menu 2018-12-16 19:41:11 -08:00
Dustin Carlino
a4a312d488 draw the top menu bar 2018-12-16 19:22:48 -08:00
Dustin Carlino
efc0db122a specify top menu in UI, but it doesn't do anything yet 2018-12-16 18:23:17 -08:00
Dustin Carlino
0b069a7083 display optional prompt in the menu 2018-12-16 16:58:04 -08:00
Dustin Carlino
435f3f35c9 start wizard menus with first item selected, like the good ol days 2018-12-16 16:51:15 -08:00
Dustin Carlino
24fbc18324 rewrite a fxn from wizard with NLL 2018-12-16 16:45:52 -08:00
Dustin Carlino
2a5384cf11 making wizard use the new Menu 2018-12-16 16:29:25 -08:00
Dustin Carlino
3a47cb04e9 expressing context menu as an FSM instead 2018-12-16 16:12:51 -08:00
Dustin Carlino
6993294f24 make ContextMenu use Menu now 2018-12-16 15:49:12 -08:00
Dustin Carlino
2b245f9277 write a proper Menu constructor, now that we can calculate geometry up-front 2018-12-16 15:23:49 -08:00
Dustin Carlino
62bdd92ac3 move ownership of GlyphCache into Canvas, so calculating text dimensions can be done during event. Stick the glyphs behind a RefCell to avoid mutability creeping into canvas everywhere 2018-12-16 15:16:02 -08:00
Dustin Carlino
671dad6b02 make a blend between ScrollingMenu and ContextMenu... don't use it yet 2018-12-16 14:47:48 -08:00
Dustin Carlino
11945739bd rename old ezgui menu to scrolling menu, which color picker will keep using for now 2018-12-16 14:18:43 -08:00
Dustin Carlino
4629015e12 delete unused TreeMenu and stop passing in the category for unimportant actions 2018-12-16 14:13:28 -08:00
Dustin Carlino
9adcb0315e making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
Dustin Carlino
d9721caa8a left clicking to confirm or cancel a menu 2018-12-15 16:48:47 -08:00
Dustin Carlino
51d1cbba6e highlighting if a menu item is selected 2018-12-15 16:36:45 -08:00
Dustin Carlino
cf74050758 dont call event() for a render event 2018-12-15 12:24:06 -08:00
Dustin Carlino
b633d698d2 make sure nothing else happens while a context menu is present 2018-12-15 11:07:51 -08:00
Dustin Carlino
003881fe93 prototyping right-click context menus. solid start, lots of work needed. 2018-12-15 10:39:50 -08:00
Dustin Carlino
3f2a7d6e68 display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
Dustin Carlino
2b16b9571e making it easier to create one-line Texts 2018-12-14 11:01:14 -08:00
Dustin Carlino
d61255a4b3 lift panic handling from UI's event to ezgui runner, use also for draw 2018-12-12 14:11:18 -08:00
Dustin Carlino
3c710c2e8a fix the sim score plugin 2018-12-12 10:47:02 -08:00
Dustin Carlino
44d9065123 wrap long agent tooltips 2018-12-09 15:28:04 -08:00
Dustin Carlino
f48757c5e7 clippy pt2 2018-12-08 19:56:54 -08:00
Dustin Carlino
ab86835611 initially playing with clippy... pt1 2018-12-08 18:21:56 -08:00
Dustin Carlino
91b2b07fbd remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
Dustin Carlino
375a923a9d try removing most extern crate's 2018-12-06 11:00:13 -08:00
Dustin Carlino
f64f411093 upgrade all crates to 2018 in Cargo.toml. this requires switching to
crate:: paths everywhere. not yet fiddling with 'extern crate's
2018-12-06 10:57:31 -08:00
Dustin Carlino
6a0cd7f71e rust 2018: run the new fmt, delete the unneeded script 2018-12-06 10:05:50 -08:00
Dustin Carlino
ac4c7a5b83 edit cycle time 2018-12-04 11:44:34 -08:00
Dustin Carlino
038cd385d7 show cycle duration in sidebar 2018-12-04 11:20:51 -08:00
Dustin Carlino
43fa67177d plumbing generic things in ezgui runner 2018-12-04 10:20:08 -08:00
Dustin Carlino
3155bcbaf1 drawing a box to show time left in current cycle 2018-12-04 08:33:24 -08:00
Dustin Carlino
ac1e12b43a draw ALL cycles in a sidebar, to summarize. needs tuning, but looks
initially good
2018-12-03 17:09:56 -08:00
Dustin Carlino
f36b967dee drawing yield turns better in turn cycler 2018-12-03 10:37:14 -08:00
Dustin Carlino
7705289a62 specialize tooltip_lines to one plugin. solves the problem of not being able to look up objects in DrawMap 2018-11-20 11:32:03 -08:00
Dustin Carlino
7937586e52 make it easy to prefill a textbox from wizard 2018-11-14 11:56:45 -08:00