Commit Graph

3139 Commits

Author SHA1 Message Date
Dustin Carlino
3333aa69a8 refactoring helpers for tests and headless 2018-08-27 13:52:34 -07:00
Dustin Carlino
fe8a28ff34 savestate regularly 2018-08-27 13:21:31 -07:00
Dustin Carlino
891b07bec4 load from map or savestate 2018-08-27 13:14:03 -07:00
Dustin Carlino
f0a60e434d load most recent sim savestate 2018-08-27 11:42:55 -07:00
Dustin Carlino
269235d1e1 writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Dustin Carlino
6eb935a88d dont stop at stop signs for priority turns 2018-08-24 12:53:21 -07:00
Dustin Carlino
c3d7595fc3 (slightly) smarter stop sign assignment 2018-08-24 12:46:09 -07:00
Dustin Carlino
f36c94c730 render individual points from extra KML, and refactor some circle helpers 2018-08-23 15:17:37 -07:00
Dustin Carlino
f141329e85 moving some types in the sim layer around, now that the dust has settled 2018-08-23 13:56:49 -07:00
Dustin Carlino
2a12c338cf fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
2018-08-23 10:37:17 -07:00
Dustin Carlino
7745678794 make the spawner deal with trips and transitions... big revamp for it 2018-08-23 10:11:56 -07:00
Dustin Carlino
0a944f9864 making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
2018-08-23 07:58:18 -07:00
Dustin Carlino
fbf6010715 make peds walk to bldgs when done with path 2018-08-22 14:19:46 -07:00
Dustin Carlino
7b28b8c988 make peds actually walk from bldg to sidewalk when starting 2018-08-22 14:03:08 -07:00
Dustin Carlino
3fba70a9a9 make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
2018-08-22 13:43:11 -07:00
Dustin Carlino
82952ef198 remembering where the front path hits the sidewalk 2018-08-22 12:21:58 -07:00
Dustin Carlino
a2399f6613 trimming front paths to building edges 2018-08-22 11:54:18 -07:00
Dustin Carlino
00056e6e81 require a front path for buildings, by ignoring street names 2018-08-22 11:33:29 -07:00
Dustin Carlino
0e2ae49596 debug a car in a different color 2018-08-22 10:13:32 -07:00
Dustin Carlino
cca0915ff3 can only park next to an adjacent lane 2018-08-22 09:47:46 -07:00
Dustin Carlino
19727cdcaf adjusting intersection policy to not deadlock? 2018-08-22 09:30:33 -07:00
Dustin Carlino
9b4caacea7 quick fix for signal overrun 2018-08-22 09:02:30 -07:00
Dustin Carlino
ef307e817f debugging for an intersection policy problem. traffic signal allows
overrun!
2018-08-21 19:02:24 -07:00
Dustin Carlino
9f1ad3755d present sim time in a nicer format 2018-08-21 16:19:54 -07:00
Dustin Carlino
b87af4b303 digging into stuck kinematics. seemingly unblocks completion test! 2018-08-20 15:34:55 -07:00
Dustin Carlino
ebb83e6592 woops, driving capacity not based on all long vehicles 2018-08-20 13:31:24 -07:00
Dustin Carlino
d84a9b06cc make following distance understand different car lengths 2018-08-20 13:05:36 -07:00
Dustin Carlino
9fdac1cfe3 removing the defunct models module 2018-08-20 12:53:15 -07:00
Dustin Carlino
1eecc48dbe removing parametric driving model for now. too much work to keep it updated as aorta driving model improves, and no benefit anticipated. 2018-08-20 12:39:03 -07:00
Dustin Carlino
7f29e5d285 making car length vary, and adjusting parking model in response 2018-08-20 12:31:39 -07:00
Dustin Carlino
917c3c3ed5 WIP storing per-car properties like accel somewhere 2018-08-20 11:27:11 -07:00
Dustin Carlino
e2ee2ecc84 drawing cars a bit more nicely 2018-08-19 19:01:31 -07:00
Dustin Carlino
bf52822e37 wrote a few tests of parking 2018-08-19 18:07:28 -07:00
Dustin Carlino
3376633ed9 avoid dupe commands to start parked cars 2018-08-17 22:37:57 -07:00
Dustin Carlino
cef21f2545 dont start a parked car if it'll cause a crash. keep trying till it
works.
2018-08-17 14:26:42 -07:00
Dustin Carlino
8bf2b67e10 fixing a few bugs causing bigger maps to not load at all 2018-08-17 10:54:44 -07:00
Dustin Carlino
dd206474cc kind of handle being stuck at a deadend 2018-08-16 18:43:38 -07:00
Dustin Carlino
0b57852a09 refactor command; enum doesnt make sense 2018-08-16 18:32:46 -07:00
Dustin Carlino
3e8aa2c43f start parked cars from spawner as well 2018-08-16 18:26:05 -07:00
Dustin Carlino
29ad509401 moving pedestrian spawning 2018-08-16 17:46:51 -07:00
Dustin Carlino
af8a583f77 moving spawning of parked cars to a dedicated place 2018-08-16 15:10:26 -07:00
Dustin Carlino
6054154aaf roaming around (very naively) for parking 2018-08-16 13:18:48 -07:00
Dustin Carlino
0edd4c6eff oops, bug where parking spots were too close to the start 2018-08-16 12:50:46 -07:00
Dustin Carlino
e7dab9f65e undo an epsilon fix that broke stuff. all tests pass right now! 2018-08-15 16:28:43 -07:00
Dustin Carlino
d8e26eb703 woops, lookahead distance needs to stay back from cars. how did this not break earlier? 2018-08-15 16:13:47 -07:00
Dustin Carlino
f45bc525d5 fix a few epsilon issues that made restoring from a savestate break 2018-08-15 15:37:07 -07:00
Dustin Carlino
6693147a99 WIP making driving cars park at a specific spot 2018-08-15 15:29:49 -07:00
Dustin Carlino
511aab4483 representing departing vehicles 2018-08-15 11:53:04 -07:00
Dustin Carlino
d3611c6084 easier queries for lane type 2018-08-14 21:25:19 -07:00
Dustin Carlino
f6a302efb9 start parked car at the appropriate distance 2018-08-14 21:17:20 -07:00