Dustin Carlino
524f42ab61
Make the title screen more legible, add full credits. [rebuild]
2020-12-15 13:43:33 -08:00
Dustin Carlino
54eee6d3e4
Clarify instructions on the level prep screen and mark the start.
2020-12-15 12:45:08 -08:00
Dustin Carlino
16392a461f
Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry.
2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd
Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
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it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
271c1f5a4e
More clear upzoning UI
2020-12-15 10:49:36 -08:00
Dustin Carlino
3c2c3cda5a
Output lane width as feet in the Streetmix export, not meters.
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Also few unrelated tiny wording changes in the experiment
2020-12-14 16:13:32 -08:00
Dustin Carlino
f6db70b0e5
Nicer panel for picking a vehicle before a level
2020-12-14 16:02:18 -08:00
Dustin Carlino
4d057cb74f
Improve the out-of-energy arrow:
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- point to the driveway, not the building center
- scale arrow length so it doesn't overshoot where we're supposed to go
- explicitly say to go refill from a store
2020-12-14 15:03:22 -08:00
Dustin Carlino
2abf87c1a8
More useful results screen, letting the player strategize before the next attempt
2020-12-14 09:19:32 -08:00
Dustin Carlino
67081a77ea
Improve the game over transition
2020-12-13 19:49:22 -08:00
Dustin Carlino
aead2e3058
Don't animate the sprite while not moving [rebuild]
2020-12-13 16:12:26 -08:00
Dustin Carlino
7ffa7f73f8
- Tune sprite size
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- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
e180352f77
More steady boost while actively on a bike lane, and delete the remnants
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of the other movement style
2020-12-13 11:23:05 -08:00
Dustin Carlino
c715c9dcc0
Track direction we're moving on the road, use to fix up angles
2020-12-13 10:55:24 -08:00
Dustin Carlino
1e9e23dfcb
Actually, way simpler approach: keep the old manual movement, but when
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we're on a road, just snap to the center line
2020-12-12 21:45:15 -08:00
Dustin Carlino
f42d1bbe95
Map arrow keys to an intended angle of the next road to pick
2020-12-12 21:18:17 -08:00
Dustin Carlino
de129e2e8e
Improve that movement style by ordering choices by angle
2020-12-12 19:34:54 -08:00
Dustin Carlino
b3ce4f89a3
Prototype a different snap-to-the-road movement style. Temporarily
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disables the other controls, very gross code, slow implementation, but
start to get the idea across.
2020-12-12 18:27:35 -08:00
Dustin Carlino
6c3bd13874
Get that title screen closer to Figma.
2020-12-11 14:15:28 -08:00
Dustin Carlino
607a8757dd
Use widgetry to handle quitting things, so we don't just blow up on the
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web.
2020-12-11 13:18:20 -08:00
Dustin Carlino
6e6e975923
There's no way it's this easy to add music... ( #417 )
2020-12-09 13:46:27 -08:00
Dustin Carlino
87b4d1bb93
Performance optimization: don't update panels unnecessarily, and don't
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do expensive updates unless time is passing. Before this, you could
introduce serious by wiggling the mouse!
2020-12-08 09:56:59 -08:00
Dustin Carlino
3d361074ab
Draw traffic signals changing over time in the experiment
2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0
Create 3 new small maps of Seattle for the experiment. Notably, 2 of
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them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874
Update minimap style and other bits from Figma, better snowflakes
2020-12-07 16:42:41 -08:00
Dustin Carlino
2153b1605b
Move the legend to the minimap in the experiment, by parameterizing the
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minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
d799b20d93
Refactor colors
2020-12-07 13:57:55 -08:00
Dustin Carlino
8af6e1343d
Serialize game state on native. Figuring out how to do this on web next...
2020-12-07 11:01:43 -08:00
Dustin Carlino
4d56786289
Don't move faster diagonally
2020-12-06 19:49:59 -08:00
Dustin Carlino
4c947f05f6
Attempt more precise collision response, but it doesn't feel good, so
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disable it
2020-12-06 19:24:19 -08:00
Dustin Carlino
b1811c21ab
Add a progress bar for the initial .wasm loading. #377
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It's now easier to understand the possibly slow downloading of the 80MB
.wasm.
2020-12-05 20:55:07 -08:00
Dustin Carlino
8e0a2ea8d5
Work on snow again
2020-12-05 18:42:22 -08:00
Dustin Carlino
139f442ba7
Flatten transforms in the Santa SVGs from Illustrator. The pitiful SVG
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processing code in widgetry doesn't handle paths nested under groups
with transforms. To workaround, preprocess the SVGs:
1) Open in Inkscape
2) Click the problematic group
3) Menu "Path > Object to path"
4) Menu "Extensions > Modify path > Apply transform"
And scale down the two bike sprites
2020-12-05 17:57:46 -08:00
Dustin Carlino
9fb26eed0a
Earn permanent upgrades by completing levels, show them on the title screen, add a flag to unlock everything for dev
2020-12-04 16:40:27 -08:00
Dustin Carlino
3b5aac7d7e
Unlock levels in sequence
2020-12-04 16:19:31 -08:00
Dustin Carlino
df04fd7e18
Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment.
2020-12-04 15:08:15 -08:00
Dustin Carlino
c9809c805b
Prepare to track high scores
2020-12-04 14:53:11 -08:00
Dustin Carlino
2ece6d0c05
Create a more interesting animation for delivery and refilling
2020-12-04 14:19:42 -08:00
Dustin Carlino
7381bd6b8d
Add a time limit and a results screen. Make the upzone screen always
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happen, use it as a place to prep the player before the level
2020-12-04 13:55:46 -08:00
Dustin Carlino
766fea1441
Prevent warping near bridges, and ban travel along light rail entirely
2020-12-03 21:04:38 -08:00
Dustin Carlino
97c5c45ca4
Add a basic boost mechanic
2020-12-03 20:36:35 -08:00
Dustin Carlino
12d0294692
Minimap tracker and new meters
2020-12-03 15:09:54 -08:00
Dustin Carlino
8531c8c773
Pick different vehicles, animate the player a bit
2020-12-03 14:23:30 -08:00
Dustin Carlino
2aaa7e4dee
Split into multiple panels, add a pause screen, fix switching maps
2020-12-03 12:38:28 -08:00
Dustin Carlino
866d56ebcf
Have a separate upzone phase before starting the level
2020-12-03 12:07:48 -08:00
Dustin Carlino
23222bd846
For the experiment, extract the code to color buildings based on type.
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Also start to dismantle the old in-game upzone logic.
2020-12-03 11:32:37 -08:00
Dustin Carlino
5dba8f5896
Make the blocked-by graph used for debugging and the API detect problems
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from somebody about to start an uber-turn.
2020-12-03 10:21:43 -08:00
Dustin Carlino
ad37d612b4
Just attempt to reorganize code a little bit before a barrage of
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changes.
2020-12-02 19:18:49 -08:00
Dustin Carlino
08d6f6987f
Figure out when we pass a building along a road
2020-12-02 18:00:51 -08:00
Dustin Carlino
6a947ba3e9
Snap movement to roads. The collisions are funky, but it mostly works?
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Temporarily breaks gameplay, because now we can't touch buildings.
2020-12-02 17:09:32 -08:00