- hotkey to expand the city picker to the full list
- add a button to edit an OSM way (just for roads, not sure there's
value for intersections, parking lots, or buildings)
- include the Z-order picker
Also gets rid of some annoying warnings about roads with missing names.
I could continue to skip the warning for more situations, but I think
this sort of data quality check could be done better in the OSM viewer.
showed this is faster than downloading the uncompressed files, but of
course it probably depends on network speed vs CPU. #326
Also cut over the updater to use gzipped files using flate, instead of
single-file .zip's. [rebuild]
now, this is still embedded in A/B Street, to take advantage of
everything that already exists. But later, the idea is to split it into
a separate crate, sharing lots of code.
Nothing about it is specific to A/B Street, and other apps built with
widgetry could organize themselves as a stack of states. This is also a
first step towards sharing more common code between A/B Street and a
future OSM viewer.
Mostly mechanical change. Some more cleanup / documentation coming up
next.
native, only look at local files -- so now importing new maps locally
works again. On web, look at statically bundled files AND remote files
declared through the manifest.
In the future for native, we will also want to sometimes show remote
files available and integrate part of the updater, but only in a
specific view, not in general for all files.
ability to defer things like pushing the time warp state onto the stack
of states. This fixes the edit mode case of #367, but other callers of
SandboxMode::new still need updating.
set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.
There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
* Initial storing of intersection delays
* Initial highlighting of delays on route
* Added label of delay
* Info overlay works
* Added supoprt for pedestrian delays (only intersection delay currently)
Bike also works, but is treated as a car, so the avg speed is flagged as very slow (Needs fix)
* Capitalised describe trip phase
Now uses min of (speed limit and vehicle max speed) for the maximum speed check
Added trip blocked time query
Lots of work on tool tips
Icons are broke
* Nearly complete, just fmting and a crash to fix
Color assertion?
* Fixed text font colour crash
Added new custom TextSpan size function
* Cargo +nightly fmt
* Cargo +nightly fmt
* Clion auto import formatting
Doesn't quite match the existing "changes"
* Fixing merge issues
* Fixing icon placement issues
* Requested changes (Part 1)
* Requested changes (Part 2)
Co-authored-by: Sam <a>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
* On the web, load different maps by making asynchronous HTTP calls. #21
This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.
Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
When I added web support in February, it was easier to get started with
stdweb, since it has the nice cargo web tool. However, stdweb is
unmaintained, winit is deprecating support for it, and the next steps
for web (downloading maps dynamically) have better support for web-sys.
With Alvin's guidance, I got
https://github.com/dabreegster/minimal_websys_winit_glow_demo working
first. This PR cuts A/B Street over too.
I tested abst and the widgetry demo in both native and web. The only
major regression from stdweb is the canvas placement and size. I
attempted some fixes, but at this point, I'll leave it as a smaller
followup instead.
skipped outright. Now they redirect to a reasonably close building that
isn't blackholed. #329
(For context, https://dabreegster.github.io/abstreet/map/index.html#connectivity
explains "blackhole")
I'm increasingly convinced I made the wrong decision to split the
normal/infinite parking implementation. It's low-priority, but I'll try
consolidating them later.
refactor, they complicate the function signatures significantly and have
no observable perf impact, since all of the methods just happen in map
importing.
- Temporarily workaround snap_cycleways crash in Xi'an
- Fix interpretation of blank turn restrictions. https://www.openstreetmap.org/way/739621435 was missing a right turn, which was causing vehicles to do this crazy loop to go from Madison EB to Lake Wash SB.
- Ignore turn restrictions when they don't match the number of lanes. https://www.openstreetmap.org/way/428090702 and similar need some updating.
Regenerate all data, but give up on lakeslice running fully. Going to
sacrifice that one for a bit to get new roads imported.
* Fixed ui being able to select traffic light times that are shorter than the time it takes to walk across the crosswalk
* Fixing operands and renaming
* Fixed spinner out of bounds issue
Traffic light generation now, ensures that there is enough time to cross the crosswalk
And enforces the minimum time duration
* Cargo +nightly fmt
* Request fixes: https://github.com/dabreegster/abstreet/pull/346
Still need some things to clarify:
Spinner checks on increment/decrement
Calling enforce_minimum_crosswalk_time inside get_possible_policies, requires the removal or modification of the validation function
* Moved enforce_minimum_crosswalk_time inside get_possible_policies
Now runs stage_time_validation at the end of get_possible_policies and removes invalid policies
Could do the same with the validation function as well?
* Fixing import order
* Fixed ui being able to select traffic light times that are shorter than the time it takes to walk across the crosswalk
* Fixing operands and renaming
* Fixed spinner out of bounds issue
Traffic light generation now, ensures that there is enough time to cross the crosswalk
And enforces the minimum time duration
* Cargo +nightly fmt
* Request fixes: https://github.com/dabreegster/abstreet/pull/346
Still need some things to clarify:
Spinner checks on increment/decrement
Calling enforce_minimum_crosswalk_time inside get_possible_policies, requires the removal or modification of the validation function
* Moved enforce_minimum_crosswalk_time inside get_possible_policies
Now runs stage_time_validation at the end of get_possible_policies and removes invalid policies
Could do the same with the validation function as well?
* Fixing import order
* Moving stage validation inside validation function
Co-authored-by: Sam <a>
We were drawing "pop-up" style buttons in several places, using
copy/pasted logic - which was simple enough when using a unicode glyph.
But we want to use a different glyph which isn't in our font. Further,
using an svg like this gives us finer grained control around the layout
around the button "handle" than we could get with just space characters.