Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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f141329e85
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moving some types in the sim layer around, now that the dust has settled
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2018-08-23 13:56:49 -07:00 |
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Dustin Carlino
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2a12c338cf
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fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
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2018-08-23 10:37:17 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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0a944f9864
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making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
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2018-08-23 07:58:18 -07:00 |
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Dustin Carlino
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fbf6010715
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make peds walk to bldgs when done with path
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2018-08-22 14:19:46 -07:00 |
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Dustin Carlino
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7b28b8c988
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make peds actually walk from bldg to sidewalk when starting
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2018-08-22 14:03:08 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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82952ef198
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remembering where the front path hits the sidewalk
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2018-08-22 12:21:58 -07:00 |
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Dustin Carlino
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a2399f6613
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trimming front paths to building edges
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2018-08-22 11:54:18 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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Dustin Carlino
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0e2ae49596
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debug a car in a different color
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2018-08-22 10:13:32 -07:00 |
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Dustin Carlino
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cca0915ff3
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can only park next to an adjacent lane
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2018-08-22 09:47:46 -07:00 |
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Dustin Carlino
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19727cdcaf
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adjusting intersection policy to not deadlock?
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2018-08-22 09:30:33 -07:00 |
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Dustin Carlino
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9b4caacea7
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quick fix for signal overrun
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2018-08-22 09:02:30 -07:00 |
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Dustin Carlino
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ef307e817f
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debugging for an intersection policy problem. traffic signal allows
overrun!
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2018-08-21 19:02:24 -07:00 |
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Dustin Carlino
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9f1ad3755d
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present sim time in a nicer format
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2018-08-21 16:19:54 -07:00 |
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Dustin Carlino
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b87af4b303
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digging into stuck kinematics. seemingly unblocks completion test!
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2018-08-20 15:34:55 -07:00 |
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Dustin Carlino
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ebb83e6592
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woops, driving capacity not based on all long vehicles
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2018-08-20 13:31:24 -07:00 |
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Dustin Carlino
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d84a9b06cc
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make following distance understand different car lengths
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2018-08-20 13:05:36 -07:00 |
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Dustin Carlino
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9fdac1cfe3
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removing the defunct models module
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2018-08-20 12:53:15 -07:00 |
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Dustin Carlino
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1eecc48dbe
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removing parametric driving model for now. too much work to keep it updated as aorta driving model improves, and no benefit anticipated.
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2018-08-20 12:39:03 -07:00 |
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Dustin Carlino
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7f29e5d285
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making car length vary, and adjusting parking model in response
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2018-08-20 12:31:39 -07:00 |
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Dustin Carlino
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917c3c3ed5
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WIP storing per-car properties like accel somewhere
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2018-08-20 11:27:11 -07:00 |
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Dustin Carlino
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e2ee2ecc84
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drawing cars a bit more nicely
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2018-08-19 19:01:31 -07:00 |
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Dustin Carlino
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bf52822e37
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wrote a few tests of parking
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2018-08-19 18:07:28 -07:00 |
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Dustin Carlino
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3376633ed9
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avoid dupe commands to start parked cars
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2018-08-17 22:37:57 -07:00 |
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Dustin Carlino
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cef21f2545
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dont start a parked car if it'll cause a crash. keep trying till it
works.
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2018-08-17 14:26:42 -07:00 |
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Dustin Carlino
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8bf2b67e10
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fixing a few bugs causing bigger maps to not load at all
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2018-08-17 10:54:44 -07:00 |
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Dustin Carlino
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dd206474cc
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kind of handle being stuck at a deadend
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2018-08-16 18:43:38 -07:00 |
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Dustin Carlino
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0b57852a09
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refactor command; enum doesnt make sense
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2018-08-16 18:32:46 -07:00 |
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Dustin Carlino
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3e8aa2c43f
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start parked cars from spawner as well
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2018-08-16 18:26:05 -07:00 |
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Dustin Carlino
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29ad509401
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moving pedestrian spawning
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2018-08-16 17:46:51 -07:00 |
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Dustin Carlino
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af8a583f77
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moving spawning of parked cars to a dedicated place
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2018-08-16 15:10:26 -07:00 |
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Dustin Carlino
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6054154aaf
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roaming around (very naively) for parking
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2018-08-16 13:18:48 -07:00 |
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Dustin Carlino
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0edd4c6eff
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oops, bug where parking spots were too close to the start
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2018-08-16 12:50:46 -07:00 |
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Dustin Carlino
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e7dab9f65e
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undo an epsilon fix that broke stuff. all tests pass right now!
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2018-08-15 16:28:43 -07:00 |
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Dustin Carlino
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d8e26eb703
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woops, lookahead distance needs to stay back from cars. how did this not break earlier?
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2018-08-15 16:13:47 -07:00 |
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Dustin Carlino
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f45bc525d5
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fix a few epsilon issues that made restoring from a savestate break
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2018-08-15 15:37:07 -07:00 |
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Dustin Carlino
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6693147a99
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WIP making driving cars park at a specific spot
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2018-08-15 15:29:49 -07:00 |
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Dustin Carlino
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511aab4483
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representing departing vehicles
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2018-08-15 11:53:04 -07:00 |
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Dustin Carlino
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d3611c6084
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easier queries for lane type
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2018-08-14 21:25:19 -07:00 |
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Dustin Carlino
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f6a302efb9
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start parked car at the appropriate distance
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2018-08-14 21:17:20 -07:00 |
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Dustin Carlino
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1720e51828
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WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
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2018-08-14 21:13:05 -07:00 |
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Dustin Carlino
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7eb279a978
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simplify toggleable layer; dont need to repeat key names
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2018-08-14 14:06:32 -07:00 |
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Dustin Carlino
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b55e0ae263
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displaying extra arbitraryish kml for debugging
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2018-08-14 14:01:41 -07:00 |
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Dustin Carlino
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432c9644fc
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slightly different speed limits
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2018-08-09 13:14:30 -07:00 |
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Dustin Carlino
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6d70605355
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unit test that a sim finishes eventually
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2018-08-09 12:53:12 -07:00 |
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Dustin Carlino
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44239588c8
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debugging why a car doesnt see an agent to not hit... oh, wasn't
factoring in FOLLOW_DIST
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2018-08-09 12:23:26 -07:00 |
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Dustin Carlino
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850df3de4e
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fix a bug with stop signs that probably didnt even happen
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2018-08-09 12:04:55 -07:00 |
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