Dustin Carlino
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8b3e3d8f27
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final touchups... trim down pts in synthetic maps
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2019-01-31 13:47:46 -08:00 |
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Dustin Carlino
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7432ec1b42
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workaround bus getting stuck on tiny road by making more left turns
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2019-01-31 13:11:52 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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88af2a74d2
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seeing if everything is solid...
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2019-01-31 12:31:01 -08:00 |
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Dustin Carlino
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23db7cc646
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try really dumb trimming... it works :O
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2019-01-31 08:53:30 -08:00 |
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Dustin Carlino
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a9cd42dd86
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fix synthetic maps; field got renamed
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2019-01-30 21:46:35 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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3e00789960
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allow a NaN in kinematics
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2019-01-30 15:02:12 -08:00 |
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Dustin Carlino
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0c6f7c424d
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removing dimensioned from last few crates
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2019-01-30 14:29:42 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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32b6c35c80
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just defining, but not using, the new units
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2019-01-30 12:11:42 -08:00 |
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Dustin Carlino
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7ce2242cb2
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forgot to make 'cant trim' thing a panic, and tiny refactoring before trying to make pt2d be integers
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2019-01-30 09:27:23 -08:00 |
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Dustin Carlino
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1491d80da2
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stop EVER representing a polyline with dupe pts
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2019-01-29 19:05:20 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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ca058331e5
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fixing path trace cases that wind up with points too squished together
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2019-01-29 16:23:01 -08:00 |
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Dustin Carlino
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a98383db8f
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dealt with cases where a pair of intersections has two roads between them
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2019-01-29 15:34:53 -08:00 |
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Dustin Carlino
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103a4ca053
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ensuring no tiny Lines exist in most cases
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2019-01-29 13:23:54 -08:00 |
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Dustin Carlino
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7495d29288
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handle a case when drawing shared sidewalk corners
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2019-01-28 23:57:39 -08:00 |
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Dustin Carlino
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4e89b0fcfe
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filter out cul-de-sacs earlier, so convert_osm works again
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2019-01-28 13:19:42 -08:00 |
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Dustin Carlino
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6aaa55891e
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saving lots of InitialMaps... and manually loading one at a time
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2019-01-28 09:42:28 -08:00 |
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Dustin Carlino
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79c316c9d9
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restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
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2019-01-27 14:59:46 -08:00 |
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Dustin Carlino
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9fc41078c2
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fixed the funky polyline gluing... angle comparisons are hard, so change
the API for them.
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2019-01-27 14:27:40 -08:00 |
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Dustin Carlino
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1de36283ae
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trying out a fixed-pt algorithm. seeing geometry problems and lots of over-eagerness, but this is a start.
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2019-01-26 17:18:46 -08:00 |
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Dustin Carlino
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76be0c1ad4
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trying to restore original road geometry without polyline bugs, but...
only fixed one bug. :)
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2019-01-26 16:59:01 -08:00 |
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Dustin Carlino
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aa09303b44
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moving rest of map construction into halfmap
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2019-01-26 14:18:38 -08:00 |
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Dustin Carlino
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ab6796d56c
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make intersection actually be a polygon now
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2019-01-26 13:31:29 -08:00 |
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Dustin Carlino
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dcad4a3c87
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create halfmap from initialmap
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2019-01-26 13:18:00 -08:00 |
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Dustin Carlino
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ec38717a2c
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making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet.
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2019-01-26 12:49:09 -08:00 |
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Dustin Carlino
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08db3bf27f
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rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
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2019-01-22 11:58:56 -08:00 |
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Dustin Carlino
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88099c73b5
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tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
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2019-01-22 09:56:03 -08:00 |
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Dustin Carlino
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6dee096a0e
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zorder for cars/peds too... had to rework get_objects_onscreen
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2019-01-21 14:51:57 -08:00 |
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Dustin Carlino
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c87c7b32ae
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make interactive driving trips still end at a building
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2019-01-21 12:21:26 -08:00 |
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Dustin Carlino
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998c27ddff
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starting a plugin to interactively spawn specific agents
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2019-01-20 19:31:07 -08:00 |
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Dustin Carlino
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11045fd44f
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zorder for lanes and intersections
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2019-01-20 14:15:50 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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e83e87786f
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use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
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2019-01-20 09:17:18 -08:00 |
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Dustin Carlino
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ae6438e8b7
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show sidewalk corners when zoomed out
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2019-01-19 21:19:49 -08:00 |
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Dustin Carlino
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4ca6571e2f
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warp by stable intersection ID
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2019-01-19 21:10:54 -08:00 |
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Dustin Carlino
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fad89ddffa
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include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
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2019-01-19 20:56:03 -08:00 |
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Dustin Carlino
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e403a6388d
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a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
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2019-01-19 19:07:07 -08:00 |
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Dustin Carlino
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b279e37bab
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trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
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2019-01-18 15:40:09 -08:00 |
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Dustin Carlino
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e2579dfbdb
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dont prematurely edit road centers
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2019-01-18 14:53:49 -08:00 |
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Dustin Carlino
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c0a81ebe59
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using the new threeway code for some more cases
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2019-01-18 14:04:51 -08:00 |
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Dustin Carlino
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a7cc077a77
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got something working for i2, but WIP generalizing it
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2019-01-18 13:26:34 -08:00 |
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Dustin Carlino
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48179d5d32
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fix number of lanes for oneways and link roads
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2019-01-18 11:41:05 -08:00 |
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Dustin Carlino
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f5850d1953
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disabled option to automatically merge all originally-short roads
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2019-01-18 10:42:11 -08:00 |
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Dustin Carlino
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317c6ecd6c
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organizing TODOs... well, some of them
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2019-01-17 22:26:35 -08:00 |
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