This is moderately painful to do, because of some objc/cocoa lifetime
concern that causes a crash when attempting to simply replace the
entire menubar, so we try to find/update items instead.
refs: https://github.com/wez/wezterm/issues/1485
Fixup CopyMode key assignments; they were all incorrectly
labelled as activating copy mode, which isn't correct.
We're just using Debug labelling for them at the moment,
need to get that fixed properly.
refs: https://github.com/wez/wezterm/issues/1485
This commit safely registers key equivalents with the menubar. Safe in
this context means "doesn't override a key assignment from a key table".
For example, it would suck to define an application-wide key assignment
for a key combination that has a different assignment in a key table
that may be activated conditionally by some user-defined state/mode.
refs: https://github.com/wez/wezterm/issues/1485
Similar to the equivalent functionality in the launcher menu,
syntheisze some default commands based on the current state
of the launcher menu (config) and mux (domains, workspaces).
This does mean that the launcher menu may show duplicates for these
if it has COMMANDS enabled.
refs: https://github.com/wez/wezterm/issues/1485
This commit introduces a rough first pass at a command palette modal.
It is an adaptation of the emoji character selector and needs
refinement.
Importantly, the default pane selector key assignment now calls
into this new command palette instead.
refs: https://github.com/wez/wezterm/issues/1485
re-structure it so that we have a list of default action values,
and a function that can compute the command description from them.
This allows describing user-specified actions in the future,
as well as reducing some boilerplate: we can now generate eg:
ActivateTab(n) description text without hardcoding similar
alternatives.
refs: https://github.com/wez/wezterm/issues/1485
This allows defining those help actions that open URLs in the main
commands list, and not just for the macOS Help menu.
refs: https://github.com/wez/wezterm/issues/1485
This took a decent amount of effort to thread through with context;
wrappers around NSMenu and NSMenuItem are added to reduce some of
the objc usability warts, and an additional NSObject wrapper is
added to help copy the KeyAssignment from the existing list
of command palette commands and associate it with the menu item.
When a menu item is selected, macOS will walk through the responder
chain and look for a responder that responds to the selector associated
with the menu item. In practice that means that our window/view class
will be tried first, and then later, our app delegate will be tried.
This commit implements routing from both of these: the window case
routes to the associated TermWindow and drops into the existing
perform_key_assignment method.
In case there is no window (not currently possible, but will be
in the future), the app delegate also has a placeholder for dispatching
key assignments, although it will only be able to perform a subset
of the possible actions.
A couple of things to note:
* Items aren't smart enough to disable themselves or adjust their
caption based on the context. To make that work, we either need
to recreate the entire menubar when any possible context changes
(doable, but feels heavy), or we need to assign a target to each
menu item and implement a validation handler on that target.
That seemed to mess with the responder chain when I briefly
experimented with it.
* There's some disabled code to add a Services menu. It is disabled
because when it is enabled, accessing either Services or Help
from the menu bar sends the process into a busy loop somewhere
in macOS's internals. It's unclear what it is unhappy with.
* No keyboard accelerators are associated with the menubar yet.
That needs some thought, as they would essentially become global
keyboard shortcuts and take precedence over the shortcuts defined
for other keys in the config. This feels like it should be something
that the user has control over, so there needs to be something to
allow that before we go ahead and wire those up.
refs: https://github.com/wez/wezterm/issues/162
refs: https://github.com/wez/wezterm/issues/1485
This allows removing a bunch of unwrap/expect calls.
However, my primary motive was to replace the cases where we used
Mux::get() == None to indicate that we were not on the main thread.
A separate API has been added to test for that explicitly rather than
implicitly.
Implement an app delegate to receive a callback when the system
requests that we open `.command` files, and then ask the mux
layer to spawn a window for it and execute it via the shell.
Also allow handling `.sh`, `.zsh`, `.bash`, `.fish` and `.tool`,
per kitty.
refs: https://github.com/wez/wezterm/issues/2741
refs: https://github.com/wez/wezterm/issues/2871
Using the new abstractions, we can call into webgpu code now.
It doesn't do anything useful, and in fact crashes because
the mapping of the quads is doing the wrong thing.
Will fix in the next commit.
The recent changes to clustering make this more likely to happen.
This doesn't handle overflow resulting from changing styles in the tab
title, but those are less common.
refs: https://github.com/wez/wezterm/issues/2560
Since we're no longer tied to contiguous Vertex slices, we can
record the Quad data used for HeapQuadAllocator in a smaller structure,
so that's what this does.
It reduces the per-Quad storage from 272 bytes down to 84 bytes,
which helps with overall memory usage: the default cache size is 1024
lines worth of quads, so this can add up to multiple MB of RAM.
refs: https://github.com/wez/wezterm/issues/2626
This reduces peak heap usage by several MB by making better use
of allocated memory--no wasted overhead in the Vec capacity.
refs: https://github.com/wez/wezterm/issues/2626
When a line is rapidly updated with only some of the cells being
actually changed (eg: progress counter or other status being frequently
updated), it is desirable to avoid paying the cost of shaping the entire
line.
When bidi is not enabled we can assume that it is safe to break clusters
on whitespace boundaries. Doing so allows each of those whitespace
separated words to be shaped and potentially cached independently,
which reduces the amount of CPU time spent for the whole line.
This commit just adjusts the clustering, which reduces the CPU
utilization a bit.
refs: https://github.com/wez/wezterm/issues/2701
Do it "more properly": use intrusive list linkage to manage three
indices:
* hash lookup
* recency
* frequency
eviction is frequency based, but in order to avoid things that were
super hot in the past and that are no longer hot clogging up the cache,
eviction will incrementally age out least recently used entries that
haven't been active in the span of some number of get/put operations.
Aging scales down the frequency value to reduce its strength, so an aged
item isn't necessarily immediately a candidate for removal, it just
makes it more likely to be picked up by the frequency based removal as
it goes unused for an extended period.
Right now wezterm already allows to pass a cmdline to execute (instead
of the shell) by calling "wezterm start" with trailing arguments, e.g.
wezterm start -- bash
However, most other terminals implement this via a "-e" option. This
seems to be adopted widely in the wild, such that some third-party
frameworks just blindly expect the user's terminal to use the "-e"
option for this.
One such notable framework is kio from KDE Plasma, that calls the user's
terminal in that way when launching a desktop file that uses
Terminal=true. [1]
To solve this problem, we add a compatibility layer by adding a dummy
"-e" option. This will then consume the "-e" leaving the remaining
arguments as trailing arguments, which will later be consumed by our
existing implementation in the "prog" option.
Given that clap does not really support multiple arguments writing to
the same destination [2], this seems like the most sane implementation,
even if it is a hack.
It seems to work reliable, even for edge cases where we pass wezterm
options as trailing arguments, e.g. the following will just work and do
the expected outcome (and will **not** parse "--position" as a wezterm
argument):
wezterm start -e echo --position 10,10
Fixes#2622
[1] https://bugs.kde.org/show_bug.cgi?id=459616
[2] https://github.com/clap-rs/clap/issues/3146
I can't think of a good reason for this being here. I think I
may have been lazy about resolving the lifetime annotations
and just stuck in an extra buffer while building the original
version of this logic, and then forgot about it.
This commit resolves the lifetime annotations and directly
references the passed in buffer.
refs: https://github.com/wez/wezterm/issues/2626
I spent a few hours in heap profilers. What I found was:
* Inefficient use of heap when building up runs of
`Action::Print(char)`.
-> Solve by adding `Action::PrintString(String)`
and accumulating utf8 bytes rather than u32 codepoints.
* Inefficient use of heap when building Quad buffers: the default
exponential growth of `Vec` tended to waste 40%-75% of the allocated
capacity, and since we could keep ~1024 of these in cache, there's
a lot of potential for waste.
-> Solve by bounding the growth to 64 at a time. This has similar
characteristics to exponential growth at the default 80x24 terminal
size. May need to add a config option for this step size for users
with very large terminals.
* Lazy eviction from the LFU caches. The underlying cache advisor is
somewhat probabilistic and has a minimum cache size of 256, making
it difficult to maintain low heap utilization.
-> Solve by replacing it with a very simple LFU algorithm. It doesn't
seem to hurt much at the default terminal size with the default
cache sizes. If we make the cache sizes smaller, its overhead is
reduced.
Some further experimentation is needed to adjust defaults, but this
should help reduce heap usage.
refs: https://github.com/wez/wezterm/issues/2626
It can be helpful for debugging purposes.
The socket can be discovered by setting:
WEZTERM_LOG=wezterm_mux_server_impl::local=trace,info
to get it to log a line like:
```
setting up /Users/wez/.local/share/wezterm/gui-sock-38183
```
Then it can be helpful to do:
```
WEZTERM_UNIX_SOCKET=/Users/wez/.local/share/wezterm/gui-sock-38183 wezterm cli list
```
to see what is in the gui's mux model.
refs: https://github.com/wez/wezterm/issues/2616
When using `key_map_preference="Mapped"`, `ctrl-shift-1` is actually
`ctrl-shift-!` in a US layout.
This commit adds the us-layout mapping for shifted number keys to
allow that to work, but it is worth calling out that this will only
be meaningful in layouts that have the same US mapping for the number
keys.
refs: https://github.com/wez/wezterm/issues/2623
I've expanded the number of bits from 16->32 without impacting
the overall struct sizes and reserved 2 bits for super/subscript.
I refer to these as vertical alignment properties for conceptual
consistency with css.
SGR 73, 74, 75 are used to set super, sub and normal vertical alignment.
These are compatible with mintty.
However, mintty just added support for setting both attributes to render in
small caps in 06ac446049
(https://github.com/mintty/mintty/issues/1171)
I was going to upgrade to the unicode 15 font, but in testing this I
decided that the logic is slightly complex and the glyphs are often
difficult to see at most terminal font sizes, which generates questions
from users, so just fall back to notdef.
The clustered line storage impl of get_cell() is O(column-index)
as cells have to be iterated in order.
The render pass was calling it 3 times to resolve information
about the cursor; reduce that to just once.
It was also calling it once per cell to determine whether the
cell needed to be replaced with a custom glyph if custom block
glyphs were enabled, making it accidentally quadratic!
While it wasn't especially expensive, it did show up in profiling,
so this commit removes that call: we can cache the block glyph
key in the shaper info which is a better place for it anyway,
so that's what we do.
Similarly, there was some extraneous work to call get_cell
when computing some shaper info; remove that too!
That one might be slightly contentious: the is-followed-by-space
logic used to check the successor cell by index to see if it
was a space, but now looks at the successor shaped glyph to see
if it was a space. That might actually be a better choice, but
it may have some ripple effects.
According to its benchmarks, it's almost 2x faster than
unicode_segmentation. It doesn't appear to make a visible
difference to `time cat bigfile`, but I'll take anything
that gives more headroom for such little effort of switching.
This is a weird attribute TBH.
xterm seems to replace the cells with spaces: copying and pasting
results in spaces.
Kitty ignores it.
VTE doesn't render it but allows copying and pasting.
The latter is now also the behavior in wezterm.
This provides a means for more easily extending the default key
tables without forcing the user to recreate the entire config
for themselves.
wezterm.gui.default_keys is also added by this, but it is likely
not as useful.
There were two problems:
* We weren't correctly invalidating when the hover state changed
(a recent regression caused by recent caching changes)
* We'd underline every link with the same destination on hover,
not just the one under the mouse (longstanding wart)
Recent changes allow the application layer to reference the underlying
Lines directly, so we can restore the original and expected
only-highlight-under-the-mouse by switching to those newer APIs.
Adjust the cache values so that we know to also verify the current
highlight and invalidate.
I was a little surprised to see that this also works with mux client
panes: I was expecting to need to do some follow up on those because
they return copies of Line rather than references to them. That happens
to work because the mux client updates the hyperlinks at the time where
it inserts into its cache. The effect of that is that lines in mux
client panes won't update to new hyperlink rules if they were received
prior to a change in the config.
refs: https://github.com/wez/wezterm/issues/2496
This makes the search feel more responsive.
We search from bottom to top so that we show the more recent results
first, but for the sake of efficiency when accumulating result chunks
we need to reverse the order of the results vec from how it was
previously.
Each result chunk is loosely ordered from top to bottom, so we sort
it and reverse it: results[0] is the bottom-most result.
New rows are accumulated on the end of the result array; this is
not only more efficient, but it preverses the match result number
ordering.
The next/prior functions need to be swapped to account for this change
in result order.
refs: https://github.com/wez/wezterm/issues/1209
It was set to the first non-tab bar pixel y coordinate rather than
the line y pixel coordinate.
Move the calculation up!
refs: https://github.com/wez/wezterm/issues/2483
There are caveats to determining this, but when we think
password entry is enabled, switch the cursor to the font-awesome
lock glyph instead of the normal cursor sprite.
fa_lock is used because it is monochrome and can thus be tinted
to the configured cursor color, and it respects blinking/easing.
refs: https://github.com/wez/wezterm/issues/2460
The idea here is that different kinds of panes may want to expose
additional metadata to lua scripts. It would be a bit weird to add
a Pane method for each of those and plumb it all the way through
the various APIs, so just allowing a pane impl to return a dynamic
value (likely an Object) allows a bunch of flexibility.
This commit exposes the clientpane is_tardy boolean and the time
since the last data was recevied (since_last_response_ms) from
the mux client pane implementation: these are used to show the
tardiness indicator in the client pane.
Exposing this data enables the user to add that info to their
status bar if they wish.
The default behavior for charselect is to show the recent category
if you have previously used it, otherwise, show the default emotion
category.
refs: https://github.com/wez/wezterm/issues/2163
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons. The category can by cycled through the suggested
emoji categories using CTRL-r. Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.
The modal also allows fuzzy searching based on:
* The official unicode name
* The github shortcode
* codepoint value in hex
so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.
Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.
I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.
refs: https://github.com/wez/wezterm/issues/2163
Tidy some things up to avoid some dead code and redundant impls.
Make it easier to select whether you want to implement the new
methods in terms of the old, or the old methods in terms of
the new in a given pane impl.
Remove the faulty cache key stuff and hang references to the cached
data directly off the underlying Line. That makes the association
between the the Line and the data O(1) plus some basic cache
invalidation checks.
Adjust the shape cache portion of this to use the same ID for the
shape, so that things that invalidate just the quads (such as cursor
movement when not composing, and selection) only need to recompute
the quads without re-shaping.
Adds Pane::for_each_logical_line_in_stable_range_mut and
Pane::with_lines_mut which allow iterating mutably over lines.
The idea is that this will allow the renderer to directly cache
data in the Line via its appdata without having to build cumbersome
external caching logic and managing cache keys.
This commit just swaps the implementation around for localpane
and sanity checks that the renderer functions.
Various overlays and the mux client don't properly implement these
yet and current warn at compile time and panic at runtime.
To follow is the logic to cache the data and make sure that it
works the way that I think before converting the other Pane
implementations.
The cache key isn't quite right, leading to some artifacts
in some cases.
I have a cunning plan, but it will take me a bit to wrap
it up, so in the meantime, disable these caches.
refs: https://github.com/wez/wezterm/issues/2455
It didn't really belong there; it was added as a bit of a hack
to propagate screen reverse video mode.
Move that to the RenderableDims struct and remove the related
bits from Line
Similar to selection_fg, setting the cursor_fg to transparent ("none")
will use the foreground color of the text behind the cursor.
refs: https://github.com/wez/wezterm/issues/1835
I broke this with the performance changes I pushed earlier today.
Poke a hole in caching for it as well, as it doesn't use the seqno
to track changes like the rest of the Line based data.
cc: @DeadlySquad13
This doesn't mean that it renders at 1fps, just that it goes through
the simpler path of scheduling on the boundaries rather than at
animation_fps through the intermediate stages, where it would be
useless.
Introduces a heap-based quad allocator that we cache on a per-line
basis, so if a line is unchanged we simply need to copy the previously
computed set of quads for it into the gpu quad buffer.
The results are encouraging wrt. constructing those quads; the
`quad_buffer_apply` is the cost of the copy operation, compare with
`render_screen_line_opengl` which is the cost of computing the quads;
it's 300x better at the p50 and >100x better at p95 for a full-screen
updating program:
full 2880x1800 screen top:
```
STAT p50 p75 p95
Key(quad_buffer_apply) 2.26µs 5.22µs 9.60µs
Key(render_screen_line_opengl) 610.30µs 905.22µs 1.33ms
Key(gui.paint.opengl) 35.39ms 37.75ms 45.88ms
```
However, the extra buffering does increase the latency of
`gui.paint.opengl` (the overall cost of painting a frame); contrast the
above with the latency in the same scenario with the current `main`
(rather than this branch):
```
Key(gui.paint.opengl) 19.14ms 21.10ms 28.18ms
```
Note that for an idle screen this latency is ~1.5ms but that is also true
of `main`.
While the overall latency in the histogram isn't a slam dunk,
running `time cat bigfile` is ~10% faster on my mac.
I'm sure there's something that can be shaved off to get a more
convincing win.
This is really a proof of concept commit; I want to be able to pass
more structured data into the shader as uniforms and the basic
macros provided by glium make that a bit awkward.
What I came up with is a slightly more dynamic uniform builder
thingy.
I'm using this to pass in a copy of the various blinking easing
functions.
Those are incomplete and unused, but it shows that the technique works.
Use the font height as the basis for the size, rather than the width,
to avoid the buttons being too condensed.
Explicitly use the pixel height for the dimensions so that the
buttons are square.
refs: https://github.com/wez/wezterm/issues/2399
The prior mutually exclusive behavior kept surprising people so let's
just flip this around.
This is potentially a "breaking" change for folks, but I think it is
worth it.
I was seeing a black "hole" in the center of this gradient:
```
background = {
{
source = {
Gradient={
colors = {"rgb(45,26,109)", "black"},
orientation = {
Radial={
cx = 0.75,
cy = 0.75,
radius = 1.25,
}
},
}
},
width="100%",
height="100%",
},
```
setting noise=0 "fixed" it, so this commit localizes that fix
to the center of the gradient by preventing noise from wrapping
around the gradient.
This breaking API change allows us to explicitly generate EOF when the
taken writer is dropped.
The examples have been updated to show how to manage read, write
and waiting without deadlock for both linux and windows.
Need to confirm that this is still good on macOS, but my
confidence is high.
I've also removed ssh2 support from this crate as part of this
change. We haven't used it directly in wezterm in a long while
and removing it from here means that there is slightly less code
to keep compiling over and over.
refs: https://github.com/wez/wezterm/discussions/2392
refs: https://github.com/wez/wezterm/issues/1396
Previously, we'd unconditionally enable dual source blending for the
text foreground layer when rendering. That meant that if the user had
configured the fg color to include an alpha value it would get "stamped
through" the draw all the way to the background, making that whole pixel
take on that alpha value rather than allowing it to blend through the
way you might expect.
In prior releases that didn't matter, but since we now allow configuring
the fg color with alpha, and allow using escape sequences to set the fg
for a span to something with alpha, there is now a much higher chance of
something looking weird.
Dual source blending is only really needed for subpixel-aa and that
isn't enabled by default.
This commit changes the behavior to use regular alpha blending if the
main config (rather than a per-font override) hasn't set the freetype
load/render target to one that enables subpixel-aa.
That means that alpha channel values work as expected for fg color
by default.
If you want to enable subpixel-aa you need to enable it globally
and be aware that it will cause weirdness when trying to use alpha
channels for the fg text color.
The docs now also indicate this behavior.
This limitation could be removed by making text rendering significantly
more complex and I don't fancy doing that at this time.
Since the initial attach is async, we'd create the window at the
default/initial size and then never reconcile the size of the remote
tabs once they'd attached.
This commit introduces an event that allows the gui window to do that.
The action that it takes is to take the max width and height between
its current size and the size of a newly added tab and resizes to
that new size, if it changed.
refs: https://github.com/wez/wezterm/issues/2133
refs: https://github.com/wez/wezterm/issues/2351
Allows the following assignment actions; I was just over-using z for
no real reason, I'm not suggesting that these are good assignments.
```
-- move the cursor backwards to the start of the current zone, or
-- to the prior zone if already at the start
{ key = 'z', mods = 'NONE', action = act.CopyMode 'MoveBackwardSemanticZone' },
-- move the cursor forwards to the start of the next zone
{ key = 'Z', mods = 'NONE', action = act.CopyMode 'MoveForwardSemanticZone' },
-- start selecting by zone: both the start point and the cursor
-- position will be expanded to the containing zone and the union
-- of those two will be used for the selection
{
key = 'z',
mods = 'CTRL',
action = act.CopyMode { SetSelectionMode = 'SemanticZone' },
},
-- like MoveBackwardSemanticZone by only considers zones of the
-- specified type
{ key = 'z', mods = 'ALT', action = act.CopyMode { MoveBackwardZoneOfType ='Output' }},
-- like MoveForwardSemanticZone by only considers zones of the
-- specified type
{ key = 'Z', mods = 'ALT', action = act.CopyMode { MoveForwardZoneOfType ='Output' }},
```
refs: https://github.com/wez/wezterm/issues/2346
This makes those fields usable in `wezterm cli list --format json`.
This doesn't change the ABI of the mux protocol, but prior to
this commit, those fields were always 0.
refs: #2319
Adjusts how mouse events are matched so that we can now indicate whether
mouse reporting and alt-screen should be considered as part of the event
trigger criteria.
refs: #2173
refs: #581
This doesn't really change any behavior, but adjusts the types
such that CSIs that set colors have the potential to track the
alpha channel and that can make it through to the GUI/render layer.
The recent work on the scrollback made it easier to constrain the
search region, so expose those parameters to the Pane::search
interface and to the mux protocol.
Use those new parameters to constrain quickselect search to
1000 rows above and below the current viewport by default, and
add a new parameter to QuickSelectArgs that allows overriding that
range.
A follow-up commit could make the search/copy overlay issue a series
of searches in chunks so that it avoids blocking the UI when
searching very large scrollback.
refs: https://github.com/wez/wezterm/pull/1317
In order to avoid searching for "c", "ca", "cat" when typing "cat",
this commit introduces a hard-coded 350ms debounce.
refs: https://github.com/wez/wezterm/issues/1569
If you typed "cat" in the search, the chances are that wezterm
would kick off a search for "c" before you finished typing,
then "ca" and then finally "cat".
There was a race:
clear by_line highlights,
queue search for "c"
clear by_line highlights,
queue search for "ca"
clear by_line highlights,
queue search for "cat"
accumulate highlights for "c" into by_line
accumulate highlights for "ca" into by_line
accumulate highlights for "cat" into by_line
so the final result was a superposition of all of those results,
which was weird!
The fix is simple: clear by_line when we get the results of
an async search.
Adds the option to use an alternative clusted line storage for
the cells component of the line.
This structure is not optimal for mutation, but is better structured
for:
* matching/extracting textual content
* using less memory than the prior simple vector
For some contrast: the line "hello" occupies 5 Cells in the cell based
storage; that 5 discrete Cells each with their own tiny string
and a copy of their attributes.
The clustered version of the line stores one copy of the cell
attributes, the string "hello" and some small (almost constant size)
overhead for some metadata. For simple lines of ascii text, the
clustered version is smaller as there are fewer copies of the cell
attributes. Over the span of a large scrollback and typical terminal
display composition, this saving is anticipated to be significant.
The clustered version is also cheaper to search as it doesn't require
building a copy of the search text for each line (provided the line is
already in clustered form).
This commit introduces the capability: none of the internals request the
new form yet, and there are likely a few call sites that need to be
tweaked to avoid coersion from clustered to vector form.
We didn't actually update the global config, just the per-window
configs, which led to weird stale throwbacks to earlier versions
of the config when spawning windows or new panes.
Fix that up by explicitly reloading the global config when the
window appearance is changed. That isn't ideal as we will reload
once per window, but it's "OK".
While poking at this, I noticed that the get/set config methods
on the termwiztermtab overlay weren't hooked up, and also made
a point of calling those for any overlays during a window config
reload event, so that per-window overrides are more likely to get
picked up and respected.
refs: https://github.com/wez/wezterm/issues/2295
Need to explicitly pop it in front of the tab text layer so that
the button is physically rendered on top of the tab title.
refs: https://github.com/wez/wezterm/issues/2269
This allows the hook to choose how to handle eg: `wezterm start -- top`.
Previously, if you had implemented this event you would essentially lose
the ability to specify a command that you wanted to launch.
refs: https://github.com/wez/wezterm/issues/284
This simplifies the "change scheme based on dark mode" example
a lot. This was previously impossible to do because we didn't
have a lua module associated with the gui until recently, so
the only way to reference a gui-related object was via an
event callback.
refs: https://github.com/wez/wezterm/issues/2258
It can be confusing to see the same log lines when re-opening
the debug overlay, so this commit remembers the last line
in a global to make that feel more natural.
Because that causes the initial `OpenGL Initialized!` log to
show only in the first instance of the overlay, that log line
is now changed to debug level and the overlay will now
explicitly log the version information, along with some
brief usage text:
```
Debug Overlay
wezterm version: 20220714-001416-810512c2
OpenGL version: AMD BEIGE_GOBY (LLVM 14.0.0, DRM 3.46, 5.18.10-200.fc36.x86_64) 4.6 (Compatibility Profile) Mesa 22.1.3
Enter lua statements or expressions and hit Enter.
Press ESC or CTRL-D to exit
```
Attach the mux events to the frontend workspace reconciliation function
so that the window is updated to match the new workspace.
Ensure that we correctly clear out any overlay panes as part of the
switch: we need to remove them from the mux so that the mux will
correctly identify that the mux is empty when the main panes from
the workspace are closed. The problem case was that the debug overlay
state was forgotten by the gui when activating the new workspace, but
we didn't tell the mux to kill it off, so subsequently CTRL-D'ing
the windows closed the windows but left the wezterm process running with
no head.
refs: #2248
We don't really know which of the on-screen matches the user was
looking at when they selected the text, but assume that the one
nearest the bottom of the viewport is the one they want to select,
rather than the one closest to the top.
refs: https://github.com/wez/wezterm/issues/2250
When evaluating an assignment expression like `foo = "bar"` the result
of the expression is nil and we'd print nil on the next line,
which often startles me as I'm used to other languages where the
result of such an expression is the rvalue that was just assigned.
Let's just suppress nil when it is the result of an evaluation
in the repl for a cleaner look.
Otherwise we can block the gui waiting for eg: a freshly opened firefox to
terminate.
See also comment worrying about this in
75066cb522.
That fear was realized but now resolved!
refs: https://github.com/wez/wezterm/issues/2245
The intent is that when set, it changes defaults to something
more suitable for distributions.
I've also added a readme for distro maintainers.
refs: https://github.com/wez/wezterm/issues/1795
Not sure why this only really showed up with Wayland, because the
issue was that the computed tab bar height ended up being 1 or 2
pixels shorter than the area we had allotted.
This commit resolves it by forcing the height to match, and
then aligning the content to the bottom of that region to avoid
having an undesirable line under the tab.
refs: #1256
The fixup callback can now by async, which makes it possible to use
other async functions in the callback.
There is an additional parameter to wezterm.exec_domain that allows
setting the label that is shown in the launcher menu.
It accepts either a string value or an async callback function
that can be used to compute the label dynamically.
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.
The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.
The example below shows a really crappy implementation as a
demonstration:
```
local wezterm = require 'wezterm'
return {
exec_domains = {
-- Commands executed in the woot domain have "WOOT" echoed
-- first and are then run via bash.
-- `cmd` is a SpawnCommand
wezterm.exec_domain("woot", function(cmd)
if cmd.args then
cmd.args = {
"bash",
"-c",
"echo WOOT && " .. wezterm.shell_join_args(cmd.args)
}
end
-- you must return the SpawnCommand that will be run
return cmd
end),
},
default_domain = "woot",
}
```
This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.
* Reverts the nil/null stuff from #2177 and makes the
`ExtendSelectionToMouseCursor` parameter mandatory to dodge
a whole load of urgh around nil in table values. That is
necessary because SpawnCommand uses optional fields and the
userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
to run a callback to fixup the command that will be run.
That command is converted to a SpawnCommand for the callback
to process in lua and return an adjusted version of it,
then converted back to a command builder for execution.
refs: https://github.com/wez/wezterm/issues/1776
You can start a window in full screen mode using something like:
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():toggle_fullscreen()
end)
return {
}
```
refs: #177
refs: #284
reconciling causes gui windows to be created and allows for stuff like
this, that would otherwise fail because the gui window hadn't been
created yet.
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():set_inner_size(1200, 1200)
end)
return {
}
```
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).
This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.
```
> wezterm.window.screens()
{
"by_name": {
"DisplayPort-1": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
},
"main": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
"origin_x": 0,
"origin_y": 0,
"virtual_height": 2160,
"virtual_width": 3840,
}
```
This commit adjusts the config loading code so that we can return
information about the paths the should be watched for a subsequent
reload even in the more common error cases.
refs: #1174
This is a bit of an unsatisfactory commit... the bulk of it is
augmenting our calls into XCB to ensure that we check the status of each
request; the idea was that doing so would highlight the source of the
bad drawable error that is being surfaced in #2198, but after doing
that, it still doesn't highlight the offending call.
My conclusion is that either something in MESA/EGL or the IME is
generating calls that we cannot see into and that one of those is
referencing the window id that we just destroyed.
The resolution then is a bit gross: instead of destroying the window
when we need to close it, we first unmap it to remove it from the
screen, then after 2 seconds we destroy it.
refs: https://github.com/wez/wezterm/issues/2198
We need the mux window builder to notify in order for the ConnectionUI
to show up, but we wouldn't trigger the notify (which happens on drop)
until we'd awaited the connection ui completing password auth.
Force it to drop earlier to unblock.
refs: https://github.com/wez/wezterm/issues/2194
Previously, the mux layer had no internal understanding of titles other
than the Pane::get_title method to return state from a pane.
Users have asked for ways to explicitly set titles on windows and tabs,
so this commit is a step towards that.
The mux window and tab objects now store a title string.
The terminal layer now emits Alert::WindowTitleChanged when the window
title is changed via eg: OSC 0 or OSC 2.
The mux layer will respond to Alert::WindowTitleChanged by resolving the
window that corresponds to the source pane and amending its title.
The MuxWindow and MuxTab objects now provide accessor methods for the
title.
TabInformation (as used by format-tab-title and format-window-title) now
exposes the underlying window_id as well as tab_title and window_title.
The tab title can be changed via the lua MuxTab type, but there is not
currently an escape sequence associated with this.
The defaults for format-tab-title and format-window-title don't
currently consider these new title strings.
refs: https://github.com/wez/wezterm/issues/1598
Previously, trying to do something like `foo = "bar"` in the debug
overlay wouldn't succeed, because we were always trying to wrap
the line inside `return {line}`, which allowed for only expressions
to be used.
Now we also allow a fully formed statement to be used, which means
that that kind of assignment can be performed in the repl, making
it a bit more convenient to try stuff out.
refs: https://github.com/wez/wezterm/issues/1238
Using the newly exposed-to-lua mux apis, you may now run some lua code
at GUI startup and/or mux startup, just prior to any default windows
being created.
If you happen to spawn any panes as a result of this, wezterm will
skip creating the default program.
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
-- This produces a window split horizontally into three equal parts
wezterm.on("gui-startup", function()
wezterm.log_info("doing gui startup")
local tab, pane, window = mux.spawn_window{}
mux.split_pane(pane, {size=0.3})
mux.split_pane(pane, {size=0.5})
end)
wezterm.on("mux-startup", function()
wezterm.log_info("doing mux startup")
local tab, pane, window = mux.spawn_window{}
mux.split_pane(pane, {size=0.5, direction="Top"})
end)
return {
unix_domains = {
{name="unix"}
},
}
```
refs: #674
refs: #1949
The intent is to expose Mux related functions to lua, so `wezterm.mux`
will be that module table.
In order to test this out in the debug overlay, I realized that the
overlay was running functions in a different thread and didn't have
access to the mux, so this commit also tweaks the debug overlay repl to
execute the input in the main thread.
The result is that it is now possible to do
`wezterm.mux.active_workspace()` in the debug overlay to print the
active workspace name.
More functions will follow.
refs: https://github.com/wez/wezterm/issues/225