Commit Graph

1807 Commits

Author SHA1 Message Date
Xinzhao Xu
6f36527bc6
gpui: add example sections in Cargo.toml (#8174)
So that we can run the example simply by `cargo run --example hello_world`

Release Notes:
- N/A
2024-02-22 11:18:34 +02:00
Dzmitry Malyshau
9fcda5a5ac
blade: quad render fast path (#8110)
Ported from #7231

Release Notes:
- N/A
2024-02-21 10:04:24 -08:00
Joseph T. Lyons
92b2e5608b
Fix crash when closing last zed window (#8102)
Fixes: #8100

Release Notes:

- N/A
2024-02-21 00:48:42 -05:00
gmorenz
cd640a87a9
Improve key handling on x11, sharing wayland implementation (#8094)
Makes keyboard shortcuts work on x11.

Release Notes:

- N/A
2024-02-20 16:04:52 -08:00
Kirill Bulatov
c97ecc7326
Add initial CI job for Windows target (#8088)
Clippy is disabled for now, due to many warnings in both `gpui` and
other code, see
https://github.com/zed-industries/zed/actions/runs/7980269779/job/21789529800
for more details.

Also, due to `#!/usr/bin/env bash` shebang in the `script/clippy`, it
starts in Windows CI with `shell: C:\Program Files\Git\bin\bash.EXE
-euxo pipefail {0}`

https://github.com/zed-industries/zed/actions/runs/7980269779/job/21789529800#step:4:3
It seems more appropriate to use PowerShell instead.

See `todo!("windows")` for all stubbed places currently.

Release Notes:

- N/A
2024-02-21 00:35:29 +02:00
N
8a73bc4c7d
Vim: enable sending multiple keystrokes from custom keybinding (#7965)
Release Notes:

- Added `workspace::SendKeystrokes` to enable mapping from one key to a
sequence of others
([#7033](https://github.com/zed-industries/zed/issues/7033)).

Improves #7033. Big thank you to @ConradIrwin who did most of the heavy
lifting on this one.

This PR allows the user to send multiple keystrokes via custom
keybinding. For example, the following keybinding would go down four
lines and then right four characters.

```json
[
  {
    "context": "Editor && VimControl && !VimWaiting && !menu",
    "bindings": {
      "g z": [
        "workspace::SendKeystrokes",
        "j j j j l l l l"
      ],
    }
  }
]
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-20 15:01:45 -07:00
Gabriel Dinner-David
389d26d974
Linux(Wayland): translate enter and pageup/down from keysym (#8089)
enter and pagedown/pageup weren't working now they do
Release Notes:
- N/A
2024-02-20 13:48:14 -08:00
Conrad Irwin
3d9503a454
Fix cx.windows() to return borrowed windows (#8086)
Fixes #8068

Release Notes:

- Fixed an error message when joining a project twice
([#8068](https://github.com/zed-industries/zed/issues/8068)).
2024-02-20 13:42:11 -07:00
Dzmitry Malyshau
b028231aea
linux/x11: disable Vulkan validation in Debug (#8044)
Turns out this validation requirement is confusing new users.

Release Notes:
- N/A
2024-02-20 11:14:13 -08:00
Dzmitry Malyshau
d51a0b60be
linux/x11: send XCB requests asynchronously (#8045)
With `send_and_check_request` we'd be blocking both the main loop and
the caller. `send_request` is only going to be blocking on the main loop
when processing the request.

Release Notes:
- N/A

Based on a flamegraph from `perf`/`hotspot`, we are spending 40% of time
redrawing, another 40% of time downloading stuff (i.e. rust toolchain),
and the rest on text rendering, layout and such. This is with Vulkan
Validation (see https://github.com/zed-industries/zed/pull/8044).

I'm also wondering if it would be better with #7758, but regardless we
should have no problem rendering at 60-120 fps and processing user
input. More follow-ups are expected here.
2024-02-20 10:20:49 -08:00
bbb651
0422d43798
Linux: Add support for MouseButton::Navigate in GPUI (wayland and x11) (#7996)
Release Notes:

- N/A

Based on wgpu implementation (which I wrote).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-19 18:09:53 -08:00
Dzmitry Malyshau
b00b65b330
linux/x11: implement window focus (#8002)
Release Notes:
- N/A
2024-02-19 17:54:54 -08:00
Janrupf
fddb778e5f
Enable server side decorations on wayland (#8037)
This PR enables server side decorations on Wayland if possible. This is
stopgap solution, so that the window can be moved, resized and dragged
on Wayland sessions at all.


![image](https://github.com/zed-industries/zed/assets/25827180/3dc9af53-76c0-4664-8746-ed6a6e5eafe7)

Since Wayland compositors can decide to force either mode (as in,
forcing server or client side decorations), this requires additional
handling in zed. Since zed doesn't provide any of that handling as of
now, as a temporary solution server side decorations are always
requested.
2024-02-19 17:53:31 -08:00
Thorsten Ball
0a5df7d597
Fix jk not working in Vim bindings (#8023)
Fixes #8006.

Release Notes:

- Fixed two-character bindings in Vim insert mode (e.g. `j k` or `j j`)
not working.
([#8006](https://github.com/zed-industries/zed/issues/8006))

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-19 10:21:07 -07:00
Conrad Irwin
4d1585b917
Don't drop key bindings (#8019)
Fixes: #7748



Release Notes:

- Fixed a bug where keystrokes could be lost after focus changes
([#7748](https://github.com/zed-industries/zed/issues/7748)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-19 10:20:51 -07:00
Antonio Scandurra
ca251babcd
Drop Box<dyn PlatformWindow> when the OS closes the native window (#8016)
Closes #7973 

This fixes a leak in GPUI when the user didn't override
`on_should_close_window`.

Release Notes:

- N/A

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-02-19 15:38:50 +01:00
Bennet Bo Fenner
c33efe8cd0
recent projects: cleanup ui (#7528)
As the ui for the file finder was recently changed in #7364, I think it
makes sense to also update the ui of the recent projects overlay.

Before:

![image](https://github.com/zed-industries/zed/assets/53836821/8a0f5bef-9b37-40f3-a974-9dfd7833cc71)

After:

![image](https://github.com/zed-industries/zed/assets/53836821/7e9f934a-1ac3-4716-b7b6-67a7435f3bde)


Release Notes:

- Improved UI of recent project overlay
2024-02-19 14:37:52 +02:00
Tadeo Kondrak
2b56c43f2d
Wayland: Keyboard input improvements (#7989)
Release Notes:

- N/A

---

Right now the Wayland backend is using `xkb::State::key_get_utf8` as the
`key`, when it should be used as the `ime_key`. It also manages
pressing/releasing modifiers manually when this should be managed by the
display server.

This allows modifier combinations to work in more cases, making it an
alternative to https://github.com/zed-industries/zed/pull/7975, which
interprets what is now only used as the `ime_key` value as a `key`
value.
2024-02-18 21:25:42 -08:00
Roman
bd137b01ad
Wayland fractional scaling (#7961)
This PR adds support for fractional scaling on Wayland.

Release Notes:

- N/A
2024-02-18 21:22:03 -08:00
Dzmitry Malyshau
4e1e26b696
blade: Fix initialization of atlas textures used for path rasterization (#8000)
Generally the BladeAtlas logic has been deferring all the texture
initializations and updates till `begin_frame`. This doesn't work for
path rasterization, since a texture needs to be allocated after
`begin_frame` and used immediately.

Fixed validation error:
> UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout(ERROR / SPEC):
msgNum: 1303270965 - Validation Error: [
UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object 0:
handle = 0x60ce301b9010, name = main, type =
VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0x51820000000007b,
name = atlas, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0x4dae5635 |
vkQueueSubmit(): pSubmits[0].pCommandBuffers[0] command buffer
VkCommandBuffer 0x60ce301b9010[main] expects VkImage
0x51820000000007b[atlas] (subresource: aspectMask 0x1 array layer 0, mip
level 0) to be in layout VK_IMAGE_LAYOUT_GENERAL--instead, current
layout is VK_IMAGE_LAYOUT_UNDEFINED.
    Objects: 2
        [0] 0x60ce301b9010, type: 6, name: main
        [1] 0x51820000000007b, type: 10, name: atlas

Release Notes:
- N/A
2024-02-18 21:18:59 -08:00
Roman
f82b2741cd
Wayland input handling (#7857)
Adds initial keyboard and mouse input for Wayland (thanks to @gabydd and
@kvark for reference).


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 13:49:34 -08:00
Dzmitry Malyshau
9ad1862f2f
Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Mikayla Maki
1c361ac579
Remove comment (#7922)
Per https://github.com/zed-industries/zed/pull/7814, this is more
trouble than it's worth. As these functions are never exposed to the
user of GPUI, we can just manually audit and enforce the relevant rules.

Release Notes:

- N/A
2024-02-16 10:39:50 -08:00
Rom Grk
bea36918f4
Linux: file dialogs (#7852)
This PR implements linux file dialogs and open/reveal actions.

| Open folder | Reveal path |
| --- | --- |
| ![Screenshot from 2024-02-15
16-50-49](https://github.com/zed-industries/zed/assets/1423607/b4260574-d841-4ded-821d-521f507916d1)
| ![Screenshot from 2024-02-15
16-51-36](https://github.com/zed-industries/zed/assets/1423607/1f32f451-7def-423a-9d69-de2876285b60)
|

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 10:34:54 -08:00
Antonio Scandurra
5df1318e75
Don't use stale layout when view cache is invalidated in GPUI (#7914)
When a view is invalidated, we want to participate in Taffy layout with
an accurate style rather than the dummy style we use when a view is
cached. Previously, we only detected invalidation during paint. This
adds logic to layout as well to avoid using the dummy style when dirty.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-16 19:06:11 +01:00
Antonio Scandurra
aa6926e57a
Revert "Upgrade to Taffy 0.4" (#7896)
Reverts zed-industries/zed#7868

@nicoburns: this seems to break text input in the chat panel, so
reverting this for now.

<img width="365" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/fc47eee9-6049-49c2-be2c-fb91f7d35caf">

It would be great to upgrade to Taffy 0.4 though, so we should figure
out why that particular input breaks.

Release notes:

- N/A
2024-02-16 14:30:31 +01:00
Marshall Bowers
4310b0b8de
Replace full with size_full (#7888)
This PR removes the `full` style method and replaces it with
`size_full`, as the two do the same thing.

This is the generated code for `size_full`:

```rs
#[doc = "Sets the width and height of the element.\n\n100%"]
fn size_full(mut self) -> Self {
    let style = self.style();
    style.size.width = Some((gpui::relative(1.)).into());
    style.size.height = Some((gpui::relative(1.)).into());
    self
}
```

Release Notes:

- N/A
2024-02-15 22:26:49 -05:00
Nico Burns
694e18417e
Upgrade to Taffy 0.4 (#7868)
Upgraded Taffy to v0.4.0 from crates.io (previously using prerelease
version from git).

Code changes required were minor as gpui was already using a recent
version of Taffy.

Release Notes:

- N/A
2024-02-15 14:30:39 -08:00
Dzmitry Malyshau
a41fb29e01
Linux/x11 input handling (#7811)
Implements the basics of keyboard and mouse handling.
Some keys will need special treatment, like Backspace/Delete. In this
PR, all keys are treated as append-only. Leaving this for a follow-up.

I used @gabydd 's branch as a reference (thank you!) as well as
https://github.com/xkbcommon/libxkbcommon/blob/master/doc/quick-guide.md
For future work, I'll also use
https://github.com/xkbcommon/libxkbcommon/blob/master/tools/interactive-x11.c

All commits are separately compileable and reviewable.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-15 11:58:47 -08:00
Roman
41372a96ed
Linux: Fix x11 crash (#7805)
Release Notes:

- N/A
2024-02-14 16:03:03 -08:00
Roman
f62baeda64
gpui: Add Wayland support (#7664)
This PR adds Wayland support to gpui using
[wayland-rs](https://github.com/Smithay/wayland-rs). It is based on
[#7598](https://github.com/zed-industries/zed/pull/7598).

It detects Wayland support at runtime by checking the existence of the
`WAYLAND_DISPLAY` environment variable. If it does not exist or is
empty, the X11 backend will be used. To use the X11 backend in a Wayland
session (for development purposes), you just need to unset
WAYLAND_DISPLAY (`WAYLAND_DISPLAY= cargo run ...`).

At the moment it only creates the window and renders the initial content
provided by `BladeRenderer`, so it can run "Hello world" example.


![image](https://github.com/zed-industries/zed/assets/40907255/1655bc64-4d36-4178-9851-bfe42f03f716)

Todo:
- [x] Add basic Wayland support.
- [x] Add window resizing.
- [x] Add window closing.
- [x] Add window updating.
- [ ] Implement input handling, fractional scaling, and support other
Wayland protocols.
- [ ] Implement all unimplemented todo!(linux).
- [ ] Add window decorations or use custom decorations (like on MacOS).
- [ ] Address other missing functionality.

Release Notes:
- N/A

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 14:50:11 -08:00
Dzmitry Malyshau
8f7a26f397
X11: Continuous Presentation (#7762)
Alternative to #7758, which doesn't involve adding a new trait method
`request_draw`.
Somehow, my whole screen goes blinking black with this when moving the
window, so not ready for landing.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 12:24:12 -08:00
Piotr Osiewicz
75eac4783b
gpui: patch pathfinder_simd to fix nightly build, bump ahash for the … (#7770)
…same reason

Fixes #7644 

Release Notes:

- N/A
2024-02-14 12:55:31 +01:00
Conrad Irwin
b800fe96d2
Fix dealloc of MacWindow (#7708)
We see some panics in the Drop handler for MacWindow

Looking into this, I noticed that our drop implementation was not
correctly
cleaning up the window state.

Release Notes:

- N/A
2024-02-12 20:01:09 -07:00
Greg Morenz
48a4cbad37 Don't move traffic lights while fullscreen
Fixes #4712, or at least works around it. As discussed in the issue,
setting the buttons frames while fullscreen can cause them to render
in the wrong location. This fixes that by simply not moving them when
fullscreen.
2024-02-12 14:17:10 -05:00
Roman
266988adea
gpui: Decouple X11 logic from LinuxPlatform (#7598)
Release Notes:

- Separated Linux platform and X11-specific code, so that we can add
Wayland support now.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-12 10:44:34 -08:00
Dzmitry Malyshau
664a195721
linux: switch to srgb color space output (#7666)
This matches the behavior of the existing Metal backend.

Picks up https://github.com/kvark/blade/pull/76

Release Notes:
- N/A
2024-02-10 20:19:00 -08:00
Dzmitry Malyshau
2b383b854a
linux: fix getting the initial content size (#7604)
Fix found by @h3mosphere (thanks!)

Solves the Vulkan validation on start on some platforms about the
mismatched surface size, e.g.
```
VUID-VkSwapchainCreateInfoKHR-imageExtent-01274(ERROR / SPEC): msgNum: 2094043421 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 ] Object 0: handle = 0x55dff99554c0, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x7cd0911d | vkCreateSwapchainKHR() called with imageExtent = (1920,1080), which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR(): currentExtent = (1920,1016), minImageExtent = (1920,1016), maxImageExtent = (1920,1016). The Vulkan spec states: imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-imageExtent-01274)
```

Release Notes:
- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:34:00 -08:00
Christian Bergschneider
862a9512b5
gpui: Activate window on Linux (#7617)
Release Notes:
- N/A

Hello everyone,
it's me again! This is another todo!(linux) thing in gpui.

Best Regards,
Christian Bergschneider
2024-02-09 10:15:00 -08:00
Kirill Bulatov
5175c8963a
Actually fail on clippy failures (#7619)
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:13:00 -08:00
Antonio Scandurra
0cebf68306
Introduce a new ToggleGraphicsProfiler command (#7607)
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.

Release Notes:

- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
2024-02-09 13:29:40 +01:00
Thorsten Ball
04e1641a29
Properly handle backspace when in dead key state (#7494)
Previously we wouldn't handle Backspace in dead key state correctly:
instead of removing what was typed, we'd insert the text that was in the
dead key state.

Example: on a US English layout, press `opt-u` to end up in a dead key
state with `¨` waiting for the next character to be typed. Type
`backspace`. The `¨` should be removed, but it's not.

With this change, the `backspace` is interpreted instead of being
ignored.

Release Notes:

- Fixed backspace not working for dead keys (i.e. when typing accents or
umlauts)

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-02-09 12:22:12 +01:00
Piotr Osiewicz
f4d7b3e3b1
chore: Bump Rust version to 1.76 (#7592)
Release Notes:

- N/A
2024-02-09 10:45:39 +02:00
h3mosphere
67d280b8cb
Linux: Experiment with CosmicText based Text System (#7539)
This is a rebase of @gabydds text_system updates. with some small
cleanups.

Currently cannot test this as build is not working in linux. Im just
putting it up here before I forget about it.

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-08 22:49:03 -08:00
Dzmitry Malyshau
0ab1094f0c
linux: quit after the last window is closed (#7602)
Release Notes:
- N/A
2024-02-08 21:41:15 -08:00
Christian Bergschneider
07891b4978
gpui: Set window title on Linux (#7589)
Release Notes:
- N/A


Hello everyone,
glad to be contributing to this awesome project! This just fixes a
simple todo!(linux) in gpui.

I also considered setting the window title in the hello world example,
let me know if I should add it in this PR as well.

Best Regards,
Christian Bergschneider
2024-02-08 14:31:14 -08:00
Mikayla Maki
ad88e9754e
Add Linux build CI (#7581)
Release Notes:

- N/A
2024-02-08 12:56:29 -08:00
Antonio Scandurra
67b96b2b40
Replace CADisplayLink with CVDisplayLink (#7583)
Release Notes:

- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-02-08 13:47:12 -05:00
Mikayla Maki
d4be15b2b2
Suppress related warnings, fix nanoid, and get the build green (#7579)
This is in preparation for adding a Linux build step to our CI.

Release Notes:

- N/A
2024-02-08 09:32:53 -08:00
h3mosphere
006e7a77d5
Linux: Fix some crashes from new functions having unimplemented!() (#7567)
Release Notes:

- N/A
2024-02-08 10:53:39 -05:00
Dzmitry Malyshau
d457eef099
blade: fix path rasterization (#7546)
There were mistakes in the blending mode, primitive topology, and the
equation.

![gpui-text-selection](https://github.com/zed-industries/zed/assets/107301/13f1285e-1338-4c87-b1bb-7e426606f939)



Release Notes:
- N/A
2024-02-08 09:08:04 -05:00
Dzmitry Malyshau
00024b791b
Uprev blade to 26bc5e8 (#7556)
Picks up https://github.com/kvark/blade/pull/73 to make it possible to
start experimenting with GLES backend.

Release Notes:
- N/A
2024-02-08 08:41:55 -05:00
Antar
219ec91748
Fix compile errors on Linux (#7527)
Added some missing trait functions and `unimplemented` markings

Release Notes:

- N/A
2024-02-07 18:46:24 -05:00
Mikayla
3a53db6502
Merge branch 'main' into kvark-linux 2024-02-07 12:30:36 -08:00
Max Brunsfeld
6edeea7c8a
Add logic for managing language and theme extensions (#7467)
This PR adds the initial support for loading extensions in Zed.

### Extensions Directory

Extensions are loaded from the extensions directory.

The extensions directory has the following structure:

```
extensions/
  installed/
    extension-a/
      grammars/
      languages/
    extension-b/
      themes/
  manifest.json
```

The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.

Extensions can provide Tree-sitter grammars, languages, and themes.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-07 15:14:50 -05:00
Mikayla
f507698c62
Fix a few out of date warnings 2024-02-07 11:59:52 -08:00
Mikayla
67555ee5b4
Merge branch 'main' into kvark-linux 2024-02-07 11:52:44 -08:00
Mikayla
3734a390b2
Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Antonio Scandurra
07fce7aae1
Stop display link when window is occluded (#7511)
Release Notes:

- Fixed a bug that caused the window to become unresponsive after
foregrounding.

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-07 11:45:30 -07:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Marshall Bowers
c322179bb9
Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
Conrad Irwin
b59e110c59
Attempt to fix random lag (#7506)
Co-Authored-By: Antonio <antonio@zed.dev>
Co-Authored-By: Thorsten <thorsten@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- N/A

**or**

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-07 09:45:49 -07:00
Kieran Gill
ad3940c66f
text rendering: support strikethroughs (#7363)
<img width="1269" alt="image"
src="https://github.com/zed-industries/zed/assets/18583882/d4c93033-b2ac-4ae0-8e12-457f256ee869">

Release Notes:

- Added support for styling text with strikethrough.

Related: 
- https://github.com/zed-industries/zed/issues/5364
- https://github.com/zed-industries/zed/pull/7345
2024-02-07 16:51:27 +02:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Dzmitry Malyshau
e3ae7c4fe0 linux: query window geometry for determining the surface extents 2024-02-07 00:33:40 -08:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Piotr Osiewicz
70e7ea365c
chore: Fix up warnings from cargo +beta check. (#7453)
With upcoming release of 1.76 I did a check of current +beta (which
seems to already be at 1.77). These would cause CI pipeline failures
once 1.77 is out.

Release Notes:

- N/A
2024-02-06 20:36:02 +01:00
Piotr Osiewicz
1446fb7632
Outline a bunch of methods in gpui that leaked SubscriberSet types (#7430)
This takes down LLVM IR size of theme_selector from 316k to ~250k. Note
that I do not care about theme_selector in particular, though it acts as
a benchmark for smaller crates to me ("how much static overhead in
compile time does gpui have").

The title is a bit dramatic, so just to shed some light: by leaking a
type I mean forcing downstream crates to codegen it's methods/know about
it's drop code. Since SubscriberSet is no longer used directly in the
generic (==inlineable) methods, users no longer have to codegen `insert`
and co.

Release Notes:

- N/A
2024-02-06 11:10:15 +01:00
Dzmitry Malyshau
11964dc731 blade: cull mask support for sprites 2024-02-05 23:04:54 -08:00
Dzmitry Malyshau
78f32f30f5 linux: introduce platform callbacks 2024-02-05 21:49:19 -08:00
Dzmitry Malyshau
7721b55808 Refactor cli and gpui dependnecies based on PR review feedback 2024-02-05 21:49:00 -08:00
Mikayla Maki
c7c4166724
Disable extra frames for ProMotion when screen is not active. (#7410)
This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.

Release Notes:

- N/A

Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
2024-02-05 14:48:54 -08:00
Thorsten Ball
583ce44359
Fix cmd+k in terminal and fix sporadic keybind misses (#7388)
This fixes `cmd+k` in the terminal taking 1s to have an effect. It is
now immediate.

It also fixes #7270 by ensuring that we don't set a bad state when
matching keybindings.

It matches keybindings per context and if it finds a match on a lower
context it doesn't keep pending keystrokes. If it finds two matches on
the same context level, requiring more keystrokes, then it waits.



Release Notes:

- Fixed `cmd-k` in terminal taking 1s to have an effect. Also fixed
sporadic non-matching of keybindings if there are overlapping
keybindings.
([#7270](https://github.com/zed-industries/zed/issues/7270)).

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-05 10:55:27 -07:00
Antonio Scandurra
d742b3bfac
Mark the window as dirty when first opening it (#7384)
Otherwise we won't display anything if the window never notifies.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-05 09:09:49 -07:00
Julia
3bf412feff Use window's screen rather than window itself to start display link
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-02-05 11:03:23 -05:00
Dzmitry Malyshau
521b2b12e4 linux: create a hidden window inside the platform
It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
2024-02-04 23:52:22 -08:00
Dzmitry Malyshau
282cc71df9 linux: refactor LinuxPlatform to avoid recursive locking from the window callbacks 2024-02-04 22:37:34 -08:00
Dzmitry Malyshau
1c410c1b99 linux: only tick the main thread tasks and one at a time in the event loop 2024-02-04 19:36:58 -08:00
Dzmitry Malyshau
224fe13f9f blade: fix tile bounds shader FFI 2024-02-04 13:59:41 -08:00
Dzmitry Malyshau
0a5ebee9e5 blade: encapsulate BladeAtlasStorage for indexing 2024-02-04 13:03:16 -08:00
Dzmitry Malyshau
26ca798707 blade: initialize atlas textures 2024-02-04 12:45:18 -08:00
Dzmitry Malyshau
61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau
aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau
d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau
c5ff46e14f blade: fix shadow vertex bounds 2024-02-03 23:51:37 -08:00
Dzmitry Malyshau
cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau
d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00
Antonio Scandurra
ae2c23bd8e
Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Dzmitry Malyshau
59642bf29a blade: point to master, remove the override 2024-02-03 14:13:36 -08:00
Kirill Bulatov
c9a53b63a7
Fix the compilation error (#7328)
Follow-up of https://github.com/zed-industries/zed/pull/7326

Release Notes:

- N/A
2024-02-03 18:52:03 +02:00
Kirill Bulatov
1ab0af2fa3
Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio Scandurra
54aecd21ec
Remove unnecessary focus_invalidated field (#7320)
I believe at some point this was used for tests but it doesn't seem
necessary anymore.

Release Notes:

- N/A
2024-02-03 05:41:58 -07:00
Antonio Scandurra
c906fd232d
Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.

Release Notes:

- Improved GPU memory usage.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-03 05:27:08 -07:00
Dzmitry Malyshau
2e32f5867e linux: various fixes across the crates to make it compile 2024-02-03 00:06:20 -08:00
Dzmitry Malyshau
7c7aad5e76 blade: port underline shader 2024-02-02 23:04:56 -08:00
Dzmitry Malyshau
04e49dc493 blade: refactor the atlas to not own the command encoder 2024-02-02 22:22:18 -08:00
Conrad Irwin
1a82470897
Open URLs with cmd-click (#7312)
Release Notes:

- Added ability to cmd-click on URLs in all buffers

---------

Co-authored-by: fdionisi <code@fdionisi.me>
2024-02-02 22:05:28 -07:00
Antonio Scandurra
15edc46827
Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Marshall Bowers
115f0672fb
gpui: Add support for observing window appearance (#7294)
This PR adds support to GPUI for observing when the appearance of a
window changes.

Based on the initial work done in
https://github.com/zed-industries/zed/pull/6881.

Release Notes:

- N/A
2024-02-02 13:13:35 -05:00
Antonio Scandurra
a0b52cc69a
Scope line layout cache to each window (#7235)
This improves a performance problem we were observing when having
multiple windows updating at the same time, where each window would
invalidate the other window's layout cache.

Release Notes:

- Improved performance when having multiple Zed windows open.

Co-authored-by: Max Brunsfeld <max@zed.dev>
2024-02-02 09:11:20 -08:00
Antonio Scandurra
659423a4a1
Use Mutex instead of a RefCell to acquire/release instance buffers (#7291)
This fixes a panic happening when releasing an instance buffer.
Releasing the buffer happens on a different thread but the borrow
checker was not catching it because the metal buffer completion handler
API doesn't have a `Send` marker on it.

Release Notes:

- N/A
2024-02-02 09:53:07 -07:00
Thorsten Ball
3d76ed96f5
Use command_buffer.wait_until_scheduled in metal renderer (#7283)
This commit goes back to using `wait_until_scheduled` as opposed to
`wait_until_completed`. What this means, however, is that another draw
could take place before the previous one finished. When that happens we
don't want to reuse the same instance buffer because the GPU is actively
reading from it, so we use a pool instead.

Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-02-02 09:09:58 -07:00
Thorsten Ball
2940a0ebd8
Revert "Avoid excessive blocking of main thread when rendering in direct mode (#7253)" (#7272)
This reverts commit 020c38a891 because it
leads to glitches when selecting text.



https://github.com/zed-industries/zed/assets/1185253/78c2c184-bc15-4b04-8c80-a23ca5c96afa



Release Notes:

- N/A
2024-02-02 10:33:08 +01:00
Dzmitry Malyshau
c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau
fdaffdbfff linux: path rasterization shader 2024-02-01 22:56:50 -08:00
Dzmitry Malyshau
05c42211fe linux: implement RWH for LinuxWindow 2024-02-01 22:05:59 -08:00
Dzmitry Malyshau
ed679c9347 WIP path rasterization 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
ce84a2a671 linux: refactor window structure, support move callback 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
c9ec337034 linux: share corner picking code between shaders 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
666b134d20 linux: shadow rendering 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
8aa768765f linux: basic quad renderer logic 2024-02-01 21:41:15 -08:00
Dzmitry Malyshau
503ac7a251 linux: work around the mutex locks for request_frame and resize 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau
74fde5967b linux: hook up render event, basic renderer command buffer 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau
7f8c64aa6c linux: port from x11rb to xcb and hook up RawWindowHandle 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau
aed363d3c7 x11: create window and route events 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau
cefc98258f linux: hook up X11rb for Window creation 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau
e95bf24a1f linux: basic window, display, and atlas 2024-02-01 21:29:07 -08:00
Dzmitry Malyshau
b0376aaf8f linux: start the text system 2024-02-01 21:28:37 -08:00
Dzmitry Malyshau
ca62d22147 linux: implement dispatcher, add dummy textsystem 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau
d675abf70c Add Linux platform, gate usage of CVImageBuffer by macOS 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau
ef4ef5f0e8 Add blade dependency 2024-02-01 21:27:43 -08:00
Max Brunsfeld
020c38a891
Avoid excessive blocking of main thread when rendering in direct mode (#7253)
Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-01 15:39:41 -08:00
Antonio Scandurra
5424c8bfd5
Introduce a fast path for drawing quads with no borders / corner radii (#7231)
This will introduce an extra conditional but saves us from doing a bunch
of math in the simple case of drawing simple rectangles that aren't
rounded or don't have borders.


![Figure_1](https://github.com/zed-industries/zed/assets/482957/cba95ce2-2d9a-46ab-a142-35368334eb75)

Release Notes:

- Improved rendering performance.
2024-02-01 09:49:27 -08:00
Conrad Irwin
2187513026
app version to server (#7130)
- Send app version and release stage to collab on connect
- Read the new header on the server

Release Notes:

- Added the ability to collaborate with users on different releases of
Zed.
2024-01-31 15:46:24 -07:00
Piotr Osiewicz
5941102aac
gpui: Add runtime-shaders feature so that Xcode.app is no longer necessary for Nix-based workflows (#7148)
Release Notes:

- N/A

Co-authored-by: Niklas <niklas@niklaskorz.de>
2024-01-31 17:37:16 +01:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Marshall Bowers
2e7f9c48bb
Use fully-qualified name to avoid an unused import (#7104)
This PR adjusts how we implement `Global` conditionally to avoid an
unused import when compiling in release mode.

Release Notes:

- N/A
2024-01-30 14:57:54 -05:00
Mikayla Maki
a54eaaecee
Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Marshall Bowers
1d794dbb37
Only impl Global for DebugBelow when compiling with debug_assertions (#7102)
This PR fixes this error when compiling a release build:

<img width="504" alt="Screenshot 2024-01-30 at 2 30 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/96470735-2b9e-4945-b4c3-c86ef0168b8c">

`DebugBelow` only exists when compiling with `debug_assertions`, so we
only want to implement it using that same criterion.

Release Notes:

- N/A
2024-01-30 14:37:29 -05:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Conrad Irwin
c07355265f
Add logging for the font_descriptor panic (#7097)
Release Notes:

- Fixed a panic caused by an inconsistency in font metrics.
2024-01-30 11:16:43 -07:00
Marshall Bowers
2980f0508c
Rework loading images from files (#7088)
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:

> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.

`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.

Release Notes:

- N/A
2024-01-30 11:26:02 -05:00
Marshall Bowers
6c7893db35
Rename SharedUrl to SharedUri (#7084)
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.

I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.

I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

Release Notes:

- N/A
2024-01-30 09:54:23 -05:00
Hans
843916d585
Fix two typos (#7056) 2024-01-30 10:17:06 +02:00
Bennet Bo Fenner
dd74643993
gpui: Support loading image from filesystem (#6978)
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.

API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`

Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)

// load from filesystem
img(SharedUrl::file(...))
```

This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.

I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">

**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
2024-01-29 21:56:51 -08:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
Julia
941e838be9 Prevent z-index id shuffle when number of z-indicies in the scene change 2024-01-29 13:08:40 -05:00
Julia
849a1324f7 Fix hovering over elements nested inside their parents
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2024-01-29 13:08:40 -05:00
Piotr Osiewicz
8fbc88b708
Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Piotr Osiewicz
f7b6bfefe6
chore: Remove rerun-if-changed clause that might cause spurious rebuilds (#4193)
Something is stomping over the timestamp of generated scene.h right
after the build script finishes:
`Dirty gpui v0.1.0 (/Users/someonetoignore/work/zed/zed/crates/gpui):
the file target/debug/build/gpui-ca04eedfe8d0e13c/out/scene.h has
changed (1705922004.637000680s, 1s after last build at
1705922003.507431315s)`
^ That's an output of `-v` flag added to either `cargo run` or `cargo
build`.
This comes up when you do `cargo build` followed by `cargo run` or
another `cargo build`; the artifact is not getting reused, even though
it should be possible?
Release Notes:
- N/A
2024-01-28 15:35:53 +01:00
William Desportes
ac3e0afb3d
fix: move anyhow dependency to dependencies (#6866)
Was moved by mistake in: ebbe52e6b0

This was throwing errors everywhere on Linux because anyhow is needed by
the code and is not macOS dependent.


Release Notes:

- N/A
2024-01-27 16:08:06 +02:00
Conrad Irwin
8bc105ca1d
Simplify Membership Management (#6747)
Simplify Zed's collaboration system by:
- Only allowing member management on root channels.
- Disallowing moving sub-channels between different roots.
- Disallowing public channels nested under private channels.

This should make the mental model easier to understand, and makes it
clearer
who has what access. It is also significantly simpler to implement, and
so
hopefully more performant and less buggy.

Still TODO:
- [x] Update collab_ui to match.
- [x] Fix channel buffer tests.

Release Notes:

- Simplified channel membership management.
2024-01-26 11:17:16 -07:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Christian Clauss
cff2e8bbe0 Fix typos discovered by codespell 2024-01-25 18:32:32 +01:00
gmorenz
dd07d2f8a2
Update cocoa to crates.io version (#6452)
https://github.com/servo/core-foundation-rs/pull/457 was released in
cocoa 0.25, so this patch dependency on github can be removed.

Release Notes:

- N/A
2024-01-25 10:04:29 +02:00
Conrad Irwin
1c2859d72b
collab errors (#4152)
One of the complaints of users on our first Hack call was that the error
messages you got when channel joining failed were not great.

This aims to fix that specific case, and lay the groundwork for future
improvements.

It adds two new methods to anyhow::Error

* `.error_code()` which returns a value from zed.proto (or
ErrorCode::Internal if the error has no specific tag)
* `.error_tag("key")` which returns the value of the tag (or None).

To construct errors with these fields set, you can use a builder API
based on the ErrorCode type:

* `Err(ErrorCode::Forbidden.anyhow())`
* `Err(ErrorCode::Forbidden.message("cannot join channel").into())` - to
add any context you want in the logs
* `Err(ErrorCode::WrongReleaseChannel.tag("required", "stable").into())`
- to add structured metadata to help the client handle the error better.


Release Notes:

- Improved error messaging when channel joining fails.
2024-01-24 23:23:58 -07:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Sean Aye
5fcc75be1f
gpui: Add hello world example (#6465)
Added hello world example to the gpui crate copied from https://gpui.rs

Release Notes:

- N/A
2024-01-25 01:03:53 -05:00
Conrad Irwin
249a6da54a Fix circular locking in prompts
Sometimes Cocoa calls app delegate methods (notably the display link)
while we're calling Cocoa methods. This causes a deadlock unless we
are careful to run cocao methods while we're not holding our internal
locks
2024-01-24 19:40:01 -07:00
Joseph T. Lyons
40dbe15b2a Update all links point to community 2024-01-24 15:11:17 -05:00
Mikayla Maki
a7368904f3
Revert "Ensure that notify observations are sent during Window::draw()" 2024-01-24 10:50:52 -08:00
Patrick Dubroy
291f353085
Fix registers link in README.md (#5389)
It looked to me that `registers` was intended to be a link here...if I'm
wrong, feel free to ignore :-)

Release Notes:

- N/A
2024-01-24 13:21:08 -05:00
Antonio Scandurra
4665b9afb6
Improve startup time (#4248)
Since our last measurements, startup time in Zed had regressed quite
significantly. This was due to several issues:

- We were loading IBMPlex, which we're not really using in the UI.
- Images were being parsed in the foreground, thus blocking the main
thread
- Language models (for semantic index and assistant) were being loaded
in the foreground, thus blocking the main thread
- Interaction with the keychain was blocking the main thread

In addition to these, with this pull request we will now deserialize the
items for a pane in parallel, as opposed to doing so sequentially.

All combined, when running the zed binary directly this brings startup
time from ~350ms to ~210ms on my machine.

Release Notes:

- Improved startup time.
2024-01-24 15:39:05 +01:00
Antonio Scandurra
25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla Maki
b9218ae80b
Add module documentation to GPUI and make gpui.rs example compile (#4241)
[[PR Description]]

Release Notes:

- N/A
2024-01-24 05:19:15 -08:00
Antonio Scandurra
92b0184036 Load images in the background 2024-01-24 13:15:31 +01:00
Antonio Scandurra
526ea40005
Log if element arena allocation is >80% (#4246)
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.

This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.

Release Notes:

- N/A
2024-01-24 12:48:05 +01:00
Thorsten Ball
e01850642f
Cache font-missing result to avoid unnecessary lookups (#4245)
This fixes the performance problem we saw in
https://github.com/zed-industries/community/issues/2405.

In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.

This changes that and does cache the font-is-missing result.

Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.

Release Notes:

- Improved rendering performance when configured fonts are missing on
the system.
2024-01-24 11:07:11 +01:00
Thorsten Ball
18f5752f04 Log if element arena allocation is >80%
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.

This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-24 11:03:28 +01:00
Thorsten Ball
4800991f28 Cache font-missing result to avoid unnecessary lookups
This fixes the performance problem we saw in https://github.com/zed-industries/community/issues/2405.

In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.

This changes that and does cache the font-is-missing result.

Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-24 10:38:38 +01:00
Antonio Scandurra
b640e0e7af Increase capacity of element arena to 8MB
This fixes a panic we just saw on nightly. It's the first time we
see this panic, so I think it's pretty safe to assume having twice as
much capacity will fix it.
2024-01-24 10:14:26 +01:00
Mikayla
ce0ff819f9
Fix more tests 2024-01-23 21:49:05 -08:00
Mikayla
fa6acc385f
Add note about discord 2024-01-23 21:41:06 -08:00
Mikayla
ce7cd5a077
Copy GPUI documentation to README 2024-01-23 21:35:01 -08:00
Mikayla
d80959d64e
Add module documentation to GPUI and make gpui.rs example compile 2024-01-23 21:29:12 -08:00
Marshall Bowers
c07e416dc0
Clean up gpui docs (#4240)
This PR does some cleanup of the `gpui` docs, making sure we're linking
things appropriately and following good Rust documentation style.

Release Notes:

- N/A
2024-01-23 23:20:05 -05:00
Mikayla Maki
1aa02ac4b6
Ensure that notify observations are sent during Window::draw() (#4236)
This PR fixes a bug in GPUI where the observation API would not be
triggered if a focus event caused a `notify()`

Release Notes:

- N/A
2024-01-23 20:17:34 -08:00
Mikayla
83363008f9
Call notify observers during Window::draw() 2024-01-23 16:52:34 -08:00
Marshall Bowers
63d86fb137
Add barebones GPUI README (#4235)
This PR adds a barebones README to the `gpui` crate, just so folks have
somewhere to land on when we link them here from
[gpui.rs](https://www.gpui.rs/).

We can flesh this out as we go.

Release Notes:

- N/A
2024-01-23 19:22:49 -05:00
Mikayla Maki
9f6072c6b6
Revert "Improve completion, action and shared project popovers' layout" 2024-01-23 15:26:11 -08:00
Kirill Bulatov
bf35b78380 Allow both action and completion lists to occupy max width and height of its element 2024-01-23 22:42:06 +02:00
Julia
c4a028d38d
Make was_top_layer_under_active_drag more closely match logic of was_top_layer (#4222)
Release Notes:

- N/A
2024-01-23 14:04:49 -05:00
Julia
21d6751c48 Make was_top_layer_under_active_drag more closely match logic of was_top_layer
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2024-01-23 12:44:23 -05:00
Conrad Irwin
61dfec2b75
Add keymatch modes so terminal can have cmd-k (#4219)
This isn't my favorite idea of a fix, but it does work for now, and it
seems likely the terminal will need to configure other aspects of action
dispatch in the future.

In the future we should explore making it possible to do this via the
keymap, either by making disabling bindings more robust; or by having a
way to indicate immediate mode per binding.

Release Notes:

- Fixed a bug where cmd-k in terminal took 1s
2024-01-23 10:23:45 -07:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Conrad Irwin
056da0a0f1 Add keymatch modes so terminal can have cmd-k
This isn't my favorite idea of a fix, but it does work for now, and it
seems likely the terminal will need to configure other aspects of action
dispatch in the future.

In the future we should explore making it possible to do this via the
keymap, either by making disabling bindings more robust; or by having a
way to indicate immediate mode per binding.
2024-01-23 09:37:44 -07:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Thorsten Ball
bf843e2131 Cache last used layer_id for StackingOrder
This optimizes rendering time by saving computation of the layer_id and
comparison when inserting it into the `BTreeMaps`.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-23 11:46:11 +01:00
Conrad Irwin
5a9f1e4eb7
fix local collab tests (#4209)
I was unable to run the collab tests locally because I would run out of
file descriptors.

From some digging it turned out that tokio allocates a new file
descriptor to do work on the CurrentThread using KQUEUE.

We create a new tokio Runtime with each database connection, and these
database connections were being retained by the Client, which is
retained by the Context.

Cleaning up our leaked contexts (and an unrelated retain cycle in the
UserStore) fixes the problem (though does make me
wonder if a different approach might be preferrable).

Release Notes:

- N/A
2024-01-22 23:17:23 -07:00
Conrad Irwin
d4e83e48bd Fix docs 2024-01-22 23:10:53 -07:00
Conrad Irwin
0b1b758f02 Fix leaking test contexts
I was unable to run the collab tests locally because I would run out of
file descriptors.

From some digging it turned out that tokio allocates a new file
descriptor to do work on the CurrentThread using KQUEUE.

We create a new tokio Runtime with each database connection, and these
database connections were being retained by the Client, which is
retained by the Context.

Cleaning up our leaked contexts fixes the problem (though does make me
wonder if a different approach might be preferrable).
2024-01-22 23:05:54 -07:00
Mikayla
a241a13d60
fix test 2024-01-22 19:42:25 -08:00
Mikayla
938b84c045
Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla
eab2e21126
Document more styling functions 2024-01-22 19:31:31 -08:00
Mikayla
a99d5b87e8
WIP: text_system 2024-01-22 19:30:40 -08:00
Mikayla
0c3fb449f0
Document geometry 2024-01-22 19:30:40 -08:00
Mikayla
1902df9316
WIP: Start geometry crate 2024-01-22 19:30:40 -08:00
Mikayla
1f94463ce2
Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Kirill Bulatov
a75fa35a08 Fix the fonts panic
co-authored-by: Piotr <piotr@zed.dev>
2024-01-23 00:23:48 +02:00
Conrad Irwin
2445df8bdd Remove unused import? 2024-01-22 13:37:14 -07:00
Conrad Irwin
a1c4716eeb
Potential fix for #2422 (#4197)
- it seems like layer.drawable_size() is 0,0 in metal_renderer.rs:189 
- we set this in two places:
    - in response to a CALayerDelegate setFrameSize: event
- in response to a CALayerDelegate viewDidChangeBackingProperties:
event.
- it looks like if we don't set it in either of these cases we get a
different failure mode: the view is zoomed just wrong.
- That said, I can reproduce the screenshot if .scale_factor() returns
0.
- This might happen if [nativeWindow screen] is nil, which happens when
the window is off screen.
    - possible that zed started with offscreen window?
- I would expect that viewDidChangeBackingProperties would fire when
that changed.
    - potential fix: default to 2.0

Release Notes:

- Fixed Zed occasionally rendering blank on laungh
([#2422](https://github.com/zed-industries/community/issues/2422)).
2024-01-22 11:25:02 -07:00
Mikayla Maki
e896941981
Fix certain hovers being cut off (#4196)
Release Notes:

- Fixes a bug where the bottom of hover popovers would be cut off
([#2434](https://github.com/zed-industries/community/issues/2434)).
2024-01-22 10:19:39 -08:00
Conrad Irwin
72cb865108
jk (#4189)
Add support for mapping `jk` to escape in vim mode.

This changes the behaviour of the keymatches when there are pending
matches.

Before: Even if there was a pending match, any complete matches would be
triggered and the pending state lost.

After: If there is a pending match, any complete matches are delayed by
1s, or until more keys are typed.

Release Notes:

- Added support for mapping `jk` in vim mode
([#2378](https://github.com/zed-industries/community/issues/2378)),
([#176](https://github.com/zed-industries/community/issues/176))
2024-01-22 11:12:43 -07:00
Conrad Irwin
41a99c686b Potential fix for #2422 2024-01-22 11:10:15 -07:00
Mikayla
6419df82ee
Fix certain hovers being cut off 2024-01-22 09:49:07 -08:00
Conrad Irwin
c49477746e TYPO 2024-01-22 09:56:59 -07:00
Conrad Irwin
0903d29ab3 Improve logic for reused bindings, add docs. 2024-01-22 09:53:04 -07:00
Julia
3b3252b040 Rewrote and documented was_top_layer logic
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 11:50:47 -05:00
Julia
455d5eeb89 Preserve stacking order ID order when reusing cached view state
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 10:50:52 -05:00