Commit Graph

556 Commits

Author SHA1 Message Date
Dustin Carlino
3187fc7ef8 replace MultiText with DrawBoth 2019-12-09 13:03:28 -08:00
Dustin Carlino
954ac97a9f started a histogram to show relative trip durations for fixing traffic
signals. lots of work needed.
2019-12-09 12:50:55 -08:00
Dustin Carlino
4e96363398 tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
2019-12-08 13:44:43 -08:00
Dustin Carlino
5a7314d137 Add color rewriting and stroke support for SVG images. Cut over more
images, discovering some break...
2019-12-08 12:46:56 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
345346a33d tune the tail lights some more 2019-12-07 18:17:00 -08:00
Dustin Carlino
e567d14fc2 silently add hotkeys to challenge picker screen for my own sanity 2019-12-07 13:29:34 -08:00
Dustin Carlino
050b9ea629 simpler turn arrows -- just plain left/right, not angle of exact turn 2019-12-07 13:21:40 -08:00
Dustin Carlino
8c98f9dc87 make cars asymmetric, so the front is easier to spot 2019-12-07 13:17:08 -08:00
Dustin Carlino
c4b0c12797 new default color scheme to use different colors for cars 2019-12-07 12:57:31 -08:00
Dustin Carlino
61ef9f0b33 adding turn lanes to the tutorial level 2019-12-07 10:44:05 -08:00
Dustin Carlino
7434ff44e1 hide savestating controls in debug mode. they interact poorly with map edits. 2019-12-07 09:38:06 -08:00
Dustin Carlino
3e629e504d grouping challenges into stages. no completion tracking yet. 2019-12-06 14:20:33 -08:00
Dustin Carlino
89a3d1cf5f one generic prebake method to rule them all 2019-12-06 13:45:15 -08:00
Dustin Carlino
5f8fe5e6a8 hack in a second scenario on a synthetic map, just to start to figure out how to organize this 2019-12-06 11:33:01 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
5e646c0dbd move prebaked analytics back to gameplay runner. now that they depend on scenario and map, automatically loading them is harder, and it's confusing to be all the way up in UI. 2019-12-04 17:15:33 -08:00
Dustin Carlino
1753a40a25 prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
2019-12-04 16:36:01 -08:00
Dustin Carlino
e4ab4739df squeezing in a challenge for the first traffic signal tutorial.
prototyping some new abstractions for specifying demand.
2019-12-04 15:12:18 -08:00
Dustin Carlino
e308fa666b prevent loadign edits that dont fit the current gameplay mode 2019-12-04 14:10:18 -08:00
Dustin Carlino
a654f7ddc7 be able to show intersection delay over time 2019-12-04 11:15:10 -08:00
Dustin Carlino
d0cdf2412d record intersection delays in analytics 2019-12-04 10:48:36 -08:00
Dustin Carlino
c329ce6522 remove unusd neighborhood summary tool 2019-12-03 15:18:27 -08:00
Dustin Carlino
394e14270f simple final score for fixing traffic signals 2019-12-03 15:01:06 -08:00
Dustin Carlino
10e44dd0b8 move dev flag into options 2019-12-03 14:36:51 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
72c68aa320 remove old census popdat stuff 2019-12-03 11:42:02 -08:00
Dustin Carlino
6695f72847 organize abstutil paths internally a bit, inching towards organizing data/ dir 2019-12-03 11:15:17 -08:00
Dustin Carlino
71854bc959 toggle color scheme in options panel 2019-12-03 10:56:47 -08:00
Dustin Carlino
3fc4684fec starting an options panel, with a way to toggle traffic signal rendering style 2019-12-03 10:39:16 -08:00
Dustin Carlino
7ddd9cb277 try an experiment to draw traffic signals using the editing boxes 2019-12-03 10:21:50 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
6170792328 centralize a little more path building in abstutil 2019-12-02 20:49:55 -08:00
Dustin Carlino
720f9b8b30 similar for writing 2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141 panic early with a nice error if we cant read a binary or json file 2019-12-02 20:35:20 -08:00
Dustin Carlino
b533377159 come up with some building address when there are no building tags 2019-12-02 15:00:53 -08:00
Dustin Carlino
3267ec4068 switch some UI stuff to use new analytics, get rid of the old FinishedTrips cruft. remove the a/b test scoreboard for now; not sure what info is needed, and a/b test mode is a bit dormant anyway now 2019-12-02 14:55:47 -08:00
Dustin Carlino
a0956995c9 start to display more detailed breakdown of active agents 2019-12-02 14:44:03 -08:00
Dustin Carlino
27213995e5 split out a histogram for percentages. for now, duplicate code 2019-12-02 14:19:50 -08:00
Dustin Carlino
f483d7ea85 some analytics on how long people spend parking. need a histogram still 2019-12-02 12:15:38 -08:00
Dustin Carlino
200b3c8c95 avoid crash in minimap 2019-12-01 15:37:26 -08:00
Dustin Carlino
e30b1975b0 also use new loading screen for +10min jump 2019-12-01 14:28:29 -08:00
Dustin Carlino
8039680b95 showing start, current position, end of trip in the new explorer too.
cutting over to this instead of the old warping item slider one
2019-12-01 14:24:11 -08:00
Dustin Carlino
c842d6847e nicer time warp screen 2019-12-01 13:20:36 -08:00
Dustin Carlino
c9db17415d adjusting layouting 2019-11-30 10:09:31 -08:00
Dustin Carlino
295f5b7786 managed widgets are now glued to flexbox rows and columns. need to plumb
more style options, but this was the crux
2019-11-30 09:15:51 -08:00
Dustin Carlino
dbd83d0805 draw trip phase paths as traces, not with road colorer, to get that vital detail 2019-11-29 14:58:56 -08:00
Dustin Carlino
8a93265a4b draw phases of a trip route 2019-11-29 14:04:09 -08:00
Dustin Carlino
8d34759b7c start tracking and debugging phases of a trip 2019-11-29 13:15:10 -08:00
Dustin Carlino
1648b56009 fix crashes in all trip viz 2019-11-29 11:57:25 -08:00
Dustin Carlino
5fd067ea62 adding roboto 2019-11-29 10:17:14 -08:00
Dustin Carlino
6c6113d1bc ripping text data out of canvas 2019-11-28 22:41:08 -08:00
Dustin Carlino
14cabd3686 remove the old speed controls (used in all trip viz debug mode, which is broken anyway right now, and a/b test mode, which is in hiatus right now anyway) 2019-11-28 13:57:47 -08:00
Dustin Carlino
1a9c78b5fe tuning a few last things with the speed panel for now 2019-11-28 13:45:08 -08:00
Dustin Carlino
6fcf8d4478 redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
2019-11-28 10:31:55 -08:00
Dustin Carlino
229bac4149 plumb tooltips for image buttons. small refactor making a
color+rectangle for an image. organizing NewSpeedControls a bit
2019-11-28 09:55:56 -08:00
Dustin Carlino
d553530ee7 prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
2019-11-27 15:42:19 -08:00
Dustin Carlino
e1156a6384 print negative durations properly 2019-11-27 13:20:31 -08:00
Dustin Carlino
3d614ed763 helper for duration to make real-time seconds 2019-11-27 13:16:49 -08:00
Dustin Carlino
2c49d68a0f last lingering cleanups for Duration / Time types 2019-11-27 13:12:19 -08:00
Dustin Carlino
c6bfab7cde cutover scenrio-layer stuff to use Time 2019-11-27 12:50:52 -08:00
Dustin Carlino
819e27aa5d cutover sim time (via the API) to time 2019-11-27 11:49:57 -08:00
Dustin Carlino
e109c6b5a4 switch sim analytics to use Time 2019-11-27 11:06:57 -08:00
Dustin Carlino
b8bb2667c2 click minimap to warp 2019-11-27 10:10:55 -08:00
Dustin Carlino
c0cfbde4ec add a bit of padding to the minimap, pick an initial zoom to fit the entire width, and clip using scissor test 2019-11-27 09:55:08 -08:00
Dustin Carlino
082ae0cea1 simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway 2019-11-27 09:15:46 -08:00
Dustin Carlino
de0847073b start prototyping the minimap. discovering some problems, but a solid
start.
2019-11-26 22:03:58 -08:00
Dustin Carlino
b47a186373 unify the two JustDraw things 2019-11-26 13:55:16 -08:00
Dustin Carlino
13b1e86fb7 unify the two button types 2019-11-26 13:41:05 -08:00
Dustin Carlino
c87c043286 unify two button types, and use proper bbox for images 2019-11-25 22:00:36 -08:00
Dustin Carlino
431df09312 fix a crash when changing scenario 2019-11-25 21:39:05 -08:00
Dustin Carlino
188b2fd372 adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
d66daa22f0 adding some hotkeys back to the main menu. not sure how to communicate them yet. 2019-11-25 18:37:59 -08:00
Dustin Carlino
863e587d53 when exiting sim mode, reset to main menu state. reset the stack if we entered from a challenge. this also introduces dev buttons if we entered dev mode 2019-11-25 18:21:55 -08:00
Dustin Carlino
9ba4f83ca4 remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon 2019-11-25 17:58:55 -08:00
Dustin Carlino
dfd036300b refactor: make text_dims return ScreenDims. also, update the logo image 2019-11-25 17:38:37 -08:00
Dustin Carlino
a4d5aa766b widget wrapper for drawing text, so we can layout it 2019-11-25 17:19:22 -08:00
Dustin Carlino
b1bc7de2e8 prototype flexbox support via stretch. it unbreaks the challenge picker
screen, to start. :)
2019-11-25 16:51:45 -08:00
Dustin Carlino
e1496acf70 toggle dev mode at runtime 2019-11-25 15:23:17 -08:00
Dustin Carlino
a8aa8f526d implement the challenge picker screen 2019-11-25 11:54:15 -08:00
Dustin Carlino
573edbd13e adding the logo to the title screen and filling out some credits 2019-11-24 19:09:07 -08:00
Dustin Carlino
042db55009 try out a managed GUI state with, gasp, callbacks 2019-11-24 17:53:13 -08:00
Dustin Carlino
3511669c4e ripped out the old splash screen entirely now, new about screen 2019-11-24 17:05:44 -08:00
Dustin Carlino
305cad0563 stubbed out start to main menu screen 2019-11-24 15:46:45 -08:00
Dustin Carlino
56e2b6f81e move the screensaver to the title screen 2019-11-24 15:27:59 -08:00
Dustin Carlino
1440a8630b prototyping a text button, using it for a title screen 2019-11-24 15:23:28 -08:00
Dustin Carlino
941b423b16 make conversion from ScreenPt to Pt2D a bit easier 2019-11-24 14:42:46 -08:00
Dustin Carlino
aa4a002fb4 fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason 2019-11-24 08:55:37 -08:00
Dustin Carlino
888e405146 actually, auto-group textures into groups based on size. too tedious otherwise. 2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3 fix the 16 texture limit on mac properly, by using texture arrays for icons 2019-11-24 07:38:32 -08:00
Dustin Carlino
640fcae07e temporary workarounds for the hackathon, will revert later 2019-11-23 12:03:23 -08:00
Dustin Carlino
1145bbc8e6 overhaul ControlTrafficSignal to natively understand TurnGroups. but
it... didn't solve the problem of a left turn yield going first?!
2019-11-22 18:42:44 -08:00
Dustin Carlino
15a401205b preview stuff using a traffic signal from the editor 2019-11-22 15:10:03 -08:00
Dustin Carlino
e7bda09978 simple perf boosts: avoiding some unnecessary GPU uploads every frame 2019-11-22 14:06:44 -08:00
Dustin Carlino
44128b3615 hanle turn groups a bit more correctly in ControlTrafficSignal... but
not yet natively
2019-11-22 12:11:04 -08:00
Dustin Carlino
17c5532aca store the turn groups in the traffic signal 2019-11-22 11:36:50 -08:00
Dustin Carlino
a3f1261557 precompute TurnGroup stuff 2019-11-22 10:55:04 -08:00
Dustin Carlino
1f972e5afb handle crosswalks too 2019-11-21 16:55:40 -08:00
Dustin Carlino
55eead8ec7 improve turn block rendering 2019-11-21 16:04:53 -08:00
Dustin Carlino
aa1d7faa00 prototyping turn grouping for editing and understanding traffic signals.
half-baked, but worth moving forwards. starting to rip out old turn icon
stuff (oops, accidentally squished into this commit)
2019-11-21 15:09:57 -08:00
Dustin Carlino
318b467f69 add in traffic signal offset end-to-end 2019-11-21 10:18:01 -08:00
Dustin Carlino
f39bb7c6cb center pedestrians on bldg front paths, and group them into crowds when
appropriate
2019-11-21 09:57:01 -08:00
Dustin Carlino
d40002bb17 restrict types of edits in traffic signal fixing challenge 2019-11-21 09:24:49 -08:00
Dustin Carlino
54a58f865c argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again. 2019-11-20 21:57:52 -08:00
Dustin Carlino
aa4805cfeb some tools to debug why prebaked analytics arent matching 2019-11-20 17:01:12 -08:00
Dustin Carlino
608ecd4075 refactor how overlays are constructed 2019-11-20 16:28:17 -08:00
Dustin Carlino
7b4dc902af starting a new challenge, just focusing on fixing traffic siggies 2019-11-20 16:09:19 -08:00
Dustin Carlino
60d59c4fc1 dont let player leave traffic sig editor with missing turns 2019-11-20 15:42:25 -08:00
Dustin Carlino
6fa9003898 turbocharge speed controls in dev mode 2019-11-20 12:52:51 -08:00
Dustin Carlino
ba2206d02a be able to start and end bike trips on bike lanes. use driving
blackholes for now.
2019-11-19 14:10:02 -08:00
Dustin Carlino
ade23dac5f also prompt to save edits before loading different edits. refactor some of the flow 2019-11-19 12:27:11 -08:00
Dustin Carlino
e26a6640a5 last chance to save unnamed edits when quitting 2019-11-19 12:05:58 -08:00
Dustin Carlino
c7fbaaf7e1 reset edits when leaving sandbox mode 2019-11-19 11:47:40 -08:00
Dustin Carlino
e435f5f4f5 add edits to the challenge splash screen 2019-11-18 13:51:11 -08:00
Dustin Carlino
71fec285b8 draw buildings on top of tunnels in zoomed-in view too 2019-11-18 13:03:31 -08:00
Dustin Carlino
788258288d make bulk lane edit safer too 2019-11-18 11:17:21 -08:00
Dustin Carlino
7b05276b68 do same validity checks before reverting lane types. otherwise you can orphan a bus stop 2019-11-18 11:03:54 -08:00
Dustin Carlino
0c2bd1ec0c no need to clobber stop signs when lanes nearby are edited. also, er, i
bricked setting lane types -- fixed ><
2019-11-18 10:43:53 -08:00
Dustin Carlino
463ed7022e small fixes/cleanups to map layer:
- print highest cost in heatmap over all turns
- rm defunct label support for roads/bldgs
- trim out unused methods from Map
- making spawner go through sim layer to get paths, consolidating a bit
2019-11-18 10:33:36 -08:00
Dustin Carlino
c58694ac8d avoid no-op edits 2019-11-17 18:48:28 -08:00
Dustin Carlino
c148016877 compress edits when saving 2019-11-17 18:36:07 -08:00
Dustin Carlino
bd108b8d9a redraw stop signs and traffic signals as changes happen 2019-11-17 18:05:35 -08:00
Dustin Carlino
8c2d383fd7 undo button, and displaying last 5 edits 2019-11-17 17:02:14 -08:00
Dustin Carlino
83352965b0 woops, forgot about a block of commented stuff in apply_edits. prevent
orphaning a bus stop
2019-11-17 12:44:24 -08:00
Dustin Carlino
2e2fd1d931 computing the actual set of modified stuff, using it for revert and info 2019-11-17 12:28:48 -08:00
Dustin Carlino
b670299b89 support un-closing an intersection. prevent closing borders. 2019-11-17 11:35:37 -08:00
Dustin Carlino
05ba77ba9b prototyping map edits as a sequence of commands. some existing behavior
temporarily lost. i think this is simpler, will forge ahead
2019-11-16 20:27:10 -08:00
Dustin Carlino
f840175ef4 display pathfinding cost in info panel and heatmap 2019-11-16 15:16:28 -08:00
Dustin Carlino
b8abeccb43 very basic pathfinding penalty for not using bike/bus lanes when theyre available. except it's not working! argh 2019-11-15 15:00:14 -08:00
Dustin Carlino
52986f90a9 dont show detail until zoomed in more. from recent user studies, current value was quite unintuitive 2019-11-15 14:37:49 -08:00
Dustin Carlino
f0cf16090f some tools to spawn bikes 2019-11-15 14:33:46 -08:00
Dustin Carlino
accc344054 use scoreboard tool to show comparison for all trips 2019-11-15 13:19:57 -08:00
Dustin Carlino
2f31893c48 label time and print in AM/PM format 2019-11-15 11:14:08 -08:00
Dustin Carlino
22397b93a7 NOW ban bikes from motorways. popdat trip filtering needed to handle
some impossible-to-fulfill requests involving borders
2019-11-15 10:48:33 -08:00
Dustin Carlino
f73e0c15af clean up dupe logic in popdat for figuring out path from a trip. instead just repeat the main path used in simulation layer 2019-11-15 10:32:49 -08:00
Dustin Carlino
8ed42e9fb6 can_use can ban bikes from highways... disabled because it's breaking
psrc scenario, about to dig in
2019-11-15 10:11:31 -08:00
Dustin Carlino
59913d79e9 also switch some border-related methods to use PathConstraints 2019-11-14 20:37:03 -08:00
Dustin Carlino
9e3f318f48 make floodfiller show reachability based on PathConstraint. start new
methods for valid turns based on PathConstraint.
2019-11-14 20:00:52 -08:00
Dustin Carlino
4c9975f8b0 be a little more precise with PathRequest 2019-11-14 19:18:22 -08:00
Dustin Carlino
354d228ceb oops, allow all speed controls even when not paused 2019-11-14 15:17:14 -08:00
Dustin Carlino
60236956c7 rm the edit impacts tool. it's better to compute and show the problems more granularly, and without using something as heavyweight as scenario trips affected 2019-11-14 13:16:56 -08:00
Dustin Carlino
ccd497848e display connectivity problems in error message state 2019-11-14 13:12:55 -08:00
Dustin Carlino
1c330d856f fix the close-intersection tool. make it check that sidewalks aren't disconnected by the change. implement un-closing an intersection for construction! 2019-11-14 13:03:33 -08:00
Dustin Carlino
98ef31fa24 disabled: import and render pedestrian traffic islands. include them in
search results.
2019-11-14 10:54:11 -08:00
Dustin Carlino
238cb5fa5a move new lane code to separate file 2019-11-13 12:54:05 -08:00
Dustin Carlino
549d57f242 plumbing through some error messages for editing lanes 2019-11-13 12:45:57 -08:00
Dustin Carlino
50e7eb5c82 haha, i uh, forgot the parking button. freudian slip? 2019-11-13 12:22:31 -08:00
Dustin Carlino
5afc45182b show which paint mode is active better 2019-11-13 11:18:43 -08:00
Dustin Carlino
f2388044f6 making the paint buttons do something... removed the old lane toggling.
cant mouseover anything except lanes while active
2019-11-13 09:48:51 -08:00
Dustin Carlino
0f427542c7 putting in dummy paint buttons to edit mode 2019-11-13 08:54:25 -08:00
Dustin Carlino
628111b421 show sidewalks disconnected in edit impact. prerequisite to preventing this. 2019-11-12 16:08:39 -08:00
Dustin Carlino
f0e715ed50 load prebaked analytics once per map 2019-11-11 15:28:50 -08:00
Dustin Carlino
1ff80b2e20 start figuring out what impact edits have on trips in a scenario. also,
count trips with the first path failing as aborted.
2019-11-11 14:14:19 -08:00
Dustin Carlino
6fb5fd2239 start modeling intersections closed for construction. ignore impact on trips, pathfinding, etc. bugs with applying edits, but a start. 2019-11-10 15:03:06 -08:00
Dustin Carlino
b24100caba collect and draw info on road throughput per some bucket of time. much
work needed.
2019-11-10 14:38:26 -08:00
Dustin Carlino
db33e3fa33 remove geom debug mode. map_editor has superceded this 2019-11-09 14:53:36 -08:00
Dustin Carlino
32aa38d164 very slightly reducing the number of colorscheme entries... 2019-11-09 14:50:42 -08:00
Dustin Carlino
5bb8e0a83b overhaul stop signs. can only toggle which roads have a stop sign or
not. no more granular control of individul turns
2019-11-09 14:20:31 -08:00
Dustin Carlino
7b2a0b87b3 just use 3 turn priorities, interpret them a bit differently.
temporarily kinda breaking stop signs
2019-11-09 13:35:55 -08:00
Dustin Carlino
e6fcc50696 better crosswalk rendering, and an overlay for finding bus lanes 2019-11-09 13:11:05 -08:00
Dustin Carlino
965037ce77 mvp of visualizing interactive sources/sinks 2019-11-08 13:16:22 -08:00
Dustin Carlino
8fa813f5c2 match agents spawning somewhere on a lane as a border intersection, so trip counting works. much simpler than the full refactor attempted in another branch. 2019-11-08 12:23:55 -08:00
Dustin Carlino
fff1068689 remove text bg in speed panel. adjust text API to remove bg color. 2019-11-08 11:56:29 -08:00
Dustin Carlino
de88805ec0 move some associated-stuff coloring to debug mode 2019-11-08 11:36:46 -08:00
Dustin Carlino
b7dd4d5ec0 stop flipping colors of cars based on stuck/moving when zoomed in 2019-11-08 09:38:38 -08:00
Dustin Carlino
c6ed4a687b adjusting how routes are shown -- thick when zoomed out, thin and dashed
when zoomed in
2019-11-08 09:32:03 -08:00
Dustin Carlino
6a5b312a07 same for correct end lanes 2019-11-07 16:32:26 -08:00
Dustin Carlino
b0dde63e57 make bulk spawner use correct start lanes 2019-11-07 16:16:04 -08:00
Dustin Carlino
863213eaf0 using trait objects to remove boilerplate 2019-11-07 13:15:59 -08:00
Dustin Carlino
5037b9e077 teasing apart some of the gameplay code 2019-11-07 13:04:35 -08:00
Dustin Carlino
9b82e7288b move load map functionality into freeform/scenario mode. hide other
things that players shouldn't see yet
2019-11-07 10:00:44 -08:00
Dustin Carlino
53d1067414 refactoring some text to compare results 2019-11-07 09:37:04 -08:00
Dustin Carlino
e82abafb70 change gridlock score to use number of finished trips 2019-11-07 08:59:29 -08:00
Dustin Carlino
5b50cac80e log scale for speed slider. thanks julian ;) 2019-11-06 14:26:10 -08:00
Dustin Carlino
255a7f735d very basic way to hover over series in a plot 2019-11-06 13:14:18 -08:00
Dustin Carlino
c326017883 make sim analytics invariant of the step() sizes called. prebaked vs
live sims were artifically different.
2019-11-06 12:31:13 -08:00
Dustin Carlino
0292c30b30 cleanup the bus delay plot 2019-11-05 16:50:54 -08:00
Dustin Carlino
af7112592f show blank plots, rather than skipping out when there's no data. handle
the current time and lots of edge cases
2019-11-05 16:40:14 -08:00
Dustin Carlino
21724aa826 moving generic plotting stuff away from trip stats 2019-11-05 13:13:09 -08:00
Dustin Carlino
1a28768df3 displaying bus delay data over time. needs work, but solid start to a
general plotting mechanism
2019-11-05 13:00:51 -08:00
Dustin Carlino
3b1a659f15 prebake results per map, and store in binary 2019-11-05 10:15:44 -08:00
Dustin Carlino
c54842faff get rid of DurationStats, just beef up DurationHistogram slightly 2019-11-04 14:31:40 -08:00
Dustin Carlino
6c16840076 rename analytics in UI to overlays, clash less with analytics from sim 2019-11-04 14:27:33 -08:00
Dustin Carlino
ec956f5b13 turning PrebakedResults into just sim analytics 2019-11-04 14:24:06 -08:00
Dustin Carlino
974ad24ec3 refactoring some TripMode enum stuff 2019-11-04 13:51:25 -08:00
Dustin Carlino
ada5484501 finishing up the montlake map, no gridlock by default 2019-11-04 12:55:04 -08:00
Dustin Carlino
33e2c3a2fe prebaking bus arrivals, and adding a comparison 2019-11-04 11:00:51 -08:00
Dustin Carlino
7eeebb72ec displaying different bus arrival info, and experimenting with storing the data differently. no prebaking yet. 2019-11-04 10:41:50 -08:00
Dustin Carlino
8d32671834 dont spawn buses by default in scenarios 2019-11-04 09:59:52 -08:00
Dustin Carlino
03e2c0b3f2 one master set of fixes in huge_seattle coordinate space, then a single override per map. start over with fixes... again. for the last time?! all the tricky cases from last time work now... 2019-11-04 09:50:59 -08:00
Dustin Carlino
7c6f2c62b6 compare faster trips by baseline over time 2019-11-03 17:17:47 -08:00
Dustin Carlino
3ba33e4bd0 add some initial info on trips to/from different locations to info panel 2019-11-02 16:34:10 -07:00
Dustin Carlino
e7068867fb fix bugs in scenario viz mode and draw demand arrows a little better 2019-11-02 16:01:02 -07:00
Dustin Carlino
2f5b5f1302 new tool to spawn a huge crowd of traffic from one pt to another. needs
viz for src and sink, but basic functionality was easy
2019-11-02 11:01:21 -07:00
Dustin Carlino
432995d8e5 confirm before bailing out of sandbox mode 2019-11-01 20:43:09 -07:00
Dustin Carlino
fa99c28d23 prebaking gridlock results too 2019-11-01 20:22:39 -07:00
Dustin Carlino
facd9c68b3 remove old gridlock detector, in favor of a tool to find the front of a
chain of blockage
2019-11-01 15:31:26 -07:00
Dustin Carlino
06dd88ec34 first cut on prebaking challenge results against different baselines.
just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
db86a24cda draw button text in the OSD (not owned by ezgui), not as a mouse tooltip 2019-11-01 11:45:02 -07:00
Dustin Carlino
e9e6664f61 using popup text box in a few more places to show important messages 2019-11-01 11:33:15 -07:00
Dustin Carlino
b6dee0b35d new challenge: speed up trips of some target population 2019-11-01 10:59:27 -07:00
Dustin Carlino
e564a67ad4 try to wrangle the complexities of synchronizing menus with analytics and colorschemes, which can be separately modified. added something for gridlock mode too. 2019-11-01 10:30:36 -07:00
Dustin Carlino
d187332734 prototype a new challenge to create gridlock 2019-11-01 09:59:39 -07:00
Dustin Carlino
6cf9ba678c disabled night color scheme 2019-10-31 17:06:03 -07:00
Dustin Carlino
78904c007f be able to change the statistic in the bus score display. still not
quite presenting something sensible, but...
2019-10-31 16:33:38 -07:00
Dustin Carlino
f0bc8eb1fa move a validity check for border intersections up-front in map construction. be able to skip fixes in precompute scripts too 2019-10-31 15:55:02 -07:00
Dustin Carlino
50ee547994 adding some help text to all gameplay modes 2019-10-31 15:30:12 -07:00
Dustin Carlino
f42d79cdeb avoid initially smushed challenge menus 2019-10-31 15:04:11 -07:00
Dustin Carlino
abf14e1fac track when map edits are dirty 2019-10-31 14:51:35 -07:00
Dustin Carlino
b192bda583 couple edit mode with sandbox mode. always return to sandbox mode, reseting the sim with the correct gameplay mode retained 2019-10-31 14:22:58 -07:00
Dustin Carlino
ef01501509 overhaul finished trips graph. record times in order, build the graph later 2019-10-31 13:46:26 -07:00
Dustin Carlino
c89c0d2a11 remove time travel feature entirely for now. broken, not performant, unused 2019-10-31 12:50:23 -07:00
Dustin Carlino
857a8a4a67 actually, just overlay bus route display, dont use a warping item slider 2019-10-31 12:41:31 -07:00
Dustin Carlino
11af01d0ea prevent bus routes near borders from being filtered out 2019-10-31 12:07:35 -07:00
Dustin Carlino
561a883e19 filling out optimize bus gameplay mode 2019-10-31 10:25:34 -07:00
Dustin Carlino
06170784cb organizing functionality by gameplay mode. can switch scenarios sometimes. cant spawn stuff unless in freeform mode. 2019-10-31 10:14:44 -07:00
Dustin Carlino
1d08181eaa parameterize sandboxmode by a gameplaymode. makes the reset sim button
reinitialize scenarios properly
2019-10-31 09:59:03 -07:00
Dustin Carlino
ccf12edde8 adding a sidebar to sandboxmode to show stuff related to the challenge -- time between bus stops, to start. setting this up from the challenge mode screen. lots of tweaks needed. 2019-10-31 09:04:47 -07:00
Dustin Carlino
53bd77332e start structuring the UI for selecting and running a challenge 2019-10-30 20:44:27 -07:00
Dustin Carlino
7833346fa2 cleaning up speed controls 2019-10-30 18:15:03 -07:00
Dustin Carlino
a94e210c22 changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
2019-10-30 15:01:11 -07:00
Dustin Carlino
9d828abbd0 move bus explorer to sandbox mode. make it start at the current stop 2019-10-30 12:20:04 -07:00
Dustin Carlino
6ffa5fbf6e move savestating under a save menu 2019-10-30 10:26:44 -07:00
Dustin Carlino
9995bed6ab improve dead-ends by using a shared sidewalk corner, not a crosswalk 2019-10-30 10:10:28 -07:00
Dustin Carlino
1d5064ca1b track all bus arrivals, show distribution. track total number of
passengers per route
2019-10-29 22:11:56 -07:00
Dustin Carlino
7faeafd998 nice hatching for construction lanes, hackily encoded 2019-10-29 17:19:36 -07:00
Dustin Carlino
a5892daedb add a new lane type for road closures 2019-10-29 17:04:57 -07:00
Dustin Carlino
d757b45bff manually workaround y inversion with stretched textures by modifying the
images
2019-10-29 16:36:19 -07:00
Dustin Carlino
0575e57584 tweaks to buttons 2019-10-29 15:45:26 -07:00
Dustin Carlino
aae6d6d998 cleanup: collapse the old separated modal menu groups 2019-10-29 15:37:19 -07:00
Dustin Carlino
c2fd82328a move more controls under a general menu 2019-10-29 15:31:55 -07:00
Dustin Carlino
7574869798 tie together a popup menu and a button in a really simple way. move some
info and location things there
2019-10-29 15:14:17 -07:00
Dustin Carlino
00253d2783 using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
49ecf2e792 move time stepping controls to speed panel, where they belong 2019-10-29 13:08:59 -07:00
Dustin Carlino
41d9588266 apply zorder in unzoomed view 2019-10-28 17:30:43 -07:00
Dustin Carlino
6f50cbaa30 finishing the big cutover from stable to original IDs. main path works,
now looking at map editor
2019-10-28 12:40:09 -07:00
Dustin Carlino
75e155fec6 filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
0d948cef91 share camera state between game and map_editor 2019-10-26 16:16:32 -07:00
Dustin Carlino
4d2f77e90c simple heatmapish overlay to show the bike lane network 2019-10-26 13:04:58 -07:00
Dustin Carlino
ee02ff9944 display when a bus last served a stop. move some of these analytics to
be owned by sim
2019-10-26 12:33:00 -07:00
Dustin Carlino
7d7bfef5ea filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
1a4cf8c1a0 fix crash in all trip viz. path request might not even be possible 2019-10-26 10:29:44 -07:00
Dustin Carlino
e0bb2f97e0 debug floodfill from sidewalks, now that i'm really messing with that
connectivity
2019-10-25 14:40:52 -07:00
Dustin Carlino
3dfeae8b2c introduce a proper closed polyline abstraction, sub it in 2019-10-25 13:14:05 -07:00
Dustin Carlino
fe14e1709b implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent. 2019-10-25 12:24:18 -07:00
Dustin Carlino
1e903c6cee pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these 2019-10-25 10:09:47 -07:00
Dustin Carlino
a8490aa16f tweaking some map colors 2019-10-24 16:00:27 -07:00
Dustin Carlino
cb4720946c experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
90e1277152 another attempt: weighted arrows 2019-10-24 13:19:47 -07:00
Dustin Carlino
6f3f9d085f weird heatmpish thing of all paths to/from a border or building. not too
useful.
2019-10-24 12:52:30 -07:00